Gamesindustry: Xbox Live Compute (Cloud Servers) offered free to devs

I've been saying this for a while now but they really can't. Microsoft is leveraging their absolutely massive server farm resources for this. The only people that could compete on that level would be google.

The only question is, apart from servers for multi which should win them the COD crowd by default, what will 'cloud compute' actually do for games. MS needs to launch with some pretty obvious 'look how the cloud makes it better than ps4' games. But I really doubt that will be possible. It'll be like 4 years before someone makes an awesome idea nobody thought of.

Isnt what they are doing with Forza and driveatars kind of trying to do just that?
 
So the PS4 is going to hold back the Xbox One to have parity online, and the Xbox One will hold back the PS4 to have parity with visuals.

Is everyone happy now?

:)

At least MS has a strong talking point now, that is free of PR double speak. Sony needs to step up to the plate if they want to match this one. Big move from MS, regardless.

Fake edit: It's also pretty hilarious seeing people argue that dedicated servers are not all that, and that p2p is better. Come on guys, a win is a win.
 
I wonder how Microsoft will afford to run servers later this generation when there are thousands of games requiring the servers.

They are $6 billion in the hole in the gaming division and running these servers won't be cheap. Will they increase the price of live or will they have less exclusive games next generation.

I am not playing down this big achievement for Microsoft but things can get expensive.

Because it is the "cloud" they can just create and remove instances on demand. In 4 years when someone wants to play NHL 15, a server instance can be spun up in a few seconds to support it. In theory, it should allow easier, cheaper, longer support of multiplayer. In reality, who knows.
 
If it actually becomes a distinction, with big 3rd party MP games having dedis on Xbox One and P2P on PS4, it's reason enough for me to buy the console. Specially when you take into account 3rd party Publishers are pushing the whole MP business ahead next gen.

Very interested in seeing how this will actually differentiate multiplats down the road. Apparently it won't have any effect at launch, and I really don't care about KZ mp... but BF4 is all about the MP. It would be great to know if BF4 actually has dedicated servers on both, like COD.

Well BF had dedicated servers on both 360 and PS3 so I am assuming we will see the same for next gen, but I do agree that it will be interesting to see if some 3rd party games will only have dedi's for Xbox.
 
Indeed it was. I wonder if indie developers will be offered the same free resources. I can't image Microsoft not giving indies free dedicated servers.

It kind of brushes against that topic, but dismisses as saying they don't think indies will need the extra power right now. I don't see why a indie dev couldn't go to MS and work out the same access as a large publisher given that there is a reason to, but I don't expect MS to give access of their Azure network to any joe schmoe who turns his X1 into a dev kit.
 
Why everything need to done (and nearly perfect) ?
We all know it won't (for the two ) like it wasn't last gen.
We learn from last gen that connected console services & functions from that Day one is just a small part of what they'll become later.
 
I wonder how Microsoft will afford to run servers later this generation when there are thousands of games requiring the servers.

They are $6 billion in the hole in the gaming division and running these servers won't be cheap. Will they increase the price of live or will they have less exclusive games next generation.

I am not playing down this big achievement for Microsoft but things can get expensive.

I think the question everyone has been avoiding, is the extent of these free resources. How substantial of an online system will you be able to stand up with these servers? How long will MS foot the bill?
 
I think the question everyone has been avoiding, is the extent of these free resources. How substantial of an online system will you be able to stand up with these servers? How long will MS foot the bill?
I hope we get clarification on this soon, however 2 years will be enough for me.
 
I've been saying this for a while now but they really can't. Microsoft is leveraging their absolutely massive server farm resources for this. The only people that could compete on that level would be google.

The only question is, apart from servers for multi which should win them the COD crowd by default, what will 'cloud compute' actually do for games. MS needs to launch with some pretty obvious 'look how the cloud makes it better than ps4' games. But I really doubt that will be possible. It'll be like 4 years before someone makes an awesome idea nobody thought of.

I believe Amazon Web Services is still bigger than MS Azure.

Rackspace actually has a larger cloud as well I believe (compared to MS's azure)

And sony did make a deal with rackspace so I wouldn't be surprised if that one was for something more than just Gaikai considering Gaikai had their own servers
 
I think the question everyone has been avoiding, is the extent of these free resources. How substantial of an online system will you be able to stand up with these servers? How long will MS foot the bill?
Its not like MS isn't getting paid to provide these multiplayer services. For once they're clearly justifying the subscription fee.
 
I don't know how long the servers are running, but the gamers are paying for the servers with live.

Yeah but PS4 has them too(it's pretty much 99,99% confirmed). I'm wondering the PS4 version is running on Azure as well.

So Microsoft is currently making billions from Gold subs each year for P2P gaming, and now they're offering dedicated servers which is great, but you seem to think that they're ok with spending the billions in revenue that was going into their pocket and will now spend it on the cloud services without some other way to recoup that new expense.

I just don't see it.

Not saying I don't believe the dedicated servers because they are clearly saying now that they are providing dedicated servers. But for them to not have a new revenue stream to offset the expense...it just doesn't sound like Microsoft.

Something is going to be giving them additional revenue to compensate. Something.
 
Seemes like X1 will have the best multiplayer this gen. Hopefully Sony takes notice and offers something similar, now that we are going to pay to play online they need to step up their game in that regard.

Still, great news for Xbox.
 
Order pre-canceled... The other one pre-ordered...For the 12th time. Outstanding news, very excited! Like really very....
 
So the PS4 is going to hold back the Xbox One to have parity online, and the Xbox One will hold back the PS4 to have parity with visuals.

