Super Smash Bros Wii U & 3DS Thread 4: New Year, Old Arguments

If the boxing ring level was a generic Smash Bros stage like Battlefield and Final Destination... then I wonder why it hasn't been shown in the 3DS version yet?

I think it's likely it's actually franchise-specific.

The simplest answer might just be that it hasn't been shown because they haven't shown it.
 
Sakurai needs to have a throwback to Kirby 64: Crystal Shards in the new Smash Bros.
Especially 0²

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I'm pretty sure Brawl in the Family owns the rights to Adeline through adverse possession. He'd have to ask them.
 
The Game & Watch game doesn't count.
 
Gerudo Valley is also on both consoles and handhelds, but the stage itself uses assets straight from the 3DS game so idk if that counts.
Yeah, which is partly my point--we have seen no stage on the Wii U version that takes only from handhelds and no 3DS stage that takes only from consoles, there's a clear version link in each.
 
Based on what? The closest we've seen is the Wuhu Island stage, which takes from both consoles and handhelds.
If you look at the old E3 Developer Direct (I think it was that), Sakurai says that the 3DS will have more stages based on handheld games and that the Wii U version will have more stages based on console games. It's very specific wording.
 
Based on what? The closest we've seen is the Wuhu Island stage, which takes from both consoles and handhelds.

Based on the fact that Sakurai said "most", not all; and the fact that certain series would be without stages from their recent entries on certain systems otherwise. People like to latch onto an idea and run too far with it. That's been the M.O with this community.
 
now you've got me imagining a stage where actual miiverse posts fly by in the background

Well with Sakurai the possibilities are endless. Heck, maybe Miiverse is too vanilla for him and he instead made a Poke-Floatsesque stage where the floats are Nintendo's consoles and handhelds or something like that that can be shared between the two systems.
 
If you look at the old E3 Developer Direct (I think it was that), Sakurai says that the 3DS will have more stages based on handheld games and that the Wii U version will have more stages based on console games. It's very specific wording.
The specific wording of the phrase was "...some of the stages will be completely different. On the Nintendo 3DS version, there will be more stages based on handheld games, while themed stages from home console games will be on Wii U." That phrase right there is fairly ambiguous and uses "more" for one and no quantifier on the other.

Based on the fact that Sakurai said "most", not all; and the fact that certain series would be without stages from their recent entries on certain systems otherwise. People like to latch onto an idea and run too far with it. That's been the M.O with this community.
I am playing a very simple game of not counting chickens before they hatch--the phrase I wrote above is not the only place Sakurai has mentioned this, and he does not use any quantifying measures in pretty much all of his interview statements on the subject, just that the 3DS version will have stages based on handheld games and that the Wii U version will have stages based on console titles (he has also mentioned music in this regard). So far, the stages shown have not deviated from this (and we've seen roughly twenty between the two versions).

Character repped franchises lacking stages period is also not new to Smash. It could be that Sakurai is taking a completely different approach to how he chooses stages than how he did before.

It's fine to speculate on it, but to flatly state that there "will be" exceptions to the general rule is unsubstantiated at this point.
 
I am playing a very simple game of not counting chickens before they hatch--the phrase I wrote above is not the only place Sakurai has mentioned this, and he does not use any quantifying measures in pretty much all of his interview statements on the subject, just that the 3DS version will have stages based on handheld games and that the Wii U version will have stages based on console titles (he has also mentioned music in this regard). So far, the stages shown have not deviated from this (and we've seen roughly twenty between the two versions).

Character repped franchises lacking stages period is also not new to Smash. It could be that Sakurai is taking a completely different approach to how he chooses stages than how he did before.

It's fine to speculate on it, but to flatly state that there "will be" exceptions to the general rule is unsubstantiated at this point.

There's no way Sakurai is going to leave gaps like that for series. Stages count as part of the overall representation of characters' series. Plus, this completely ignores the possibility of new characters or series that have only appeared on one console, or on neither -- Little Mac, Isaac, Shulk, Takamaru, Krystal, etc. But we'll see in time.
 
Krystal was in Star Fox: Command, and she isn't going to be playable.
 
3DS remake. It's not a port - it looks too clean to be a port.

Did I say that Command was the last Fox game? I acknowledge that the 3DS game exists and was the last Fox game released.
 
Super Mario Galaxy 2 was the last Mario game.
 
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