Super Smash Bros Wii U & 3DS Thread 4: New Year, Old Arguments

He replaced the tornado probably to make Mario more different from Luigi.

FLUDD would be useful if it had the stuff that came with it from Super Mario Sunshine , you know the nozzles.With FLUDD all you can do is squirt people and low chance of actually utitlizing it.It would be nice , if Mario got a strong attack added to his arsenal.

I do agree about a stronger attack, but i have too much attachment to the Mario Tornado, I remember before project m demo 1, I downloaded a modded moveset that gave him the tornado and drill kick.

Also, I feel Luigi should have been the one to sacrifice the cyclone for the vacuum from Luigi's Mansion, not Mario. lol

Mario was my main since 64, that's why I'm upset. :(
 
Sakurai has now buffed Lucario, Pit, Bowser, Samus and (arguably) Link, to name a few.

Sakurai better buff the heck out of Ness when he gets revealed. I love that guy, and even though he possesses arguably some of the best aerials in Brawl, the vast majority of his other moves are lacking.

I wanna see that PK Sandstorm replaced by PK Rockin. A move that Ness actually uses in his game.That was as bad as Landmaster thing.(Sharing Final Smash , when options are available.)
 
"OMG Bowser doesn't have any combos. Let's give Bowser ridiculous combos and hit strings."
Not sure where this is coming from, if you've played the game you'd know that Bowser isn't a combo heavy character at all. His play style is largely unchanged form Melee, except for better range or hitboxes where appropriate. The core of his balancing comes from his Super Armor, like many large characters in other fighting games have. Being able to jump cancel at the peak of his Bowser Bomb may score him an extra hit, but you still won't see Bowser carrying opponents across FD off of a single hit like Fox or Falcon.

Wait, so, if Brawl came out and the characters played EXACTLY as they do in Project M and you never had the Brawl that we have now as a point of reference, how on Earth could you make the claim that combos were shoehorned in? It would just be the way the game was designed, as is the case with Project M.

But Sakurai didn't release it exactly as Project M, because the original games (each and every one of them) have stage hazards, items, and other aspects of randomness to them.
Brawl in particular is a slower game by its nature. It clearly was not intended to have combos for every character (because otherwise they would have them), especially with characters that are supposed to be sluggish such as Bowser or whatever.
Project M has stages with hazards, items, and aspects of randomness. Peach's turnips are still random, Dedede's Waddle Dees are still random, Luigi's misfires operate a little differently but still has a random element to it, item drop rates and drop points are still just as random as they once were. The only thing that isn't random anymore is tripping, an almost universally reviled mechanic.

Project M is also an unfinished product, they could very well include every single Brawl stage unchanged alongside the updated tourney friendly stages if/when they release a final version.

I've played Smash 64 competitively for a long time, I know what the entire roster is capable of. Please don't assume I've never played a Smash game before Brawl just because I don't like how a Brawl mod plays. I'm not an idiot.
That's great, but I wasn't insinuating at all that you've never played a Smash game before. There's no need to get to so defensive. If you know that every character in Smash 64 can 0% to death, then you can understand why I'm confused that you take issue with another Smash game that gives every character "ridiculous combos" (which is untrue statement btw).

This coinciding "omg how can you not like faster gameplay or combos, you must've never played Melee" shit is exactly why I also can't stand Melee anymore. Go play your Project M, but don't be acting all pissy on me because I don't like that dumb mod.
I never said you've never played Melee, I just asked if you didn't like it and Smash 64 based on your distaste for "omg combos" since both of those games are teeming with combos and hit strings. Project M is a natural extension of Melee's gameplay and performing long combos and hit strings requires the same level of precision, tech skill and prediction. Liking Melee but disliking Project M based on "omg combos" is just poor reasoning, and saying they're shoehorned doesn't make it so.

I'll continue to enjoy Project M, and Melee, and 64, and hopefully Smash 4, but no one is acting pissy here except you. If you don't like Project M or simply prefer the way Brawl plays that's totally fine. There are plenty of legitimate reasons why someone won't like Project M, whether that be changed stages, or movesets, etc, but your false claims and reasoning just make it sound like you haven't played the game at all and you don't like because it's a "dumb mod." I'm sorry you feel that way, you're missing out on an excellent Smash game.
 
Look at those chemtrails! Lucario is a member of the Illuminati!

FGC Illuminati: MarkMan, Mr. Wizard.....Lucario
:P

I don't trust Sakurai when it comes to balancing characters. I bet chain grabs will still be a problem in the new Smash Bros.

hey guys, remember when Brawl's version of stale moves was supposed to discourage spamming?
instead, we got tilt locks and longer kill times
chansub-global-emoticon-1ddcc54d77fc4a61-28x28.png
 
Is Yoshi's side-b move considered useless? It's just a weaker roll-out.

