New Ryse: Son of Rome story trailer [new footage]

Crytek's comments don't jibe with what I'm seeing, though. The in-game sections have lower IQ and tearing, like this:

But the cutscenes have higher IQ and no tearing, even on more complex looking scenes:
The game uses an upgraded rendition of the engine during cutscenes. See: Uncharted games, Halo 4.
 
I know what masochist means. I don't even know what the hell you're talking about.

if your mind can't make the connection between being beaten (someone posted the same thing before you) and masochist (laymans terms, someone who would enjoy getting beaten)

..then you have the wit and sense of humor of cactus, good day to you then sir.
 
Yes, what about them?

Nothing it's just that almost the entire trailer was made using cutscenes, thus the statement that it contains gameplay footage is a bit of an overshoot for me.

However the game looks solid, I just don't...

I don't know the ingame animations murder this game for me.
(more like a slaughter)
 
Crytek's comments don't jibe with what I'm seeing, though. The in-game sections have lower IQ and tearing, like this:



But the cutscenes have higher IQ and no tearing, even on more complex looking scenes:



Obviously it's difficult to eyeball how computationally expensive a given scene is and hence whether it should be tearing, but it does seem a bit strange to me.

For what its worth, though, looking at the steps in the second shot it doesn't appear to be running at 1080p native, so there's that.
Can you analyze these? Practically almost artifact free:
Straight from the video:
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This new version of the cryengine looks amazing. Now just imagine what they can do with it on PS4 with the additional compute power for soft-body physics and animation.

It's funny that that seems to be where the hang-up is in the gameplay department. Graphics are absolute A+, however.

I'd imagine it'll look similar to Xbox One
 
The game uses an upgraded rendition of the engine during cutscenes. See: Uncharted games, Halo 4.

This has yet to be said to be honest. And given cryteks history.. I would not be too sure of this given the fact that you can still see aliasing in close up "cienmatic" shots (speicifically crawl and shader aliasing).
 
Ryse is looking pretty amazing, the main character looks awesome, I am so interested in the title, and since it is a launch title, I am now more likely to get an Xbone than a PS4.
 
The game uses an upgraded rendition of the engine during cutscenes. See: Uncharted games, Halo 4.

I get that, but there's a difference (so far as I know) between Uncharted and Halo 4 in that UC's cutscenes are prerendered using the engine whereas Halo 4's are actually rendered in real-time.

Can you analyze these? Practically almost artifact free:

I'm no pixel-counter.
 
huh? The power gulf isn't proof? I understand the system wars can be tiring but when you're ignoring logic, that's another issue altogether.

It isn't logic, that's the point, it's not as simple of comparing statistic A, to statistic B, they're both very different systems, maybe there is something unique about the X1, or specific processes which works for Ryse, we don't know, we didn't develop the game. All I'm saying is that until we have some actual proof, in the form of a better looking Crytek game, you can't really going around saying things like that based upon numbers none of us really understand.
 
You guys just think, in a few years this will look like shit.

=D

That's what's so crazy. We're blown away in the first year release, but early 360/PS3 games don't hold a candle to the new releases. Look at UC1 to UC2, Halo 3 to Halo 4, the GoW games, Oblivion to Skyrim.

Feels like we're finally beginning to see games hit that level where believability in the worlds and characters can be realized.
 
It isn't logic, that's the point, it's not as simple of comparing statistic A, to statistic B, they're both very different systems, maybe there is something unique about the X1, or specific processes which works for Ryse, we don't know, we didn't develop the game. All I'm saying is that until we have some actual proof, in the form of a better looking Crytek game, you can't really going around saying things like that based upon numbers none of us really understand.

numbers you don't understand you mean, I think you're just extra sensitive to the PS4 being brought up in a thread that has nothing to do with it, I can agree that is annoying and would hope we see less of it.
 
if your mind can't make the connection between being beaten (someone posted the same thing before you) and masochist (laymans terms, someone who would enjoy getting beaten)

..then you have the wit and sense of humor of cactus, good day to you then sir.
You're not as witty as you think. It's a stretch to make that connection, with masochist literally meaning someone who enjoys pain, mostly sexual, humiliation or degradation. Enjoying being "beaten" is a stretch of the word, and a small aspect of it. Come on.
 
