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Starbound Beta Thread - Begins December 4th!

Please, help me understand how you become stronger/better equipped in this game.

I've just reached the Beta sector, but it doesn't appear any different than the Alpha sector, aside from every enemy doing 80% or so damage per hit on me, and I need to hit them multiple times with my level 1 sword to take them down. And the only reason I ever managed to take down the UFO was because I built a fortress of obsidian with gaps in it that I could snipe through.

I've built everything that seems relevant, which isn't a whole lot. I've upgraded my pickaxe to platinum. I got the armor created by combining some other armor plus steel (and it's entirely inadequate.) I'm at a loss for what to do, other than spending the next 25 hours hunting for chests. How are you supposed to progress?
Treasure chests, killing minibosses, and raiding race villages will net you the proper gear. Almost all the weapons I've kept were from killing guards since they're way more powerful than most stuff I can buy in that sector.
 
I was thinking about making the plunge into this game, but I heard there was gonna be a character wipe of some sort.

Should I wait for when that's done with?
 
Treasure chests, killing minibosses, and raiding race villages will net you the proper gear. Almost all the weapons I've kept were from killing guards since they're way more powerful than most stuff I can buy in that sector.

I've found a whole bunch of tombs and huts with hostile NPCs in them, but my only loot have been crappyaxes and poop shields and such that I have no need of.

But I'll definitely revisit and pillage some villages if that'd help, as long as they're not my fellow bird-people.
 
There is definitely much more to be done on having proper rewards/loot in the world.

Since the wipe, I've hit up about 2-3 "bases" per sector and I'm in gamma sector now, still have not found any tech.

The danger you face when dealing with monsters is way out of line with the rewards you get. Why am I risking 30-50% of my life per hit when one wrong move would cost me 30% of all of my money?

And your great reward for killing those monsters? 10 pixels. I hope that's bugged because monsters dropping 10 pixels at that point in the game is just bananas.
 
Treasure chests, killing minibosses, and raiding race villages will net you the proper gear. Almost all the weapons I've kept were from killing guards since they're way more powerful than most stuff I can buy in that sector.

I've gotten one good 29 dps spear from about 10 bases, 3-4 dungeons, and ~5 minibosses. The rest have been utter shit. And that's in beta sector.
 
I've gotten one good 29 dps spear from about 10 bases, 3-4 dungeons, and ~5 minibosses. The rest have been utter shit. And that's in beta sector.
Yup, nearly all weapons in alpha and beta seem to be terrible. *edit* Some of the robot guards dropped decent melee weapons comparable to the craftable melee weapons, though. But I prefer not to kill peaceful guards.
 
I was thinking about making the plunge into this game, but I heard there was gonna be a character wipe of some sort.

Should I wait for when that's done with?

We're in beta. First stage of a 3-phase beta, in fact. We'll probably be getting a couple more character wipes and/or universe wipes.

Depends on exactly how much willpower you have, since the wipes will probably stop once we actually get out of beta, and there's no ETA for that yet.
 
I'm feeling a lot better about my position now. Possibly in part due to having downed half a bottle of wine.

I think I'll go straight for the next boss, and the Delta sector. Hopefully it's less scary than the Delta labs.
 
Going to bed, I'll have to track down an Avian town for more "Soft brick" materials to finish my first "real" build on the GAF server;

vbpo6.jpg

It's not done yet; there's still two large sections that are only roughed in (ran out of the aforementioned bricks) and I'm going to dig a few underground rooms branching off those areas as well (not roughed in yet). I'm not 100% sure I want to go with the Glitch furniture there, but it's all I had handy. The Floran prison has a nice green wood set, but I only have a few pieces of it so I'll need to track one of those down as well. I also need to do some minor tweaking to the little arbor; I'm going to remove the background trellis since it makes the plants look blocky, and I need to make the wood supports behind the brickwork on the lower one (derp). Along with the usual OCD stuff I'm... OCD about. Like the windows in that little hallway under the tree; those need to be two tiles smaller to match the windows in the room next to it. And there's a missing bit of bush right above there. I notice these things *after* I take a screenshot, of course. And I want the little wooden avian benches instead of those cement-footed ones. Blarg.

