I wasn't expecting anything else.
So joke's on you!!!
I'm prepared to laugh at you!
Can someone rehost the image? It's not showing up on my screen.
I wasn't expecting anything else.
So joke's on you!!!
I'm prepared to laugh at you!
Pic of the day. Is this a spaceship from Hocotate? No-this is a bomb SHAPED like a spaceship. After liftoff, it will drop down when you least expect it.
Pic of the day. Is this a spaceship from Hocotate? No-this is a bomb SHAPED like a spaceship. After liftoff, it will drop down when you least expect it.![]()
Hmm...maybe this is his new UP-B move? Maybe he can set the Rocket down, like how Sonic could leave the spring board anywhere on the field.
Less than half an hour now, the suspense is killing me.
Wahey, as expected, it's nothing totally awesome.![]()
Sonic, Yellow Pikmin, Olimar, S.S. Dolphin
Ridley.
i bet my right arm that the daily pic today is the Other M stage part 502
who's calling dibs on it?
Items usually have low detail because they're small and move quickly, thus harder to spot. Having extra grunt is really helping add detail.
Actually, that shot is kinda surreal looking. All the models in this game look to be really high poly, at least where it counts, like on round surfaces. The environment on the other hand has more hard edges and blocks. It almost like Sonic, Olimar, and the rocket were pasted in.
I'm surprised by the amount of detail in the item. I recall items in brawl (especially pokemon) having jarringly low poly-counts.
Aside from early Skyward Sword screens have they ever used bullshots?
Olimar has been downgraded to one Pikmin. Thanks, 3DS.
The S.S. Dolphin is the ship in the first game, this is the one from the second one. Unless they decided to name both of them S.S. Dolphin.Sonic, Yellow Pikmin, Olimar, S.S. Dolphin
Ridley.
I don't think so. Maybe once or twice. But their bullshots are really just an increased resolution / texture filtering like most bullshots. The actual assets are still all the same. Since these shots are lower resolution than what the game will actually put out, they're like anti-bullshots.
Hooray! It's at least something new-ish!
Not exactly sure how imagine quality works, but doesn't downsampling an image makes some things looks better?
It can increase clarity for the final image resolution as opposed to rendering directly at that resolution, but it will still generally look best at the native resolution. Miiverse shots are always downsampled, so they look clean, but 1080p images of Smash 4 will be most impressive.
You honestly have not heard of it being 1080p?Is it even going to be 1080p? I've heard no mention of that at all. I assumed it was 720p/60fps.
1080p would be damn fine though.
You honestly have not heard of it being 1080p?
Some damn fine character models there. Item sounds like it can be a funny inclusion.
Have we seen Sonic's 3DS model? I am guessing no, I would've remembered.
Some damn fine character models there. Item sounds like it can be a funny inclusion.
Have we seen Sonic's 3DS model? I am guessing no, I would've remembered.
Me too fellow HocotacianI really wish they made Olimar's recovery less gimped.
Is this true? It will really be 1080p@60fps? I remember the promise of Wind Waker U at that resolution/frame rate and they didn't pull through.You honestly have not heard of it being 1080p?
Pretty sure they always said WWHD would be 1080p/30FPS.Is this true? It will really be 1080p@60fps? I remember the promise of Wind Waker U at that resolution/frame rate and they didn't pull through.