chaobreaker
Member
I already explained this.
What? That the Soul Calibur games defines their combos incorrectly?
I already explained this.
The "big" problem with Ridley is in my opinion not his size, but much more the problem to do his presentation inside the Metroid Franchise (after the NES-Version) justice. He is known as an flying dragon-like monster. If Sakruai want to put him inside the SSB, he would need to take away or at least turn down his main known ability flying.
Also he has no comedic potential. The most evil and serious you can get with the SSB rooster is Ganondorf, but at least he is human looking, has the 'straight man' persona of all characters, can make faces and is given humanity in Wind Waker. Ridley is complete evil in his look and his back story. He killed Samus family and never is shown to have any moral code. He was never portrayed as anything else then a complete monster. Its even questioning, if he has a consciousness, since the Space Pirates have an collective intelligence. He is the most true evil being in all of Nintendo-Franchises .. i can't see him make faces, slip on a banana and wear a bunny hood. It's properly easier to put Hitler into SSB. (which funny enough would be possible, since there was a Nintendo game were he was present).
What? That the Soul Calibur games defines their combos incorrectly?
Perfect, good to go. Just toss a princess dress on him and all his detractors here will change their tune.
That's all well and good, but the thing is Sakurai did say the problem was his size scale-compared-to-samus and never mentioned any of those things.
Fighting game combos are a series of moves that are virtually impossible to escape from once you get trapped into one unless the comboer makes a mistake.
If these Smash combos shown in the last couple of pages can be escaped mid-combo then why label them as being combos that if they don't fit the definition?
What would you want to call them then? Strings, series, consecutive hits?Fighting game combos are a series of moves that are virtually impossible to escape from once you get trapped into one unless the comboer makes a mistake.
If these Smash combos shown in the last couple of pages can be escaped mid-combo then why label them as being combos that if they don't fit the definition?
That gif was from a TAS video (perfect movement), but every other gif I've posted is from real gameplay. In other words, players are approaching TAS levels of perfection with their movement. I have gifs of Falcon combos that come pretty close to that (besides the ridiculous moonwalk -> grab shit at the beginning lol)
You don't have to like it, you can play with your bros as casual as you like and have fun with the game in the way you guys enjoy it. But it's silly to see people complain about other people who want to get more out of the game. You don't have to play the game that way, you are not going to be playing the people that play that way either you are most likely going to be playing with people with your same mindset. So anyone that hopes for either side of the coin to be erased is simply ignorant.I don't like it. What's the beef?
Hitting an opponent with a series of moves while they're still in hitstun is a combo.Fighting game combos are a series of moves that are virtually impossible to escape from once you get trapped into one unless the comboer makes a mistake.
If these Smash combos shown in the last couple of pages can be escaped mid-combo then why label them as being combos that if they don't fit the definition?
You don't have to like it, you can play with your bros as casual as you like and have fun with the game in the way you guys enjoy it. But it's silly to see people complain about other people who want to get more out of the game. You don't have to play the game that way, you are not going to be playing the people that play that way either you are most likely going to be playing with people with your same mindset. So anyone that hopes for either side of the coin to be erased is simply ignorant.
He wouldn't slave away over frame data for the characters if he wasn't trying to make a game people could at least play against each other seriously with. It's called having a game people can enjoy casually for shits and giggles and at the same time having enough meat on it's bones for people that really want to get into it to sink their teeth into. It's possible to do both at the same time.
I agree - and I can detect that Brawl is definitely a lot weaker in that category, while Melee struck a better balance in between. But when I see people complaining about, say, Lucario's Aura mechanic, or Pokemon Trainer's switching, and how that gimps them here and gives them a disadvantage there, and how it should be like this because that would be better balanced, I feel like the point of these characters and mechanics is being missed completely.
Sakurai is a top-tier designer and he knows what he's doing - just because the design decisions he makes don't align with the vision of the game as a perfectly-balanced competitive fighter doesn't mean they're not without merit.
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I would just like to say that, judging from this gif, I do not like items in smash. Two capsules are about the most I can stomach. When it becomes a game about random shit exploding in your face, it loses virtually everything I love about the game.
