Fighting Games Weekly | Dec 9-15 | Funding Nemo? Not yet...

S-kill gets knocked down a few commentary tiers when watching Diago, dude worships the ground his sometimes random shoryukens lift off from.
 
Only 18 hours left and OneFrameLink is matching contributions until it hits 9k. I strongly recommend taking a look if you haven't, Esteban's HoldBacktoBlock videos are great and I'm really looking forward to this.

That was pretty quick. Thank you FGC-GAF.

The tweet:


And this isn't even the big announcement of the day for us, ROFL.
 
problem with EP is that he commentates Tekken so 90% of the FGC never heard about him.

dude is in a perpetual state of losing is mind and getting crazy at everything.

http://www.youtube.com/watch?v=GhOuSsAq4Ws

as for top commentators, in no particular order:

Spooky
Art
Yipes
Lee Chung
Quotes
Rico Suave
Eddie Pistons
Tasty Steve
Aris
UltraDavid
Markman
Matrix

I love doing commentary. I wish I had more opportunities to do Marvel & SF commentary. I actually follow those games a lot.
 
Their are two stories that I've always wanted to see told in a documentary if anybody were ever to do it.

First would be the revitalization of the FGC(or the Capcom community if you want to say that) with the release of SF4. Just how it went from the same 5 guys that managed to stick around all these years to all of a sudden 50+ people showing up to tournaments now. Old faces that you haven't seen in years coming back to play, tons of new faces that either never played competitively or this is their first SF game.

Second would be a documentary about the Denjin Arcade SBO qualifier for SF4. IMO this was the stream that started it all for the FGC. It wasn't the first but it was the one that helped jump start the popularity of streaming fighting games. I remember all sorts of funny and great things that happened that day. Ed Ma's air EX tatsu into demon, Combofiend's epic comeback against Sextaro, Gootecks starving and someone finally buying him some tacos, and the viewer count finally hitting 1000 during the last match or the last set at least. I had a blast watching it and chatting it up with others in the Neogaf thread we made about it at the time.
 
Now that my finals are done, I think I'm actually gonna be able to make it out to WNF tonight and get bodied since I suck in Street Fighter, lol. So be on the look out for me in the brackets guys! :D
 
Their are two stories that I've always wanted to see told in a documentary if anybody were ever to do it.

...

Second would be a documentary about the Denjin Arcade SBO qualifier for SF4.

Pointed this out to Esteban, he's made a note of it. We'll see what happens.
 
am I in the minority for being unphased even by 'terrible' commentators? I have my preferences, but I've never been driven to actually mute the stream or anything. no one has really struck me as being *that* awful or boring.
 
Oh and one more thing about that SBO qualifier. The birth of I believe in Mike Ross when he reaction ultra'd Haunts tiger shot at nearly point blank range. How the hell did I forget about that? I remember people giving Haunts a hard time about it, especially some on GAF. He checked GAF more often back then so he did notice and wasn't too pleased with that lol.
 
Oh and one more thing about that SBO qualifier. The birth of I believe in Mike Ross when he reaction ultra'd Haunts tiger shot at nearly point blank range. How the hell did I forget about that? I remember people giving Haunts a hard time about it, especially some on GAF. He checked GAF more often back then so he did notice and wasn't too pleased with that lol.

That was also the same qualifier that LI Joe and Arturo teamed up to take on California on enemy territory.
 
Oh and one more thing about that SBO qualifier. The birth of I believe in Mike Ross when he reaction ultra'd Haunts tiger shot at nearly point blank range. How the hell did I forget about that? I remember people giving Haunts a hard time about it, especially some on GAF. He checked GAF more often back then so he did notice and wasn't too pleased with that lol.

410b5e8bd9b6ea8952f2c66b1edd7ff7.jpg
 
That was also the same qualifier that LI Joe and Arturo teamed up to take on California on enemy territory.

I also remember that as well. It was the first time I was introduced to those two along with many others on the stream. Maybe my memory is off but I remember those two being painted like villains because they came from East Coast to take away Cali's spot. Also Art had a can of pringles that he was carrying around with him. I think he used it to taunt west coast players but I'm not sure.
 
