Donkey Kong Bananza |OT| Red Faction Gorilla

It is, at least to 100% it

I'm 75% through it and there were a few times I had to do many attempts on something

I'm glad I waited until the post game to finish collecting everything because the rewards you get for clearing the post game are fun to use in the game
where do you see percentage?
 
where do you see percentage?
You don't

it looks like each Bananza gets a single rehearsal, and I've done 4 now so technically 20% left give or take since each is about as long as the others

Edit: actually I just realized you get a whole other layer as well. I wasn't including that so there's actually a bit more for me
 
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What are you wanting, exactly? Full voice acting with cutscenes for the smaller interactions or... what exactly? I'm not sure that would add anything to this particular game, at least for me.
The voices are kinda the charm.

If everyone spoke northern English it would just be weird.
 
Did you just defend the low production values of a 2025 game with a 2005 ps2 game and a 2012 ps vita portable game, lol? Like you just reinforced my point for me.

I've been playing Final Fantasy 7 (the old one from the playstation) and it literally has the same text box mechanic as this game, 28 years later. It's just my opinion that for $70 they could put a little more effort into that, especially since we don't have cartridges anymore which were the supposed 'problem' before with storage. I don't think that's asking too much.
Astro Bot also has no voice acting whatsoever and that game also cost $70.....I guess that game has low production value?

There are games you dont want to waste player's time in a fucking cutscenes, it wouldn't add anything to the game other than wasting time.
 
Did you just defend the low production values of a 2025 game with a 2005 ps2 game and a 2012 ps vita portable game, lol? Like you just reinforced my point for me.

I've been playing Final Fantasy 7 (the old one from the playstation) and it literally has the same text box mechanic as this game, 28 years later. It's just my opinion that for $70 they could put a little more effort into that, especially since we don't have cartridges anymore which were the supposed 'problem' before with storage. I don't think that's asking too much.

Eh.....I've got a few dozen hours in the game and not once have I thought "wish they were speaking real words". Don't think it makes sense to say the game has "low production values" because of one specific complaint either way. That's just your personal preference and nothing wrong with that, but production values are broader than that.
 
Only gibberish if you don't speak Monkey or Rocks.
You forget Zebra, Snake (which could mean there's a link to Harry Potter), and Ostrich.

I do have to say that during the rehearsals their sound is so good and DJ like, they really nailed it during those segments, and the music is just sublime there.
 
Finally got 100% on the Forest layer. Definitely a bit of a difficulty increase at first until you're used to it. Nintendo is always so casual friendly one minute, then the next everything is thorns and poison.
 
Nearly maxed out all the nanas

kinda makes me want to replay DK Tropical Freeze

although it's been longer since I replayed DK returns...I remember the vibe being that DKR switch was a bad port though. Was it really that bad? Anyone play it and remember?
 
I don't want to gang up on that particular guy but the conversation from those past two pages is very interesting. Bananza is the perfect case study of Nintendo's strategy and why they've been so successful while everyone else flounders: a focus on fun concepts and mechanically spotless games in genres considered obsolete by the industry at large since the early 2000s (collectathon 3D platformers).

Yet you still find this kind of baffled reaction from people who seem almost offended, "why is this 70 dollaridoos while it doesn't even have full voice acting and mocapped murrican celebrities from my favorite Netflix special I don't get it!!!", especially with the FF7 reference because this game is such the opposite example. FF7 with its hours of prerendered cutscenes was one of the main pioneers of this neverending chase after better graphics and cinematic presentation which lead plenty of studios into a deadend, including Square Enix themselves who have to deal with a rapidly dwindling interest in their flagship franchise to the point they have to run back to Nintendo's ecosystem in order to salvage it.

Anyway it's fun to punch things and break them as a big gorilla wearing a tie.
 
Finished the 3rd area today besides the boss (166 bananas collected). This game keeps getting better and better. The challenge room that was a nod to DKC made me smile and the challenge room that was an homage to the timed building demolition challenges in Red Faction Guerilla just shows that the developers paid attention to other games. Not that the competition is stiff this year, but this has moved into my favorite game of 2025.
 
