That line of reasoning would be fine... if it weren't for the fact that the game has literally half the content of its immediate predecessor.
That's absolutely inexcusable, in my opinion. All content (especially the cars and tracks that were in the previous game) should be free until the game at least starts to approach how many were in Forza 4. It's shameless and exploitative. "Built from the ground up," is a goddamn joke, especially now that we're seeing how the game really looks.
This is just baseless, dumb bashing. Its not even worth a proper response.
I used your post to make a larger point. What is so hard to get?
Because it wasn't an issue I was contending. Just seemed strange to have as a response to my post.
There doesn't need to be any 'formula' to figure out anything, anyways. Anybody who has played the previous games will be able to figure out what its like simply by knowing the information about how the new game works and how much the cars cost. The only thing that would change this is if the payouts for race winnings have been noticeably reduced, which there is zero evidence of being the case(and trust me, Forza fans would have spoken up about it by now).
That is still the point. You have less stuff to do to earn those cars. Sure, being a rushed launch title might be one reason for the lack of content, but one cannot escape the impression that they tried to get profit out of this downside instead of compensating the player for it.
In addition, the grinding seems to be more excessive, according to what I am reading. I have no problem with setting myself the goal of earning a specific car and taking some time to get it. Nevertheless, getting the F1 cars in GT5 only took me 2-3 days. Getting the Lotus in Forza 5 (at 6.000.000 credits IIRC) seems to be another beast entirely.
You're reading a lot of things from people who don't know anything about Forza, which is a big part of the problem.
I've gone over this before, but the argument is more nuanced than 'the grind is more excessive'. That's such a misleading and simplistic statement and everybody is spreading it around as gospel, with people making all sorts of wrong assumptions based on it.
Just a quick response, since it sounds like you actually play these racing games - expensive cars are not new to Forza. In fact, the maximum price of cars has gone down, as there were some that were in the 10-20,000,000 range in previous games. A select few 'fairly expensive' cars were raised in price, though, obviously an effort to make them go from 'fairly expensive' to 'expensive'. But prices are otherwise roughly similar and mostly affordable.
Earning power isn't that different than before. Race winnings seem pretty much the same. There's no discounts on upgrades anymore. And you cant make a ton of money(but you can get some) by selling things through the Storefront/Auction House anymore. You also don't earn free cars by levelling.
This definitely changes things and adds
some to 'the grind', but only in certain ways. Its not this wholescale, 'everything takes longer' thing that many people are taking it to mean.