• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Dustin Browder apologizes for the RPS interview

Yeah it's easier to take the blow and make this go away now. Sometimes even when you're right it's better to just say you weren't.

I'm ashamed of RPS though and I hope they do better in the future. They've been on a steady decline in almost all facets of covering games for a while now.

Ashamed? That RPS article was one of the few times we actually seen genuine journalism, even if it was part of the 'gotcha' variety.

Its a rare thing in today's gaming journalism world, and it should be celebrated to a degree, even if it makes people uncomfortable.
 
Good of him to apologize, I guess. I really think the interviewers complaints were legitimate. And I hope this doesn't turn in to a "it's not sexism, it's just a video game" sort of discussion.
It's just a video game.
It's just a comic book.
It's just a song.
It's just a movie.
It's just our society.
It's just the world we live in.
 
People complain about gaming journalism, but when someone tries to ask a challenging question they should apologize? Make up your mind. There's nothing wrong with asking a tough question, he could have defended himself or his game. Instead he chose to act like a whiny kid.
Come on, he wasn't being asked tough questions. We was being lectured on sexism on videogames.

He justified the art direction of the game. He compared their characters to comic strip heroes. The problem was that he interviewer just kept going on pushing his no-sexualized-characters-because-that's-sexist-please-think-of-the-children agenda.

Browder answered the questions asked, but when the reporter kept going, he probably knew that the whole interview was just a trap, so he left.

I would have done the same thing.
 
what's going on here?

Dustin Browder is also the lead designer of the StarCraft II trilogy and there's a running joke with his obsession with the Destructible Rocks. He even went as far as to make his account on the official Battle.net forums a reference to the Rocks (with avatar to match).

The GIF is him at a StarCraft II tournament reacting to an intense match. His passion is overwhelming, he's one of the coolest game designers out there and he truly is the man.
 
This is what RPS's interviewer said:
RPS: You have some interesting alternate outfits for heroes. Roller Derby Nova, especially, caught my eye. On its own, that’s totally fine – just a silly, goofy thing. A one-off. But it got me thinking about how often MOBAs tend to hyper-sexualize female characters to a generally preposterous degree – that is to say, make it the norm, not a one-off at all – and StarCraft’s own, um, interesting focus choices as of late. How are you planning to approach all of that in Heroes?

------------

RPS: I have to add, though, that comics might not be the best point of reference for this sort of thing. I mean, it’s a medium that’s notorious – often in a not-good way – for sexing up female characters and putting them in some fairly gross situations.

-------------

RPS: But it’s not even about a message. The goal is to let people have fun in an environment where they can feel awesome without being weirded out or even objectified. This is a genre about empowerment. Why shouldn’t everyone feel empowered? That’s what it’s about at the end of the day: letting everyone have a fair chance to feel awesome.

He's not even accusing them of anything, he's just asking how they're going to handle it. I don't get why people are so fucking sensitive about this stuff, it's like it's taboo.
 
People in the gaming industry seem to have to apologize all the time for any goddamned thing. I would hate to work in such an environment.

Yea, it's fucking pathetic. It's because most gamers don't realize that there are real people working at companies with diverse opinions and styles. Just make everything exactly how I want it and don't have any opinion about anything! If you say anything (even if it is a shitty interview with questions asked just to get a rise out of you) that is not exactly what I like to hear, then we shall all get angry and demand reprieve!
 
Good of him to apologize, I guess. I really think the interviewers complaints were legitimate. And I hope this doesn't turn in to a "it's not sexism, it's just a video game" sort of discussion.
It's just a video game.
It's just a comic book.
It's just a song.
It's just a movie.
It's just our society.
It's just the world we live in.

The complaints are legitimate, but it was not appropriate that the reporter kept asking the interviewee to apologize for the game's art direction.
 
I really disagree, I think it's nice to have someone ask a question that makes a dev think instead of just having them on for the PIMP MY GAME SHOWCASE. If you prefer a more IGN style of game coverage it's widely available so it's good for you. Sites like RPS are much less common.

