Super Smash Bros Wii U & 3DS Thread 4: New Year, Old Arguments

Pic of the Day: Watch out for Ridley during battles on the Pyrosphere! He's a stage hazard, all playable characters appear on the website!
 
Why can't Masked Link be a character in this game? His regular form would essentially be Toon Link with some alterations, but Down+B would change into a cycle of his other forms ie; Goron, Deku, and Zora. Deku Link would be quick and nimble, Goron would be slow but powerful, and Zora would be in-between, all with their various attacks from Majora's Mask. Fierce Deity Link would be the Final Smash, obviously.

As a fan of MM that would be awesome. Too much work to rep one game though I assume.
 
Sorry to beat a dead horse, but damn does Link look off model in SmashU
z2b8.png

At least his hair looks nice.

I really hope they fix this, I won't ever play as him with that face as I'd be too busy laughing and I'd lose stock. On the other side, if anyone ever faces me with that Link they'll always win because of that.
 
I really hope they fix this, I won't ever play as him with that face as I'd be too busy laughing and I'd lose stock. On the other side, if anyone ever faces me with that Link they'll always win because of that.

You probably won't get to really see his face that much though, zoomed out side view + quick gameplay solves stuff like that.

Heck I almost don't notice how absolutely horrible a lot of Brawl models are during gameplay.



... almost.
 
You probably won't get to really see his face that much though, zoomed out side view + quick gameplay solves stuff like that.

Heck I almost don't notice how absolutely horrible a lot of Brawl models are during gameplay.



... almost.

In 1080p I'll see everything...Everything.

Including the color of your soul.

Which is purple btw.
 
You probably won't get to really see his face that much though, zoomed out side view + quick gameplay solves stuff like that.

Heck I almost don't notice how absolutely horrible a lot of Brawl models are during gameplay.



... almost.
Exactly. What we will notice is the official artwork, which, thankfully, looks great. At least in my opinion.

main.png
 
Needs more scarf.

This man, he knows what's up.

You probably won't get to really see his face that much though, zoomed out side view + quick gameplay solves stuff like that.

Heck I almost don't notice how absolutely horrible a lot of Brawl models are during gameplay.



... almost.
What models in Brawl were bad? I honestly thought the visuals were pretty much the only thing that game had going for it over Melee.
 
Forget scarf Link. This character has all the scarf you'll ever need.

3DIsaac.jpg
 
What models in Brawl were bad? I honestly thought the visuals were pretty much the only thing that game had going for it over Melee.

For me "Better than melee" doesn't qualify as actually looking good.

A lot of the dark muddy colours used on characters clashed ridiculously bad with the (vaguely) more colourful stages. Aside from that there's a bunch of graphic flaws that bug me to no end.

I'm not gonna list them all, but Wario's classic outfit simply having the fingerless gloves recoloured to white is disgusting.
 
While incredibly unlikely, I think it would be cool if a smaller character was given a shot in Smash, like Dillion, Mallo, Pauline, Ashley or someone like that. WFT, Villager and Mii are all WTF characters to some extent, but also come from successful franchises. Would be nice to see something really left of field.

Villager a WTF character? Lol smh.
 
While incredibly unlikely, I think it would be cool if a smaller character was given a shot in Smash, like Dillion, Mallo, Pauline, Ashley or someone like that. WFT, Villager and Mii are all WTF characters to some extent, but also come from successful franchises. Would be nice to see something really left of field.

Villager and Mii are not "WTF" characters. Animal Crossing is a popular Nintendo franchise and the Mii's are Nintendo's avatar. They have a strong presence on Wii, Wii U & 3DS. I don't really see why they're "WTF".
 
For me "Better than melee" doesn't qualify as actually looking good.

A lot of the dark muddy colours used on characters clashed ridiculously bad with the (vaguely) more colourful stages. Aside from that there's a bunch of graphic flaws that bug me to no end.

I'm not gonna list them all, but Wario's classic outfit simply having the fingerless gloves recoloured to white is disgusting.

I've never noticed this and now that you pointed it out it still doesn't bother me.
 
Villager a WTF character? Lol smh.

Villager and Mii are not "WTF" characters. Animal Crossing is a popular Nintendo franchise and the Mii's are Nintendo's avatar. They have a strong presence on Wii, Wii U & 3DS. I don't really see why they're "WTF".

