People put way too much importance on recommended specs, geez.
It's a barometer for performance. I'm been doing this long enough to know red flags when I see them. Trust me I want to be wrong.
I find that recommended specs generally mean nothing, because "recommended" is such a relative term.
I wish recommended specs actually referred to running the game at 1080p60 without any issues.
I find that recommended specs generally mean nothing, because "recommended" is such a relative term.
How does it run?
Xbox 360 Controller for Windows has been pretty much the goto standard for the last several years of PC gaming controllers. It has official drivers and is pretty much the most reliable and safest option.My computer is fairly decent so it should run fine.
I still need a good controller though. Anyone have any recommendations that is cheap, reliable, and convenient to use?
Recommended should be 1080p60 at settings which look virtually identical to max settings. I find you can safely tinker with settings in a lot of PC games without really compromising visuals but you achieve a massive boost in FPS. Crysis 3 and Battlefield 4 are good examples of this.Funny I wish that for minimum specs recommended is all the bells and whistles on.
I'll let you know in 3 weeks.
I wanted to run this @ 60 fps on my laptop like I did for DmC and Castlevania Lords of Shadow :/. Dem CPU requirements...
Bought it because of W101. Going to buy everything Platinum does in the future.
As far as performance goes, I think DmC might be the single greatest PC port in the last few years. QLOC knocked it out of the park with that one, I still don't know how they got a UE3 game (that's locked 30fps on consoles) to run so well. I could downsample and AA-inject the SHIT out of that game and still get 60fps, it was insane.
As far as performance goes, I think DmC might be the single greatest PC port in the last few years. QLOC knocked it out of the park with that one, I still don't know how they got a UE3 game (that's locked 30fps on consoles) to run so well. I could downsample and AA-inject the SHIT out of that game and still get 60fps, it was insane.
Bar Infinite Space I've already got everything Platinum have put out some twice!
It's hard to even call the DmC PC version a port... it looked more like the PC version was the main version and it was ported to the consoles.As far as performance goes, I think DmC might be the single greatest PC port in the last few years. QLOC knocked it out of the park with that one, I still don't know how they got a UE3 game (that's locked 30fps on consoles) to run so well. I could downsample and AA-inject the SHIT out of that game and still get 60fps, it was insane.
I didnt now Infinite Space was by Platinum! That was then my first Platinum game? lol
I hope they've fixed the camera. It was almost unbearable on the console versions.
As far as performance goes, I think DmC might be the single greatest PC port in the last few years. QLOC knocked it out of the park with that one, I still don't know how they got a UE3 game (that's locked 30fps on consoles) to run so well. I could downsample and AA-inject the SHIT out of that game and still get 60fps, it was insane.
Except is not really a port
This isn't like you cut off an arm and maybe a head and call it a day. In a single zandatsu you can slice something into hundreds of pieces.
Cant wait to read all the complaints in the steam community when people start whining about how hard the game is...on normal.
I'm like on the edge of getting this one Steam now. The recommended specs have me a little scared because I only have an i5-750. Ugh want so bad.
The recommended requirements would be based on Platinum's tests, and is probably them considering 60fps as the standard, at 1080p for all we know. Rising had a lot of dips anyway on consoles, and the procedural dismemberments took the biggest toll. I figure they're CPU bound, calculating the poly slicing, hence why this has big CPU requirements. This isn't like you cut off an arm and maybe a head and call it a day. In a single zandatsu you can slice something into hundreds of pieces.
Cant wait to read all the complaints in the steam community when people start whining about how hard the game is...on normal.
Supporting a controller on the PC is no excuse for releasing a game on the platform with substandard keyboard and mouse controls.This and the stupid complaints about how the game isn't properly playable with mouse and keyboard. Everytime you find some of these idiots bitchin about inferior m+k controls for games that aren't suited for that type of controls. It hurts my head.
RE: Controllers. Control peripherals are the bridges that connect us to game worlds and dictate the limits and nuances of our interactivity. Different control systems, whether they be pads, mouse + keyboard, Kinect, Wii Remote, or whatever else, have different pros and cons. In most cases a game is designed explicitly around one device and will struggle to naturally accommodate another. I don't want to play a precise 3D platformer like Super Mario Galaxy with binary eight directional keys on a keyboard, and I don't want to play Red Alert 2 on a pad. It's regressive, because the game was built for the strengths of one control peripheral that is in turn a limit on another.
I'm sure Rising will be playable with mouse + keyboard, just as people play DMC4 with keyboard, but by no stretch of the imagination will it be the right, most responsive, and most accurate way to play the game. I can see in my head how things like zandatsu could work with a mouse, but really, that directional slicing precision was made explicitly with a control stick in mind. You cannot get that level of precision and speed with keys.
So yeah. Hope for good keyboard and mouse controls. But in any case you should be playing it with a pad, because it was designed for a pad from the ground up.