If that interview style is representative of RPS, it's not hard to see why.

RPS: You have some interesting alternate outfits for heroes. Roller Derby Nova, especially, caught my eye. On its own, that’s totally fine – just a silly, goofy thing. A one-off. But it got me thinking about how often MOBAs tend to hyper-sexualize female characters to a generally preposterous degree – that is to say, make it the norm, not a one-off at all – and StarCraft’s own, um, interesting focus choices as of late. How are you planning to approach all of that in Heroes?

Browder: Well, I mean, some of these characters, I would argue, are already hyper-sexualized in a sense. I mean, Kerrigan is wearing heels, right? We’re not sending a message to anybody. We’re just making characters who look cool. Our sensibilities are more comic book than anything else. That’s sort of where we’re at. But I’ll take the feedback. I think it’s very fair feedback.

RPS: I have to add, though, that comics might not be the best point of reference for this sort of thing. I mean, it’s a medium that’s notorious – often in a not-good way – for sexing up female characters and putting them in some fairly gross situations.

Browder: We’re not running for President. We’re not sending a message. No one should look to our game for that.

RPS: But it’s not even about a message. The goal is to let people have fun in an environment where they can feel awesome without being weirded out or even objectified. This is a genre about empowerment. Why shouldn’t everyone feel empowered? That’s what it’s about at the end of the day: letting everyone have a fair chance to feel awesome.

Browder: Uh-huh. Cool. Totally.

[PR says we've run over, tells me I have to leave]

RPS: Thank you for your time.

This is a shitty way to conduct an interview that you know is about to end due to time. Even if he wanted to have that conversation, there wasn't enough time to make it meaningful.
 
Yeah it's easier to take the blow and make this go away now. Sometimes even when you're right it's better to just say you weren't.

I'm ashamed of RPS though and I hope they do better in the future. They've been on a steady decline in almost all facets of covering games for a while now.

I am not disagreeing with you at all, as sometimes it is the 'best' action.

However I find it very sad that it ever has to be. Why do people feel that game developers are not allowed to have opinions that sometimes go against the grain? Why would anyone be ok with saying they were "wrong" when they do not believe it?

Now I understand it from a business stand point, but on a personal level I find it very disturbing.
 
Come on, he wasn't being asked tough questions. We was being lectured on sexism on videogames.

He justified the art direction of the game. He compared their characters to comic strip heroes. The problem was that he interviewer just kept going on pushing his no-sexualized-characters-because-that's-sexist-please-think-of-the-children agenda.

Browder answered the questions asked, but when the reporter kept going, he probably knew that the whole interview was just a trap, so he left.

I would have done the same thing.

Well, I don't even really want to dig up all that aspect again, I think he didn't take the question seriously and acted a little childish. Saying that the characters are hyper-sexualized in HOTS because they're already hyper-sexualized is a non-answer. Either way he reflected on the interview and the attention it got and he apologized for it. It shouldn't offend anyone that he apologized. Good on him, I say.
 
He acted like a child. It wasn't professional. There are intelligent ways to make a point and then there's being a baby.

You know what wasn't professional? The RPS guy blind-siding the Browder with questions regarding one of the industry's most sensitive, hot-button issues right now and expecting anything more than half-answers and question dodging. Of course Browder went on the defensive, he clearly felt as though he and Blizzard were being accused of something. If RPS want to continue on with this whole social crusade, then fine, but they need to go about it with more tact and professionalism. If they wanted to have a genuine dialogue with Blizzard about the subject then they should arrange an interview to discuss it specifically - this is not a topic you just brush over with a couple questions.

The RPS writer went into the interview with an agenda, which is the exact opposite of what you should do if the aim is to have an objective discussion about the issue.
 
Blizzard will do whatever they always do and people will now think something has changed for the better. Easiest PR ever.
 