If you want to have a peek, it's to the right of spawn, not terribly far but not exactly close (wanted to give the main town lots of room to expand). If you do visit, please be respectful of all the trees nearby. People chopping down carefully-selected trees was one of my primary sources of irritation in Terraria. If it's within a screen of where I've been building, chances are I want that tree right where it is. Hopefully we get a method to plant trees soon, but for now I have to take what's out there naturally.
 
Going to bed, I'll have to track down an Avian town for more "Soft brick" materials to finish my first "real" build on the GAF server;



It's not done yet; there's still two large sections that are only roughed in (ran out of the aforementioned bricks) and I'm going to dig a few underground rooms branching off those areas as well (not roughed in yet). I'm not 100% sure I want to go with the Glitch furniture there, but it's all I had handy. The Floran prison has a nice green wood set, but I only have a few pieces of it so I'll need to track one of those down as well. I also need to do some minor tweaking to the little arbor; I'm going to remove the background trellis since it makes the plants look blocky, and I need to make the wood supports behind the brickwork on the lower one (derp). Along with the usual OCD stuff I'm... OCD about.

If you want to have a peek, it's to the right of spawn, not terribly far but not exactly close (wanted to give the main town lots of room to expand). If you do visit, please be respectful of all the trees nearby. People chopping down carefully-selected trees was one of my primary sources of irritation in Terraria. If it's within a screen of where I've been building, chances are I want that tree right where it is. Hopefully we get a method to plant trees soon, but for now I have to take what's out there naturally.

Beautiful!
 
There are planets with entire mini biomes of Soft bricks underground, it's usually there that you find the mini-houses pixel containers.
 
There are planets with entire mini biomes of Soft bricks underground, it's usually there that you find the mini-houses pixel containers.

Yeah, but I'd have to go digging for those, whereas an Avian town is something I can check for on the surface. I imagine I could look at one of the spreadsheets floating around and get the coordinates for one or the other. Either way, good advice, and if I happen to find one of those biomes you can bet your ass I'll strip it bare. Love that light colored brick.

I keep hoping they'll give us a way to craft them.
 
Got up to the last tier and looking for a place to make my home. Here are a few of my thoughts on things they should change:
- Guns should be more prevalent. In the last sector finding useful guns seems to happen more often, but before then I almost never got a gun drop, and even then the only semi-usable guns I could get were from Avien traders.
- Guns need to be more balanced. The amount of damage shotguns, assault rifles, pistols, and machine pistols do for how much energy they take is crazy. Until you get high-tier armor with some really high energy boosts you're only going to be able to use sniper rifles effectively.
- Power drops need to be changed. I only got more powers at the end of the game, the entire time leading up to then I found about six Pulse Jumps and so far it still seems way more useful than most of the other powers. Maybe I just had crazy luck on this.
- Pretty sure they said they were working on directional melee, but directional melee.
- An auto-organization button to get things into categories for quick sorting.
- The cosmetic slot to cover up armor is awesome, but an option to make it invisible would be nice, I'd like to see my whole head.

Having a lot more fun than I thought I would, I'll post a picture of my house when I find a planet I like. I just hope it comes out good, I'm good at the visualizing but not so much the actual building.
 
Got up to the last tier and looking for a place to make my home. Here are a few of my thoughts on things they should change:
- Guns should be more prevalent. In the last sector finding useful guns seems to happen more often, but before then I almost never got a gun drop, and even then the only semi-usable guns I could get were from Avien traders.
They're more common in chests as of Offended Koala. Assuming you started prior to yesterday's patch, that would be part of why you're finding more now. Even then though, loot in general needs balancing in the higher tiers since nothing other than a couple select grenade launcher types can really compare to the craftable melee weapons at that point.

- Guns need to be more balanced. The amount of damage shotguns, assault rifles, pistols, and machine pistols do for how much energy they take is crazy. Until you get high-tier armor with some really high energy boosts you're only going to be able to use sniper rifles effectively.

Some grenade launchers are extremely effective even at lower tiers. But the grenades vary heavily and some are near useless. But yeah, pistols especially are very high cost for little results. Needs tweaking.

- Power drops need to be changed. I only got more powers at the end of the game, the entire time leading up to then I found about six Pulse Jumps and so far it still seems way more useful than most of the other powers. Maybe I just had crazy luck on this.