For me it's all about maneuvering in 3D space around another guy, and landing that big hit that can lead into an awesome, spectacular combo. It's what separates it from normal fighting games. Get this final smash bob omb Pokeball maxim tomato bullshit outta here.
Why you gotta be a dick about it?
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I would just like to say that, judging from this gif, I do not like items in smash. Two capsules are about the most I can stomach. When it becomes a game about random shit exploding in your face, it loses virtually everything I love about the game.
For me it's all about maneuvering in 3D space around another guy, and landing that big hit that can lead into an awesome, spectacular combo. It's what separates it from normal fighting games. Get this final smash bob omb Pokeball maxim tomato bullshit outta here.
Did you miss jph139 post?
I dunno, it's my post getting parodied there.
That items gif looks amazing btw.
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I would just like to say that, judging from this gif, I do not like items in smash. Two capsules are about the most I can stomach. When it becomes a game about random shit exploding in your face, it loses virtually everything I love about the game.
For me it's all about maneuvering in 3D space around another guy, and landing that big hit that can lead into an awesome, spectacular combo. It's what separates it from normal fighting games. Get this final smash bob omb Pokeball maxim tomato bullshit outta here.
Nobody’s going to agree with this, but I want to get it off my chest anyway.
He used to be among my most wanted newcomers, but I become less interested in a playable Ridley as the days go by. I just don’t see it happening. I’m sure Charizard sufficiently scratches Sakurai’s fire-breathing flying dragon itch.
For a really long time I let the online Smash Bros. community’s “vocal minority” sentiment shape the way I view Nintendo. Most of us probably have it drilled into our heads that Ridley is the “last Nintendo all-star,” and that he’s some wildly iconic video game legend who absolutely demands Sakurai’s attention — to the point that extra effort should be made into working him into Smash Bros., size be damned.
Here’s the problem: Ridley isn’t a high priority character. And despite what the Internet wants you to believe, he isn’t beloved by a large audience. He’s the number two or three character from a series that doesn’t even crack Nintendo’s top ten in sales. Beyond that, in Japan — the country whose influence most affects Smash Bros. (for a variety of reasons) — Ridley just doesn’t register, at all.
Metroid already has two characters in Smash Bros. (yes, Zero Suit Samus is considered a separate character), which is more representation than dozens of other Nintendo properties have. There are also much more popular series like Brain Age, Animal Crossing, and Nintendogs which have one or no playable character, but people are absolutely fine with that. The accepted line is, “they don’t really have any characters that lend themselves to fighting or are important enough for Smash Bros.” I agree with that. But here’s the kicker: like it or not, that line also applies to Metroid. I’ve played nearly every game in the series over the last year in preparation for Smash Bros., and Metroid is unequivocally “The Samus Show.” The games seem intentionally designed so that Samus is the only character players grow attached to. She’s the lone spirit in a cold, isolated world. Everyone/everything else is peripheral, including the giant alien bosses.
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If you don’t feel like reading that, here’s the takeaway: Ridley’s going to be a stage hazard, and you’re going to have to accept it.
In general, I think the beef was just people explaining why they didn't agree with the reasons you dislike it. For that particular comment, I think the point is just that combos don't normally go on that long for most average players, and that the particular example isn't even human.I don't like it. What's the beef?
I know you're being facetious, but if items always ended up like that, I think I would enjoy them more. The fact that they're sometimes almost sorta like that is what me makes me occasionally turn them on at all.I would just like to say that, judging from this gif, I do not like items in smash. Two capsules are about the most I can stomach. When it becomes a game about random shit exploding in your face, it loses virtually everything I love about the game.
I'd like to echo those sentiments. Pretty much the gist of the response to that post that I thought about typing out.I think all of that is fairly obvious to people, but despite all of that it won't change people wanting Ridley. Why should it change people wanting him?
This practically goes for any character. All of that shouldn't change what you want, but it can change your expectations.
Nobodys going to agree with this, but I want to get it off my chest anyway.
He used to be among my most wanted newcomers, but I become less interested in a playable Ridley as the days go by. I just dont see it happening. Im sure Charizard sufficiently scratches Sakurais fire-breathing flying dragon itch.
