HORRORSHØW
Member
Fantastic news. The thought of purchasing an Xbox One is becoming more and more palatable; hopefully they'll have a Titanfall bundle somewhere down the line.
This is why I'm not jumping in at launch - let them suffer and sweeten the deal, lol.
Yeah at $500 it's not appealing enough, especially with the PS4 being better on most other fronts. However they have my attention. Good times.This is why I'm not jumping in at launch - let them suffer and sweeten the deal, lol.
Grimløck;86164843 said:Fantastic news. The thought of purchasing an Xbox One is becoming more and more palatable; hopefully they'll have a Titanfall bundle somewhere down the line.
A game running dedicated severs is better than a game without. Don't suggest otherwise.
Killzone does NOT have dedicated servers. Killzone's dedicated servers seem more like servers that pick which host PS4 is the best one to use.
Killzone is somewhere in-between, they have servers for routing information, but the game is still hosted by one of the players.
http://blog.eu.playstation.com/2013/09/27/killzone-shadow-fall-multiplayer-your-questions-answered/
edit. Wow, late.![]()
No thanks.One of the other things we've really been trying to push on is games as a service
The physical box, with the chips in it that it has, well there's no easy way to upgrade that. So we do expect that over time we'll see more and more offloading of intensive CPU processing to the cloud
Gemüsepizza;86165080 said:Show me a game that runs with dedicated servers on X1 and with P2P on PS4. Right, you can't. Because every game will very likely have dedicated servers on both platforms. I already wrote why this is nonsense from a developement perspective.
Grimløck;86164843 said:Fantastic news. The thought of purchasing an Xbox One is becoming more and more palatable; hopefully they'll have a Titanfall bundle somewhere down the line.
Why not? Facts not allowed?A game running dedicated severs is better than a game without. Don't suggest otherwise.
Gemüsepizza;86165080 said:Show me a game that runs with dedicated servers on X1 and with P2P on PS4. Right, you can't. Because every game will very likely have dedicated servers on both platforms. I already wrote why this is nonsense from a developement perspective.
I don't think we have architecture or specs for either Xbox Live on the XBO or PSN on the PS4.
Of course it's concern for publishers, providing similar services across major platforms equals more sales.
10ms, this is why people need to temper their expectations, your not going to get 10ms thanks to dedicated servers. 10ms ping is reserved for LAN games.
That's not how it works with a cloud setup.We're sorry. But due to load dependencies we have removed cloud computing for game A. We have offloaded those resources to game A: The Sequel. Press any button to purchase game A: The Sequel.
No thanks. Cloud computing is a version of soft-DRM. Multiplayer is multiplayer so server shutdowns come with the territory. If we talk SP games here then fuck right the shit off. Work that shit on my box so I'm not tied to an internet connection.
It's DRM. Plain and simple. No shit technology moves fast, MS. Don't expect your (or Sony's) box to last 8 years again. Make a box without fluff that gets a new release every 4 years max. Make it easy to develop for. Make it backwards compatible with not just games, but peripherals like Kinect, wheels, etc. Make it at an easy price point. If Apple can do it every few months with a new phone/pad (same goes for Google) then you and Sony can, too.
Gemüsepizza;86165080 said:Show me a game that runs with dedicated servers on X1 and with P2P on PS4. Right, you can't. Because every game will very likely have dedicated servers on both platforms. I already wrote why this is nonsense from a developement perspective.
Why not? Facts not allowed?
We know what has more graphics power just by looking at specs. This is no different.
It further cements Xbox and Titanfall as being hand in hand and making it the console of choice to play that game just like they do with marketing for COD.
Well there is no specs for Sony is there? They don't have anything.
Azure specs are known I'm sure though maybe not the upgraded thunderhead part reserved for XB1.
Remember this isn't about XBL vs PSN, this is Xbox Live Compute vs Nothing.
Why not? Facts not allowed?
10ms, this is why people need to temper their expectations, your not going to get 10ms thanks to dedicated servers. 10ms ping is reserved for LAN games.
