I heard TressFX on this game decreases alot of framerate on PCs.
Are they using an optimized TressFX on the PS4?
I wonder what Richard Leadbetter thinks about all this? We did tell him his Digital Foundry comparisons and Microsoft regurgitated PR articles were completely off point. Really bizarre when ordinary forum posters are more logical in tech theory and maths compared to actual supposed experts in the field. Oh well..
Hopefully this entire last year shows journalists that GAF isn't just a forum full of whiney ignorant posters (though we have that too lol), and in fact, looking past that we have numerous well versed people who in my ways are more in tune and on point with such things compared to actual journalists, tech types and PR people that write for actual tent pole gaming sites or otherwise.
You were better off and better informed reading the GAF tech comparison threads and general threads about these two new consoles than you were reading about them elsewhere, even on gaming sites.
I just assumed we'd gravitate to 720p because it would offer the best balance of resolution, asset quality and affects. You want global illumination and particle effects out the wazoo? Gotta pay for it in resolution.
haha
I heard TressFX on this game decreases alot of framerate on PCs.
Are they using an optimized TressFX on the PS4?
There it is guys! Proof that Xbone is indeed weaker. PROOF that there's a substantial difference in power between the two.
I wonder what Richard Leadbetter thinks about all this? We did tell him his Digital Foundry comparisons and Microsoft regurgitated PR articles were completely off point. Really bizarre when ordinary forum posters are more logical in tech theory and maths compared to actual supposed experts in the field. Oh well..
Hopefully this entire last year shows many journalists (who I feel sometimes downplay forums like this) that GAF isn't just a forum full of whiney ignorant posters (though we have that too lol), and in fact, looking past that we have numerous well versed people who in my ways are more in tune and on point with such things compared to actual journalists, tech types and PR people that write for actual tent pole gaming sites or otherwise.
You were better off and better informed reading the GAF tech comparison threads and general threads about these two new consoles than you were reading about them elsewhere, even on gaming sites.
So can this source be trusted? Is this 100% confirmed? If so, this is pretty blatant in its implications for the XB1 platform as whole. I knew there was a power disparity but 60/30 fps split is a HUGE disparity. Granted so is 1080/720 but this just seems like a much more concrete difference. Nobody can argue frame-rate differences don't impact gameplay and aren't immediately apparent.
next gen, not this gen![]()
So can this source be trusted? Is this 100% confirmed? If so, this is pretty blatant in its implications for the XB1 platform as whole. I knew there was a power disparity but 60/30 fps split is a HUGE disparity. Granted so is 1080/720 but this just seems like a much more concrete difference. Nobody can argue frame-rate differences don't impact gameplay and aren't immediately apparent.
So can this source be trusted? Is this 100% confirmed? If so, this is pretty blatant in its implications for the XB1 platform as whole. I knew there was a power disparity but 60/30 fps split is a HUGE disparity. Granted so is 1080/720 but this just seems like a much more concrete difference. Nobody can argue frame-rate differences don't impact gameplay and aren't immediately apparent.
If you guys want a good laugh read the Xbox One subreddit.
The problem is that the stuff that was supposed to make up for the weaker specs all got dumped. So instead of having a crapload of additional, but different value at the cost of performance, we get the worst of both worlds.
It's times like this that it's important to step back and thank 2013's Fuckup of the Year, Yusuf Mehdi for completely failing at his job.
I'm just glad that each dev seems to be making their own informed resolution/framerate/effects trade-offs and trying to get the most out of each platform. That's all we can really ask of them on a game by game basis.And in either case, the game is native 1080p. That might not mean much, but we know the Xbox One has issues with native 1920x1080 games. In this case the team handling the port clearly felt getting 1080p up and running smoothly on Xbox One alongside PlayStation 4 was more beneficial than crunching the resolution down to 720p for a framerate boost. End of the day, Tomb Raider Definitive Edition's main goal is to show off the improved assets, scene density, special effects, and image quality over the last generation. Both at 1080p does a better job of that than one at 720p.
And a case of every other aspect of Sony's PS4 also being significantly more powerful
more difficult to develop for, significantly less powerful = differences like this all gen
everyone should just get used to it early on in the gen so it doesn't drive them insane
So can this source be trusted? Is this 100% confirmed? If so, this is pretty blatant in its implications for the XB1 platform as whole. I knew there was a power disparity but 60/30 fps split is a HUGE disparity. Granted so is 1080/720 but this just seems like a much more concrete difference. Nobody can argue frame-rate differences don't impact gameplay and aren't immediately apparent.
There it is guys! Proof that Xbone is indeed weaker. PROOF that there's a substantial difference in power between the two.
I love it. Now they're defending Microsoft's always online vision by saying all the features that brought would have made up for the hardware deficiencies.
I don't know which to refresh more this thread or the Xbox One subreddit. Both hilarious.I love it. Now they're defending Microsoft's always online vision by saying all the features that brought would have made up for the hardware deficiencies.
I wonder what Richard Leadbetter thinks about all this? We did tell him his Digital Foundry comparisons and Microsoft regurgitated PR articles were completely off point. Really bizarre when ordinary forum posters are sometimes more logical in tech theory and maths compared to actual supposed experts in the field. Though granted some posters on here do actually work in the field. Oh well..
Hopefully this entire last year shows many journalists (who I feel sometimes downplay forums like this) that GAF isn't just a forum full of whiney ignorant posters (though we have that too lol), and in fact, looking past that we have numerous well versed people who in my ways are more in tune and on point with such things compared to actual journalists, tech types and PR people that write for actual tent pole gaming sites or otherwise.
You were better off and better informed reading the GAF tech comparison threads and general threads about these two new consoles than you were reading about them elsewhere, even on gaming sites.