I didn't have much trouble finding techs throughout. Some are absolutely terrible for sure. Bubble Boost(and to a lesser extent, Butterfly Boost) is hands down the best tech in the game right now - it's actually quite OP. You can basically move infinitely in any direction even with low tier armor due to the fact t uses barely any energy when bursted. Holding it down drains like crazy though. Energy Dash is my favorite behind that. Pulse Jump/Rocket Jump are good at what they do, though.

- An auto-organization button to get things into categories for quick sorting.

This would be nice.

- The cosmetic slot to cover up armor is awesome, but an option to make it invisible would be nice, I'd like to see my whole head.

I've also found myself wanting this.
 
Yeah, but I'd have to go digging for those, whereas an Avian town is something I can check for on the surface. I imagine I could look at one of the spreadsheets floating around and get the coordinates for one or the other. Either way, good advice, and if I happen to find one of those biomes you can bet your ass I'll strip it bare. Love that light colored brick.

I keep hoping they'll give us a way to craft them.
Maybe they'll be part of a portable pixel printer upgrade. It's nice to be able to spend pixels to make blocks instead of having to mine them all.

I started a new character on a planet that features the soft bricks underground. You have to dig very deep to get to them, but there's a lot to grab. If you dig down and to the right from the warp-in, you shouldn't miss it. Just throwing it out there if you want a planet that definitely has the bricks.

Alpha Regor 2815 III a
x: -28441532 y: -54193716

So what's the home planet for the server? I'm not seeing anything built around warp-in, so I guess I'm on the wrong one.
Edit: Found out from Wyndstryker. For anyone who doesn't know:

Alpha Glados 9278 V a
x: -91251705 y: 79263572

And I guess the server died.
 
Going to bed, I'll have to track down an Avian town for more "Soft brick" materials to finish my first "real" build on the GAF server;



It's not done yet; there's still two large sections that are only roughed in (ran out of the aforementioned bricks) and I'm going to dig a few underground rooms branching off those areas as well (not roughed in yet). I'm not 100% sure I want to go with the Glitch furniture there, but it's all I had handy. The Floran prison has a nice green wood set, but I only have a few pieces of it so I'll need to track one of those down as well. I also need to do some minor tweaking to the little arbor; I'm going to remove the background trellis since it makes the plants look blocky, and I need to make the wood supports behind the brickwork on the lower one (derp). Along with the usual OCD stuff I'm... OCD about. Like the windows in that little hallway under the tree; those need to be two tiles smaller to match the windows in the room next to it. And there's a missing bit of bush right above there. I notice these things *after* I take a screenshot, of course. And I want the little wooden avian benches instead of those cement-footed ones. Blarg.

If you want to have a peek, it's to the right of spawn, not terribly far but not exactly close (wanted to give the main town lots of room to expand). If you do visit, please be respectful of all the trees nearby. People chopping down carefully-selected trees was one of my primary sources of irritation in Terraria. If it's within a screen of where I've been building, chances are I want that tree right where it is. Hopefully we get a method to plant trees soon, but for now I have to take what's out there naturally.

How much is rent?
 
This game continues to be like flipping crack for me. I swear I can't stop playing. I work all day on the computer and get some pretty bad carpel tunnel at times and yet when I get home, what's the first thing I do? Exactly.

Addiction is a bitch sometimes.
 
I'm prolly gonna get this beta when I have some time to waste on it.

Where's the GAF server so I can join it?

I'd want to enter the GAFverse too, where do we sign?

Edit: I can't want for mods based scripts to be added in the game (if its possible); like..
.doors having a script to enter a password to open/enter
.having to pay a rent/pass fee of xxxx pixels to enter an area on the lines of a ticket counter
.etc <- would do wonders on a Starbound server with many players.
 
I like it. I haven't attempted to make anything too big yet because of all the restarts I'm having to do, but this was my first real attempt at an actual house:

Now that the home planet warp option is coming I might start building more seriously on a home planet.
Really nice, what is used on the wall inside the house to get all that red? Also, Home Planet warp? Isn't that like how you set a planet as "Home"? Or are we talking about something else?

Going to bed, I'll have to track down an Avian town for more "Soft brick" materials to finish my first "real" build on the GAF server;

Hopefully we get a method to plant trees soon, but for now I have to take what's out there naturally.
Awesome, love the towney feel. And I really like Avian towns, they got all the nice stuff. I take it the trees were already at those spots and you built around them?

