Gamesindustry: Xbox Live Compute (Cloud Servers) offered free to devs

They're not just talking about MP servers, but again come with the extra processing which has been debunked so many times, several devs have commented that it's not free, and even if you wish to ignore these, do you really think 300k servers (assuming they're even physical) are enough to tackle extra processing and dedicated MP stuff for every single game and for millions of players?
Why in the world would you want physical servers if you could have virtual ones? Its the same processing power, only that virtualized processing power is easier to manage and quicker and more cost effective to scale.
 
Are you serious with this?

Do you not understand the reason why their server model is much less expensive than traditional servers?

They don't have to have servers running for every game, they just need to have the servers running for every PLAYER. So if CoD Ghosts has a million people playing, the dedicated servers will be allocated to compensate for those people, when Black Ops 3 comes out and CoD Ghosts is a ghost town, the amount of servers used by the game will be dynamically adjusted for the active user base.

So just because there are THOUSANDS of video games out there, that doesn't mean that MS needs to have active servers for those games running at all times, because you can only play a single game at a time.

LOL I don't even know why I'm explaining this, I think you're being purposefully obtuse.

in other words virtual servers?

ps. yes you can read through my posts I dislike MS a lot but I'm serious in asking.
 
in other words virtual servers?

ps. yes you can read through my posts I dislike MS a lot but I'm serious in asking.

Yes, There will be multiple instances running on a single hardware server, one instance may be a forza server that has just spun up as I booted up the game, the machine could also be running one for Chromehounds 2 (I can dream) or Battlefield 4.

These will turn on and off depending on what the users are wanting to play.
 
Haha, its getting crazy isn't it? I just love when a new generation launches and especially this one considering how tight things were this gen. Everybody has to pick a side instead of the side that really matters, having fun playing videogames.

You're not wrong. Was hoping it would settle down as we entered the last leg of the new consoles launch, but it just seems to be getting worse.

Why in the world would you want physical servers if you could have virtual ones? Its the same processing power, only that virtualized processing power is easier to manage and quicker and more cost effective to scale.

Jon Blow was pretty outspoken about virtual servers for some reason.
 
Yes because that's what they are.

Semantics I know...

But then that isn't 300k servers. It's like calling a donkey a horse. Perhaps from an older school here but when people are walking on the edge of truths and lies it annoys me. Why can't people just be straight?
 
Why in the world would you want physical servers if you could have virtual ones? Its the same processing power, only that virtualized processing power is easier to manage and quicker and more cost effective to scale.

If they're virtual, that means there's even less actual processing power available. So yeah, so much for that extra AI and graphics.
 
Are you serious with this?

Do you not understand the reason why their server model is much less expensive than traditional servers?

They don't have to have servers running for every game, they just need to have the servers running for every PLAYER. So if CoD Ghosts has a million people playing, the dedicated servers will be allocated to compensate for those people, when Black Ops 3 comes out and CoD Ghosts is a ghost town, the amount of servers used by the game will be dynamically adjusted for the active user base.

So just because there are THOUSANDS of video games out there, that doesn't mean that MS needs to have active servers for those games running at all times, because you can only play a single game at a time.

LOL I don't even know why I'm explaining this, I think you're being purposefully obtuse.
Number 1, I'm dead serious.

2, I know how a cloud system works and virtualized servers are nothing new either, I don't need your shoddy explanations.

I would like to get pure logistical clarification on how this is put in place. That's it. I don't need your bull shit conjecture on how you think this works, because there are dozens of dozens of ways this system could work. Again, you are providing a bevy of assumptions. I don't care for those.
 
Semantics I know...

But then that isn't 300k servers. It's like calling a donkey a horse. Perhaps from an older school here but when people are walking on the edge of truths and lies it annoys me. Why can't people just be straight?

No, it's like calling a server a server. Just because you can't grasp the concept doesn't mean it's a questionable concept.
 
What you think there is not a catch to this. Let me give a good guess if you use there servers yours not allowed to put thd game anywhere else for a min of 6 months

There's no catch for us per se. The only catch is for Sony when they realize they'll have to pay Microsoft because developers choose to use the Azure servers on all platforms since its free for Xbox One.
 
in other words virtual servers?

ps. yes you can read through my posts I dislike MS a lot but I'm serious in asking.

I'm not in to the business of reading through peoples posts dude.

