Weltall Zero
Member
The Hylotl are supposed to be the most aesthetics-conscious of the bunch.
While that might be true, other races like the Avian aren't exactly careless with their architecture either.
The Hylotl are supposed to be the most aesthetics-conscious of the bunch.
Want to play religious zealot as that bird race. I know they are a religious race. Is there anything in-game that puts emphasis on them being religious?
As a Starbound noob I keep seeing references to savegame wipes - I get the impression that the next release will wipe our savegames. Is that correct? When's that likely to happen?
Can't wait until they do the final wipe so I can start playing in confidence again.
Well actually, the avian character you play has a background through codex entries. Apparently the one you play is atheist, hence why you fled your home and the wrath of the stargazers
Well that is super disappointing. So much for bringing my righteous imperialism to neighboring planets.
1) What is the fastest way to get to a new planet? I am still on my first one.
a) Online, how can my friend join me on the new planet?
b) Should I try beating the first boss before going to another planet?
2) Besides hopping to a new planet, is there anything I can do about Meter Strikes?
3) I am playing online with my friend. Any chance she can teleport to my ship?
1. Get coal (or chop wood and use a furnace to turn it into coal),
Things this game should probably tell you are possible. That.
Having my saves wiped has kept me from jumping in yet, but been really anticipating this game after putting so many hours into Terraria. It just appeared to have so much more to do and looked more...alive I guess? But how does it compare content wise to Terraria now post 1.2? I know it doesn't have everything it will have at launch yet but I'm just curious how it stacks up as it currently stands.
Beyond the core conceit of traveling between unique planets, it doesn't. There's an impressive diversity of structures and biomes that can be spawned on a given planet, but unfortunately the cave systems aren't as much fun to explore as they are in Terraria. The items and bosses aren't there yet either.
Can't wait until they do the final wipe so I can start playing in confidence again.
If your goal is to get to the highest level planet possible and get the highest level equipment possible, that's how you do it.Kept playing a bit but it seems so far it's all about digging, build the stuff needed to build what is needed to get to the next sector, repeat. Is there more to it, or in the plans?
Haven't been following, is this coming soon? Played a bit last week with friends but wasn't keen on going too far down the tech tree before another possible wipe.
Beyond the core conceit of traveling between unique planets, it doesn't. There's an impressive diversity of structures and biomes that can be spawned on a given planet, but unfortunately the cave systems aren't as much fun to explore as they are in Terraria. The items and bosses aren't there yet either.
Beyond the core conceit of traveling between unique planets, it doesn't. There's an impressive diversity of structures and biomes that can be spawned on a given planet, but unfortunately the cave systems aren't as much fun to explore as they are in Terraria. The items and bosses aren't there yet either.
If your goal is to get to the highest level planet possible and get the highest level equipment possible, that's how you do it.
If you enjoy making buildings (before the meteors got added) there's that, and if you enjoy looking at lots of random planets with weird monsters and occasional structures, there's that. I feel like a/the main draw of the game is exploration and building, rather than purely maxing all items and techs as fast as possible. What would be left after that -- boss rush with max abilities?
What's so special about about Terraria's underground system that makes it different from Starbound's? They're seem to be both the same, in regards to content?
Large areas of pure rock, occasional patches of open caverns, deeper you go different layers of rock, random structures underground, treasure chests, monster get harder the deeper you go, lava, etc.
Maybe you might be referring to the dungeons (aka the large structures that extend underground)?
The world generation in Starbound is bad. Caves are fewer and less climbable, there's more space in between biomes, and there's less separation of ores so there's less incentive to find deeper cave systems. Also the enemies aren't that much fun to fight. They weren't great in Terraria but some of the biomes did set up mildly interesting fights (ice, spiders.) Obviously there's no jungle equivalent.
Honestly the "dungeons" in Starbound are good, and more of them would be better. I wasn't a huge fan of Terraria's dungeon. I didn't dislike it at all but I'm not attached to it.
Meh I was there on day 0 with Terraria (even downloaded the leaked press copy before it got to steam to buy) and it was a far cry from what it is now. I'm sure it will get fixed and improved as we progress.
