RumblePuff
Member
Obviously they changed their policy, because it is pretty clear now that it is free.
The quote was from the same article as the OP link. Which is why I'm a little confused.
Obviously they changed their policy, because it is pretty clear now that it is free.
Killzone has the FEEL of dedicated servers
Ofcource indies wont, im talking about AAA games, the ones that a lot of people actually play online. Those games will want to get feature parity and seeing its free on X1, they'll fork up the cash for the PS4.
For a multiplayer game, no dev would have dedies on one and not one on the other...
oh, they'll fork out the cash "just because", right?
just because meaning just because you want them to?
haha good luck with that.
oh, they'll fork out the cash "just because", right?
just because meaning just because you want them to?
haha good luck with that.
Congratulations, you've shown in 2 sentences that you have no idea what kind of servers Killzone SF has.
Congratulations, you've shown in 2 sentences that you have no idea what kind of servers Killzone SF has.
Lead Designer Eric Boltjes said:Killzone Shadow Fall has dedicated servers hosted in various regions around the world. These servers do not run the logic of the game – they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game.
Lead Designer Eric Boltjes said:Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master’,
Stop acting like it isn't a big deal. It's huge. I still prefer the PS4, but I don't like downplaying this. Sony has to step their game. MS can now say that the MP is behind paywal for a reason. Sony is now in a position where it's a cash grab.I can already tell this dedicated thing is going to be used as some kind of argument for years to come. Or we will all still enjoy games and not even realize that we are on dedicated servers on Xbone and PS4.
If they aren't running proper dedi's, it's all PR speak to me.He was half right
Killzone does not have "dedicated servers" in the way that gamers would traditionally talk about them, it has a system that removes certain connectivity issues and that is about it.
If you have a proper network connection you are not going notice any improvement over the systems that are currently used.
Cool, please link to where Sony says that will be the case. Should be easy since you're so certain.
Stop acting like it isn't a big deal. It's huge. I still prefer the PS4, but I don't like downplaying this. Sony has to step their game. MS can now say that the MP is behind paywal for a reason. Sony is now in a position where it's a cash grab.
Sony is in luck that the the bigger games like Destiny, the division(and I'm assuming Titanfall whenever it comes to the PS4) already has the 3rd parties providing the dedi's. Otherwise I'd easily pick the XB1.
This is great news. MS is being very smart about this
Same here.The quote was from the same article as the OP link. Which is why I'm a little confused.
Well OK then. THAT is definitive.This one:
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Who said that silly stuff? Youtube comments?People didn't have problems with the feel of dedicated servers in Xbox 360. "Xbox Live gameplay is better and behind pay wall because private servers".
servers go offline 4-5 years after the game comes out, you suddenly can't play online
If you are a publisher and you are running dedicated servers, you might wanna kill them at one point, because nobody is using them anymore and you are still paying the bills as you pay per machine (plus traffic).
Agreed, hopefully other console makers will offer a similar option to 3rd party developers and publishers.
I don't always think dedicated servers are the best option for online multiplayer (servers go offline 4-5 years after the game comes out, you suddenly can't play online, it's a bad deal for gamers long term in those situations), but for yearly or bi-yearly franchise releases, it makes more sense.
It's interesting how the PS4 and its dev environment have been blown up so tightly with fanatical helium at this point. Reality will eventually set in once we realize it's not all faery dust and unicorn farts, and it can do nothing but disappoint from there.
Who said that silly stuff? Youtube comments?
We've had the whole "we have dedicated servers" claim made on several occasions, on several occasions this has been PR misinformation for the servers that deal with leaderboards or simply matching players together into P2P games.
Infinity ward confirmed that they would have dedicated servers available for COD:G,
in reality this may mean that there are servers enough to deal with 30,000 people at any one time, but there may be 500,000 playing at any one point.
With the system that Microsoft are offering on Xbox One, every single player will have access to a dedicated server, regardless of concurrent users.
oh, they'll fork out the cash "just because", right?
just because meaning just because you want them to?
haha good luck with that.