The complaints are legitimate, but it was not appropriate for the reporter to keep asking the interviewee to apologize for the game's art direction.
I'm not really familiar with Dustin Browder, but as a developer of a game that furthers the objectification of women, I'd say it's fair to ask him to justify the design desicions. I wouldn't say he was asking for an apology, though.
 
RPS: But it’s not even about a message. The goal is to let people have fun in an environment where they can feel awesome without being weirded out or even objectified. This is a genre about empowerment. Why shouldn’t everyone feel empowered? That’s what it’s about at the end of the day: letting everyone have a fair chance to feel awesome.

Browder: Uh-huh. Cool. Totally.

He should have said: "...sorry, what is the question here?"


Because this sounds more like a speech.
 
I'm wondering if anyone actually read the article. He's not apologizing for how the characters are designed. He's apologizing for how he responded to the question in the context of sexism in game design.

Yes, but its obvious what fueled this whole thing. If his response in the interview was to another issue brought up by the inteviewer it most likely would not have gotten nearly as much traction as it has.
 
You know what wasn't professional? The RPS guy blind-siding the Browder with questions regarding one of the industry's most sensitive, hot-button issues right now and expecting anything more than half-answers and question dodging. Of course Browder went on the defensive, he clearly felt as though he and Blizzard were being accused of something. If RPS want to continue on with this whole social crusade, then fine, but they need to go about it with more tact and professionalism. If they wanted to have a genuine dialogue with Blizzard about the subject then they should arrange an interview to discuss it specifically - this is not a topic you just brush over with a couple questions.

The RPS writer went into the interview with an agenda, which is the exact opposite of what you should do if the aim is to have an objective discussion about the issue.

What expectation do you have for how interviews are conducted in every other part of the world except for video games?
 
He acted like a child. It wasn't professional. There are intelligent ways to make a point and then there's being a baby.

Yea? You listened to the interview? Or did you just discern this from reading some transcription written by the guy that did the interview?
 
This is what RPS's interviewer said:


He's not even accusing them of anything, he's just asking how they're going to handle it. I don't get why people are so fucking sensitive about this stuff, it's like it's taboo.
More like totally out of point. They make designs that they like and that sell.
The guy was probably taken by surprise by that question. Maybe he never thought about it.
 
The fact that Browder pretty much implied that RPS's complaint was irrelevant to him (his "We are not sending a message") Should've been a sign telling RPS that they're not getting anywhere with blindsiding Browder, and I think that's where my general distaste for the article lies.

There are better ways to approach what RPS wants to approach. They just did it in a piss poor way.

You don't go into an talk about a subject's issue with some sort of bias. It's best to have objective parties debate the issue.
 
If that interview style is representative of RPS, it's not hard to see why.



This is a shitty way to conduct an interview that you know is about to end due to time. Even if he wanted to have that conversation, there wasn't enough time to make it meaningful.

To me, it reads more like PR just cut the interview short to bar anymore questions.
 
I'm not really familiar with Dustin Browder, but as a developer of a game that furthers the objectification of women, I'd say it's fair to ask him to justify the design desicions. I wouldn't say he was asking for an apology, though.

Give that they were already the "time is short, wrap this up" motion, I don't see what else he possibly could have wanted. It certainly wasn't a well explained justification.

But then, RPS also posted this...so they're not exactly batting a thousand when it comes to fighting the good fight as far as gender subjugation is concerned.

There is a way of actually asking this question in a way to get a meaningful and thoughtful answer. THIS IS NOT HOW YOU GET THAT ANSWER.
 
Yeah it's easier to take the blow and make this go away now. Sometimes even when you're right it's better to just say you weren't.

I'm ashamed of RPS though and I hope they do better in the future. They've been on a steady decline in almost all facets of covering games for a while now.
I agree completely. I still read RPS because there's still good content and coverage there, but that interview was handed very poorly at best.
I think it's pretty bad that Browder feels like he has to apologize at all, but he's just being polite.
 
He had nothing to apologise for, but he does show his quality for doing it anyway.

Now if only the RPS guy could apologise for his "omg tears are welling up in my eyes as I type this" ridiculous hyperbole.
 