Also, I feel like Starbound players are like the biggest jerks ever. We find a town already belonging to a people, the first thing everyone do is go "Oh cool, stuff for my house!" and just start grabbing everything that isn't nailed down. Right now on my game there is a Glitch castle out there completely robbed of everything.
 
Is the Steel Bow bugged? It never seems to draw for me when i click the mouse, or there's a long delay in drawing, or the animation doesn't play and then the arrow kinda drips out.

Anyone else?
 
Is the Steel Bow bugged? It never seems to draw for me when i click the mouse, or there's a long delay in drawing, or the animation doesn't play and then the arrow kinda drips out.

Anyone else?

Yeah, mine does that too. Thankfully I only have it for if I need to shoot stuff down... like another UFO.
 
Anyone else having issues connecting to the GAF server?

Yeah. I had to check my router settings and do a port forward to see if I was getting blocked because of it being closed.

Basically trying to connect, the game border fades as if the application locked up and returns a "Connection Failed" error.

Maybe the Server is down.
 
after some more playing starbound..
gotta say I dislike how the starmap/progression works. There is no excitement to exploring planets since it's so easy to find just the kind of planet you want to explore. Spam random until you find a nice solar system with lots of suitable planets.

Why not implement a continuous "limited" starmap? What I mean by that is that you start at a random place on the starmap, then when you are ready to leave you can't just go anywhere you want but you'd have a very limited range and have to chose between maybe 2-3 adjacent systems. That would introduce some tension and excitement into the exploring of the universe.

This could be enhanced by having an upgradable probing module that would allow you to probe systems before committing. As you progress your starship would be upgraded to be able to hold more fuel(greater range) and greater probing until you in the endgame can travel freely.
Planet levels wouldn't be limited to discrete sectors, instead they'd be in areas of the solar system, progressively further away from your starting point. But you'd still have to find them. This would promote less segmentation and emphasize exploration(which feels almost pointless right now).

A big issue I have with how it works now with the tiers is how it segments the game which IMO detracts from the feeling of being in a universe. When playing on my server the main hub/base-planet is changed like once every three hours because people don't want to go back to old sectors once they've progressed. It has come to the point that we don't really build any structures anymore, people just keep the essentials on their ships because any kind of base building feels temporary.

A cool idea (together with the proposed continuous starmap) would be if you could make a stargate or something(maybe there already is something like that in the game). This would be a very expensive structure you'd have to collaborate to build. So you'd build it on your main hub planet and then you'd always have a way to go back there quickly while exploring more distant parts of space.

I want to like this game, but to me it feels badly designed. None of the game systems work very well or feel very developed at all, exploration lacks tension and doesn't feel rewarding. Combat is high risk no reward while being extremely shallow. The idea of the game resonates so well with people that I think they forget how bad the actual game is.

It's not a finished product, but looking at the roadmap I don't have much hope for the future of it...
 
A big issue I have with how it works now with the tiers is how it segments the game which IMO detracts from the feeling of being in a universe. When playing on my server the main hub/base-planet is changed like once every three hours because people don't want to go back to old sectors once they've progressed. It has come to the point that we don't really build any structures anymore, people just keep the essentials on their ships because any kind of base building feels temporary.

I can't say I really get this part. It's gonna cost you 200 fuel to get to a planet in another system whether it's on Alpha or X Sector or wherever you may be. So why not just start a nice base in Alpha and expand it over time? Assuming the base is intended to be a hub anyway rather than a planet for mining out materials.

It also looks like the next patch may add an ability to directly warp to your home planet from your ship via the teleporter which could make having a proper base more worthwhile.

Personally I like the current system, though. I like hunting for loot and all of this increased fuel and slowly expanding your map stuff people bring up just sounds like it'd make things a huge pain. I'm here to search for cool structures and encounters and hats, not struggle my way through slowly from planet to planet. To each his own, though.
 
after some more playing starbound..
gotta say I dislike how the starmap/progression works. There is no excitement to exploring planets since it's so easy to find just the kind of planet you want to explore. Spam random until you find a nice solar system with lots of suitable planets.

Why not implement a continuous "limited" starmap? What I mean by that is that you start at a random place on the starmap, then when you are ready to leave you can't just go anywhere you want but you'd have a very limited range and have to chose between maybe 2-3 adjacent systems. That would introduce some tension and excitement into the exploring of the universe.