Rollbacks take memory to store game states. PS3/360 are fairly memory constrained while PS4/XBO are not.

It's why Capcom didn't even bother for SF4.

Nope. It's not ram-bound, it's cpu-bound. Storing game state, when divorced from graphics, takes up a trivial amount of memory.

Here's the issue of Game Developer Magazine containing the relevant article. Here's Tony Cannon describing the three stumbling blocks of implementing rollback netcode:

While the SDK is very easy to use, very
complicated games, or games that were
designed and written without GGPO in mind, may
run into several stumbling blocks, the first of
which was just discussed: The video and audio
renderers must be divorced from the game’s
simulation state. Secondly, the game developers
must ensure they have the CPU budget to
execute their simulation update step many times
per frame. Ideally, you would like your game
simulation to run fast enough to execute an extra
four to five times per frame, which is enough to
mask about 80ms of latency. Finally, the game’s
simulation must be completely deterministic and
determined solely from the player inputs.

Game state needs to be decoupled from audio/video state, there should be enough available CPU time to simulate several steps of game state per frame, and the simulation must be deterministic, based only on player input.

Memory is not an issue. SF4 could've used GGPO. Hell, KI could've been released on 360 and still used GGPO.
 
I also remember that as well. It was the first time I was introduced to those two along with many others on the stream. Maybe my memory is off but I remember those two being painted like villains because they came from East Coast to take away Cali's spot. Also Art had a can of pringles that he was carrying around with him. I think he used it to taunt west coast players but I'm not sure.

Yea. When they came home, they told me they felt like enemies, unwanted. It was definitely an old school feeling that doesn't happen to much these days.
 
Nope. It's not ram-bound, it's cpu-bound. Storing game state, when divorced from graphics, takes up a trivial amount of memory.

Here's the issue of Game Developer Magazine containing the relevant article. Here's Tony Cannon describing the three stumbling blocks of implementing rollback netcode:



Game state needs to be decoupled from audio/video state, there should be enough available CPU time to simulate several steps of game state per frame, and the simulation must be deterministic, based only on player input.

Memory is not an issue. SF4 could've used GGPO. Hell, KI could've been released on 360 and still used GGPO.
Ah ok, although you could still say the PS3 is CPU constrained given that optimization for the platform isn't trivial.

I'm also not sure if SF4 is truly divorced as required, given generated recovery hitboxes.
 
Nope. It's not ram-bound, it's cpu-bound. Storing game state, when divorced from graphics, takes up a trivial amount of memory.

Here's the issue of Game Developer Magazine containing the relevant article. Here's Tony Cannon describing the three stumbling blocks of implementing rollback netcode:



Game state needs to be decoupled from audio/video state, there should be enough available CPU time to simulate several steps of game state per frame, and the simulation must be deterministic, based only on player input.

Memory is not an issue. SF4 could've used GGPO. Hell, KI could've been released on 360 and still used GGPO.

I only hope from this point forward, that devs understand what makes online fighting game netcode good, and actually dedicate time to the online experience. KI is a good first example of what would be a really awesome future for online fighters.
 
Max your "There's a chance" video was amazing.... it got the minions riled up!

Everyone wants it, but there was a very specific reason I used that clip. If you remember the character dialogue leading up to that scene, it's even more appropriate in our likeliness to get a Marvel patch.
 
Combo just posted the first round matchups for Marvel at Capcom Cup on Capcom Unity:

http://www.capcom-unity.com/combofiend/blog/2013/12/11/capcom-cup-umvc3-first-round-match-ups

Also, he highlighted the fact that he's going to be taking the temperature of the stream monsters during the match, thanks to tech we developed to interact with Twitch chat and provide feedback.

Nemo vs. MarlinPie
Justin Wong vs. KaneBlueRiver
Filipino Champ vs. IFC Yipes
NYChrisG vs. Abegen

Damn....
 
I really enjoyed the guy that commentated doa5u at TFC this year. Don't know his name though. Thought he was an excellent commentator.
 
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