Why would it equals more sales?
If that was the case then publishers wouldn't be quite so happy to give exclusive maps, skins , characters or story to one particular version of a game.
Show me 5 games that definitively prove your point.
That's not how it works with a cloud setup.
The resources are allocated dynamically.
It doesn't matter what the service is, a certain amount of resources are allocated and guaranteed to every player.
You seem to be deep in the realm of guessing. Unless you have a source?That's not how it works with a cloud setup.
The resources are allocated dynamically.
It doesn't matter what the service is, a certain amount of resources are allocated and guaranteed to every player.
Gemüsepizza;86166118 said:Bwahaha right, just mention an arbitrary number. It is just common sense. We know it from CoD and BF4. No developer will develop two different network systems for their games if they can avoid it. It costs money to develop two different systems. It costs money to maintain them. It will cost additional money everytime you want to update the system. It is an additional source for errors. This is just nonsense. It won't happen.
You seem to be deep in the realm of guessing. Unless you have a source?
Albert just posted this in another thread. Should probably be in the OP too.:
http://m.neogaf.com/showpost.php?p=86164933
What? These are completely different things. MS can't do anything about Xbone's specs anymore. Sony can still do something about lack of dedicated servers.
That's not how it works with a cloud setup.
The resources are allocated dynamically.
It doesn't matter what the service is, a certain amount of resources are allocated and guaranteed to every player.
You seem to be deep in the realm of guessing.
Albert just posted this in another thread. Should probably be in the OP too.:
http://m.neogaf.com/showpost.php?p=86164933
Incredible.
Microsoft: "We will have dedicated severs for every Xbox One game"
Response: "But there must be a catch! It's too good to be true."
Sony: No official comment concerning dedicated servers for all PS4 games.
Response: "Of course they will, it's Sony!"
Sure, go find me a multiplayer game that runs better without dedicated servers.
Albert just posted this in another thread. Should probably be in the OP too.:
http://m.neogaf.com/showpost.php?p=86164933
Also to be clear. One of the benefits of publishing games on Xbox One ALL game developers get Dedicated Servers, Cloud Processing, and storage (for save games) free.
If you want to do dedicated servers on other platforms, you have to prop them yourself. But on Xbox One, while developers can choose to use their own methods, we make it available to everyone.
There should be no confusion on this point. We do not charge developers for Dedicated Servers.
Gemüsepizza;86166556 said:...because third party devs will have dedicated servers on both platforms.
Albert just posted this in another thread. Should probably be in the OP too.:
http://m.neogaf.com/showpost.php?p=86164933
I'm suggesting that the myth of dedicated servers being an end all be all of online gaming performance is just that.So you are suggesting P2P is better than dedicated servers now?
What? These are completely different things. MS can't do anything about Xbone's specs anymore. Sony can still do something about lack of dedicated servers.
Right, we don't know but you said it was clear that Xbox will be better. That was my point. We don't know.
The hardware specs of the consoles themselves are pretty well known and that is what the conclusion that the PS4 is more powerful was based on.
Both might be wrong but I'm just saying, it's not the same like you said.
Even Driveclub has dedicated servers.
It was at first but when I go into a thread looking for info and have to sift through piles of shit like "h4v3 U s33n T1tAnF4LL!!1?!1 LOL!!!1!!" it gets to the point I'd rather head over to IGN's forums to get any semblance of gaming info.
The PS4 is out what a month today. Sony has nothing. They may have in the future but they have never even hinted at anything other than streaming.
They are practically incapable of matching MS in this area.
Seriously.This is the first legitimately good, non-turnaround news Microsoft has had in a long while. Good for them.
I'm suggesting that the myth of dedicated servers being an end all be all of online gaming performance is just that.
I'm suggesting that the myth of dedicated servers being an end all be all of online gaming performance is just that.
That was very clear.
Huh??Really? Said the guy who thinks it's 'likely' all Sony games will have dedicated servers.
Pot, meet kettle.