This could be enhanced by having an upgradable probing module that would allow you to probe systems before committing. As you progress your starship would be upgraded to be able to hold more fuel(greater range) and greater probing until you in the endgame can travel freely.
Planet levels wouldn't be limited to discrete sectors, instead they'd be in areas of the solar system, progressively further away from your starting point. But you'd still have to find them. This would promote less segmentation and emphasize exploration(which feels almost pointless right now).

A big issue I have with how it works now with the tiers is how it segments the game which IMO detracts from the feeling of being in a universe. When playing on my server the main hub/base-planet is changed like once every three hours because people don't want to go back to old sectors once they've progressed. It has come to the point that we don't really build any structures anymore, people just keep the essentials on their ships because any kind of base building feels temporary.

A cool idea (together with the proposed continuous starmap) would be if you could make a stargate or something(maybe there already is something like that in the game). This would be a very expensive structure you'd have to collaborate to build. So you'd build it on your main hub planet and then you'd always have a way to go back there quickly while exploring more distant parts of space.

I want to like this game, but to me it feels badly designed. None of the game systems work very well or feel very developed at all, exploration lacks tension and doesn't feel rewarding. Combat is high risk no reward while being extremely shallow. The idea of the game resonates so well with people that I think they forget how bad the actual game is.

It's not a finished product, but looking at the roadmap I don't have much hope for the future of it...
I agree with the majority of your post, but the last part is very disputable because mods will surely make this a much greater game.

I would really like them to drop the whole boss/tier progression system and switch to something a bit more natural, something like Star Control 2 where it actually feels you are exploring the universe. Throw in borderlands 2 crazy randomly generated gear and it will have my full attention for the next couple years.

I still think the game is great though, even in it's grindy form. It's gonna get a lot better.. but as you said, it may not reach the level we expect of it if it continues on this road for too long.
 
A big issue I have with how it works now with the tiers is how it segments the game which IMO detracts from the feeling of being in a universe. When playing on my server the main hub/base-planet is changed like once every three hours because people don't want to go back to old sectors once they've progressed. It has come to the point that we don't really build any structures anymore, people just keep the essentials on their ships because any kind of base building feels temporary.

A cool idea (together with the proposed continuous starmap) would be if you could make a stargate or something(maybe there already is something like that in the game). This would be a very expensive structure you'd have to collaborate to build. So you'd build it on your main hub planet and then you'd always have a way to go back there quickly while exploring more distant parts of space.

Probably in the next patch there will be an option from your ship to teleport either to the planet you're orbiting or a home planet you manually set, which addresses the point of abandoning the cool house you just built to move to the next sector.

What I want to see is finding pieces of a treasure map from randomly generated loot that, once united, point to a system or planet (that you can't just jump to because for all intents and purposes doesn't exist until you've pieced together the map) that contains a unique dungeon with unique loot and a boss. Maybe 1 or 2 of these per sector, and this will encourage people to play multiplayer to swap map pieces.
 
What I want to see is finding pieces of a treasure map from randomly generated loot that, once united, point to a system or planet (that you can't just jump to because for all intents and purposes doesn't exist until you've pieced together the map) that contains a unique dungeon with unique loot and a boss. Maybe 1 or 2 of these per sector, and this will encourage people to play multiplayer to swap map pieces.
Sounds like a great idea, you should put your suggestion up on the Starbound forums. Could probably mod this one in if they give us the ability to warp the ship to specific coordinates, but not yet I think.
 
I think a guy on reddit had much better idea how to make game better, its how i would design this game.

Basically his idea was to make content on planets a progression limit, like they already have millions of planets, so content is there, there is random generation and progression.
He basically thought that cool idea would be that different planets would require different research tech to even be able to land on them, or mine deeper in them etc.
So You would start slowly with for example crashed ship, which You must to repair, then You would have to refine ores for fuel, to progress to next solar system, You would have build better engine and then You would have to make and research tech up to something like, being able to build in lava or on gas planets etc.

NPCs would be highly randomized within the planet, which unfortunately would require more focus on combat system, and loot would be more randomized as well, with more statistics and effects.

Yeah, seems like quite a lot of work, especially for kinda alpha we have now, but i think this would make this game so much better and would synergies well with FTL like expansion in the future.

