Fighting Games Weekly | Dec 9-15 | Funding Nemo? Not yet...

commentator tiers

S tier
Yipes
Spooky
Lee Chung
Rush Hour
Ultradavid
Aris

A tier
Zhi
Arturo (S tier when paired with Lee Chung)
Chris Matrix (S tier when paired with Yipes)
Combofiend
Viscant

B tier
Neo
Tastysteve
Hellpockets
Quotes
Skisonic
Marlinpie
Noel Brown
Worstgiefever
Justin Wong
Magus
Megaman Steve

C tier
Chris G
James Chen
 
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This is the best thing i've ever done in MS paint.
now photoshop Chong Li's headband on to him.

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Things the great commentators have:
1. charisma / likeability
2. knowledgable to the game being played
3. the ability to mesh with whoever they're partnered with
4. the ability to fill dead time

Sometimes some of the great commentators like Yipes fails on #4 when he's partnered with someone he doesn't really know. People complain about Ultrachen, but they're super good having things to say even after waiting 10-15 minutes for something to come on stream.

I love random pairings that work surprisingly well. One time during a Canada tourney a year or two ago, Mr Quotes and Combofiend were randomly paired, they didn't really know each other, and it worked out amazing. They really played off each other well, and unfortunately I haven't seen it since.

EDIT - I didn't include "Play by play ability and/or color commentating ability" because in my head it goes without saying that they have to be interesting on the mic. but I guess I should say it anyways.
 
EP is the best commentator in the history of any fighting game commentary and you cannot convince me of anything else otherwise

it is criminal that people don't know of him, but also fair since he doesn't really go to stuff or have stuff to commentate anyhow

but just going to hog for a bit and hearing him talk mad shit was enough to prove to me that even just a soundboard of EP would be a superior commentator than everyone

problem with EP is that he commentates Tekken so 90% of the FGC never heard about him.

dude is in a perpetual state of losing is mind and getting crazy at everything.

http://www.youtube.com/watch?v=GhOuSsAq4Ws

as for top commentators, in no particular order:

Spooky
Art
Yipes
Lee Chung
Quotes
Rico Suave
Eddie Pistons
Tasty Steve
Aris
UltraDavid
Markman
Matrix
 
commentator tiers

S tier
Yipes
Spooky
Lee Chung
Rush Hour
Ultradavid
Aris

A tier
Zhi
Arturo (S tier when paired with Lee Chung)
Chris Matrix (S tier when paired with Yipes)
Combofiend
Viscant

B tier
Neo
Tastysteve
Hellpockets
Quotes
Skisonic
Marlinpie
Noel Brown
Worstgiefever
Justin Wong
Magus
Megaman Steve

C tier
Chris G
James Chen

I agree with this. Never heard chris g commentate before, but would assume it isn't good. Obviously S-kill and Ryan Hunter need to be added, but overall fairly reasonable list
 
commentator tiers

S tier
Yipes
Spooky
Lee Chung
Rush Hour
Ultradavid
Aris

A tier
Zhi
Arturo (S tier when paired with Lee Chung)
Chris Matrix (S tier when paired with Yipes)
Combofiend
Viscant

B tier
Neo
Tastysteve
Hellpockets
Quotes
Skisonic
Marlinpie
Noel Brown
Worstgiefever
Justin Wong
Magus
Megaman Steve

C tier
Chris G
James Chen

tasty steve on the same level as skisonic and worse than ultradavid? nice try homie~

i 90% agree with this list tho
 
commentator tiers

S tier
Yipes
Spooky
Lee Chung
Rush Hour
Ultradavid
Aris

A tier
Zhi
Arturo (S tier when paired with Lee Chung)
Chris Matrix (S tier when paired with Yipes)
Combofiend
Viscant

B tier
Neo
Tastysteve
Hellpockets
Quotes
Skisonic
Marlinpie
Noel Brown
Worstgiefever
Justin Wong
Magus
Megaman Steve

C tier
Chris G
James Chen
I'd bump Magus, Tastysteve and maybe Wong into C Tier, but otherwise this is a good list.