Villager was WTF because Sakurai said himself the character was not suited for the game and wasn't high on many people's predicition lists. Mii because there's no other character like them on the roster right now. I think both are, or would be, great choices for inclusion.

All I meant was that I would love for a real surprise, like a R.O.B., because those two are from successful franchises and thus make more sense than say, Devil.
 

What's wrong with Link's model? I think it looks great. It wouldn't make much sense at all to give him exact Twilight Princess textures, since the atmosphere and tone in Smash nearly completely contrasts the former. He looks great, fellas. Stop your nitpicking! ;o

Pit, on the other hand, needs some serious touching up.
 
What's wrong with Link's model? I think it looks great. It wouldn't make much sense at all to give him exact Twilight Princess textures, since the atmosphere and tone in Smash nearly completely contrasts the former. He looks great, fellas. Stop your nitpicking! ;o

Pit, on the other hand, needs some serious touching up.

When was I talking about textures? I was talking about how his face is completely fucked up.
 
* When was I talking about textures? I was talking about how his face is completely fucked up.

His face. Just something feels so off about it. He looks a bit better in the latests shots in the Zelda update but that may be just the angle. This head on one isn't great.

Link's face is literally the worst thing about SSB4 right now.

I wonder how this bandwagon started, haha! His face looks fine to me. What about it is upsetting you guys? Is it the smooth features or is it something else?

* "Texture" isn't a term exclusive to items or general material; Link's face, indeed, also hosts a texture. :)
 
Link's face is literally the worst thing about SSB4 right now.
This is honestly how I feel, lol, and I think that if the worst thing about it is one characters face that is a good sign.

His face. Just something feels so off about it. He looks a bit better in the latests shots in the Zelda update but that may be just the angle. This head on one isn't great.

jcbc.png

They seem to have fixed his nose, but his facial structure seems all over the place. It looks horrible in the first shot but fine in the second but in that shot his eyes look really dead, but at least he looks fine with his eyes closed!
I wonder how this bandwagon started, haha! His face looks fine to me. What about it is upsetting you guys? Is it the smooth features or is it something else?
"Texture" isn't a term exclusive to items or general material; Link's face, indeed, also hosts a texture. :)
His nose in the early shots looks bad and in that one shot in the Zelda update his face looks chubby.
Also when talking about video game graphics texture means one thing, and while yes every part of his character model has a texture on it the textures are not the problem, the problem is one of polygon placement.
 
Also when talking about video game graphics texture means one thing, and while yes every part of his character model has a texture on it the textures are not the problem, the problem is one of polygon placement.

I would argue that polygons are what compose textures in the first place (in whatever dimension), but I'll just let this drop for now--technicalities aren't worth the trouble.

So, his face is too chubby for you guys? I don't know. Can everyone here honestly say Link in the below comparison looks worse than Pit?


Maybe I'm missing a specific shot you guys are referencing to, because all of his screens in the Zelda gallery also look completely fine to me. If there was a problem before, I'd say they've already gotten to resolving it.
 
* "Texture" isn't a term exclusive to items or general material; Link's face, indeed, also hosts a texture. :)

One of the earliest shots had a straight up look at his face that looks honestly weird to me.

There's a few things going on, he's got a weird chubby feeling cause they messed with his cheekbones or something and he's also got these piss yellow eyebrows that are lighter than his skin half the time. It makes him look kinda gross.
 
I would argue that polygons are what compose textures in the first place (in whatever dimension), but I'll just let this drop for now--technicalities aren't worth the trouble.

So, his face is too chubby for you guys? I don't know. Can everyone here honestly say Link in the below comparison looks worse than Pit?



Maybe I'm missing a specific shot you guys are referencing to, because all of his screens in the Zelda gallery also look completely fine to me. If there was a problem before, I'd say they've already gotten to resolving it.
Lolwut, Textures aren't composed of polygons, they are flat images that wrap around a polygonal surface.
Also look at this.
z2b8.png
 
1) If it's been said ten thousand times, it's not enough. Isaac deserves to be in. You've got my sword. Hope they put in mind reading for the LULZ/strategy (see what buttons the other player has been pressing? or just comic thoughts - "ouch!")