So can this source be trusted? Is this 100% confirmed? If so, this is pretty blatant in its implications for the XB1 platform as whole. I knew there was a power disparity but 60/30 fps split is a HUGE disparity. Granted so is 1080/720 but this just seems like a much more concrete difference. Nobody can argue frame-rate differences don't impact gameplay and aren't immediately apparent.
Why not?A port of a year-old game really shouldn't be taken as proof.
I love it. Now they're defending Microsoft's always online vision by saying all the features that brought would have made up for the hardware deficiencies.
So can this source be trusted? Is this 100% confirmed? If so, this is pretty blatant in its implications for the XB1 platform as whole. I knew there was a power disparity but 60/30 fps split is a HUGE disparity. Granted so is 1080/720 but this just seems like a much more concrete difference. Nobody can argue frame-rate differences don't impact gameplay and aren't immediately apparent.
Has anyone dubbed this as FramerateGate yet?
So can this source be trusted? Is this 100% confirmed?
I heard TressFX on this game decreases alot of framerate on PCs.
Are they using an optimized TressFX on the PS4?
I like to read all about technology and have been following xbox1/ps4 threads even though I may not get either one of them anytime soon.
It is so hard to believe that with the billion dollars Microsoft put into customising and tweaking xbox1 hardware, that they got so soundly beaten by Sony for the performance crown. The only hope Microsoft has, is if the newer game engines have optimisations for its architecture and close the gap in performance, because last gen titles are clearly in PS4's favour by a significant margin.
Console with notably stronger GPU performs better at the exact same resolution. Not much of a surprise.
I've said it before, and will say it again, I would sooner sacrifice resolution before anything else. They opted for resolution parity over all else. I don't think that was the right decision. I've been of the thought that developers so far were making the right decision: They were opting to just lower the resolution, rather than compromise on other aspects of their game.
Fantastic job on the PS4 version, not so much on the Xbox One version. Should've just gone with 900p or something. I genuinely believe one version having a higher resolution is one thing and not so much a big deal breaker, but more or less twice the frame rate right out of the gate? Mega yikes, and borderline unacceptable. To add to that, 1080p and 30fps is the target on the xbox one version, so there's likely to be certain dips in performance below 30fps on that version. That normally isn't too big a deal so long as performance is more or less consistent and hovers around very playable. I don't have a problem with 30fps titles. However, when you hear the other version performing at or close 60fps with dips to lower numbers under certain situations, it makes you wonder how much focus was put into performance maintenance for the Xbox One version. I imagine steps were taken there also, which brings me, potentially, to the biggest concern of all: In an effort to be 1080p on both, this drastically increases the very real likelihood that serious compromises were made to the graphics on the Xbox One version. That's my suspicion. If they haven't, then there's possibly serious performance issues to look forward to.
And if I'm correct, I only have one thought.
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I pray other devs don't make a habit out of this. To heck with resolution parity. Go after parity on the more important stuff.
I'll admit to being ignorant of the effect of unlocked framerates on control responsiveness. Makes sense but wasn't my first assumption.Nobody can argue frame-rate differences don't impact gameplay and aren't immediately apparent.
If you guys want a good laugh read the Xbox One subreddit.
For the most part games that need to be 60 fps on Xbox One will be 60 fps, I don't consider Tomb Raider to be one of those games.
It really depends on how anal you're really about it and the question than becomes that if all you care about is the best looking and running version why not invest in a gaming pc?
Waiting for you AP and major Nelson to come in and explain this.
This completely has to do with the games development, especially a last-gen port is most likely not going to take advantage of something like this. Games that start rolling out in the years to come will take advantage of the dedicated servers more and more as time goes on.
And I'm sure a side by side comparison shows a microscopic difference to the eye. Sounds to me like Microsoft is using frames and graphical configurations more efficiently... think about it, less frames, same res... Cant wait to play a 60fps on my X1
If you guys want a good laugh read the Xbox One subreddit.
Oh it can't be that bad...
:|
And I'm sure a side by side comparison shows a microscopic difference to the eye. Sounds to me like Microsoft is using frames and graphical configurations more efficiently... think about it, less frames, same res... Cant wait to play a 60fps on my X1
Oh it can't be that bad..
:|
Waiting for you AP and major Nelson to come in and explain this.
And I'm sure a side by side comparison shows a microscopic difference to the eye. Sounds to me like Microsoft is using frames and graphical configurations more efficiently... think about it, less frames, same res... Cant wait to play a 60fps on my X1
If you guys want a good laugh read the Xbox One subreddit.
This completely has to do with the games development, especially a last-gen port is most likely not going to take advantage of something like this. Games that start rolling out in the years to come will take advantage of the dedicated servers more and more as time goes on.
Just think about it, Tomb Raider already has a net code written up, it already has a built multiplayer and the infrastructure already exists... why would you redo all of that just for a port of the game to the latest consoles?
Oh it can't be that bad...
:|
Ok this one:
confused me, I tried thinking about it long enough to make sense of it, but nothing happened, can someone help me out here?
Ok this one:
confused me, I tried thinking about it long enough to make sense of it, but nothing happened, can someone help me out here?
It is not confirmed. What is confirmed is that the PlayStation 4 build sits around 60fps. See: the recent live stream with the producer.
This particular report is mine, so the sources were contacted by me, and I wholeheartedly trust these sources to know. Secret sources. What they told me is in the feature/OP.
Nonetheless, I encourage all people to take shit like this with a grain of salt because scepticism > believing random internet rumours. It's totally, 100% legit, factual information from my position, but you're not in that position so scepticism is warranted. You'll find out the truth in about a week anyway.