Super Smash Bros Wii U & 3DS Thread 4: New Year, Old Arguments

While it's most like a new adventure mode it would be funny if it was just a new bonus game segment like board the platforms.
 
Well that's certainly an opinion.

SSE was dreadfully repetitive and had awfully uninspired environments. Melee's adventure mode had different objectives per stage, so at least that was more fun to try every now and then than SSE.

I don't see how Melee Adventure mode was pointless, it was a nice addition that added some variety in objectives to the single player mode. If that was pointless then might as well state the whole game in itself is pointless.

I can describe SSE in three words: Repetitive. Frustrating. Stubborn.
This isn't fact. It should go without saying.
 
Wait.

Didn't sakurai say that the 3ds version is more single player focused, what if if this entire mode thing that is happening on the 3ds is only available on 3ds?
 
Well that's certainly an opinion.

SSE was dreadfully repetitive and had awfully uninspired environments. Melee's adventure mode had different objectives per stage, so at least that was more fun to try every now and then than SSE.

I don't see how Melee Adventure mode was pointless, it was a nice addition that added some variety in objectives to the single player mode. If that was pointless then might as well state the whole game in itself is pointless.

SSE added variety as well and a new game mode in the form of Boss Battles.

Playing both SSE feels like the much more refined (Flaws and all) attempt with much more of an investment into it's actual quality as opposed to Melee's adventure mode which feels like a rushed attempt at single player content at times.
 
Another thing that's better about Melee's Adventure mode is you can play it at your own pace instead of having to kill X amount of enemies.
 
SSE added variety as well and a new game mode in the form of Boss Battles.

Playing both SSE feels like the much more refined (Flaws and all) attempt with much more of an investment into it's actual quality as opposed to Melee's adventure mode which feels like a rushed attempt at single player content at times.

I think that the boss battles were really the only battles that stood out in comparison to everything else. That includes enemies and level design.
 
Yeah, same here.
This is what I've been saying since last E3.
Expect 10 new characters (around 45 based on Brawl's roster)) and 50 counting alts and stuff.

Seems like a fair and healthy amount of characters.

Yeah, it sound right to me.

I've only ever entertained 45 ~ 50 characters tops myself. With a 12 new per game average (so far), I don't think it's too out there.

I think I actually predicted that we are getting 49 slots and one random slot.

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Interesting.

Yeah, look like Adventure Mode to me. I wonder if he want to release picture of Adventure Mode before Nintendo Direct (Smash Direct) reveal many things for our bodies that we can't take it anymore.
 
those platforms look so incongruent with the setting

I wonder if they're placeholders, or if it means something else
Seems pretty intentional of a contrast in the design. I doubt they'd show off placeholders. It's also likely looking extra out of place being a 3DS screenshot and all, which never look good.
 
Wait.

Didn't sakurai say that the 3ds version is more single player focused, what if if this entire mode thing that is happening on the 3ds is only available on 3ds?
Well the only footage of this mysterious mode has been shown for the 3DS. This screenshot and that clip that some asked whether it was a DKCR stage.
 
Seems pretty intentional of a contrast in the design. I doubt they'd show off placeholders. It's also likely looking extra out of place being a 3DS screenshot and all, which never look good.

hey it's enzo!

why you hating on the 3DS version though

when's Marvel

anyway, what's up with people hyping up Smash directs
 
Another thing that's better about Melee's Adventure mode is you can play it at your own pace instead of having to kill X amount of enemies.

Melee's adventure mode had those as well with it's Yoshi multi battle, it's Kirby multi battle, it's Pikachu multi battle and it's fighting wire frame multi battle.
 
Melee's adventure mode had those as well with it's Yoshi multi battle, it's Kirby multi battle, it's Pikachu multi battle and it's fighting wire frame multi battle.

Except in Brawl almost every level had you forced to fight a wave of enemies every 5 minutes or so.

Kirby was just a battle, same to Pikachu and wire frame, which isn't comparable at all. The only comparison is Yoshi and even then that was short and sweet.
 