They said "100% In-engine, In-game"

My problem is mainly with 100%, but I see now that it was knit-picking by me.

I'm trying to like this game, though.
Pretty sure when he says "in-engine" he's referring to the cutscenes, while "in-game" is referring the obvious bits of actual gameplay thrown into the trailer.
 
numbers you don't understand you mean, I think you're just extra sensitive to the PS4 being brought up in a thread that has nothing to do with it, I can agree that is annoying and would hope we see less of it.

I'm not trying to be offensive here, unless you've been a game engineer for the last 5 years, you also have no idea how they truly effect performance. Software development is unfortunately not as simple as maximising a set of statistics, there is much more to it than that.
 
Pretty sure when he says "in-engine" he's referring to the cutscenes, while "in-game" is referring the obvious bits of actual gameplay thrown into the trailer.

When he says in-game he is saying this is literally the game and not some kind of tech demo using the engine.

Crytek has made it very clear they don't want their to be a difference between cutscenes and gameplays. They already confirmed that cutscenes use the same IQ and models as the game.

They want a movie like experience and part of that is making sure it looks the same throughout.
 
It will likely never look like shit comparatively. More likely, its scope will look small/narrow/hyper linear and gameplay elements janky and limited.

See Heavenly Sword at PS3 launch to get an idea of what I'm talking about.

Maybe shit was too strong. I'm thinkin this is more Kameo, gives an idea of the power of the system at launch, but in time wont look as good.
 
You're not as witty as you think. It's a stretch to make that connection, with masochist literally meaning someone who enjoys pain, mostly sexual, humiliation or degradation. Enjoying being "beaten" is a stretch of the word, and a small aspect of it. Come on.

The wit and sense of humor of a cactus, took you 3 replies to even get it, we're on two different levels, i say again, good day to you sir.
 
I think many of you will be disappointed when you play the game and realize that most of the footage from this trailer is from cutscenes, and that the gameplay sections will be a significant downgrade visually.
I hope I'm proven wrong, though.
 
Power difference on paper means nothing if it doesn't translate into games.



So basically you're in denial?

But it does translate into games; third party multiplatform developers (many, in fact) have said so.

This does not, however, take away from the graphical merits of Ryse; they are quite astonishing. I didn't think we'd be seeing such impressive stuff right out of the gate.
 
Gotta love all the posters refusing to believe how good this game looks and doubting Crytek.

It's almost as if they spent so much time discussing that 50% hardware gap that they're now hardwired to think XB1 games were going to look like trash.
 
Crytek's comments don't jibe with what I'm seeing, though. The in-game sections have lower IQ and tearing, like this:

There's plenty of gameplay without the tearing. That section in particular is super bugged out. You can tell by the way the camera is glitches back and worth.

But the cutscenes have higher IQ and no tearing, even on more complex looking scenes:
This shot is gameplay with the camera detached. That's Marius on the ballista. They're on the same platform from that cutscene. Doesn't look at that different to me.
 
I'm not trying to be offensive here, unless you've been a game engineer for the last 5 years, you also have no idea how they truly effect performance. Software development is unfortunately not as simple as maximising a set of statistics, there is much more to it than that.

Because MS told you so. I'm not a lawyer, are you a lawyer?
 
I think many of you will be disappointed when you play the game and realize that most of the footage from this trailer is from cutscenes, and that the gameplay sections will be a significant downgrade visually.
I hope I'm proven wrong, though.