But yes, that does mean virtual servers, because without virtual servers this would be highly impractical and therefor impossible in the big business world.

However the fact that they are using the virtual server technique does not mean that the 300k server figure is a lie. I mean if it makes you feel better, yes it could be a lie, but at the end of the day it really doesn't matter if they have 300k, 300million physical servers, what matters is if they have enough to provide a good experience for the active user base.

But I guess we can always ask Albert to confirm whether or not MS really has 300k physical servers, if that has not been done already.
 
No, it's like calling a server a server. Just because you can't grasp the concept doesn't mean it's a questionable concept.

The concept is that I can ride my donkey, I can put a fancy saddle on it I can even shoe it but it's still not a horse.

Yes. We knew that from the start.

I didn't, last time I bothered people were trying to say that it was 300k real servers and some saying it was virtual so I stopped caring since no one actually knew.
 
Jon Blow was pretty outspoken about virtual servers for some reason.

Rightfully so , in a data center environment for certain applications I'll take physical over virtual any day of the week but for most applications including dedicated game hosting victuals are just fine and offer some MAJOR benefits in flexibility and dynamics.
 
Number 1, I'm dead serious.

2, I know how a cloud system works and virtualized servers are nothing new either, I don't need your shoddy explanations.

I would like to get pure logistical clarification on how this is put in place. That's it. I don't need your bull shit conjecture on how you think this works, because there are dozens of dozens of ways this system could work. Again, you are providing a bevy of assumptions. I don't care for those.

It's really well documented for those like yourself who want to know the ins and outs

http://www.windowsazure.com/

go read through the tech and support documents.
 
Rightfully so , in a data center environment for certain applications I'll take physical over virtual any day of the week but for most applications including dedicated game hosting victuals are just fine and offer some MAJOR benefits in flexibility and dynamics.

As the virtualization makes progress, there's less and less reasons to want a physical server over a virtual one these days. Virtuals are pretty much as good as physicals now, only with major advantages in security and flexibility
 
Why in the world would you want physical servers if you could have virtual ones? Its the same processing power, only that virtualized processing power is easier to manage and quicker and more cost effective to scale.
This is a strange question. If you had choice, the best choice is always pure dedicated hardware. A virtual server is hugely ambiguous. For every physical server rack you could mount 3, 30, or 300 virtual servers.
 
I didn't, last time I bothered people were trying to say that it was 300k real servers and some saying it was virtual so I stopped caring since no one actually knew.
I think it was 300k real servers. Still nothing compared to what Amazon have afaik.

The concept is that I can ride my donkey, I can put a fancy saddle on it I can even shoe it but it's still not a horse.
No not really. These are proper dedicated servers no matter how you twist it.
This is a strange question. If you had choice, the best choice is always pure dedicated hardware. A virtual server is hugely ambiguous. For every physical server rack, could 3, 30, or 300 virtual servers.
MS has bucketloads of servers do you honestly think they are going to run out? There is nothing ambiguous about it, this isn't new tech. It's proven existing tech.
 
The concept is that I can ride my donkey, I can put a fancy saddle on it I can even shoe it but it's still not a horse.



I didn't, last time I bothered people were trying to say that it was 300k real servers and some saying it was virtual so I stopped caring since no one actually knew.

They've stated that there is approx 3x the CPU and storage of each Xbox One in circulation available to any user.

The point is that it doesn't matter whether that 3x Power is split up in 30x instances or is all being allocated to a single instance, it is there to use if the user's machine needs it.
 
I'm not in to the business of reading through peoples posts dude.

But yes, that does mean virtual servers, because without virtual servers this would be highly impractical and therefor impossible in the big business world.

However the fact that they are using the virtual server technique does not mean that the 300k server figure is a lie. I mean if it makes you feel better, yes it could be a lie, but at the end of the day it really doesn't matter if they have 300k, 300million physical servers, what matters is if they have enough to provide a good experience for the active user base.

But I guess we can always ask Albert to confirm whether or not MS really has 300k physical servers, if that has not been done already.

To be honest I'm probably still riled up from when the flaming was coming in from each side about this fact. Gakai vs Azure. And I never looked it up again and just remember people saying "real" no "virtual".
 
This is a strange question. If you had choice, the best choice is always pure dedicated hardware. A virtual server is hugely ambiguous. For every physical server rack, could 3, 30, or 300 virtual servers.

