Parallax Scroll
Banned
Yeah Filthierich and Remix are also C tier
Adam Sessler is so bad it's comedic tier.
S-kill gets knocked down a few commentary tiers when watching Diago, dude worships the ground his sometimes random shoryukens lift off from.
Only 18 hours left and OneFrameLink is matching contributions until it hits 9k. I strongly recommend taking a look if you haven't, Esteban's HoldBacktoBlock videos are great and I'm really looking forward to this.
problem with EP is that he commentates Tekken so 90% of the FGC never heard about him.
dude is in a perpetual state of losing is mind and getting crazy at everything.
http://www.youtube.com/watch?v=GhOuSsAq4Ws
as for top commentators, in no particular order:
Spooky
Art
Yipes
Lee Chung
Quotes
Rico Suave
Eddie Pistons
Tasty Steve
Aris
UltraDavid
Markman
Matrix
I've played "that guy".
Yeah Filthierich and Remix are also C tier
Adam Sessler is so bad it's comedic tier.
Does the FGC get the most documentaries made of any gaming community?
Perhaps.
But now, there is one more that will be made. Esteban's "FGC: Rise of the Fighting Game Community" is now fully funded:
http://www.kickstarter.com/projects/751732666/fgc-rise-of-the-fighting-game-community
Thanks to everyone that contributed!
nice. Gonna get that sweet blu ray experience
Is lee Chung a good commentator or just funny at times?
Their are two stories that I've always wanted to see told in a documentary if anybody were ever to do it.
...
Second would be a documentary about the Denjin Arcade SBO qualifier for SF4.
I would love to see you do Marvel.I love doing commentary. I wish I had more opportunities to do Marvel & SF commentary. I actually follow those games a lot.
Oh and one more thing about that SBO qualifier. The birth of I believe in Mike Ross when he reaction ultra'd Haunts tiger shot at nearly point blank range. How the hell did I forget about that? I remember people giving Haunts a hard time about it, especially some on GAF. He checked GAF more often back then so he did notice and wasn't too pleased with that lol.
Oh and one more thing about that SBO qualifier. The birth of I believe in Mike Ross when he reaction ultra'd Haunts tiger shot at nearly point blank range. How the hell did I forget about that? I remember people giving Haunts a hard time about it, especially some on GAF. He checked GAF more often back then so he did notice and wasn't too pleased with that lol.
That was also the same qualifier that LI Joe and Arturo teamed up to take on California on enemy territory.
Rollbacks take memory to store game states. PS3/360 are fairly memory constrained while PS4/XBO are not.
It's why Capcom didn't even bother for SF4.
While the SDK is very easy to use, very
complicated games, or games that were
designed and written without GGPO in mind, may
run into several stumbling blocks, the first of
which was just discussed: The video and audio
renderers must be divorced from the games
simulation state. Secondly, the game developers
must ensure they have the CPU budget to
execute their simulation update step many times
per frame. Ideally, you would like your game
simulation to run fast enough to execute an extra
four to five times per frame, which is enough to
mask about 80ms of latency. Finally, the games
simulation must be completely deterministic and
determined solely from the player inputs.
That Combofiend reaction is amazing, too bad its partially occluded.
I also remember that as well. It was the first time I was introduced to those two along with many others on the stream. Maybe my memory is off but I remember those two being painted like villains because they came from East Coast to take away Cali's spot. Also Art had a can of pringles that he was carrying around with him. I think he used it to taunt west coast players but I'm not sure.
Combofiend doing the S-Kill?
You couldn't asked for a better community manager replacement
Ah ok, although you could still say the PS3 is CPU constrained given that optimization for the platform isn't trivial.Nope. It's not ram-bound, it's cpu-bound. Storing game state, when divorced from graphics, takes up a trivial amount of memory.
Here's the issue of Game Developer Magazine containing the relevant article. Here's Tony Cannon describing the three stumbling blocks of implementing rollback netcode:
Game state needs to be decoupled from audio/video state, there should be enough available CPU time to simulate several steps of game state per frame, and the simulation must be deterministic, based only on player input.
Memory is not an issue. SF4 could've used GGPO. Hell, KI could've been released on 360 and still used GGPO.
Nope. It's not ram-bound, it's cpu-bound. Storing game state, when divorced from graphics, takes up a trivial amount of memory.
Here's the issue of Game Developer Magazine containing the relevant article. Here's Tony Cannon describing the three stumbling blocks of implementing rollback netcode:
Game state needs to be decoupled from audio/video state, there should be enough available CPU time to simulate several steps of game state per frame, and the simulation must be deterministic, based only on player input.
Memory is not an issue. SF4 could've used GGPO. Hell, KI could've been released on 360 and still used GGPO.
"Doing the S-Kill" - I love it.Combofiend doing the S-Kill?
You couldn't asked for a better community manager replacement
Max your "There's a chance" video was amazing.... it got the minions riled up!
If anybody wants me to add any particular thing to the Capcom Cup OT, let me know.
Combo just posted the first round matchups for Marvel at Capcom Cup on Capcom Unity:
http://www.capcom-unity.com/combofiend/blog/2013/12/11/capcom-cup-umvc3-first-round-match-ups
Also, he highlighted the fact that he's going to be taking the temperature of the stream monsters during the match, thanks to tech we developed to interact with Twitch chat and provide feedback.