Beta has only been running for a month and the game has had some substantial changes to the core systems.
Pretty sure we'll see radical changes to the surface and the cave systems of Biomes
Not to mention all of the features that the devs have listed as things they will be implementing.
I don't think any of us are hating on SB. Just making an observation. I haven't played SB since I got spelunky & rogue legacy though lol.
I'm not seeing it?
They actually had to patch in an ore distribution fix to make it EASIER to get ore. And as you go deeper, ore is much more easier to find (and as long as you know what type of rock to look for, much easier to find certain ores), so that's one incentive to digging deeper.
Caves were never that much easier in Terraria (otherwise, why would all of us go nuts trying to build grappling hooks and looking for the stupid items to prevent fall damage).
Adding biomes into the mix, it depends on the planet. The distance between biomes is relative, depends on the planet size. And the distances of average time it takes to move between such biomes is about on par with Terraria's anyway.
And there's IS a "jungle" biome. Its not as flashy, or hell, a death-trap like Terraria's, but there's jungle biome planets. The difference between "Forest" and "Jungle" is that Jungle biomes have a lot more plant matter, just run across the surface swinging your weapon, and you'll load up on vines and flower petals, and theres lots of different type of soft dirt (mud, clay, etc). There is one thing about the Jungle biome that is probably a key difference though, I believe the jungle doesn't extend underground and is as prevalent as Terraria's jungle. Probably.
To be honest, I'm finding it easier to hop planet to planet and raze the surface of ores and resources than trekkin underground. I'll only start digging down on a planet if I'm feeling adventurous. I think most of us are playing Starbound like that anyway. Its fun to explore the world in Terraria, but its more fun to just hop planet to planet in Starbound.
Which kind of fits in with Starbound theme in the first place.
Meh I was there on day 0 with Terraria (even downloaded the leaked press copy before it got to steam to buy) and it was a far cry from what it is now. I'm sure it will get fixed and improved as we progress.
Beta has only been running for a month and the game has had some substantial changes to the core systems.
Pretty sure we'll see radical changes to the surface and the cave systems of Biomes
I know I run the GAF server... and hardly visit GAF World... but I havent seen a single meteor strike yet?
Is it really as common as you guys make it out to be, because its not happening on my end?
Wait SB is out on vita?
Gafworld does have a fridge if you're REALLY desperate for it lol.
And meteor strikes are a weather phenomena. You can be unlucky and find a chain of systems with meteors as the weather or be lucky and find a chain of systems that don't have meteors listed. A few days ago I've been seeing meteors all the time but now I have just been getting regular rain.
Well if the next wipe is just chars and not worlds, I can get started on an orbital ring that have different levels to pretty much catch anything. All turret lined
Right now gafbunker is the current gafworld given how I'm too lazy to make another gaftropolis at this time (and I don't have the materials yet)
Edit: I think gafworld doesn't have meteors as a weather pattern though given how lon I've worked on it. Haven't seen a single meteor there
He asked how it currently stands. If we're talking about the release version of Starbound, I don't see why it would do a single thing worse than Terraria at that point. It's already more fun today than when I first played Terraria, which was after that game's release.
Server wrapper that includes admin commands, join/leave messages and more:
http://community.playstarbound.com/...y-an-opensource-server-management-tool.59093/
Check it out! It has a "clients" command to show who's connected too.
EDIT: Number (2) fixed its self. idk what that was about.
So how do I heal from being poised?
We get the inability to warp down to a planet every now and then. Just banging away on the down button eventually gets us down there.1) How do I unpoisen myself?
2) Me and my girlfriend used my ship to warp to another plant, but we are both unable to warp down to the planet. WHY?
EDIT: Number (2) fixed its self. idk what that was about.
So how do I heal from being poised?
So you can just steal/ use everything that is on a other players ship if youre in the same party?
Is there any way to safely store youre stuff in this game?
So you can just steal/ use everything that is on a other players ship if youre in the same party?
Is there any way to safely store youre stuff in this game?