Is everyone happy now?

:)

That would up up to the uninformed person who assumes PS4 won't be at least as competent as PS3 in terms of online.
 
There has to be something to it. Nothing is exactly free. Microsoft will probably get something out of it.

Way I see it those who believe Live subs will pay for it are way off base, since that would mean MS is ok with much less revenue. So the logical conclusion is that data gathering for advertisers is what's actually going to pay Cloud.
 
So Microsoft is currently making billions from Gold subs each year for P2P gaming, and now they're offering dedicated servers which is great, but you seem to think that they're ok with spending the billions in revenue that was going into their pocket and will now spend it on the cloud services without some other way to recoup that new expense.

I just don't see it.

Not saying I don't believe the dedicated servers because they are clearly saying now that they are providing dedicated servers. But for them to not have a new revenue stream to offset the expense...it just doesn't sound like Microsoft.

Something is going to be giving them additional revenue to compensate. Something.

$100?
 
So Microsoft is currently making billions from Gold subs each year for P2P gaming, and now they're offering dedicated servers which is great, but you seem to think that they're ok with spending the billions in revenue that was going into their pocket and will now spend it on the cloud services without some other way to recoup that new expense.

I just don't see it.

Not saying I don't believe the dedicated servers because they are clearly saying now that they are providing dedicated servers. But for them to not have a new revenue stream to offset the expense...it just doesn't sound like Microsoft.

Something is going to be giving them additional revenue to compensate. Something.

But do you buy that Sony is going to both improve their infrastructure AND keep up giving free games constantly? As they get more and more PS+ subs, I would have to imagine they have to be spending more to make the developers happy.
 
Rackspace actually has a larger cloud as well I believe (compared to MS's azure)

And sony did make a deal with rackspace so I wouldn't be surprised if that one was for something more than just Gaikai considering Gaikai had their own servers

http://www.datacenterknowledge.com/archives/2009/05/14/whos-got-the-most-web-servers/

quick search. hope its relevant. updated as of July 2013

States that Ballmer is quoted as saying that as of July 2013 the Azure network was over 1 million servers.
 
Way I see it those who believe Live subs will pay for it are way off base, since that would mean MS is ok with much less revenue. So the logical conclusion is that data gathering for advertisers is what's actually going to pay Cloud.

Microsoft is now used to the Gold subscription money being a revenue stream. They aren't going to simply divert that revenue into subsidizing the cost of dedicated servers for all games without replacing that revenue stream with something else.

I mean unless they're trying to piss off shareholders even more by diverting profits already being made.
 
more console and/or game sales?
Could be, but I believe nothing is free in this world. There is always a catch. Most consumers won't notice nor care. They play COD on P2P for so many years now.
Maybe it is paid by xblg.
The consumers is the developers this time around. I don't think shareholders would like the thought of giving away free money basically.

But anyways good thing.
 
But do you buy that Sony is going to both improve their infrastructure AND keep up giving free games constantly? As they get more and more PS+ subs, I would have to imagine they have to be spending more to make the developers happy.

The idea from Sony's perspective is that instead of the 10 million or so PS3 owners who pay for PS+, they can try to get like 30+ million subscribers. So yeah, they forced peoples' hands a bit to get more PS+ subs and with that money will improve their infrastructure.

We may see more first party games becoming free and less third party games though since it would be cheaper for them to do so. But we shall see.
 
So Microsoft is currently making billions from Gold subs each year for P2P gaming, and now they're offering dedicated servers which is great, but you seem to think that they're ok with spending the billions in revenue that was going into their pocket and will now spend it on the cloud services without some other way to recoup that new expense.

I just don't see it.

Not saying I don't believe the dedicated servers because they are clearly saying now that they are providing dedicated servers. But for them to not have a new revenue stream to offset the expense...it just doesn't sound like Microsoft.

I don't think you seem to be understanding Microsoft's strategy right now. They invested in Azure a few years ago. The load being given to the Xbox division is a tiny fraction of the entire service. They're already making a killing off of Azure for other non gaming platforms.

By giving this service to devs for free they're forgoing just a bit of revenue from spare capacity in order to gain a solid competitive advantage while at the same time making devs more reliant on Microsoft's services.

It's a long term strategy. And it's a good one.
 
But do you buy that Sony is going to both improve their infrastructure AND keep up giving free games constantly? As they get more and more PS+ subs, I would have to imagine they have to be spending more to make the developers happy.

Doesn't seem too logical to believe that Sony will make PS+ worse now that it is mandatory for MP (not with F2P I think), while MS improves XBL.

Microsoft is now used to the Gold subscription money being a revenue stream. They aren't going to simply divert that revenue into subsidizing the cost of dedicated servers for all games without replacing that revenue stream with something else.

I mean unless they're trying to piss off shareholders even more by diverting profits already being made.

Like Ballmer yelled, advertisers advertisers advertisers advertisers. That's where the gold mine is.
 
So Microsoft is currently making billions from Gold subs each year for P2P gaming, and now they're offering dedicated servers which is great, but you seem to think that they're ok with spending the billions in revenue that was going into their pocket and will now spend it on the cloud services without some other way to recoup that new expense.

I just don't see it.

Not saying I don't believe the dedicated servers because they are clearly saying now that they are providing dedicated servers. But for them to not have a new revenue stream to offset the expense...it just doesn't sound like Microsoft.

Something is going to be giving them additional revenue to compensate. Something.
How about not losing the generation to Sony, which has outclassed them in almost all other fronts?
 
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