This is what RPS's interviewer said:


He's not even accusing them of anything, he's just asking how they're going to handle it. I don't get why people are so fucking sensitive about this stuff, it's like it's taboo.

That's how it STARTED, sure. After Browder answered what their design target was, the interviewer, thinking Blizzard's direction was a poor one, began to lecture him about it.

I'm not even saying it was necessarily wrong to do so, some of the best journalism I've ever been privy to consisted of the interviewer not merely asking questions but actively challenging the interviewee on their position.

But it's clear why people are offended over the encounter and it's precisely because RPS didn't merely ask what their direction was. That's fine, too, they can be offended.
 
I don't think I will ever understand the disparity between gaffers clamoring about wanting "real journalism" about video games and then grousing when an interviewer starts asking tough questions.
 
Give that they were already the "time is short, wrap this up" motion, I don't see what else he possibly could have wanted. It certainly wasn't a well explained justification.

But then, RPS also posted this...so they're not exactly batting a thousand when it comes to fighting the good fight as far as gender subjugation is concerned.

There is a way of actually asking this question in a way to get a meaningful and thoughtful answer. THIS IS NOT HOW YOU GET THAT ANSWER.
The fact that the article you've linked has comments closed says a lot about how much they care about answers.
 
He had nothing to apologise for, but he does show his quality for doing it anyway.

Now if only the RPS guy could apologise for his "omg tears are welling up in my eyes as I type this" ridiculous hyperbole.
Speaking of hyperbole...
Also, why are people so concerned about RPS wasting precious PR time?
 
I don't think I will ever understand the disparity between gaffers clamoring about wanting "real journalism" about video games and then grousing when an interviewer starts asking tough questions.

People idolize their favorite game developers / athletes / movie stars and don't like the see them bullied by the gotcha journalism of the evil press.
 
It's because they're having a conversation and not just reading from a paper.

That was a conversation according to you? That was a lecture disguised as an interview.

I hope RPS apologizes for "not making a better job at creating a debate" or something...
 
I don't like Grayson as I find him to be a poor and unjustifiably pompous writer but he was correct in bringing up this issue and pressing a representative of Blizzard on it, even if he did so in an unfortunate manner.

That so many people in the gaming community continue to become so defensive when issues of race or sexism are brought up that any attempt at dialogue is attacked with cries of "censorship" or "it doesn't matter" stands as proof that these issues absolutely do need to be addressed.

Representation of women and minorities in popular media is a serious, legitimate issue whether you like or not and if gamers ever want this industry to be taken seriously, as they so often claim, then it's time to stop being immature man children and begin engaging in adult dialogue.
 
People idolize their favorite game developers / athletes / movie stars and don't like the see them bullied by the gotcha journalism of the evil press.

Yeah, that's what this is about. Sure.

jennifer-lawrence-10.gif


Representation of women and minorities in popular media is a serious, legitimate issue whether you like or not and if gamers ever want this industry to be taken seriously, as they so often claim, then it's time to stop being immature man children and begin engaging in adult dialogue.

Absolutely. 100% correct.

So you think the issue would have been brought up a little sooner than 2 minutes before the interview ended.
 
Good for Browder, good for Blizzard. I don't think Browder was trying to be malicious or flippant in that interview, but it's nice to see studios acknowledging this issue.
 
I don't think I will ever understand the disparity between gaffers clamoring about wanting "real journalism" about video games and then grousing when an interviewer starts asking tough questions.

You know what else would have been a tough question RPS could have asked? "How long do you last in bed with your wife?" Very tough question, and just like the question RPS posed, it's a question I couldn't give any less of a damn about.

I want journalists to be like Geoff Keighley when he interviews Reggie. I love their little tiffs because there always ends up being people on both sides saying their side came out looking better.
 
Ever since Google shut down iGoogle, I only get my news from GAF. It's been working alright so far.

Totally didn't need to apologize, but it was smart. Can't wait for Heroes.
 
Top Bottom