For a really long time I let the online Smash Bros. communitys vocal minority sentiment shape the way I view Nintendo. Most of us probably have it drilled into our heads that Ridley is the last Nintendo all-star, and that hes some wildly iconic video game legend who absolutely demands Sakurais attention to the point that extra effort should be made into working him into Smash Bros., size be damned.
Heres the problem: Ridley isnt a high priority character. And despite what the Internet wants you to believe, he isnt beloved by a large audience. Hes the number two or three character from a series that doesnt even crack Nintendos top ten in sales. Beyond that, in Japan the country whose influence most affects Smash Bros. (for a variety of reasons) Ridley just doesnt register, at all.
Metroid already has two characters in Smash Bros. (yes, Zero Suit Samus is considered a separate character), which is more representation than dozens of other Nintendo properties have. There are also much more popular series like Brain Age, Animal Crossing, and Nintendogs which have one or no playable character, but people are absolutely fine with that. The accepted line is, they dont really have any characters that lend themselves to fighting or are important enough for Smash Bros. I agree with that. But heres the kicker: like it or not, that line also applies to Metroid. Ive played nearly every game in the series over the last year in preparation for Smash Bros., and Metroid is unequivocally The Samus Show. The games seem intentionally designed so that Samus is the only character players grow attached to. Shes the lone spirit in a cold, isolated world. Everyone/everything else is peripheral, including the giant alien bosses.
If you dont feel like reading that, heres the takeaway: Ridleys going to be a stage hazard, and youre going to have to accept it.
Oh yeah that too.
I think both arguments are just silly, is not like you would see something like that happen often. And the few times I've seen this in competitive game its because someone decided to roll into the knee again
Also I wanted to quote you pointing out tha the " A hit here, a hit there." sounds just boring. Like, have you never ever had a game with items on that also had combos in?
BTW that gif is a TAS too.
Lucario's aura mechanic is just bad though
if he was a stage hazard he would've shown him ages ago, he would never joke with people's hopes: he knows lots of fans want him, why would he suggest something vague and then reaveal him as a stage hazard?
Sakurai's trolling mastery;
You answered yourself!
The Wii's disk drive is too slow. It's a hardware issue, not a matter of game design. Put the game on an USB drive and play it via USB loader. Voila, back to Melee speedswitching in general was borked in Brawl for some reason, it's not just PT but also Zelda/Sheik
if switches were at Melee speed, it'd probably work
Lucario's aura mechanic is just bad though
I doubt it. I'm sure Mega Man's character art was prepared well in advance.Does anyone feel Bowser was a last minute addition to the initial reveal trailer?
The Wii's disk drive is too slow. It's a hardware issue, not a matter of game design. Put the game on an USB drive and play it via USB loader. Voila, back to Melee speed
Does anyone feel Bowser was a last minute addition to the initial reveal trailer? I'll explain why I think that later.
It isn't significant, but I just randomly thought about it.
I doubt it. I'm sure Mega Man's character art was prepared well in advance.
Can I just reiterate how much I really really really love this character art and if there is ever a smash bro. anime or manga I want it done in this style?
Back when I played melee religiously in college, it was almost always with items off. Lotta 1vs1 with my roommate, we were basically the two best guys in the school. We went to a Vgames tournament and got to the end, but lost to a smashboards guy who played more like these gifs. Took him out on Onett with Shiek vs his Falcon, which pissed him off cause I chose a stage that didn't mesh with his "only final destination" playstyle, but got pretty well bodied in the other two rounds. It's just a playstyle we in our group never really got into, and one I never really wanted to get into. Our fights were always tense and high-skill I felt, but honestly it just felt like two competing martial arts disciplines. I think it really showed the differences how I was able to beat him on Onett, but not Final Destination. Our abilities were really tailored to two different ways of playing the game.
congrats, you couldn't even beat a mediocre Falcon player using one of his worst matchups, AND on a stage that's bad for Falcon for the MU (Final Destination)
.......good job?
Seriously, why's everyone gotta be a dick in here?
Any traumatic memories you want to talk about?congrats, you couldn't even beat a mediocre Falcon player using one of his worst matchups, AND on a stage that's bad for Falcon for the MU (Final Destination)
.......good job?