I personally would love to see more RPG like elements like class system in similar fashion to Borderlands, with one/two active skills and tech tree of passives, with randomized stats on armors and weapons etc.
 
Really nice, what is used on the wall inside the house to get all that red? Also, Home Planet warp? Isn't that like how you set a planet as "Home"? Or are we talking about something else?

Thanks. You don't want to know
flesh
. And I was referring to this post with the home planet thing.
 
I think a guy on reddit had much better idea how to make game better, its how i would design this game.

Basically his idea was to make content on planets a progression limit, like they already have millions of planets, so content is there, there is random generation and progression.
He basically thought that cool idea would be that different planets would require different research tech to even be able to land on them, or mine deeper in them etc.
So You would start slowly with for example crashed ship, which You must to repair, then You would have to refine ores for fuel, to progress to next solar system, You would have build better engine and then You would have to make and research tech up to something like, being able to build in lava or on gas planets etc.

NPCs would be highly randomized within the planet, which unfortunately would require more focus on combat system, and loot would be more randomized as well, with more statistics and effects.

Yeah, seems like quite a lot of work, especially for kinda alpha we have now, but i think this would make this game so much better and would be synergies with FTL like expansion in the future.

I personally would love to see more RPG like elements like class system in similar fashion to Borderlands, with one/two active skills and tech tree of passives, with randomized stats on armors and weapons etc.

I also read that on Reddit.
The way he explained it made we want it :p

But yeah there really needs to be a bigger reason to actually want to jump planets in a sector, sans the current need for slightly more ore or roaming the surface.

Yes exploration is it's own reward, but given the current lack of actual random events or encounters, it becomes old pretty quickly and it makes more sense to just jump sector.

I think the current way the game is played would be fine once there is a shit ton more content in regards to events & encounters.
 
so uh...

the inactive robot despawned.

that kinda sucks.

The robot is kind of easy if you know his trick. He has problems with stairs, and a complete lack of block-breaking, so a shelter like

Code:
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he will either get stuck on the first step and stand still while occasionally firing a flamethrower (you can hide in back with a bow, or run to the back and bandage whenever you get low) or leap up top and stand stock-still over the hole while you plink away with a bow.
If you want to be completely "fair" you can just kite him up and down stairs too.

In general, the bosses really need more aggressive and effective wall-breaking. Even the dragon is really easy to trap in stone and defeat with lightning-elemental weapons that can hit through walls.
 
The robot is kind of easy if you know his trick. He has problems with stairs, and a complete lack of block-breaking, so a shelter like

Code:
          ******** *********
                           *
                           *
                           *
                           *
          ******************
          ******************
        ********************
        ********************
****************************

he will either get stuck on the first step and stand still while occasionally firing a flamethrower (you can hide in back with a bow, or run to the back and bandage whenever you get low) or leap up top and stand stock-still over the hole while you plink away with a bow.
If you want to be completely "fair" you can just kite him up and down stairs too.

In general, the bosses really need more aggressive and effective wall-breaking. Even the dragon is really easy to trap in stone and defeat with lightning-elemental weapons that can hit through walls.

I've found summoning the bosses on a pirate ship the best approach. Just call them onto the world, go hide in the captain's quarters, and they will dispatch them for you. Easy peasy.
 
There is definitely much more to be done on having proper rewards/loot in the world.

Since the wipe, I've hit up about 2-3 "bases" per sector and I'm in gamma sector now, still have not found any tech.

The danger you face when dealing with monsters is way out of line with the rewards you get. Why am I risking 30-50% of my life per hit when one wrong move would cost me 30% of all of my money?

And your great reward for killing those monsters? 10 pixels. I hope that's bugged because monsters dropping 10 pixels at that point in the game is just bananas.

Yeah, progression in the game does seem off a tad to me too. I'm in the same boat as you are. I've circumvented a half dozen planets in beta sector so far and haven't found any weapons better than what I had back in alpha sector when I took down the penguins. I've upgraded my bow to steel, my pick to diamond, but my melee weapon is still lackluster. And I'm not sure how to progress further either, seems like I need a processor to make the robotic crafting table next, but I have no idea where to find a processor. Haven't found it on any planets yet.

I might be stuck in beta sector for life, LOL.

On the plus side though, I'm amazed by the amount of items and doodads in this game. I'm still coming across random huts, villages, buildings, all with things I've never seen before yet. The variety is astounding, and it's awesome. I think the game just needs some of that variety in weapon progression now.
 