Of course, when You will be running around, it wont look like that, because there wont be good camera position, DoF everywhere and Your character will be far away, but if You lock camera around some tree or rock and check how for example Marius looks, You'll get same fidelity as in the trailer.
 
Of course, when You will be running around, it wont look like that, because there wont be good camera position, DoF everywhere and Your character will be far away, but if You lock camera around some tree or rock and check how for example Marius look, You'll get same fidelity as in trailer.

and THAT is what remains to be seen. Just tempering my expectations.
 
I think many of you will be disappointed when you play the game and realize that most of the footage from this trailer is from cutscenes, and that the gameplay sections will be a significant downgrade visually.
I hope I'm proven wrong, though.
I think it still looks fantastic during gameplay segments really.
 
But it does translate into games; third party multiplatform developers (many, in fact) have said so.

This does not, however, take away from the graphical merits of Ryse; they are quite astonishing. I didn't think we'd be seeing such impressive stuff right out of the gate.

Not something I'm going to argue about but pretty much every refrence I've heard comparing platforms has been XboxOne/PS4 vs last gen and vs PC.

As of now we haven't seen any major differences on 3rd parties yet either.

and THAT is what remains to be seen. Just tempering my expectations.

So instead of waiting to see you're just going to continue to complain about how you don't think it's true?
 
Gotta love all the posters refusing to believe how good this game looks and doubting Crytek.

It's almost as if they spent so much time discussing that 50% hardware gap that they're now hardwired to think XB1 games were going to look like trash.

You do know this game will look like a 360 launch game, right? The rest is CG.
 
I think it still looks fantastic during gameplay segments really.

I definitely agree that the game visually looks stunning, on both cut-scenes and gameplay segments, but the cutscenes do look significantly better.
Anyway like you said, the game looks fantastic overall.
 
You do know this game will look like a 360 launch game, right? The rest is CG.

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Never Forget.

Major Nelson quote, he also said we're not engineers, and reversing DRM wasn't possible..and it was.

He didn't say it wasn't impossible he said it wasn't easy. Making the decision to reverse the DRM was a lot easier than to actually reverse all the coding and infrastructure they had setup for it.
 
So I just watched the direct feed footage on my PS3 (damn thing wouldn't work on my 360) and it looks incredible. The gifs, the pictires, the YT and GS videos, they absolutely do not do it justice.

It looks insane. The level of detail is just off the charts. The animation especially is mind blowing....
 
Not something I'm going to argue about but pretty much every refrence I've heard comparing platforms has been XboxOne/PS4 vs last gen and vs PC.

As of now we haven't seen any major differences on 3rd parties yet either.



So instead of waiting to see you're just going to continue to complain about how you don't think it's true?

you know message boards aren't all rainbows and unicorns right? people aren't going to 100% gush and have orgasms about visuals in every post..some people will have a dissenting opinion.. don't act like this concept is new to you.
 
So I just watched the direct feed footage on my PS3 (damn thing wouldn't work on my 360) and it looks incredible. The gifs, the pictires, the YT and GS videos, they absolutely do not do it justice.

It looks insane. The level of detail is just off the charts. The animation especially is mind blowing....

Hey, the Xbox One isn't backwards compatible, so obviously the Xbox 360 isn't forwards compatible ;)
 
you know message boards aren't all rainbows and unicorns right? people aren't going to 100% gush and have orgasms about visuals in every post..some people will have a dissenting opinion.. don't act like this concept is new to you.

Dude you're basically sitting here complaining about something you fabricated yourself.
 
I'm struggling to find how this is relevant? You seem to be good at going off topic.

you don't have to be an engineer to have common sense, you use the strengths of whatever console you're working with to bring out the best, if there's a 40 % difference..that's a lot of strength to work with no matter what secret engineer only sauce you feel exists because you can't understand the numbers..you think inside the box (in this case the Xbox) way to much to be fun to have a disagreement with, i'm done with you, sorry I replied to your oversensitive post, I actually meant well.
 
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