Steam Greenlight: 1000 games and counting, more Greenlit every few weeks

I think the Neotokyo guys said that Valve wanted them to release it for free since its a mod, but the NT guys want to make money off of it.
 


nice, I've got a few games from that list. Wheee new Steam keys coming!

Tower Climb is a pretty fun randomly generated platformer. Nothing incredible, but a nice diversion. Ikaruga is the only other one I've put serious time into, and if people don't know what Ikaruga is then I need to get back on the porch to yell at those damned kids with their football.
 
After the latest batch of greenlights Gunman Clive is in the top 100 (#88 right now), so maybe there's actually a chance it will get through eventually if valve keeps up this pace. If you don't think it looks terrible and haven't voted already, please do (or just but the 3DS version). Though honestly I'm not particularly excited about updating the PC version and going through yet another launch of the same game, which feels rather old at this point.
 
After the latest batch of greenlights Gunman Clive is in the top 100 (#88 right now), so maybe there's actually a chance it will get through eventually if valve keeps up this pace. If you don't think it looks terrible and haven't voted already, please do (or just but the 3DS version). Though honestly I'm not particularly excited about updating the PC version and going through yet another launch of the same game, which feels rather old at this point.

Do you mind making your total number of yes votes public? The #3 game right now is at 15,350 and making your game (on the lower end of the top 100)'s numbers public would give us a good sense of the range.
 
With this faster pace of game approvals, can we now say that Greenlight is a decent system? It seems to me that Valve are letting in a lot more indie games through Greenlight than they ever did with the previous system.
 
With this faster pace of game approvals, can we now say that Greenlight is a decent system? It seems to me that Valve are letting in a lot more indie games through Greenlight than they ever did with the previous system.
I keep seeing new games being added to the main Steam page, and when I click on them I feel like 3/5 of them tend to look really poor quality compared to the games that used to show up.

So on one hand, I suspect it is far easier to get on Steam now. On the other hand, I fear it turning into a cell phone game style store or something with new games only succeeding if they are free or $2, and tons of junk to dig through to find anything decent.

On the third hand, I also regret never making a game before greenlight became big. I feel like if I actually finish a game, even if I manage to make something look nicer than shovelware (and it is questionable whether I can do it), it will be quite difficult to make anything people will notice compared to a bunch of other random games added each day.

I currently feel like Greenlight/Steam is working okay, but it could still end up bad. I guess we'll see in the end!
 
With this faster pace of game approvals, can we now say that Greenlight is a decent system? It seems to me that Valve are letting in a lot more indie games through Greenlight than they ever did with the previous system.

There needs to be a better system to stop games like

War Z
Takedown: Red Sabre
Gettysburg: Armored Warfare
Dino Dday
Revelations 2012
Orion: Dino Horde
Postal 3

getting through. These games are factually bad, not hyperbolicly bad.
 
I keep seeing new games being added to the main Steam page, and when I click on them I feel like 3/5 of them tend to look really poor quality compared to the games that used to show up.

So on one hand, I suspect it is far easier to get on Steam now. On the other hand, I fear it turning into a cell phone game style store or something with new games only succeeding if they are free or $2, and tons of junk to dig through to find anything decent.

On the third hand, I also regret never making a game before greenlight became big. I feel like if I actually finish a game, even if I manage to make something look nicer than shovelware (and it is questionable whether I can do it), it will be quite difficult to make anything people will notice compared to a bunch of other random games added each day.

I currently feel like Greenlight/Steam is working okay, but it could still end up bad. I guess we'll see in the end!
I agree that the relative quality of this latest batch isn't particularly impressive. I would be speaking as a mild hypocrite if I said that Steam was letting in too many games, but I would like the ones that make it to be of sufficient quality. I want to know that something that pops up on the front page of Steam is worth someone's hard-earned cash.
 
There needs to be a better system to stop games like

War Z
Takedown: Red Sabre
Gettysburg: Armored Warfare
Dino Dday
Revelations 2012
Orion: Dino Horde
Postal 3

getting through. These games are factually bad, not hyperbolicly bad.

I agree that the relative quality of this latest batch isn't particularly impressive. I would be speaking as a mild hypocrite if I said that Steam was letting in too many games, but I would like the ones that make it to be of sufficient quality. I want to know that something that pops up on the front page of Steam is worth someone's hard-earned cash.

Both of these arguments seem completely at odds with popular opinion here in this thread. It seems most people want Valve to relax restrictions and let buyers vote with their cash, since it's possible that even a bad game might find a niche somewhere.