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At the layer 1300, Groove one

I thought 1200 would be small but I was pleasantly surprised, loved that level

The deeper in layers I go the more I love the environments and the game itself
 
I don't want to gang up on that particular guy but the conversation from those past two pages is very interesting. Bananza is the perfect case study of Nintendo's strategy and why they've been so successful while everyone else flounders: a focus on fun concepts and mechanically spotless games in genres considered obsolete by the industry at large since the early 2000s (collectathon 3D platformers).

Yet you still find this kind of baffled reaction from people who seem almost offended, "why is this 70 dollaridoos while it doesn't even have full voice acting and mocapped murrican celebrities from my favorite Netflix special I don't get it!!!", especially with the FF7 reference because this game is such the opposite example. FF7 with its hours of prerendered cutscenes was one of the main pioneers of this neverending chase after better graphics and cinematic presentation which lead plenty of studios into a deadend, including Square Enix themselves who have to deal with a rapidly dwindling interest in their flagship franchise to the point they have to run back to Nintendo's ecosystem in order to salvage it.

Anyway it's fun to punch things and break them as a big gorilla wearing a tie.
I think Nintendo fans are just less demanding honestly in general (which is part of why they've been so successful). You retitle this game something generic and put it on ps5 or xbox and it would probably do 1/10th of the sales.

Hi-Fi Rush came out a few years ago, was $29 at launch. Similar kind of game but with higher production values and to me more fun than this game (but it's close). That's probably the closest example I can give of a game where it was priced much lower, same style of game, but high production levels.

I'm not saying they have to be Final Fantasy, but the PS5 Ratchet and Clank and Hi-Fi Rush kill this game in the story/production value part without being too long with it. Unfortunately Ratchet and Clank isn't that great to play (in my opinion) but at least it has some sort of storyline.

I'm talking to the wrong crowd I know and you'll continue to piss on me, I'm just giving my opinion on this, which is I wish Nintendo would take cues from other people for their games. The fact that Pauline actually speaks is a step in the right direction which is what I want more of...like all the big kongs should have had spoken voices, all the major bad guys, etc. Give them more personality. The reaction so far to my comments indicates that maybe you all want Pauline to be text only and gibberish like everyone else and that would improve the game, whereas I'm saying I'd prefer it if they'd expand it to all major characters.
 
Finished the Snow level and now I'm chasing void kong up and down.

Some thoughts so far:

As others have said I get that it has to be accessible to kids but the difficulty is a little to easy, theres some challenging parts sprinkled in though. I will say it's the perfect difficulty for pick up and play fun.

It's a top notch platformer but theres something thats holding it back from being up there with the greatest, not sure what it is though. As of now I think 90 overall is fair don't think it's 95+ masterpiece but maybe my opinion will change when finish it.
 
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I think Nintendo fans are just less demanding honestly in general (which is part of why they've been so successful). You retitle this game something generic and put it on ps5 or xbox and it would probably do 1/10th of the sales.

Hi-Fi Rush came out a few years ago, was $29 at launch. Similar kind of game but with higher production values and to me more fun than this game (but it's close). That's probably the closest example I can give of a game where it was priced much lower, same style of game, but high production levels.

I'm not saying they have to be Final Fantasy, but the PS5 Ratchet and Clank and Hi-Fi Rush kill this game in the story/production value part without being too long with it. Unfortunately Ratchet and Clank isn't that great to play (in my opinion) but at least it has some sort of storyline.

I'm talking to the wrong crowd I know and you'll continue to piss on me, I'm just giving my opinion on this, which is I wish Nintendo would take cues from other people for their games. The fact that Pauline actually speaks is a step in the right direction which is what I want more of...like all the big kongs should have had spoken voices, all the major bad guys, etc. Give them more personality. The reaction so far to my comments indicates that maybe you all want Pauline to be text only and gibberish like everyone else and that would improve the game, whereas I'm saying I'd prefer it if they'd expand it to all major characters.
Ok nevermind what I said you're just an idiot.
 
