"OMG Bowser doesn't have any combos. Let's give Bowser ridiculous combos and hit strings."
Not sure where this is coming from, if you've played the game you'd know that Bowser isn't a combo heavy character at all. His play style is largely unchanged form Melee, except for better range or hitboxes where appropriate. The core of his balancing comes from his Super Armor, like many large characters in other fighting games have. Being able to jump cancel at the peak of his Bowser Bomb may score him an extra hit, but you still won't see Bowser carrying opponents across FD off of a single hit like Fox or Falcon.
Wait, so, if Brawl came out and the characters played EXACTLY as they do in Project M and you never had the Brawl that we have now as a point of reference, how on Earth could you make the claim that combos were shoehorned in? It would just be the way the game was designed, as is the case with Project M.
But Sakurai didn't release it exactly as Project M, because the original games (each and every one of them) have stage hazards, items, and other aspects of randomness to them.
Brawl in particular is a slower game by its nature. It clearly was not intended to have combos for every character (because otherwise they would have them), especially with characters that are supposed to be sluggish such as Bowser or whatever.
Project M has stages with hazards, items, and aspects of randomness. Peach's turnips are still random, Dedede's Waddle Dees are still random, Luigi's misfires operate a little differently but still has a random element to it, item drop rates and drop points are still just as random as they once were. The only thing that isn't random anymore is tripping, an almost universally reviled mechanic.
Project M is also an unfinished product, they could very well include every single Brawl stage unchanged alongside the updated tourney friendly stages if/when they release a final version.
I've played Smash 64 competitively for a long time, I know what the entire roster is capable of. Please don't assume I've never played a Smash game before Brawl just because I don't like how a Brawl mod plays. I'm not an idiot.
That's great, but I wasn't insinuating at all that you've never played a Smash game before. There's no need to get to so defensive. If you know that every character in Smash 64 can 0% to death, then you can understand why I'm confused that you take issue with another Smash game that gives every character "ridiculous combos" (which is untrue statement btw).
This coinciding "omg how can you not like faster gameplay or combos, you must've never played Melee" shit is exactly why I also can't stand Melee anymore. Go play your Project M, but don't be acting all pissy on me because I don't like that dumb mod.
I never said you've never played Melee, I just asked if you didn't like it and Smash 64 based on your distaste for "omg combos" since both of those games are teeming with combos and hit strings. Project M is a natural extension of Melee's gameplay and performing long combos and hit strings requires the same level of precision, tech skill and prediction. Liking Melee but disliking Project M based on "omg combos" is just poor reasoning, and saying they're shoehorned doesn't make it so.
I'll continue to enjoy Project M, and Melee, and 64, and hopefully Smash 4, but no one is acting pissy here except you. If you don't like Project M or simply prefer the way Brawl plays that's totally fine. There are plenty of legitimate reasons why someone won't like Project M, whether that be changed stages, or movesets, etc, but your false claims and reasoning just make it sound like you haven't played the game at all and you don't like because it's a "dumb mod." I'm sorry you feel that way, you're missing out on an excellent Smash game.