Metal Gear Rising PC release date Jan 9.

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Bought. I've been waiting for this to come to PC since they announced it would long ago.

Edit: I hope it does well and leads to MGSV coming to PC as well. I think it was a good idea to launch it on the first day of the Steam holiday sale.
 
Keep in mind that the guys working on Revengeance are new to PC gaming as well, an I5 might have actually been the worst machine they had in their test labs. They can't say it'll run on a core2duo if they never tried.
 
I find that recommended specs generally mean nothing, because "recommended" is such a relative term.

This. Sometimes they refer to what you need to run a game with max settings/lots of AA at 1080+p/60 fps, sometimes they just refer to running the game comfortably on high settings at 30 fps... The only specs I really look for are min specs and those for MGR seem completely reasonnable. Although we still don't know exactly what those min specs are for. Are they for running the game on console quality at 720p60? Or are they for something even worse? We'll see when the game comes out, there's no need to get worried about them now.

Also, I agree with what Durante said a couple of pages ago. Some people are way too fixated on running a game at max settings. they don't even care what those max settings are or how good the game looks. It just needs to run at max on their pc or else it's badly optimised. I'm sure Crysis wouldn't have had such a bad reputation if the devs had removed the highest graphical settings level and shifted all the others up by one (ie. low becomes medium, medium becomes high, high becomes extreeeeme...).
 
Game is #2 best selling on Steam, obviously not even counting Amazon pre-orders.

Fuck yes, send a message to those Japanese publishers. Give us more games! We will buy them!
 
people freaking out about a 650 for recommended, don't look at watch_dog specs.


Anyhow at $20, i think i can risk going in blind.


wait, i already ordered it earlier today! Curses steam on phone making things too easy.... :(
 
My computer is fairly decent so it should run fine.

I still need a good controller though. Anyone have any recommendations that is cheap, reliable, and convenient to use?
 
My computer is fairly decent so it should run fine.

I still need a good controller though. Anyone have any recommendations that is cheap, reliable, and convenient to use?
Xbox 360 Controller for Windows has been pretty much the goto standard for the last several years of PC gaming controllers. It has official drivers and is pretty much the most reliable and safest option.

I use a Dualshock 4, personally. The drivers are 3rd party and pretty early in development, but I've had great success using it as a PC gaming controller.
 
Cant wait to read all the complaints in the steam community when people start whining about how hard the game is...on normal.
 
Funny I wish that for minimum specs recommended is all the bells and whistles on.
Recommended should be 1080p60 at settings which look virtually identical to max settings. I find you can safely tinker with settings in a lot of PC games without really compromising visuals but you achieve a massive boost in FPS. Crysis 3 and Battlefield 4 are good examples of this.
 
I wanted to run this @ 60 fps on my laptop like I did for DmC and Castlevania Lords of Shadow :/. Dem CPU requirements...
 
I wanted to run this @ 60 fps on my laptop like I did for DmC and Castlevania Lords of Shadow :/. Dem CPU requirements...

As far as performance goes, I think DmC might be the single greatest PC port in the last few years. QLOC knocked it out of the park with that one, I still don't know how they got a UE3 game (that's locked 30fps on consoles) to run so well. I could downsample and AA-inject the SHIT out of that game and still get 60fps, it was insane.
 
Bought it because of W101. Going to buy everything Platinum does in the future.

Bar Infinite Space I've already got everything Platinum have put out some twice!

As far as performance goes, I think DmC might be the single greatest PC port in the last few years. QLOC knocked it out of the park with that one, I still don't know how they got a UE3 game (that's locked 30fps on consoles) to run so well. I could downsample and AA-inject the SHIT out of that game and still get 60fps, it was insane.

Have you tried the Enslaved port yet? I was getting 300fps plus is some sections. Yeah granted my box is waaaay more powerful than the hd twins but 10 times more powerful?
 
Does anyone know what's up with this not showing up on the steam store page in Ireland? All I'm seeing is a blank image in the middle of the deals, and any link to the store page just redirects to the general store. Is it some sort of bug or is it just not being sold here?
 
As far as performance goes, I think DmC might be the single greatest PC port in the last few years. QLOC knocked it out of the park with that one, I still don't know how they got a UE3 game (that's locked 30fps on consoles) to run so well. I could downsample and AA-inject the SHIT out of that game and still get 60fps, it was insane.

DmC was indeed an insanely good port. Here is to hoping the high recs are in regards to the body part count.
 
As far as performance goes, I think DmC might be the single greatest PC port in the last few years. QLOC knocked it out of the park with that one, I still don't know how they got a UE3 game (that's locked 30fps on consoles) to run so well. I could downsample and AA-inject the SHIT out of that game and still get 60fps, it was insane.
It's hard to even call the DmC PC version a port... it looked more like the PC version was the main version and it was ported to the consoles.
 
I didnt now Infinite Space was by Platinum! That was then my first Platinum game? lol

Yeah technically their first game going by Japanese release dates. I think NA and EU territories got it a bit latter.

I hope they've fixed the camera. It was almost unbearable on the console versions.

I found it a bit better if you jacked the sensitivity all the way up. The wait for this is going to be excruciating as I want to know what bells and whistles are hidden under the hood or ini files to tinker with.
 
DMC ran at ~200-300 fps on my 570 @ 1080p maxed iirc. Probably the only modern AAA game that I had to decide if I wanted it maxed at 120hz locked or 60hz in 3D.

I even played some of it on an AMD A10 APU laptop on medium settings at close to 60fps in 720p.
 
