aspiegamer
Member
Mmm.Hopefully among that lot there are at least 100 of them taking care of us gamers who have next to no interest in playing with other people.
Though, to be honest, any more than zero would be an impressive figure these days.
Mmm.Hopefully among that lot there are at least 100 of them taking care of us gamers who have next to no interest in playing with other people.
Hopefully among that lot there are at least 100 of them taking care of us gamers who have next to no interest in playing with other people.
Day 0 for me.
Hoping for a collectors edition as well.
So, rumblings about things nobody can talk about yet?
There is no way No Mans Sky will reach the same scope as Destiny.And yet it looks worse than No Mans Sky.
Probably expecting 15 million sale, good luck to them.
And considering the length of time they expect to support this game I'd imagine that a good amount of work is going towards content we won't even see at release. World-building stuff, progression systems, laying the groundwork for the sequels and expansions to come.Hard to put a finger on it but minimal game footage, locations, goals, story and a delay in release date with years and years of development plus a huge workforce....hmmm either Bungie are in Halo 2 levels of development hell or they're making sure everything they want in is there at launch.
I'm guessing it was the first bit last year and this year/delay is the latter. I'm also wondering about cross platform play...
I do like the sound of this, but part of that co-op allure was the dynamic objectives. Would love to see something along these lines.Bungie is about to realize the promise of Resistance 2 coop and take it to another level.
In Bungie I trust.
The rumor was 5 million. 10 million is absurd.10 million to break even?
There is no way No Mans Sky will reach the same scope as Destiny.
That huge team size and we still won't be able to pilot our own ships in space.
He is sirious black...we won't? Are you serious?
Games in a similar manner tend to be scope and not much more. I'm not sure a game like that is able to hold any real interest outside of the initial novelty -- but it would be great if they are able to nail it.Very different looking games to be fair, just a light jab with a smile. Still, with procedurally generated content I wouldn't say scope is holding No Mans Sky back. More likely polish, game mechanics etc..
Very true. They are different and I'm looking forward to both. I guess I'm still a little salty after the VGX No Mans Sky thread in which people were claiming that No Mans Sky was somehow larger than Destiny which automatically made it better. They are both big in their own ways and each has different special qualities.Very different looking games to be fair, just a light jab with a smile. Still, with procedurally generated content I wouldn't say scope is holding No Mans Sky back. More likely polish, game mechanics etc..
And considering the length of time they expect to support this game I'd imagine that a good amount of work is going towards content we won't even see at release. World-building stuff, progression systems, laying the groundwork for the sequels and expansions to come.
I know the entire solar system is supposed to be playable but I have no idea what that means in practical terms. Will each planet have a Borderlands sized zone? Bigger? Smaller?
Is the true meat in terms of legs to be found in competitive? Is the game linear or designed for replayability? New game+? MMO-like endgame concepts?
Should we consider this game to be comparable in scope to something like Skyrim? or GTA? Or more like an Assassin's Creed game maybe?
I do like the sound of this, but part of that co-op allure was the dynamic objectives. Would love to see something along these lines.
Why dont you want to play with other people? Borderlands 2 was way more fun when you play co op and destiny looks like it'll be the same
Resident Evil 6 is the best third person shooter ever made so I hope Destiny becomes the best first person shooter!
Wow! Huge team.
The rumor was 5 million. 10 million is absurd.
That huge team size and we still won't be able to pilot our own ships in space.
Bungie is about to realize the promise of Resistance 2 coop and take it to another level.
In Bungie I trust.
I thought this meant playercount at first and that it was just a response to the Titanfall hullabaloo.
Not sure why the game needs such a large staff. I would imagine it's a lot of contract employees, and they'll shrink back down to a 100ish after launch. I'm sure they're rushing to the finish. I just hope not at the cost of quality control.
Just 100 more people needed for this to be as good as Resident Evil 6.
Just 100 more people needed for this to be as good as Resident Evil 6.