Yeah, progression in the game does seem off a tad to me too. I'm in the same boat as you are. I've circumvented a half dozen planets in beta sector so far and haven't found any weapons better than what I had back in alpha sector when I took down the penguins. I've upgraded my bow to steel, my pick to diamond, but my melee weapon is still lackluster. And I'm not sure how to progress further either, seems like I need a processor to make the robotic crafting table next, but I have no idea where to find a processor. Haven't found it on any planets yet.

I might be stuck in beta sector for life, LOL.

On the plus side though, I'm amazed by the amount of items and doodads in this game. I'm still coming across random huts, villages, buildings, all with things I've never seen before yet. The variety is astounding, and it's awesome. I think the game just needs some of that variety in weapon progression now.

A note on progression:

In case no one actually noticed/read/payed attention, the actual progression/main quest line... isn't even in the game yet. We will probably not get that until the 3rd phase of the beta.

What we have right now, is a minimal quest line (initial quests) and lots of tech, which to many of us, seems like they're too powerful for whatever tier we're in, because that was the point.

Leading into the beta, they said that they're going to throw in a bunch of tech/tools we can use, just so we can actually play with them. In many cases, we're getting a lot of tech/tools waaaaaay too early if actual progression is taken into consideration.
 
Are all shields the same? They don't ever have stats.

Leading into the beta, they said that they're going to throw in a bunch of tech/tools we can use, just so we can actually play with them. In many cases, we're getting a lot of tech/tools waaaaaay too early if actual progression is taken into consideration.

Oh? What tech is too powerful for its tier? I cant think of any particular example.
 
Are all shields the same? They don't ever have stats.

No, depending on the actual damage being done to you, shields will either reduce, or just outright block/nullify damage. Its a matter of trial and error, honestly, but you can at least get a general idea by looking at the rarity shield.

Oh? What tech is too powerful for its tier? I cant think of any particular example.

That's what the devs said. They were putting in a bunch of techs that we normally wouldnt get so early, just so we can play around with them, and actually test them. I wouldn't put it past them if they rearranged the techs to different tiers later on.
 
Thanks. You don't want to know
flesh
. And I was referring to this post with the home planet thing.

Hardcore.

And I see. Now to hope they implement a planet log thing so you can save planets you visit and some kind of beacon to place on planets so when warping back down to one, you can warp to specific spots on it.
 
A note on progression:

In case no one actually noticed/read/payed attention, the actual progression/main quest line... isn't even in the game yet. We will probably not get that until the 3rd phase of the beta.

What we have right now, is a minimal quest line (initial quests) and lots of tech, which to many of us, seems like they're too powerful for whatever tier we're in, because that was the point.

Leading into the beta, they said that they're going to throw in a bunch of tech/tools we can use, just so we can actually play with them. In many cases, we're getting a lot of tech/tools waaaaaay too early if actual progression is taken into consideration.

I'd definitely like to see extremely hostile worlds that would require some of the tools we will get. A couple of ideas:

- Completely submerged worlds with massive sea life like angler fish or krakens and the water is extremely dark. You can only see using angler fish lights, but the brighter the water is, the closer you are to the thing that is 4 screens big and can instakill you.
- A world where there's a level of acid that periodically rises up to the surface through blocks (like the magma in the depths of a world).
- An artificial world half made of metal where all metal blocks are electrified with robots everywhere.
- One where the surface is either too cold to survive even through winter clothes, or too hot that it's like being set on fire, with no safe climate in between. You would have to constantly build shelter to explore the surface which is where the best stuff will be.
- The air everywhere is poisonous, just a general permeating hazard.
- No actual contiguous surface, the world is just a bunch of floating islands and falling is instant death due to a black hole or something. This would be great for jetpack users or climbing rope pros.
- A completely dark world patrolled by invulnerable sentries. They won't be able to see you as long as you stay out of the light. Obviously they would hold lanterns or flashlights.

There's a lot they can do with the star map, so they might as well capitalize on that and create immensely dangerous and unique worlds. The rewards would also need to be higher to entice people.
 
Guys, can I play this game and pretend I'm the Doctor? Because I just started watching Dr. Who and now I really kind of want to buy this game for that reason alone.
 
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