XBL: 48m users. Halo contunues in 2014...

This is fairly old was in the Xbox marketing thread

Thanks

XboxOne_multiplayer_r7t3_ml%20(1).jpg


click to make big obviously
 
The more interesting questions are:

1. How many of those 48m pay for gold?

2. How many plan to upgrde to Xbox One?

3. How much will a (hopefully improved) PSN service and UI affect Microsoft?
 
You mean, a massive success?

It was all front-loaded. Player reception was almost universally negative. Online population dropped like a rock, and many even left the series/Microsoft for good.

I hope Halo 5 is good and I wish 343 the best (there's some really cool people there), but I can't overstate how much of a disappointment Halo 4 was for me. I'm no longer their target demographic, and that makes me sad. I've put hundreds of hours into the games. I've spent countless hours memorizing weapon spawns and learning trick jumps and other strategies to get better and see myself improve. 4-shotting someone while strafing like a madman is a reward in itself. The skill gap is what kept me coming back. I played a lot of Halo 4 for the first couple months, then stopped. I had a bit of a resurgence when Turbo dropped, but since July/August I've basically stopped playing the game completely.
 
I know what you mean, but it's not as if there's panic in the streets of Redmond over the failures of Halo 4.

When people like me and my friends who incessantly played halo 2 & 3 multiplayer disliked reach and HATED 4 so much that we do not care about the series anymore, maybe they'll panic when they see halo 5's sales numbers.
 
I know what you mean, but it's not as if there's panic in the streets of Redmond over the failures of Halo 4.
And that's exactly what worries me for the next installment in the series. After Halo 4, and the lies that accompanied Halo 4 even to this date, I'm not believing anything 343i says.
 
I'll take false statements for $200 Alex.

Xbox Live activity disagrees with you.

For comparisons sake, when Halo Reach launched in 2010, three years after Halo 3 released, it was still in the Top 10. December in that same year, both games were also in the Top 10.

In Nov 2011, four years after Halo 3 came out, it was at 14, One spot below where Halo 4 ranks just a little over one year after it released.

Two years after Reach came out, it was still Top 6.

Has barely been a year and Halo 4 hasn't sniffed the top 10 in months.
 
Yeah, got this myself a couple of times now, guess they want to make sure I got the message. Would love to see percentage numbers for gold vs silver accounts out of curiousity.

But yeesh... they really don't believe in keeping these ads short and sweet, do they? It's like MS have hired the guy that designed the Arkham City GOTY cover to advertise their console.
 
The more interesting questions are:

1. How many of those 48m pay for gold?

2. How many plan to upgrde to Xbox One?

3. How much will a (hopefully improved) PSN service and UI affect Microsoft?

Question 2: Over the last 4 months or more every time a person turned their Xbox 360 on and saw the dash, they saw Xbox One. Even if it was a tiny corner tile for a lot of the time it was still there.

On my dash front page right now there are what amounts to 4 Xbox One related tiles. I think this dash visibility has made everyone with a 360 aware of the One and that it is coming out soon. I imagine starting a few days before the PS4 hits the 360 dash is going to become an all out Xbox One barrage.

Seeing people in your friends list playing Xbox One games while you are playing on a 360 is going to be another driving factor to get people upgrading. Lets see how it plays out, but the ball is in MS's court.
 
More people play world of tanks than have xbox live

Are these even active numbers for xbox live? or just the amount of accounts

I'm assuming the latter, since there's like 70m 360s sold and over 30 percent have never taken it online.
 
It was all front-loaded. Player reception was almost universally negative. Online population dropped like a rock, and many even left the series/Microsoft for good.

I hope Halo 5 is good and I wish 343 the best (there's some really cool people there), but I can't overstate how much of a disappointment Halo 4 was for me. I'm no longer their target demographic, and that makes me sad. I've put hundreds of hours into the games. I've spent countless hours memorizing weapon spawns and learning trick jumps and other strategies to get better and see myself improve. 4-shotting someone while strafing like a madman is a reward in itself. The skill gap is what kept me coming back. I played a lot of Halo 4 for the first couple months, then stopped. I had a bit of a resurgence when Turbo dropped, but since July/August I've basically stopped playing the game completely.

Player reception is positive, I have no idea why you think it's universally negative.

Maybe on GAF it is and some other online gaming forums.
 
48 million suckers. This is the reason why PS+ exists and why everything is still locked beyond a pay wall.

I wish there was the outcry for XBL as much as there was for the DRM.
 
Player reception is positive, I have no idea why you think it's universally negative.

Maybe on GAF it is and some other online gaming forums.
Why would you think that the player reception is positive? We're talking about a game that sold millions and lost over 90% of its user base in the first few months.
But they need Halo 5 so that you can play the MP maps from Halo 2.
Even though you probably meant that as a joke. Please don't give them any ideas.

