Here's what I commonly see happen that starts the whole casual vs. comp stuff:
Competitive dood: "I don't like items, they're [insert words that make items sound sinful]!"
Casual dood: "Hey! I like those things! Comp. play is [insert words that make competitive play sound sinful]!"
Competitive dood: "Oh yeah? Casual play is [insert words that make casual play sound sinful]!"
etc etc. (Can also happen in the reverse where the casual dood says something about comp. play and comp. dood gets offended)
I'm doing a bit of a hyperbole but you get the point. The one thing that is different between the two groups is that the comp. player is going to (by default) have a better understanding of the game in both types of play while the casual player won't have the understanding of comp. play -- that's where the issue lies because as soon as a casual player makes an incorrect comment about comp. play you're bound to make someone feel vexed even if you don't mean to and you're just expressing your (
) opinion.
At the same time, the comp. player only wants you (the casual player) to see it from their perspective on
how they enjoy the game. They want you to understand it as the series is just as near and dear to their heart as yours -- they just play it more seriously and often times, even if it's more serious, the comp. player is having fun too. 99% of Nintendo fans have completely misunderstood comp. players and that's why some are a bit hypersensitive to when you say something that's wrong about comp. play (or any of the game mechanics they like).
Best advice in this instance: don't comment on something you really don't know a lot about.
Also, the .gifs were meant to be fun, idk why or how they sparked this friction in the first place. How a Falcon comboing someone with a knee three-five times
isn't hilariously amazing is beyond me. But maybe that's because I understand what went into getting those knees and the people who don't just shrug like it's nothing. =\
Makes me sigh
a lot (see this is exactly what I was saying above about wanting players to understand comp. play or the deeper mechanics of Smash that apply more to comp. play).
I wrote too much, I'm done lol.