Wonder Cheese
Banned
This is huge. Microsoft needs to start shouting about this from the mountain tops.
In most shooters and certain types if games, yeah. I'd agree to a slightly less hyberbolic extent. But they aren't a great solution for every game and are counter productive to some others. Fighting and Sports games as an example.dedicated servers aren't perfect but they're still miles better than p2p.
I remember reading some article a few years back about how in some circumstance p2p can be better than dedicated servers. I think it boiled down to something as simple as having a better path to the nearest peer than you would to the dedicated servers. But even then you'd still get host advantage.Please enlighten all of use of a superior alternative to dedicated servers for online gaming.
IncredibleIncredible.
Microsoft: "We will have dedicated severs for every Xbox One game"
Response: "But there must be a catch! It's too good to be true."
Sony: No official comment concerning dedicated servers for all PS4 games.
Response: "Of course they will, it's Sony!"
Sure, go find me a multiplayer game that runs better without dedicated servers.
You seem to be deep in the realm of guessing. Unless you have a source?
http://www.oxm.co.uk/54748/xbox-one...e-equivalent-of-three-xbox-ones-in-the-cloud/
"We're provisioning for developers for every physical Xbox One we build, we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud. We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate."
Also to be clear. One of the benefits of publishing games on Xbox One ALL game developers get Dedicated Servers, Cloud Processing, and storage (for save games) free.
If you want to do dedicated servers on other platforms, you have to prop them yourself. But on Xbox One, while developers can choose to use their own methods, we make it available to everyone.
There should be no confusion on this point. We do not charge developers for Dedicated Servers.
Huh??
You seem to be deep in the realm of guessing.
Because?
The PS4 is out what a month today. Sony has nothing. They may have in the future but they have never even hinted at anything other than streaming.
They are practically incapable of matching MS in this area.
In most shooters and certain types if games, yeah. I'd agree to a slightly less hyberbolic extent. But they aren't a great solution for every game and are counter productive to some others. Fighting and Sports games as an example.
I remember reading some article a few years back about how in some circumstance p2p can be better than dedicated servers. I think it boiled down to something as simple as having a better path to the nearest peer than you would to the dedicated servers. But even then you'd still get host advantage.
Obtuse? Do you realize you are quoting two different people and conflating their posts?I'm not sure if you're being intentionally obtuse:
?
Albert just posted this in another thread. Should probably be in the OP too.:
http://m.neogaf.com/showpost.php?p=86164933
Obtuse? Do you realize you are quoting two different people and conflating their posts?
This is huge. Microsoft needs to start shouting about this from the mountain tops.
Sorry I just realized I was talking to someone else! My bad.
I guess that's my job....
so much responsibility. I do not envy you Shinobi!
Yup. There really is no possible reasonable way to pooh pooh this, yet it happens here. It's crazy.Optional, free, on-demand dedicated servers really sounds like the perfect solution.
It's ok, you have Mandy Moore as your avatar. We can't stay mad at you.
You see Sony isn't going to say all PS4 games will have dedicated servers because they can't guarantee that. Its up to the developers like it always has been.Incredible.
Microsoft: "We will have dedicated severs for every Xbox One game"
Response: "But there must be a catch! It's too good to be true."
Sony: No official comment concerning dedicated servers for all PS4 games.
Response: "Of course they will, it's Sony!"
Sure, go find me a multiplayer game that runs better without dedicated servers.
I don't understandIt doesn't say free dedi's, it says free compute, no word on if they're still charging for storage/badwidth, doesn't make much sense to use the word "compute" otherwise.
Also to be clear. One of the benefits of publishing games on Xbox One – ALL game developers get Dedicated Servers, Cloud Processing, and “storage” (for save games) free.
Why did it take them until now to clearly state this? How recent a decision was this?
Like I've said before it was mentioned in Wired a long time ago, but it seemed to fall off the radar until just now.
Pretty recent I'm guessing. Remember that the Titanfall devs only mentioning a discount.Why did it take them until now to clearly state this? How recent a decision was this?
Well how about they start with their own exclusives? Like Shadow Fall.You see Sony isn't going to say all PS4 games will have dedicated servers because they can't guarantee that. Its up to the developers like it always has been.
Xbox One won't either. They OFFER them for "free" to developers but who knows what kind of stipulations devs have to agree to. Titanfall is using the Xbox Cloud so that should give us an idea.
Sony, just like Microsoft, demands feature parity of multiplatform games.
So, no, not every Xbox One game will have dedicated servers. PS4 is the limiting factor here.
Even *if* the only advantage of this turns out to be free dedicated servers for mp for any developer that wants them, that's huge. Anything else "working" is just icing on the cake.Or maybe they need to demonstrate it actually works.