I buy Halo because I want to play Halo. I don't buy Halo to play something that's the result from a marriage between Halo and CoD.
 
Even though you probably meant that as a joke. Please don't give them any ideas.

I buy Halo because I want to play Halo. I don't buy Halo to play something that's the result from a marriage between Halo and CoD.

Halo CoD? Meh.
Halo Titanfall? Bring it on!
 
48 million suckers. This is the reason why PS+ exists and why everything is still locked beyond a pay wall.

I wish there was the outcry for XBL as much as there was for the DRM.

its because obviously most of the people for the DRM campaign were getting a PS4 thus could care less about XBLs problems
 
Are you really comparing a 6 year old game to one released less than a year ago?

If the Halo 3 counter is to believed (it's partially broken, but sometimes works) then it's actually had a consistently higher population than Halo 4 since it became free.
 
Why would you think that the player reception is positive? We're talking about a game that sold millions and lost over 90% of its user base in the first few months.
Even though you probably meant that as a joke. Please don't give them any ideas.

I buy Halo because I want to play Halo. I don't buy Halo to play something that's the result from a marriage between Halo and CoD.

Doesn't mean it was bad.
People lose interest etc. but it was not regarded as bad by most.
 
As a "spin-off" like Wars and ODST? Hell yeah! As a main title? I say hell no, only as an extra game mode like the action sack playlist.

It was more a joke about the gameplay mechanics.
But now that you mentioned spin-offs; I hope that 343i could rest a bit after next Halo and start on something not MC.
 
So this just popped up in my inbox....

48m users is impressive, but no doubt they've lumped both sliver and gold into one group...would love to know just how many gold members they currently have...

Last percentage they released was about 50% gold. But it was when the total # of users were at like 36 million or something.
 
The Halo situation is kind of risky for MS. They're on the verge of becoming less relevant ("irrelevant" would have been hyperbolic). The usage figures for a Halo 4 clearly show this entry didn't convince people to stay as much as the previous ones. Add this to the fact that next year's entry will probably be XB One only, with a much smaller user base, factor in Destiny, and MS might have a problem on their hands.

48 million suckers. This is the reason why PS+ exists and why everything is still locked beyond a pay wall.

I wish there was the outcry for XBL as much as there was for the DRM.
You do realize not all of these 48M accounts are paying accounts?


thus could care less about XBLs problems
So, they cared?
 
Doesn't mean it was bad.
People lose interest etc. but it was not regarded as bad by most.
Everything points towards it that the majority of the people didn't like Halo 4. It's unique for a Halo game to have such a bad costumer retention. Take Halo 3 for example, it stood on the top of the XBL charts for 2 years and went head-to-head with big titles such as CoD4, CoD WaW, CoD MW2.
It was more a joke about the gameplay mechanics.
But now that you mentioned spin-offs; I hope that 343i could rest a bit after next Halo and start on something not MC.
Seems like a good idea, for the next Halo title (after 5) to not be a main entry. Just as long as they don't turn Halo into a yearly title.
 
48million, so at east 30 million xbox 360's have never been online, for a company who knows those numbers an online console seems a bit of a bad idea concerning market share.
 
Everything points towards it that the majority of the people didn't like Halo 4. It's unique for a Halo game to have such a bad costumer retention. Take Halo 3 for example, it stood on the top of the XBL charts for 2 years and went head-to-head with big titles such as CoD4, CoD WaW, CoD MW2.
Seems like a good idea, for the next Halo title (after 5) to not be a main entry. Just as long as they don't turn Halo into a yearly title.

You can't just base it on if it is on the charts, and yes it did fall quickly which is not good.
But it was generally regarded as a good game.
 
98% chance of being another massive disappointment. 343 is no Bungie, sadly.

Also, they're actually competing with Bungie this time, but Bungie are able to showcase their game on a more powerful machine as well as having A LOT more time in the oven, Halo is releasing holiday 2014 ready or not, for better for worse.
 
You can't just base it on if it is on the charts, and yes it did fall quickly which is not good.
But it was generally regarded as a good game.
Unless you can proof why I'm wrong, besides countering my posts with uhmm... well nothing basically. The only thing we are going to agree on is to disagree on this.
Tip for the next time, at least play the games the you're trying to defend ;) According to your XBL profile you haven't played a single Halo game.
 
Unless you can proof why I'm wrong, besides countering my posts with uhmm... well nothing basically. The only thing we are going to agree on is to disagree on this.
Tip for the next time, at least play the games the you're trying to defend ;) According to your XBL profile you haven't played a single Halo game.

So I have to play a game to say that it was generally regarded as a good game?

