Super Smash Bros Wii U & 3DS Thread 4: New Year, Old Arguments

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Yes.

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Since Palutena's leaks have been dying out, so let talk about our update today.

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Do people have any concern about the update? Could Sakurai make a step forward but two steps backward or opposite?
 
Since Palutena's leaks have been dying out, so let talk about our update today.



Do people have any concern about the update? Could Sakurai make a step forward but two steps backward or opposite?

The way I'm interpreting it, a step forward in terms of the current direction of Smash after Brawl.
 
Since Palutena's leaks have been dying out, so let talk about our update today.

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Do people have any concern about the update? Could Sakurai make a step forward but two steps backward or opposite?

People are worried that the mention of "air time" is unclear, right? I just thought it meant the longer you're knocked off the stage (along with having higher damage), the shorter your invincibility frames will be.

I'm not familiar with competitive Smash at all, so what exactly is good/bad about it going either way?
 
What's the general opinion? If there's one.

Are they happy or mad at this?

Seems neutral overall, maybe leaning a bit towards negative. It feels like it's just another "I feel bad for the worse player! I need to make things easier for him" change that we've grown accustomed to getting from Sakurai. However, we don't really know enough about the changes to make any real decisions. We don't know how exactly air time/damage will influence how much more/less invincibility you get on the ledge.

Ultimately, it's tough to edge hog in Brawl. Sakurai made it a LOT easier for a character to get back onto the stage/edge in that game, compared to Melee. This update doesn't really change that (it's the same shit as Brawl, more or less), unless there is a scenario where the person edge hogging gets ZERO invincibility. That would be horrible.
 
People are worried that the mention of "air time" is unclear, right? I just thought it meant the longer you're knocked off the stage (along with having higher damage), the shorter your invincibility frames will be.

I'm not familiar with competitive Smash at all, so what exactly is good/bad about it going either way?

It's really vague. But the way I (want to) see it is longer air time means shorter invincibility is only applied after grabbing the ledge. And doesn't return to normal until you get back on firm ground. So basically only affecting regrabbing the ledge, nothing else.

I don't know how I feel about the opponent being able to regrab the ledge if the opponent's invincibility has worn off though.
 
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Has anyone pointed out that you can see the blue end-part of the staff through her clothes? Even if the staff is supposed to be clipping through Palutena, you still shouldn't be able to see that part.That alone makes me think it's fake.

I'm expecting Palutena as a newcomer, but I'm not too sure about this leak.

I said that before and got ignored. I do know this is the Uprising iteration since it has the eggplant ornament. What may be a powerstar might be a long plant like ornament or rather the very top part of it but since it is blurry I doubt it.
 
I said that before and got ignored. I do know this is the Uprising iteration since t has the eggplant ornament. What may be a powerstar might be a long plant like ornament or rather the very top part of it but since it is blurry I doubt it.
That's just the shadow of the crease of her clothes. Note that the blue "see-through" part actually extends slightly above and below where the staff would be behind her. You're just seeing the shadows on her dress, consistent with the rest of the shadows on her dress.
 
That's just the shadow of the crease of her clothes. Note that the blue "see-through" part actually extends slightly above and below where the staff would be behind her. You're just seeing the shadows on her dress, consistent with the rest of the shadows on her dress.

Actually I think it's meant to be transparent white fabric.
 
I found edge-hogging to be a dumb way to get a kill (not saying it isn't a legitimate way to get a kill). Sucks for those who use edge-hogging a lot (competitive Smash players do use edge-hogging regularly). It just means that people will have to edge-guard differently and not rely on edge-hogging in the end.

My interpretation is that it is kind of a pity thing. "They spent so much time to recover, and have a high percent, but they get killed because of invincibility frames of the person who doesn't even need the ledge."
 
Seems neutral overall, maybe leaning a bit towards negative. It feels like it's just another "I feel bad for the worse player! I need to make things easier for him" change that we've grown accustomed to getting from Sakurai. However, we don't really know enough about the changes to make any real decisions. We don't know how exactly air time/damage will influence how much more/less invincibility you get on the ledge.

Ultimately, it's tough to edge hog in Brawl. Sakurai made it a LOT easier for a character to get back onto the stage/edge in that game, compared to Melee. This update doesn't really change that (it's the same shit as Brawl, more or less), unless there is a scenario where the person edge hogging gets ZERO invincibility. That would be horrible.

If the invincibility duration is based on damage (more damage = less invincibility), I'd be okay with that.
 
If the invincibility duration is based on damage (more damage = less invincibility), I'd be okay with that.

Me too. But knowing Sakurai, the losing player needs all the help they could get, right? Wouldn't be surprised if it was more damage = more invincibility.
 
Me too. But knowing Sakurai, the losing player needs all the help they could get, right? Wouldn't be surprised if it was more damage = more invincibility.
Likely it'll be more damage = less invincibility

I mean Sakurai mentioned that he isn't handling balance alone this time... and so with Namco on board... Well, actually I don't know Namco too well, but they're good at that right?
 
Why would they give the person with less damage and less air time more invincibility frames when they obviously don't need it?

What you guys are saying would make edge-hogging ridiculously easy.
 
Likely it'll be more damage = less invincibility

I mean Sakurai mentioned that he isn't handling balance alone this time... and so with Namco on board... Well, actually I don't know Namco too well, but they're good at that right?

Well, they are good at balancing the fighting game, but Smash is different story since they are different kind of fighting game so they don't have experience to work on smash-ish fighting game.
 
