theprodigy
Member
Brawl managed that much in that it's the only other Smash game on an even slightly relevant system. It was in no way an evolution on Melee's gameplay however and offered a largely different competitive experience.
The excitement of Melee is far more than speed. Project M takes everything good about it and enhances it and gives it a balanced roster. It's the most exciting and visceral competitive game I've ever played. It has an incredible balance of speed, skill, and smarts. Combos are dynamic and sensible (poor DI from the victim potentially leads to a worse punishment for him). Tech chases are everywhere, all the time (no freeform air dodge that resets you from tumble status, and higher hitstun leading to far more hard knockdowns, not to mention the majority of characters have throws meant to setup for reads/tech chases). Recoveries are balanced across the board (and by and large no one has an easy time getting back to the stage--which is a part of the game. Edgeguarding is not 'cheap') In the case of Project M (and Melee to a degree), multiple playstyles are, in fact, fairly well supported. There are no awful glitches. Character balance is in the hands of the actual players. There is a larger selection of competitively viable stages.
These are features Smash 4 will not have. These are also things that many fighting games do not and cannot have (such as character balance handled by players). Some of these things can't be helped and Smash 4 is not to blame, but for the people who really, really play Project: M? Smash 4 is 100% incapable of replacing it and the experience it provides, and the little that it could do to approach that experience (such as good hitstun, higher speed, and character balance) we all know it will not do.
....yes, I'm well aware of all of this, and I agree
or are you saying because the Wii U is dead, Smash 4 won't take off like Brawl did?