For the record, I agree with both of you. I don't want Steam to become a cesspool of shovelware but it seems that in this case Valve are a bit "damned if you do, damned if you don't". If they curate they're called something of a PC gaming dictatorship, if they don't then we have complaints about letting crap through.
 
With this faster pace of game approvals, can we now say that Greenlight is a decent system? It seems to me that Valve are letting in a lot more indie games through Greenlight than they ever did with the previous system.

It's better than it was before but it's still a popularity contest, so I still don't think it's a good system. It's why you get crappy games making it through, while people like beril are left waiting months.
 
There needs to be a better system to stop games like

War Z
Takedown: Red Sabre
Gettysburg: Armored Warfare
Dino Dday
Revelations 2012
Orion: Dino Horde
Postal 3

getting through. These games are factually bad, not hyperbolicly bad.
How many of those actually went through Greenlight? I know most of them didn't.
 
It's better than it was before but it's still a popularity contest, so I still don't think it's a good system. It's why you get crappy games making it through, while people like beril are left waiting months.

You have to prioritize someway, right? Letting in the stuff that people seem to be most interested in makes a certain degree of sense.
 
You have to prioritize someway, right? Letting in the stuff that people seem to be most interested in makes a certain degree of sense.

Sure but I'd prefer it if a real team were doing the prioritizing, not the general masses.

I get that that kind of team doesn't work with the way Valve's structured but I don't understand why they can't create what is essentially a separate company with a more traditional structure that specifically deals with areas that Valve's structure isn't suited for (support, approving games, etc.).
 
Sure but I'd prefer it if a real team were doing the prioritizing, not the general masses.

They used to do things that way, they had a team that was tasked with approving games for Steam distribution. Many people complained that this wasn't fair and that good games were being ignored. When Greenlight began it was intended to counter the inherent subjectivity of a specialized team by allowing gamers to vote on what they were actually interested in buying. Now we have complaints that crap games are being let through. It's really hard to think of an alternative that would solve both these problems without pissing off someone.
 
There needs to be a better system to stop games like

War Z
Takedown: Red Sabre
Gettysburg: Armored Warfare
Dino Dday
Revelations 2012
Orion: Dino Horde
Postal 3

getting through. These games are factually bad, not hyperbolicly bad.

Revelations 2012 is better than the Serious Sam series. I'm not joking.

I don't think it's particularly good, but the hate thrown at it from people who've never played it is absurd.
 
Revelations 2012 is better than the Serious Sam series. I'm not joking.

I don't think it's particularly good, but the hate thrown at it from people who've never played it is absurd.
To be fair though, you're one of the de facto spokespersons against Serious Sam whenever it is mentioned, so maybe we shouldn't trust you. D:
 
With this faster pace of game approvals, can we now say that Greenlight is a decent system?

I would definitely agree with "decent." The actual mechanisms they use are still pretty flawed, IMO, but that doesn't really matter that much now; if Valve is going to authorize 50+ indie titles a month then they're going to get close enough to authorizing the "right" ones.

So on one hand, I suspect it is far easier to get on Steam now. On the other hand, I fear it turning into a cell phone game style store or something with new games only succeeding if they are free or $2, and tons of junk to dig through to find anything decent.

How many people are seriously finding good new games by trawling the front page of new releases, anyway? The volume of those is still small enough that you can pretty easily scan them yourself if you want, but for the most part people find out about new games from bundles, sales, GAF threads, or writeups on blogs.

On the third hand, I also regret never making a game before greenlight became big. I feel like if I actually finish a game, even if I manage to make something look nicer than shovelware (and it is questionable whether I can do it), it will be quite difficult to make anything people will notice compared to a bunch of other random games added each day.

Anything really good is still going to get attention from word-of-mouth. Greenlight has definitely done a lot more to build success for B-tier indies than it could ever do in terms of drowning out a few "deserving" titles.
 
How many people are seriously finding good new games by trawling the front page of new releases, anyway? The volume of those is still small enough that you can pretty easily scan them yourself if you want, but for the most part people find out about new games from bundles, sales, GAF threads, or writeups on blogs.

To give an immediate example, myself. I may be a weird rare case though, in that I actually do scan though the Steam front page, new releases, top sellers, and featured game boxes to find out about games (most recently Contrast) that I hadn't known about or hadn't paid attention to.

NeoGAF is one of the only other places I would find out about such games normally.
 
What are you guys talking about? Steam has always been full of shovelware. Increasing the game count just gives the steam userbase better fiversity of games.
 
Well i agree that none of the titles in the last batch really stick out to me, but that doesn't bother me much. Personally I would rather Valve let too many games though then go back to the days when they were letting too few though.
 
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