"Most importantly to us, Microsoft priced it so that it's far more affordable than other hosting options - their goal here is to get more awesome games, not to nickel-and-dime developers. So because of this, dedicated servers are much more of a realistic option for developers who don't want to make compromises on their player experience, and it opens up a lot more things that we can do in an online game."
Yes it is.Optional, free, on-demand dedicated servers really sounds like the perfect solution.
Here, you can go read about cloud computing and how a cloud infrastructure works with virutal servers.
http://en.wikipedia.org/wiki/Cloud_computing#Infrastructure_as_a_service_.28IaaS.29
And here is a source on resources being allocated for each xbox one.
------
And definitive clarification on the servers from Albert:
All games on Xbox One have access to all resources for free.
Servers for other platforms need to be managed independently.
You see Sony isn't going to say all PS4 games will have dedicated servers because they can't guarantee that. Its up to the developers like it always has been.
Xbox One won't either. They OFFER them for "free" to developers but who knows what kind of stipulations devs have to agree to. Titanfall is using the Xbox Cloud so that should give us an idea.
Sony, just like Microsoft, demands feature parity of multiplatform games.
So, no, not every Xbox One game will have dedicated servers. PS4 is the limiting factor here.
Well the usual suspects have shown up and are embarrassing themselves again smh
Free dedicated servers for developers is a huge deal, wonder how Sony's going to answer.
Pretty recent I'm guessing. Remember that the Titanfall devs only mentioning a discount.
Well how about they start with their own exclusives? Like Shadow Fall.
Check the OP for the extra confirming quotes. This looks like a legit change in policy.Was this just him being coy by saying 'far more affordable' instead of 'free', or is this a legit policy change, or what? I can't think of more encouraging news, but I'm just trying to be sure.
I've been saying this for a while now but they really can't. Microsoft is leveraging their absolutely massive server farm resources for this. The only people that could compete on that level would be google.
The only question is, apart from servers for multi which should win them the COD crowd by default, what will 'cloud compute' actually do for games. MS needs to launch with some pretty obvious 'look how the cloud makes it better than ps4' games. But I really doubt that will be possible. It'll be like 4 years before someone makes an awesome idea nobody thought of.
I've been saying this for a while now but they really can't. Microsoft is leveraging their absolutely massive server farm resources for this. The only people that could compete on that level would be google.
To be clear, is this a change from the previous policy where developers have to pay for dedicated servers, but it's a diminished fee?
As late as the end of June, Respawn was saying that it costs money, just greatly reduced price:
Was this just him being coy by saying 'far more affordable' instead of 'free', or is this a legit policy change, or what? I can't think of more encouraging news, but I'm just trying to be sure.
I've been saying this for a while now but they really can't. Microsoft is leveraging their absolutely massive server farm resources for this. The only people that could compete on that level would be google.
The only question is, apart from servers for multi which should win them the COD crowd by default, what will 'cloud compute' actually do for games. MS needs to launch with some pretty obvious 'look how the cloud makes it better than ps4' games. But I really doubt that will be possible. It'll be like 4 years before someone makes an awesome idea nobody thought of.
I don't know how long the servers are running, but the gamers are paying for the servers with live.I wonder how Microsoft will afford to run servers later this generation when there are thousands of games requiring the servers.
They are $6 billion in the hole in the gaming division and running these servers won't be cheap. Will they increase the price of live or will they have less exclusive games next generation.
I am not playing down this big achievement for Microsoft but things can get expensive.
Yeah but PS4 has them too(it's pretty much 99,99% confirmed). I'm wondering the PS4 version is running on Azure as well.Maybe they changed it and made it free which is really good for devs and gamers. Why else would cod have dedicated servers for the first time everbecause its free
I believe Amazon Web Services is still bigger than MS Azure.
Jeebus.Aws has the same capacity of the next 15 biggest cloud providers combined as of a few months ago.
If it actually becomes a distinction, with big 3rd party MP games having dedis on Xbox One and P2P on PS4, it's reason enough for me to buy the console. Specially when you take into account 3rd party Publishers are pushing the whole MP business ahead next gen.
Very interested in seeing how this will actually differentiate multiplats down the road. Apparently it won't have any effect at launch, and I really don't care about KZ mp... but BF4 is all about the MP. It would be great to know if BF4 actually has dedicated servers on both, like COD.
Gemüsepizza;86165080 said:Show me a game that runs with dedicated servers on X1 and with P2P on PS4. Right, you can't. Because every game will very likely have dedicated servers on both platforms. I already wrote why this is nonsense from a developement perspective.
Not sure. They may be paying for dedis for the PC and 360 versions, though.