Immaculate
Banned
stage doesn't look the same as the one from the reveal trailer. would take a pic but I'm on mobile
Well that's certainly an opinion.
SSE was dreadfully repetitive and had awfully uninspired environments. Melee's adventure mode had different objectives per stage, so at least that was more fun to try every now and then than SSE.
I don't see how Melee Adventure mode was pointless, it was a nice addition that added some variety in objectives to the single player mode. If that was pointless then might as well state the whole game in itself is pointless.
While it's most like a new adventure mode it would be funny if it was just a new bonus game segment like board the platforms.
stage doesn't look the same as the one from the reveal trailer. would take a pic but I'm on mobile
Well that's certainly an opinion.
SSE was dreadfully repetitive and had awfully uninspired environments. Melee's adventure mode had different objectives per stage, so at least that was more fun to try every now and then than SSE.
I don't see how Melee Adventure mode was pointless, it was a nice addition that added some variety in objectives to the single player mode. If that was pointless then might as well state the whole game in itself is pointless.
This isn't fact. It should go without saying.
SSE added variety as well and a new game mode in the form of Boss Battles.
Playing both SSE feels like the much more refined (Flaws and all) attempt with much more of an investment into it's actual quality as opposed to Melee's adventure mode which feels like a rushed attempt at single player content at times.
Yeah, same here.
This is what I've been saying since last E3.
Expect 10 new characters (around 45 based on Brawl's roster)) and 50 counting alts and stuff.
Seems like a fair and healthy amount of characters.
I've only ever entertained 45 ~ 50 characters tops myself. With a 12 new per game average (so far), I don't think it's too out there.
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Interesting.
Seems pretty intentional of a contrast in the design. I doubt they'd show off placeholders. It's also likely looking extra out of place being a 3DS screenshot and all, which never look good.those platforms look so incongruent with the setting
I wonder if they're placeholders, or if it means something else
Well the only footage of this mysterious mode has been shown for the 3DS. This screenshot and that clip that some asked whether it was a DKCR stage.Wait.
Didn't sakurai say that the 3ds version is more single player focused, what if if this entire mode thing that is happening on the 3ds is only available on 3ds?
:V ?
Seems pretty intentional of a contrast in the design. I doubt they'd show off placeholders. It's also likely looking extra out of place being a 3DS screenshot and all, which never look good.
:lol.
I doubt we're getting a Smash Direct guys.
Seems pretty intentional of a contrast in the design. I doubt they'd show off placeholders. It's also likely looking extra out of place being a 3DS screenshot and all, which never look good.
Another thing that's better about Melee's Adventure mode is you can play it at your own pace instead of having to kill X amount of enemies.
Melee's adventure mode had those as well with it's Yoshi multi battle, it's Kirby multi battle, it's Pikachu multi battle and it's fighting wire frame multi battle.
Melee's adventure mode had those as well with it's Yoshi multi battle, it's Kirby multi battle, it's Pikachu multi battle and it's fighting wire frame multi battle.
In those cases, though, they were actual fights in Smash Bros. style instead of halfassed beatemups that barely worked at all.Melee's adventure mode had those as well with it's Yoshi multi battle, it's Kirby multi battle, it's Pikachu multi battle and it's fighting wire frame multi battle.
Polygon -> WIre Frame -> Alloy -> ?
I really just want them to bring the Polygons back. The Wireframes and Alloys were both so booooring, but the Polygons were really cool.Polygon -> WIre Frame -> Alloy -> ?
I think that the boss battles were really the only battles that stood out in comparison to everything else. That includes enemies and level design.
Voxel TeamPolygon -> WIre Frame -> Alloy -> ?
I'm not hating on the 3DS version, it's the only one I'm getting (I have two copies pre ordered!). In general, I'm saying 3DS screenshots never look good. They always look significantly worse than it running on a 3DS, like they're oozing of aliasing.hey it's enzo!
why you hating on the 3DS version though
when's Marvel
anyway, what's up with people hyping up Smash directs
Fighting Pixel Team.
Polygon -> WIre Frame -> Alloy -> ?
My only question is why they would bring some of the Tales people on if they didn't intend to have any sort of story mode at all in either version.
Who the hell plays Tales for story?
My only question is why they would bring some of the Tales people on if they didn't intend to have any sort of story mode at all in either version.
omg yes
Potentially losing SSE style Boss Battles to go back to Melee style content is a massive backwards step if that were to happen.
Polygon -> WIre Frame -> Alloy -> ?
That would be pretty cool cause they could do animals. I like that idea.Origami team orDragon King team
they can like
you know
still include bosses
and still be melee adventure mode style
at the same time
like
SSE was barely made up of boss fights anyways. 90% of the game were levels
-Challenging the shorter mode at different difficulty levels is funMelee's Adventure Mode was vastly superior.
-It incorporated elements from various Nintendo franchises, adding to the Smash Bros. celebration of all things Nintendo.
-It wasn't terribly long, making playing it with each character practically painless.
-Unlike SSE, its non-fight elements complimented the core Smash gameplay instead of feeling like the gameplay and level design were made in vacuums away from each other.
-It actually had some style to it instead of being a visual mess.
The only thing I really liked about the SSE was the cutscenes and that the whole thing sounded pretty cool on paper. It really failed in the actual game, though.