Melee's adventure mode had those as well with it's Yoshi multi battle, it's Kirby multi battle, it's Pikachu multi battle and it's fighting wire frame multi battle.

Yeah, but those were the fights of those levels and they were actual characters instead of NPC specific with hitboxes that were rather lousy tbh. SSE also had that throughout the entire thing. In fact, the Pokemon one was kind of cool cause of all the Pokeballs and Multi Man is smash tradition anyways. Kirby was cool too cause you got to see all the Kirby power ups.
 
I'm going to assume its a Nintendo based level and not something original.

The "where am I?" Comment kind of implies its something pre-existing that we can guess.

Could be looking too into the comment though.
 
Melee's adventure mode had those as well with it's Yoshi multi battle, it's Kirby multi battle, it's Pikachu multi battle and it's fighting wire frame multi battle.
In those cases, though, they were actual fights in Smash Bros. style instead of halfassed beatemups that barely worked at all.

Also, people actually liked the boss battles in the SSE? They were... pretty bad, again due to not actually being design with the Smash Bros. gameplay in mind. While I like the idea of boss battles, I sincerely hope they are refined and not just Kirby-style bosses ported over.
 
I think that the boss battles were really the only battles that stood out in comparison to everything else. That includes enemies and level design.

The uniqueness and creativity of each boss battle in SSE far outstrips essentially all of Melee's adventure mode especially it's attempt at boss battles which came down to either beat a giant version of this character or beat 2 of these characters or beat a tougher version of this character.

Potentially losing SSE style Boss Battles to go back to Melee style content is a massive backwards step if that were to happen.
 
Polygon -> WIre Frame -> Alloy -> ?
Voxel Team

hey it's enzo!

why you hating on the 3DS version though

when's Marvel

anyway, what's up with people hyping up Smash directs
I'm not hating on the 3DS version, it's the only one I'm getting (I have two copies pre ordered!). In general, I'm saying 3DS screenshots never look good. They always look significantly worse than it running on a 3DS, like they're oozing of aliasing.
 
they can like

you know

still include bosses

and still be melee adventure mode style

at the same time


like


SSE was barely made up of boss fights anyways. 90% of the game were levels
 
My only question is why they would bring some of the Tales people on if they didn't intend to have any sort of story mode at all in either version.

Who the hell plays Tales for story?

Who played Subspace Emissary for the story?
 
Potentially losing SSE style Boss Battles to go back to Melee style content is a massive backwards step if that were to happen.

There can still be SubSpace style bosses in this new Adventure mode. I predict Sakurai will take some of the best gameplay elements of SupSpace and shove it into the frame of Melee's Adventure mode. Shorter than SubSpace, yet longer than Melee's Adventure mode, with more variety than both, hopefully.
 
they can like

you know

still include bosses

and still be melee adventure mode style

at the same time


like


SSE was barely made up of boss fights anyways. 90% of the game were levels

Sakurai's reason for not doing another SSE style adventure mode is flimsy to begin with. Did he honestly expect the cutscenes to not show up on sites like youtube at all?

Going backwards to Melee's adventure for something like that if he did would be disappointing to say the least.

Boss fights were one of the most heavily hyped up parts of SSE.
 
Melee's Adventure Mode was vastly superior.

-It incorporated elements from various Nintendo franchises, adding to the Smash Bros. celebration of all things Nintendo.
-It wasn't terribly long, making playing it with each character practically painless.
-Unlike SSE, its non-fight elements complimented the core Smash gameplay instead of feeling like the gameplay and level design were made in vacuums away from each other.
-It actually had some style to it instead of being a visual mess.

The only thing I really liked about the SSE was the cutscenes and that the whole thing sounded pretty cool on paper. It really failed in the actual game, though.
-Challenging the shorter mode at different difficulty levels is fun
-High scores and best times to shoot for, could apply to leaderboards
-Both of these things are kickass for co-op with friends

Why would you ever take a long, linear, repetitive, and bloated-with-non-gameplay mode over shorter burst dynamic challenge sets with more options? Adventure mode is so good. I hope it has it.
 
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