I don't use it at all unless it's to just be weird against an opponent, but it is a very unsafe attack as it turns you into helpless afterwards.

Oh, and considering you form into an egg and you roll pretty fast, you'd think it'd be a decent recovery ala Pikachu's Skull Bash or Sonic's multitude of spin dashes? Well, it halts all your momentum if you use it in the air. You'll essentially slowly meteor smash yourself, and then turn into helpless afterwards. I think this is for Brawl only, though.

It does suck a bit.
 
My own issues with Project M involve my dislike with the new movesets (Ewww, Wario and Lucas) and me being satisfied with the original game. So, uh, there.

everything after the first paragraph will fall on deaf ears

I dunno, I thought it made sense.

Except Dracula's Castle, but that can be replaced I guess
 
Pretty nice Iron Man. I hope the trend continues and everyone who needs it gets a buff.

hey, are you guys talking about combos? i like combos in smash bros games

here's why

gif of the day:

tasfalconu4se5.gif

The Knee will not be denied. I can't for our week of Captain Falcon. Better known as "I'ma bust an electric kneecap up yo ass" week.
 
I don't trust Sakurai when it comes to balancing characters. I bet chain grabs will still be a problem in the new Smash Bros.

Chain grabs are a completely viable way to play and it aids in comboing in Smash. If you can't escape, you just don't know how to DI/SDI correctly.
I hope they do return.

Falcon's Knee of Justice was denied so much in Brawl. Same goes for Ness's drop kick and Zelda's lightning kicks.

Those kill move hitboxes should have never been narrowed down.

Wish we had more sacred combos going around. It's always satisfying jumping off and finishing your opponent with a Falcon Punch.
 
Chain grabs are a completely viable way to play and it aids in comboing in Smash. If you can't escape, you just don't know how to DI/SDI correctly.
I hope they do return.

yeahhhh....not Brawl's idea of chain grabs (or tilt locks), which required minimal execution and were largely inescapable
 
Project M is okay but I wish someone would release Brawl 2.0 that has Brawl gameplay but fixes such things as character balancing and tripping. Melee's gameplay is too stiff for my liking, I prefer Brawl's more fluid gameplay.
Something like this exists, it's called Balanced Brawl, but it hasn't been updated since 2010. I don't know if the project is being supported anymore.
http://balancedbrawl.net/

You can think that, and feel free to do so, but just because I don't like how Project M plays doesn't mean I
- am an idiot
- don't like fast paced games
- never played a fast paced game
- agree with everything Sakurai says and does
- like every flaw of every Smash game ever
- any combination of the above

But apparently not liking how the game mod plays and feels makes me all of that.
Nobody here said ANY of those things.

It's not that simple, you gotta delete the .REL files that correspond with the stage you're getting rid of in the module folder. Then, so you aren't confused about the stages when you go to the stage selection screen, you gotta replace the preview image, selection image, and the names in the common5.pac located in the system folder.
Good point, I forgot about deleting the REL files. The stage select screen is purely cosmetic though, as long as you remember which stages you deleted you should be fine.

You know what I DON'T like about Project M? Lucario's moveset. I think it's cool what people can do with it once they wrap their head around it, I feel like it's fundamentally too different from the mechanics in the rest of the series. I liked Lucario's moveset in Brawl for the most part, and I'm looking forward to it in SSB4 as well.
 
Good point, I forgot about deleting the REL files. The stage select screen is purely cosmetic though, as long as you remember which stages you deleted you should be fine.

True about it being cosmetic, but I brought it up because the people asking probably aren't familiar with everything, and I wanted them to be aware. They could remember, but more often than not they can forget. Plus it'd just be easier if they knew for certain that the stage is back to vanilla brawl. :)
 
i went to a brawl tournament last year, and the competitive play seemed fine. a lot of the people said they liked a lot of things about melee more, but they didn't give as much of a shit as forum goers do. they just love smash. an olimar won the tourney btw, not a single meta knight was used, or a mk worth mentioning i should say lol.

also, i swear sakurai better give capt. falcon his goddamn knee back. although i must say landing it in brawl was far more satisfying. shit was too easy in melee. shame how garbage he was in brawl, i still caused mayhem with him though. :-3
 
Lucas is damn better in Project M.

That power up move and several of the changes makes him much more usable.