It is, but it totally makes sense. It makes sense for the same reason that I don't have 1 PC to run Internet explorer, 1 to run Chrome , 1 to Run Photoshop and 1 to run a game.

I use 1 machine and open and close my applications as I see fit
 
A virtual server is running on...wait for it...an actual server.

Except that you use virtual servers to have multiple ones running on one actual machine (otherwise there's no point). They still all have to share the same hardware tho.
 
They've stated that there is approx 3x the CPU and storage of each Xbox One in circulation available to any user.

The point is that it doesn't matter whether that 3x Power is split up in 30x instances or is all being allocated to a single instance, it is there to use if the user's machine needs it.
This makes perfect sense and I don't know why people are having a hard time understanding this.

This is a strange question. If you had choice, the best choice is always pure dedicated hardware. A virtual server is hugely ambiguous. For every physical server rack, could 3, 30, or 300 virtual servers.
When it comes to a game's dedicated server support I'd rather have a scalable cloud based solution than purely physical dedicated servers, so that there's more flexibility in scaling to the needs of the playerbase.
 
Is this going to be the latest naysayer's argument on GAF?

"They are virtual servers therefore they aren't REAL"
 
Huh, so they really are offering free servers to all developers?

I'll believe it when I see it.
This sounds about as plausible as the "family sharing plan".
 
You haven't read back through this conversation have you?

I've been arguing that the dedicated server support on the other formats isn't like to be a widespread or as comprehensive as what they are offering with Xbox One.

There is a good chance you will still be playing P2P as I can't see Activision stumping up the cash to support enough servers to ensure that the entire population of COD can play on one. Especially as they have never done before and Mark Rubin talked about how they had a system that would use both systems side by side.
It could well be that only 10% of matchmade games at any one point are on a dedicated server.

And that's just wild speculation on your part

You could easily use the same argument with XB1's offer

That the free dedicated servers have a limit and thus with XB1 COD "only 10% of matchmade games at any one point are on a dedicated server."

How do we know that that's not the case?
 
They've stated that there is approx 3x the CPU and storage of each Xbox One in circulation available to any user.

The point is that it doesn't matter whether that 3x Power is split up in 30x instances or is all being allocated to a single instance, it is there to use if the user's machine needs it.

Are you serious? To take your later example, that'd be like saying that if you just run photoshop on your computer, it'll run just as well if you have 29 other programs running at the same time.

Is this going to be the latest naysayer's argument on GAF?

"They are virtual servers therefore they aren't REAL"

No one's saying "they're not actual hardware therefore they're not "real". Just that it's not the same at all, and it's rather important given that the actual, real computing ressources are even more limited.
 
Pretty sure it was 300k real servers. Still nothing compared to what Amazon have afaik.


No not really. These are proper dedicated servers no matter how you twist it.

MS has bucketloads of servers do you honestly think they are going to run out? There is nothing ambiguous about it, this isn't new tech. It's proven existing tech.

Pretty sure my donkey would get me to my destination as much as a horse would. Not saying it wont work or will suck. Just saying it's this edge running I dislike. If you didn't get it I like upfront people and Microsoft has been anything but that the last 15 years.

I know Microsoft has tons of servers. And I'm pretty sure Microsoft won't let the Xbox brand use them freely.

They've stated that there is approx 3x the CPU and storage of each Xbox One in circulation available to any user.

The point is that it doesn't matter whether that 3x Power is split up in 30x instances or is all being allocated to a single instance, it is there to use if the user's machine needs it.

This is actually quite good. Hope the ones on Xbox have a good experience. Will still blame them after the kinect develops and knows more about everyones prefered taste in erotica than it's healthy.
 
It is, but it totally makes sense. It makes sense for the same reason that I don't have 1 PC to run Internet explorer, 1 to run Chrome , 1 to Run Photoshop and 1 to run a game.

I use 1 machine and open and close my applications as I see fit
Either you're terrible at analogies or you don't understand the difference between virtual and physical servers.
 
And that's just wild speculation on your part

You could easily use the same argument with XB1's offer

That the free dedicated servers have a limit and thus with XB1 COD "only 10% of matchmade games at any one point are on a dedicated server."

How do we know that that's not the case?


It is speculation about the other platforms, but based upon what has been said so far, it's not the case for XB1 as the CPU required to run a server is allocated to each and every Xbox One several times over, so there would never be a need to limit the servers on a per title basis.
 
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