PS+ is behind a paywall for a reason. Why is the MP behind a paywal? PS+ provides nothing for MP.I would argue PS+ is behind the paywall for a reason too, free AAA games like AC3 that become free less than a year from release, which IMO is the better deal. And name one game that has dedicated servers on the Xbox One and not on the PS4, exactly no dev will have dedies on one console and not on the other...
Yeah if this pans out like these and it means guaranteed servers for the entire lifespan of the XB1, that would be pretty awesome. That almost sounds to good to be true though, so I'm not counting on it.Agreed in theory but the dynamic provisioning in Azure gives me hope this won't be the case. If servers are spun up on the demand the way Azure works for enterprise, they shouldn't need to take things offline completely.
Agreed in theory but the dynamic provisioning in Azure gives me hope this won't be the case. If servers are spun up on the demand the way Azure works for enterprise, they shouldn't need to take things offline completely.
Agreed in theory but the dynamic provisioning in Azure gives me hope this won't be the case. If servers are spun up on the demand the way Azure works for enterprise, they shouldn't need to take things offline completely.
Correct me if I'm wrong:
A cloud service has nothing to do with dedicated servers. The idea of the cloud is distributed computing and services.
A dedicated server is a server that's only there for one purpose and has a concrete address.
If you run a dedicated server, you can controll what people have access to, what maps are gonna be played and so on. If you are a publisher and you are running dedicated servers, you might wanna kill them at one point, because nobody is using them anymore and you are still paying the bills as you pay per machine (plus traffic).
In a cloud you don't know who connects to which server. But you don't have to worry about that. If nobody uses the services for one specific game, that unused computing power can be used for different services. But you don't have to pay for every machine, you pay based on usage.
If the Azure cloud is so good as MS claims, it could be a gamechanger for online gaming.
Really? You are going to argue that? lol, all CoD versions will work the same way, its stupid to assume they wont
Really? You are going to argue that? lol, all CoD versions will work the same way, its stupid to assume they wont
But they already don't. PC has dedis for current CoDs, right?
Does Battlefield 4 and COD have dedicated servers on the PS4? That will be your answer right there.
It's not being naive it's you trying to find a negative in this.Haha, oh so naive... You know why MS didn't make it clear? Because people like you actually believe it. And more people subscribing to gold? They didn't need an incentive besides being the only way to play online until now and they won't need another incentive in the future, escially if this incentive costs them millions of dollars.
oh, they'll fork out the cash "just because", right?
just because meaning just because you want them to?
haha good luck with that.
Lol, elegantly putPerfect.
It's interesting how the PS4 and its dev environment have been blown up so tightly with fanatical helium at this point. Reality will eventually set in once we realize it's not all faery dust and unicorn farts, and it can do nothing but disappoint from there.
For a multiplayer game, no dev would have dedies on one and not one on the other...
But they already don't. PC has dedis for current CoDs, right?
But yeah, as with all things MS these days, I'll believe it when I see it, not when they say it.
We know COD does. I would assume BF4 absolutely has to in order to support 64 players otherwise it would be a giant clusterfuck of lag.
We know COD does. I would assume BF4 absolutely has to in order to support 64 players otherwise it would be a giant clusterfuck of lag.
This is incorrect.
Ghosts for example has already been designed to support both..and the ability to switch depending on demands.
Free dedicated servers for all multiplayer games is a huge deal. I hope Sony announces something similar, for the betterment of all gamer-kind.
So question
Besides devs/pubs etc. stating what server solution they use, how can we know what people use?
Is there any way to tell what any particular game uses?
An objective method I mean
Killzone SF will have dedicated servers
Why would Activision PAY for servers for the Xbox One version when Microsoft offer them for free?
Why do you care? You've made it obvious for months now that you're an xbone guy.oh, i won't notice when my ping drops from 100-200ms to 10ms? really?