Super Smash Bros Wii U & 3DS Thread 4: New Year, Old Arguments

I bet if you go more to the right the main part of the stage is a mansion from Luigi's game.
 
remember sakurai said the 3DS version would be more single player focused and its going to be used for some kind of customization for the wiiU version.
 
The plain-ish environment and the generic, Battlefield-esque floating platform have me thinking it's a Melee-esque adventure mode, as already stated. Nothing else in the game would really be quite so... franchise neutral, except perhaps stage builder (in addition to Battlefield and Final Destination), which this doesn't look like. Or it could be something totally new, I suppose.
 
You know what that kinda looks like?
The inside of the Bionis.

Not really. But if the adventure mode is like in Melee, that means all the stages are related to Nintendo. Which I guess would make the
inside of the bionis
be the closest thing Nintendo has to that.
 
If this is like Melee's Adventure Mode, I hope for more gameplay variety and also more stages. I wouldn't mind if each difficulty mode had different stages or if certain Adventure stages were unlockable, like characters.
 
To be clear, the new Super Smash Bros. games do not feature a story mode like The Subspace Emissary.

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If this is like Melee's Adventure Mode, I hope for more variety and aalso more stages. I wouldn't mind if each difficulty mode had different stages or if certain Adventure stages were unlockable, like characters.

Branching paths and bosses would be nice.
 
Lovely looking place. I'm guessing it's an adventure mode, which I actually loved in Melee. I didn't bother to finish Subspace Emissary.
 
Practically anything is a step up from the utter mess that was the SSE.

Not adventure mode apparently, because it was repetitive shit and nothing of worth. I actively despised it, and actively despised i had to play it to unlock things faster.


But maybe this adventure mode is better, but then again this mad excluded cut scenes because youtube, so who knows.
 
I'll be honest here. I'd rather play Sonic 06 than to replay SSE.

Not trying to pick fights or anything but SSE really bored me to tears and frustrated me with its boringness while 06 gave me laughs... and frustration.
 
Branching paths and bosses would be nice.

Yep, indeed! Boss battles were one of the high points of SSE. They must definitely return. I think that SSE only suffered a bit in its platforming, which is why more gameplay variety (and shorter stages) are needed this time around.

One thing that makes me worry is the lack of cutscenes. While there is definitely no need for them to form a unified story, it would be great if finishing the Adventure Mode with each character unlocked a short video for them.
 
I'm gonna be the biggest hipster here apparently: I didn't like either game's mode
but at least I didn't have to sit and camp for trophy stands to throw at generic enemies in Melee
 
I just liked Subspace because of its potential and the cutscenes, which is why I'm kind of saddened they didn't attempt the same approach and, this time, trying not to make it a mess.
 
Practically anything is a step up from the utter mess that was the SSE.

sounds far better than the bloated SSE if you ask me

SSE was fun the first time you played through it and was the fastest way imo of unlocking every characters and it gave us Boss Battles.

Melee's adventure mode was the most pointless addition to Melee, literally felt like it was there to simply check that box of having more single player content rather than something that got as much attention as the Event matches for example.

SSE will always be infinitely better than the waste of disk space that was Melee's adventure mode imo.
 
Melee's Adventure Mode was vastly superior.

-It incorporated elements from various Nintendo franchises, adding to the Smash Bros. celebration of all things Nintendo.
-It wasn't terribly long, making playing it with each character practically painless.
-Unlike SSE, its non-fight elements complimented the core Smash gameplay instead of feeling like the gameplay and level design were made in vacuums away from each other.
-It actually had some style to it instead of being a visual mess.

The only thing I really liked about the SSE was the cutscenes and that the whole thing sounded pretty cool on paper. It really failed in the actual game, though.
 
I'd think it'd be cool if they add Boss Battles into Classic Mode, like as Mid-Bosses.

Dudes like Kracko and such would make cool ones.
 
Yeah, the Japanese also explicitly refers to Brawl (and Brawl alone), so I think the implication is that we're looking at something more along the lines of Melee's Adventure Mode this time.
 
SSE was fun the first time you played through it and was the fastest way imo of unlocking every characters and it gave us Boss Battles.

Melee's adventure mode was the most pointless addition to Melee, literally felt like it was there to simply check that box of having more single player content rather than something that got as much attention as the Event matches for example.

SSE will always be infinitely better than the waste of disk space that was Melee's adventure mode imo.

Well that's certainly an opinion.

SSE was dreadfully repetitive and had awfully uninspired environments. Melee's adventure mode had different objectives per stage, so at least that was more fun to try every now and then than SSE.

I don't see how Melee Adventure mode was pointless, it was a nice addition that added some variety in objectives to the single player mode. If that was pointless then might as well state the whole game in itself is pointless.
 
I want an adventure mode but I hope it is nothing like melee's adventure mode. Honestly, melee's adventure mode was the only part of the game I avoided.

Given Sakurai has had multiple chances to create a adventure style mode in smash I am hopeful that this time he will get it right. Maybe give us selectable stages and change the physics of how it plays slightly to suit platform style play.
 
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