As far as performance goes, I think DmC might be the single greatest PC port in the last few years. QLOC knocked it out of the park with that one, I still don't know how they got a UE3 game (that's locked 30fps on consoles) to run so well. I could downsample and AA-inject the SHIT out of that game and still get 60fps, it was insane.

Except is not really a port
 
The recommended requirements would be based on Platinum's tests, and is probably them considering 60fps as the standard, at 1080p for all we know. Rising had a lot of dips anyway on consoles, and the procedural dismemberments took the biggest toll. I figure they're CPU bound, calculating the poly slicing, hence why this has big CPU requirements. This isn't like you cut off an arm and maybe a head and call it a day. In a single zandatsu you can slice something into hundreds of pieces.
 
Hopefully the 25GB size means that the FMV won't be compressed as hell. That's my biggest pet peeve with console to pc ports. The actual game runs great and looks great, but when the majority, if not all of the cutscenes, look like a compressed mess, it really hurts the overall presentation value. Which is why I'm always happy to see non pre-rendered cutscenes in games.
 
I'm like on the edge of getting this one Steam now. The recommended specs have me a little scared because I only have an i5-750. Ugh want so bad.
 
I'm looking forward to this game's performance on the specs specified, as this would be a big factor in deciding the specs for my PC next year.
 
The recommended requirements would be based on Platinum's tests, and is probably them considering 60fps as the standard, at 1080p for all we know. Rising had a lot of dips anyway on consoles, and the procedural dismemberments took the biggest toll. I figure they're CPU bound, calculating the poly slicing, hence why this has big CPU requirements. This isn't like you cut off an arm and maybe a head and call it a day. In a single zandatsu you can slice something into hundreds of pieces.

Hahaha this deserves a box quote.
 
Cant wait to read all the complaints in the steam community when people start whining about how hard the game is...on normal.

This and the stupid complaints about how the game isn't properly playable with mouse and keyboard. Everytime you find some of these idiots bitchin about inferior m+k controls for games that aren't suited for that type of controls. It hurts my head.
 
I bet outside of the Blade Mode the CPU requirements are pretty minimal. Blade Mode brought the consoles down to like single digits on a regular basis. Considering all you do in those (outside of a few instances) is line up a bar and press square (and keep slashing after if you feel like it, which lowered the framerate drastically after a bunch of cuts) it really wasn't a huge issue that the framerate dipped. I bet those listed requirements will run the game flawlessly at 60FPS 1080p.
 
This and the stupid complaints about how the game isn't properly playable with mouse and keyboard. Everytime you find some of these idiots bitchin about inferior m+k controls for games that aren't suited for that type of controls. It hurts my head.
Supporting a controller on the PC is no excuse for releasing a game on the platform with substandard keyboard and mouse controls.

I understand that it may not be a simple procedure, but if you're going to release a game for a system, it makes sense to support the input devices native to it. I doubt this game would be quite so popular on Xbox if it had been Kinect based with a really bad un-configurable pad layout as an afterthought.

That said, I think MGR:R PC will be ok because I have a good feeling in my tummy.
 
RE: Controllers. Control peripherals are the bridges that connect us to game worlds and dictate the limits and nuances of our interactivity. Different control systems, whether they be pads, mouse + keyboard, Kinect, Wii Remote, or whatever else, have different pros and cons. In most cases a game is designed explicitly around one device and will struggle to naturally accommodate another. I don't want to play a precise 3D platformer like Super Mario Galaxy with binary eight directional keys on a keyboard, and I don't want to play Red Alert 2 on a pad. It's regressive, because the game was built for the strengths of one control peripheral that is in turn a limit on another.

I'm sure Rising will be playable with mouse + keyboard, just as people play DMC4 with keyboard, but by no stretch of the imagination will it be the right, most responsive, and most accurate way to play the game. I can see in my head how things like zandatsu could work with a mouse, but really, that directional slicing precision was made explicitly with a control stick in mind. You cannot get that level of precision and speed with keys.

So yeah. Hope for good keyboard and mouse controls. But in any case you should be playing it with a pad, because it was designed for a pad from the ground up.
 
RE: Controllers. Control peripherals are the bridges that connect us to game worlds and dictate the limits and nuances of our interactivity. Different control systems, whether they be pads, mouse + keyboard, Kinect, Wii Remote, or whatever else, have different pros and cons. In most cases a game is designed explicitly around one device and will struggle to naturally accommodate another. I don't want to play a precise 3D platformer like Super Mario Galaxy with binary eight directional keys on a keyboard, and I don't want to play Red Alert 2 on a pad. It's regressive, because the game was built for the strengths of one control peripheral that is in turn a limit on another.

I'm sure Rising will be playable with mouse + keyboard, just as people play DMC4 with keyboard, but by no stretch of the imagination will it be the right, most responsive, and most accurate way to play the game. I can see in my head how things like zandatsu could work with a mouse, but really, that directional slicing precision was made explicitly with a control stick in mind. You cannot get that level of precision and speed with keys.

So yeah. Hope for good keyboard and mouse controls. But in any case you should be playing it with a pad, because it was designed for a pad from the ground up.

Nailed it. That's what I would have said if my English skills were better.
 
DMC4 is "playable" on KB but it's not optimal and it's much more effort for the results. Doing something simple as a Stinger or a back, forward + two button move requires much dexterity and precision on a KB than on a controller.

DmC is more playable than DMC4 on KB but still is best played on a controller.
 
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