2) Has it been speculated/denied already that this time, Smash could have 5 players? Would be an interesting way to mix up the game, considering they don't seem to be making any other major overhauls.

3) Of course Smash is coming out in 2014. As Sakurai has said, they're using the same engine, and SSBWii/3D is just a continuation of Brawl, not a new game. On top of that, they've brought in a third party company to help. On top of that, Kid Icarus released in October 2012 in Japan - a full two years for a HD sequel ought to be enough.
 
Lolwut, Textures aren't composed of polygons, they are flat images that wrap around a polygonal surface.
Also look at this.
z2b8.png

A polygon can be either two-dimensional or three-dimensional and, in respect, can be used to draw textures, shapes, and models alike. Textures wrap around shapes and models--yes--but polygons are what composes both. Common gamer discussion on polygon-count has no doubt added some distortion to the strict definition, but if you've dealt with even entry-level game design, you should understand how it operates.

And as for the picture, I really don't see the issue. You don't like his face because its...? I honestly would even prefer the Smash render.
 
A polygon can be either two-dimensional or three-dimensional and, in respect, can be used to draw textures, shapes, and models alike. Textures wrap around shapes and models--yes--but polygons are what composes both. Common gamer discussion on polygon-count has no doubt added some distortion to the strict definition, but if you've dealt with even entry-level game design, you should understand how it operates.
I completely get what you mean, and maybe it's what you're talking about at the end... but I just want to nitpick at this for the sake of it. A polygon is always 2D, isn't it? They can exist in 3D space, and are used to make up the 3D models, but the triangle or quad itself will always be a flat, 2D shape. That's why we need so many.
 
I completely get what you mean, and maybe it's what you're talking about at the end... but I just want to nitpick at this for the sake of it. A polygon is always 2D, isn't it? They can exist in 3D space, and are used to make up the 3D models, but the triangle or quad itself will always be a flat, 2D shape. That's why we need so many.

You're 100% right. I got lost in my argument and worded it rather poorly.
Thanks for the clarification. :)
 
A polygon can be either two-dimensional or three-dimensional and, in respect, can be used to draw textures, shapes, and models alike. Textures wrap around shapes and models--yes--but polygons are what composes both. Common gamer discussion on polygon-count has no doubt added some distortion to the strict definition, but if you've dealt with even entry-level game design, you should understand how it operates.

And as for the picture, I really don't see the issue. You don't like his face because its...? I honestly would even prefer the Smash render.
Polygons are not used to draw textures. Textures are maps that are applied to polygons and do not have anything to do with them other than being mapped to them. I think I understand what you are trying to say, but textures are not polygons, they pretty much piggyback off of polygons.
Anyways I don't see a point to continuing this discussion of Link's face with you since it will be me just repeating what I was saying on the last page.
 
And as for the picture, I really don't see the issue. You don't like his face because its...? I honestly would even prefer the Smash render.

1. His eyebrows in SSB4 seem to be lighter than his skin. this is gross.

2. His cheekbones are clearly less defined in that picture. I don't know if this is due to the texture or polygons but I'm sure this contributes to the "chubby face"-factor people mention.

If those two things got fixed, I'd have very few major issues with his face.
 
Polygons are not used to draw textures. Textures are maps that are applied to polygons and do not have anything to do with them other than being mapped to them. I think I understand what you are trying to say, but textures are not polygons, they pretty much piggyback off of polygons.
Anyways I don't see a point to continuing this discussion of Link's face with you since it will be me just repeating what I was saying on the last page.

You know what? You're in the right. I just read through my responses before and have no fucking idea what I was getting at. I'm going to chalk it up to it being the morning; ignore me.

1. His eyebrows in SSB4 seem to be lighter than his skin. this is gross.

2. His cheekbones are clearly less defined in that picture. I don't know if this is due to the texture or polygons but I'm sure this contributes to the "chubby face"-factor people mention.

If those two things got fixed, I'd have very few major issues with his face.

Lol @ #1, that describes most of my family.
@ #2, are you sure it's not just the lack of exposing light on the cheekbones? In other pictures (like the ones I used for comparisons in past posts), his face seems rather lean and defined.
 
Top Bottom