Also Jaha is S-Tier
 
That one guy from Australia who "calls" everything should be in C tier. He brags about predicting the most obvious moves.
 
Things the great commentators have:
1. charisma / likeability
2. knowledgable to the game being played
3. the ability to mesh with whoever they're partnered with
4. the ability to fill dead time
I think something more basic than these is the ability to sell the match. Why should the audience care? What's good about the game? What's good or interesting about what the two players are doing? What's bad about it? This can be done in a variety of ways.

I think the comments about Skisonic's hype not being infectous is probably the result of him not really doing a good job at sharing his enthusiasm, only showing it.
 
I think something more basic than these is the ability to sell the match. Why should the audience care? What's good about the game? What's good or interesting about what the two players are doing? What's bad about it? This can be done in a variety of ways.

I think the comments about Skisonic's hype not being infectous is probably the result of him not really doing a good job at sharing his enthusiasm, only showing it.
The problem is more that it's manufactured enthusiasm. It doesn't feel real. It feels like it was learned in broadcasting school.
 
I think something more basic than these is the ability to sell the match. Why should the audience care? What's good about the game? What's good or interesting about what the two players are doing? What's bad about it? This can be done in a variety of ways.

This is a good point, and it's something Arturo did really well in this weekend's Sanford vs Justin match. Talking about how it's student vs master and how both Justin and Art were disciples of Eddie Lee. It really helps tell the story of why people should care about this match.
 
The problem is more that it's manufactured enthusiasm. It doesn't feel real. It feels like it was learned in broadcasting school.
Well, yeah, that's why it's important to have something to share in the first place.

This is a good point, and it's something Arturo did really well in this weekend's Sanford vs Justin match. Talking about how it's student vs master and how both Justin and Art were disciples of Eddie Lee. It really helps tell the story of why people should care about this match.
To be clear, I mean more than the overall matchup itself, but also what's happening in the match.
 
Morning, everyone! One of my friends bought me a copy of Mahvel and I really don't want to play this game ever again
You can come to the UMVC3 OT and play some folks from there. We're usually pretty good about giving feedback on matches and such.

Don't be scared away by the theoretical patch discussion!
 
This is a good point, and it's something Arturo did really well in this weekend's Sanford vs Justin match. Talking about how it's student vs master and how both Justin and Art were disciples of Eddie Lee. It really helps tell the story of why people should care about this match.

Zhi is good at making a story out of a match as well. He's really good at remembering who has played who in which recent tournament and incorporating it into his commentary.
 
I just hate when commentators say " its over, its over" every time somebody gets down to their last pixel.

But yea I pretty much like all the East Coast commentators except Mega man Steve and Remix.
 
You need a good hardware to run a good rollback netcode, that's why KI feels so good online. It has the best netcode technology (rollback) and a system that can support it

It's not a coincidence that the first next-gen fg has the best netcode of all fg's

No, you don't. You need good software design.

KI's netcode isn't much different from rollback netcode on any other platform. Xbone contributes little to the effectiveness hiding lag. It's a pretty simple system. Grab your inputs, and send them to the other players. Each system takes everyone's inputs, applies them to the game, then processes an iteration of the game loop using those inputs. If there is lag, then there is no input data; in that case, the system will take the last input it received and repeat it until the input that was "missing" is "found" (when the lag catches up); then, the game takes the inputs, re-simulates the last few frames of gameplay with those inputs (in a single frame; you don't see the entire re-simulation), then continues the game display using the updated, actual inputs rather than the repeated, filler inputs.

This is why you get "teleporting" and audio glitches in games that use rollback code (including KI). None of this is bound by hardware if the software is designed properly.
 
Rollbacks take memory to store game states. PS3/360 are fairly memory constrained while PS4/XBO are not.

It's why Capcom didn't even bother for SF4.
 
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