Sakurai outright stated on the official N64 site that balance in the conventional sense is impossible with Smash Bros. because of all of the variables: number of players, stages, items, and so on. His vision of Smash Bros. is that of a carefree four-player battle royal with a lot of crazy shit happening at once, so I don't think he'll ever be concerned with trying to balance the game as though it's Street Fighter. I'm not saying that's a good thing or a bad thing -- it's just the way Smash Bros. is. I truly don't believe Sakurai sees the value in painstakingly optimizing the characters for one-on-one Final Destination-style matches.
I think he's talking about how everyone wants a plain balanced game where every character's matchups are very close to one another. I sorta agree it'd be boring having newcomers with boring attacks that were too similar to verterans'. Brawl's balancing did work for some characters (not Meta Knight and Ganondorf, obviously), it was mostly the physics change that hurt the veterans who were good in Melee (Samus and Captain Falcon.)
I wish he did chill out too, but it's not uncommon for Japanese workers to overload themselves with work and work long shifts, especially for Sakurai who asks for so many characters, stages, etc. and expect a great fighting game. It's tough, I can imagine.
Sakurai outright stated on the official N64 site that balance in the conventional sense is impossible with Smash Bros. because of all of the variables: number of players, stages, items, and so on. His vision of Smash Bros. is that of a carefree four-player battle royal with a lot of crazy shit happening at once, so I don't think he'll ever be concerned with trying to balance the game as though it's Street Fighter. I'm not saying that's a good thing or a bad thing -- it's just the way Smash Bros. is. I truly don't believe Sakurai sees the value in painstakingly optimizing the characters for one-on-one Final Destination-style matches.
tiers and stuff
Who were the popular Melee characters that haven't been announced?
well tbf didn't people originally argue Snake>MK in the competitive community?
WHOOPS
(I remember when Wolf and Fox were in the bottom half of the list, that good MK matchup really push them that far up?)
Who were the popular Melee characters that haven't been announced?
I had no clue Ice Climbers and Olimar were ranked higher than Diddy and Snake in Brawl. Especially for the latter, given how often people seemed to complain how gimmicky the pikmin were to manage in-fight when the game first launched. Do they just have cheap exploits which aren't quite as blatant as Metaknight's tornado?
Sakurai outright stated on the official N64 site that balance in the conventional sense is impossible with Smash Bros. because of all of the variables: number of players, stages, items, and so on. His vision of Smash Bros. is that of a carefree four-player battle royal with a lot of crazy shit happening at once, so I don't think he'll ever be concerned with trying to balance the game as though it's Street Fighter. I'm not saying that's a good thing or a bad thing -- it's just the way Smash Bros. is. I truly don't believe Sakurai sees the value in painstakingly optimizing the characters for one-on-one Final Destination-style matches.
Sakurai outright stated on the official N64 site that balance in the conventional sense is impossible with Smash Bros. because of all of the variables: number of players, stages, items, and so on. His vision of Smash Bros. is that of a carefree four-player battle royal with a lot of crazy shit happening at once, so I don't think he'll ever be concerned with trying to balance the game as though it's Street Fighter. I'm not saying that's a good thing or a bad thing -- it's just the way Smash Bros. is. I truly don't believe Sakurai sees the value in painstakingly optimizing the characters for one-on-one Final Destination-style matches.
but it worked for meleeThis scares me. It didn't work for Brawl.
Captain FalconWho were the popular Melee characters that haven't been announced?
Sakurai
Until now I always considered that I was responsible for each and every aspects of every characters, the balance of the game, to the point where I created each different attacks separately for every characters. I'll share this work with other people this time around, to make sure a good balance can be found for this game.
but it worked for melee
Also didn't he say just a few months ago that he won't be the only person handling the game's balance this time with SSB4? He doesn't outright deny this in that quote, just that he prefers doing things himself and usually does.
Sakurai's pants are on fire.
What's going on here? I'm confuzzeled. Did he change his mind or something?
It'll be nothing.
Hope for the worst.
He probably won't even post tonight.
Yeah that confused me too. I really hope there's not a giant usefulness gap between characters again.
I don't know what to believe anymore. Hold me.
"In all previous Smash Bros. games," he explained, "I've entered in all the data for fighter skills and hitboxes by myself, and it's quite nearly that way with this game too. I've thought about leaving this work to others and I've actually tried it once or twice, but it hasn't worked out. I don't want to release an incomplete game, and I want everything to be as successful as possible, but it results in a massive amount of work for me. It's a big problem, but there are reasons for doing it this way."
One of those reasons is consistency. Since it's Sakurai coming up with ideas for character motions and fighting moves, once he completes work on damage rates and hitboxes for a character, they'll already fairly playable at that point.
I think the article talks about that also:
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Pic of the day. Super Mario 3D World is out today in Japan! To commemorate the occasion I had these four people(?) come together in a group shot.
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Pic of the day. Super Mario 3D World is out today in Japan! To commemorate the occasion I had these four people(?) come together in a group shot.
really great pic but......;_;![]()
Pic of the day. Super Mario 3D World is out today in Japan! To commemorate the occasion I had these four people(?) come together in a group shot.
You're right, they'd never use these daily pics to reveal important characters like Olimar, or Marth, or Toon Link, or Peach...I really don't think newcomers will be revealed in the daily pics.
It is all about Directs and E3. I personally think a newcomer reveal would be wasted on the pics anyway. Save that stuff for something special.
so guys
Peach looks amazing in that pic right
Well, Zelda for Friday then. They just didn't want to have two new characters in one week is all!
You're right, they'd never use these daily pics to reveal important characters like Olimar, or Marth, or Toon Link, or Peach...
You're right, they'd never use these daily pics to reveal important characters like Olimar, or Marth, or Toon Link, or Peach...
My words, stop attacking me with them.
*runs and hides*
Newcomers should be saved for Directs and E3
Something about that pic looks off. It doesn't look like Peach's hands direcly connect to Toad or something. I still think Toad is actually playable. We shall see I guess. (I know I sound crazy for thinking of this, but I just have this feeling...)
It just looks like Toad pulling the taunt ot something. Toad looks like he's a couple inches away from Peach's hands.
Goodnight yall.
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Pic of the day. Super Mario 3D World is out today in Japan! To commemorate the occasion I had these four…people(?) come together in a group shot.