"At this point," he said, "the new Smash Bros. is fun, more so than Melee or Brawl. However, we have to work to keep things dynamic and not over-fine-tune the balance. If we aim for complete fairness, there won't be any personality to it. By the way, I almost always win in these battles. I'm no wimp at this by now, apparently."
In the afternoon, it's back to supervision work...but besides that, Sakurai has another important design assignment. "In all previous Smash Bros. games," he explained, "I've entered in all the data for fighter skills and hitboxes by myself, and it's quite nearly that way with this game too. I've thought about leaving this work to others and I've actually tried it once or twice, but it hasn't worked out. I don't want to release an incomplete game, and I want everything to be as successful as possible, but it results in a massive amount of work for me. It's a big problem, but there are reasons for doing it this way."