And fine:

http://www.amazon.co.uk/product-reviews/B0054OGIRQ/ref=dp_top_cm_cr_acr_txt?ie=UTF8&showViewpoints=1

Rating four stars, most ratings are five stars

IGN score from viewers 9.1
http://uk.ign.com/games/halo-4/xbox-360-110563

http://www.game.co.uk/en/halo-4-136440?pageSize=20&searchTerm=halo 4
4/5 stars from customers.

I could go on and if you look around you wouldn't need to see these scores to know this.
Not to mention critically from game reviewers it was positive as well.
 
You can't just base it on if it is on the charts, and yes it did fall quickly which is not good.
But it was generally regarded as a good game.

A good game that no one wants to play less than a year after release?

Wow.

Also I've seen 2 Limited edition copies of Halo 4 and multiple normal ones in the GAME at my city center. Sorry bud but those reviews were likely placed before the person got the game, or shortly after. It takes like 1-4 weeks for that new game feel to wear off and then the person realizes the issues with the game. Hence the super rapid decline in players.
 
A good game that no one wants to play less than a year after release?

Wow.

Also I've seen 2 Limited edition copies of Halo 4 and multiple normal ones in the GAME at my city center. Sorry bud but those reviews were likely placed before the person got the game, or shortly after. It takes like 1-4 weeks for that new game feel to wear off and then the person realizes the issues with the game. Hence the super rapid decline in players.

What does that show?

The game sold well so I don't know what you are telling me.
 
So I have to play a game to say that it was generally regarded as a good game?

And fine:

http://www.amazon.co.uk/product-reviews/B0054OGIRQ/ref=dp_top_cm_cr_acr_txt?ie=UTF8&showViewpoints=1

Rating four stars, most ratings are five stars

IGN score from viewers 9.1
http://uk.ign.com/games/halo-4/xbox-360-110563

http://www.game.co.uk/en/halo-4-136440?pageSize=20&searchTerm=halo 4
4/5 stars from customers.

I could go on and if you look around you wouldn't need to see these scores to know this.
Not to mention critically from game reviewers it was positive as well.

Ah yes, because game reviewers are the absolute standard for whether or not a game is good? I mean, all of HaloGAF hates the game, but I'm sure those people like myself that played the entire series start to finish have no idea what they're talking about. Clearly the people who bust their ass to make it through a game for work and never touch it again know better.
 
Ah yes, because game reviewers are the absolute standard for whether or not a game is good? I mean, all of HaloGAF hates the game, but I'm sure those people like myself that played the entire series start to finish have no idea what they're talking about. Clearly the people who bust their ass to make it through a game for work and never touch it again know better.

You think I'm saying everyone loved the game? No.
In fact I might agree if you told me that more people hate this Halo than any other Halo, it still does nothing to affect the point I made.
 
What does that show?

The game sold well so I don't know what you are telling me.

I can tell you that it sold well because a lot of people trusted in what 343 had said and shown in multiple videos/demonstrations and people had hoped that this supposed crack team that was built to make a Halo game would deliver a game that brought back a truer Halo experience.

I know that I and many other people I know personally, and on forums bought Halo 4 because they hoped it would be less like Halo Reach and more like Halo 3/previous Halo's. Also Halo is a huge name so it selling well wasn't a surprise either given the marketing budget it had and that it was already well know before hand.

Big sales do not mean a game is good. If you want to see if a game is truly considered good by those who bought it, check if those people are still playing it.
 
You think I'm saying everyone loved the game? No.
In fact I might agree if you told me that more people hate this Halo than any other Halo, it still does nothing to affect the point I made.

It isn't "generally regarded as a good game" though. Maybe it was when those scores came out and people were enjoying the new shine. But go ask people now what they think. They won't tell you it's amazing.

If it truly was a 10/10? People would still be playing it. Not letting it collect dust in a drawer.
 
I can tell you that it sold well because a lot of people trusted in what 343 had said and shown in multiple videos/demonstrations and people had hoped that this supposed crack team that was built to make a Halo game would deliver a game that brought back a truer Halo experience.

I know that I and many other people I know personally, and on forums bought Halo 4 because they hoped it would be less like Halo Reach and more like Halo 3/previous Halo's. Also Halo is a huge name so it selling well wasn't a surprise either given the marketing budget it had and that it was already well know before hand.

Big sales do not mean a game is good. If you want to see if a game is truly considered good by those who bought it, check if those people are still playing it.

I don't think that's a good way to assess if a game is good, there are a ton of problems with doing that.

What I think you are saying is that the multiplayer while it was good didn't do enough to keep people interested.
I would agree with that.
 
It isn't "generally regarded as a good game" though. Maybe it was when those scores came out and people were enjoying the new shine. But go ask people now what they think. They won't tell you it's amazing.

If it truly was a 10/10? People would still be playing it. Not letting it collect dust in a drawer.

Not saying 10/10, I'm saying good/10
 
Top Bottom