Have you even played Kid Icarus: Uprising?

I've never understood this response to asking what Palutena's moveset would be. Kid Icarus: Uprising was my GOTY 2012--loved it from front to back--and even still I understand why people have the need to ask. The
quick fight with the Chaos-Kin-controlled Palutena
really doesn't offer much in terms of potential moveset. We see typical ranged attacks as per standard gameplay, and that's pretty much it.

I'm not saying that she doesn't have potential for a moveset (I personally believe she'll be in the game with a very fitting moveset), but I just don't understand this response in the slightest.
 
I'd all for it, though I can't think of a recovery for him (not that I'd imagine that one couldn't be made).
It'd be a stepladder, obviously!

Have that as his up-b, then have neutral-b be presenting Attorney's Badge, which starts out as a strong projectile, then loses it's luster when you keep presenting it. Side-b is the magatama, which is a long reach attack with 1-5 locks appearing, and down-b is playing the piano poorly and damaging people in a radius around it. All the standard moves are naturally done with his pointer finger, and the final smash is Mia conveniently saving the day as per usual, and the two of them teaming up for a big "Objection!" word bubble. Taunts are getting a coffee mug thrown at his face, pulling out the Steel Samurai cellphone and drinking "grape juice".

Boom. Take that, Mahvel.
 
I've never understood this response to asking what Palutena's moveset would be. Kid Icarus: Uprising was my GOTY 2012--loved it from front to back--and even still I understand why people have the need to ask. The
quick fight with the Chaos-Kin-controlled Palutena
really doesn't offer much in terms of potential moveset. We see typical ranged attacks as per standard gameplay, and that's pretty much it.

I'm not saying that she doesn't have potential for a moveset (I personally believe she'll be in the game with a very fitting moveset), but I just don't understand this response in the slightest.

She's a major character in a Sakurai-made game, even if she isn't playable I don't see how she'd be any less viable as a playable character compared to, say, Captain Falcon.
 
That's just the shadow of the crease of her clothes. Note that the blue "see-through" part actually extends slightly above and below where the staff would be behind her. You're just seeing the shadows on her dress, consistent with the rest of the shadows on her dress.

It most certainly is. I find it hilarious how people are trying to dissect the image for clues, but keep thinking the 3DS can create perfect visual fidelity. "Look at this weird aliasing" no, that's just a 3DS game.
 
I've never understood this response to asking what Palutena's moveset would be. Kid Icarus: Uprising was my GOTY 2012--loved it from front to back--and even still I understand why people have the need to ask. The
quick fight with the Chaos-Kin-controlled Palutena
really doesn't offer much in terms of potential moveset. We see typical ranged attacks as per standard gameplay, and that's pretty much it.

I'm not saying that she doesn't have potential for a moveset (I personally believe she'll be in the game with a very fitting moveset), but I just don't understand this response in the slightest.

A character who actually is involved in combat in some shape or form in their own game already has infinitely more potential for a moveset than a character who never is involved in combat (e.g. the vehicle pilots, Villager, etc.).

I understand the response more than the question "What kind of moveset would character X have?" - especially if it is a character that is equipped with a weapon, or uses some sort of supernatural power (or in Palutena's case both).

If it was the Duckhunt Dog or the Mach Rider we were talking about, fine, I can see the question have some merit, but Palutena? C'mon.
 
Likely it'll be more damage = less invincibility

I mean Sakurai mentioned that he isn't handling balance alone this time... and so with Namco on board... Well, actually I don't know Namco too well, but they're good at that right?

He didn't specify either way, so it's hard to say how he plans on dealing with that ratio. My guess is more damage = less invincibility, but Sakurai's "help the player" mindset lends me to believe that he might set the mechanic such that the losing player receives more assistance and thus more invincibility when recovering.
 
I've never understood this response to asking what Palutena's moveset would be. Kid Icarus: Uprising was my GOTY 2012--loved it from front to back--and even still I understand why people have the need to ask. The
quick fight with the Chaos-Kin-controlled Palutena
really doesn't offer much in terms of potential moveset. We see typical ranged attacks as per standard gameplay, and that's pretty much it.

I'm not saying that she doesn't have potential for a moveset (I personally believe she'll be in the game with a very fitting moveset), but I just don't understand this response in the slightest.

She has 3 sources:
1. That which you mentioned.
2. The weapons/powers she used in her anime shorts.
3. Unless I'm mistaken, aren't item drops like food & grenades gifts from her? If she can make items appear then she can probably use them herself.
 
I have a feeling that Sakurai might stop releasing CG trailers if the Palutena leak is real, or at least there won't be one for Palutena.

I don't think Sakurai is going to throw a hissy fit over a leak.
His statement as to why they're not going to include an SSE-like story mode with movie clips stems from the fact that, to him, it seems as if people just don't enjoy unlocking those secrets anymore themselves.

I mean, after all, we ARE getting CG movies, just not a coherent storyline.
 
Since Palutena's leaks have been dying out, so let talk about our update today.

XBEMoll.png


Do people have any concern about the update? Could Sakurai make a step forward but two steps backward or opposite?

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Objection! No one cares about mechanics and facts! Back to analyzing the shadows,stars and clouds in the leak.
JK

I think it could very well be a good change but it's hard to say without seeing it in motion. I do like the idea of changing how edge grabbing will work cause hopefully it will decrease cheap techniques.(Assuming the person with more damage can grab longer)
 
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