And Bowser has no combos in Project M outside of perhaps his side B, back forward air.
 
i went to a brawl tournament last year, and the competitive play seemed fine. a lot of the people said they liked a lot of things about melee more, but they didn't give as much of a shit as forum goers do. they just love smash. an olimar won the tourney btw, not a single meta knight was used, or a mk worth mentioning i should say lol.

also, i swear sakurai better give capt. falcon his goddamn knee back. although i must say landing it in brawl was far more satisfying. shit was too easy in melee. shame how garbage he was in brawl, i still caused mayhem with him though. :-3

what is this heresy

edit: damn Melee guys are even more organized than Brawl, where's my top 25 Brawl tournaments of the year
 
Get rid of Giga Bowser Final Smash and make it Meowser.

Better yet make the Cat Suit an item in SSB4

Super Smash Bros Wii U & 3DS Thread: It's Project Mahvel Baybeeeeeeeeee
 
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Pic of the day. When Lucario shoots out Aura from its hands to fly with ExtremeSpeed, you can control its flight direction. If Lucario's Aura is fully charged, it can fly extremely far, so be careful not to accidentally launch out of the area.

As a Lucario main-er, all these buffs have got my cock throbbing

Samurai pls
 
My opinion on Project M is that it sucks
because it doesn't work on PAL copies of Brawl afaik.

And some of the stuff people have said about it sounds yuck, give me a Brawl mod that speeds it up to somewhere between Brawl and Melee, removes tripping, and adds Mewtwo and I'll be happy.
Actually, if that came out today I probably wouldn't bother with it seeing as Smash 4 seems to be doing what I want anyway, that mod should have come out 2-3 years ago :P
 
So everyone kind of ignored the question a couple pages back about the picture, is that battlefield or a new stage? What are the little spires you can see?
 
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Pic of the day. When Lucario shoots out Aura from its hands to fly with ExtremeSpeed, you can control its flight direction. If Lucario's Aura is fully charged, it can fly extremely far, so be careful not to accidentally launch out of the area.

Only thing that matters about xtreemspeed: DAMAGE MOTHERFUCKER, DOES IT DO IT?
 
He replaced the tornado probably to make Mario more different from Luigi.
A lot of the "Look they're different, totally" changes in Brawl were dumb. The changes to Mario and Falco were probably the worst.

My own issues with Project M involve my dislike with the new movesets (Ewww, Wario and Lucas) and me being satisfied with the original game. So, uh, there.
I had a knee-jerk reaction to Lucas's new B, but then I remembered that PK Freeze was terrible and noticed that charge Up-Smash is stupid powerful. Similarly the changes to Falco's reflector was pointless and detrimental. The changes to Lucarios basic attack were probably too far but the aerial grab is just too fun for me to care.
 
When in doubt, Battlefield. Always Battlefield.
 
I don't use it at all unless it's to just be weird against an opponent, but it is a very unsafe attack as it turns you into helpless afterwards.

Oh, and considering you form into an egg and you roll pretty fast, you'd think it'd be a decent recovery ala Pikachu's Skull Bash or Sonic's multitude of spin dashes? Well, it halts all your momentum if you use it in the air. You'll essentially slowly meteor smash yourself, and then turn into helpless afterwards. I think this is for Brawl only, though.

It does suck a bit.

It does more than sucking "a bit". It's completely useless. It's weak, predictable, easy to be hit out of, and can cause accidental SDs because it puts Yoshi in a free fall state for gosh knows what reason.

I cannot see this move being useful under any context. It needs to get replaced badly. I've said this before, but Yoshi's Egg Launch from Yoshi's Story should instead be his side-B. It would also give Yoshi a legitimate recovery move.
 
Ooo nice extreme speed is aura infused tho I'm not sure if sakurai means his recovery length is related to if his standard b is charged or how much damage he currently has......or both lol.

Also ironman alt plz sakurai.
 
I do agree about a stronger attack, but i have too much attachment to the Mario Tornado, I remember before project m demo 1, I downloaded a modded moveset that gave him the tornado and drill kick.

Also, I feel Luigi should have been the one to sacrifice the cyclone for the vacuum from Luigi's Mansion, not Mario. lol

Mario was my main since 64, that's why I'm upset. :(
I'm also a Mario Bros since '64.

A big problem with the change of Mario in Brawl, that he loses his "Jack-off-all-trade"-characteristic even more. Sakruai and his team properly were afraid, that the cape and FLUDD would make Mario into a too strong gimp character. So they weak his launch-abilities. But since FLUDD simply is too situation-depending, he is weaken overall.
I love Mario as a character-concept, who needs to over smart his opponent, since he has no real strength. But this means he needs the most and constant balancing over the development time, which he obviously didn't got in Brawl. The best balanced Mario has no bad match-ups and no good ones.
 
A lot of the "Look they're different, totally" changes in Brawl were dumb. The changes to Mario and Falco were probably the worst.


I had a knee-jerk reaction to Lucas's new B, but then I remembered that PK Freeze was terrible and noticed that charge Up-Smash is stupid powerful. Similarly the changes to Falco's reflector was pointless and detrimental. The changes to Lucarios basic attack were probably too far but the aerial grab is just too fun for me to care.

Falco's changes were for the better.
 
I'm also a Mario Bros since '64.

A big problem with the change of Mario in Brawl, that he loses his "Jack-off-all-trade"-characteristic even more. Sakruai and his team properly were afraid, that the cape and FLUDD would make Mario into a too strong gimp character. So they weak his launch-abilities. But since FLUDD simply is too situation-depending, he is weaken overall.
I love Mario as a character-concept, who needs to over smart his opponent, since he has no real strength. But this means he needs the most and constant balancing over the development time, which he obviously didn't got in Brawl. The best balanced Mario has no bad match-ups and no good ones.

sounds like some classic sakurai balancing logic
 
The "big" problem with Ridley is in my opinion not his size, but much more the problem to do his presentation inside the Metroid Franchise (after the NES-Version) justice. He is known as an flying dragon-like monster. If Sakruai want to put him inside the SSB, he would need to take away or at least turn down his main known ability flying.

Also he has no comedic potential. The most evil and serious you can get with the SSB rooster is Ganondorf, but at least he is human looking, has the 'straight man' persona of all characters, can make faces and is given humanity in Wind Waker. Ridley is complete evil in his look and his back story. He killed Samus family and never is shown to have any moral code. He was never portrayed as anything else then a complete monster. Its even questioning, if he has a consciousness, since the Space Pirates have an collective intelligence. He is the most true evil being in all of Nintendo-Franchises .. i can't see him make faces, slip on a banana and wear a bunny hood. It's properly easier to put Hitler into SSB. (which funny enough would be possible, since there was a Nintendo game were he was present).
 
If Sakruai want to put him inside the SSB, he would need to take away or at least turn down his main known ability flying.

Super_Smash_Bros_Kirby_01.jpg


Also he has no comedic potential.

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The most evil and serious you can get with the SSB rooster is Ganondorf, but at least he is human looking, has the 'straight man' persona of all characters, can make faces and is given humanity in Wind Waker.

Ganondorf also has killed inhabitants of Hylia's realms on multiple occasions. In Ocarina of Time, he destroyed the city of Hyrule, murdering its inhabitants and turning them into ghosts and zombies to do his bidding.

Ridley is complete evil in his look and his back story. He killed Samus family and never is shown to have any moral code.

Arguably, Ganondorf has killed more people, and has a very similar goal to Ridley and the space pirates (acquire the ultimate weapon of their respective universe in order to seize power).

He was never portrayed as anything else then a complete monster.Its even questioning, if he has a consciousness, since the Space Pirates have an collective intelligence.

You should read the Metroid manga. It is an actual part of the games' backstory. Ridley can speak, and he is a truly intelligent being. The space pirates worship him like a pharaoh because of how smart and powerful he is. I'm also fairly sure that it's heavily implied that he was the one who built Mecha-Ridley as a body to transfer his conscious to, should his body finally die.

He is the most true evil being in all of Nintendo-Franchises

Given the fact one game literally features Satan, and that character even made it into Smash as an Assist Trophy, I would have to disagree there. There's also other sinister or plain serious characters, such as Ganon(dorf), Meta Knight, Snake, Sheik, Wolf, Captain Falcon or Mewtwo. Heck, Mewtwo's backstory is incredibly dark and grim.
And let's not forget what kind of game Ness and Lucas are from, despite the cutesy visuals, yes?

.. i can't see him make faces, slip on a banana and wear a bunny hood.

Wii Fit Trainer won't make faces either. Neither does Meta Knight. Or ROB. Or Mr. Game & Watch.
And I can see Ridley slip on a banana and wear a bunny hood just fine. Would it look ridiculous? Yes. But it also looks ridiculous on Charizard, and Ganondorf slipping on a banana also is ridiculous. That's the entire point of Smash. To be ridiculous.

It's properly easier to put Hitler into SSB. (which funny enough would be possible, since there was a Nintendo game were he was present).

...and your post was so decent up until this point. Come on, man. Did you really have to take a dump like that on your post?
 
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