I think Nintendo fans are just less demanding honestly in general (which is part of why they've been so successful). You retitle this game something generic and put it on ps5 or xbox and it would probably do 1/10th of the sales.

Hi-Fi Rush came out a few years ago, was $29 at launch. Similar kind of game but with higher production values and to me more fun than this game (but it's close). That's probably the closest example I can give of a game where it was priced much lower, same style of game, but high production levels.

I'm not saying they have to be Final Fantasy, but the PS5 Ratchet and Clank and Hi-Fi Rush kill this game in the story/production value part without being too long with it. Unfortunately Ratchet and Clank isn't that great to play (in my opinion) but at least it has some sort of storyline.

I'm talking to the wrong crowd I know and you'll continue to piss on me, I'm just giving my opinion on this, which is I wish Nintendo would take cues from other people for their games. The fact that Pauline actually speaks is a step in the right direction which is what I want more of...like all the big kongs should have had spoken voices, all the major bad guys, etc. Give them more personality. The reaction so far to my comments indicates that maybe you all want Pauline to be text only and gibberish like everyone else and that would improve the game, whereas I'm saying I'd prefer it if they'd expand it to all major characters.
Your entire idea of "production value" is more cutscenes and voice acting, no this game doesn't needed and in fact gets in way of the pacing. That's one of biggest issues with modern Ratchet and Clank.

We don't need Nintendo and Team ASOBI follow their example and ruin their game.
 
There has to be a balance somewhere and it's hard to find.

I thought Odyssey's difficulty was fine. Had some challenging parts but nothing that would make you slam your controller against a wall, which is how a Mario game should be. The best part about that game was learning how all the unique mechanics could be used to find secret areas.

I still remember as a kid not being able to beat 6 Golden Coins on my Game Boy, that game was way too hard for a 5 year old.
 
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Finished the 3rd area today besides the boss (166 bananas collected). This game keeps getting better and better. The challenge room that was a nod to DKC made me smile and the challenge room that was an homage to the timed building demolition challenges in Red Faction Guerilla just shows that the developers paid attention to other games. Not that the competition is stiff this year, but this has moved into my favorite game of 2025.

Strap yourself in because it won't stop getting better until the end.
 
Finished the 3rd area today besides the boss (166 bananas collected). This game keeps getting better and better. The challenge room that was a nod to DKC made me smile and the challenge room that was an homage to the timed building demolition challenges in Red Faction Guerilla just shows that the developers paid attention to other games. Not that the competition is stiff this year, but this has moved into my favorite game of 2025.
If you're going for every Banana then you best start pissing in a bucket because the game is absolutely massive.

Edit: Saying that you can just take the switch to the bog, silly me.
 
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I agree with the voices…. I have always hate this about Nintendo games. I am playing Odyssey for my first play through now and it does cheapen the experience. Still using N64 voices.
 
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I think Nintendo fans are just less demanding honestly in general (which is part of why they've been so successful). You retitle this game something generic and put it on ps5 or xbox and it would probably do 1/10th of the sales.

Hi-Fi Rush came out a few years ago, was $29 at launch. Similar kind of game but with higher production values and to me more fun than this game (but it's close). That's probably the closest example I can give of a game where it was priced much lower, same style of game, but high production levels.

I'm not saying they have to be Final Fantasy, but the PS5 Ratchet and Clank and Hi-Fi Rush kill this game in the story/production value part without being too long with it. Unfortunately Ratchet and Clank isn't that great to play (in my opinion) but at least it has some sort of storyline.

I'm talking to the wrong crowd I know and you'll continue to piss on me, I'm just giving my opinion on this, which is I wish Nintendo would take cues from other people for their games. The fact that Pauline actually speaks is a step in the right direction which is what I want more of...like all the big kongs should have had spoken voices, all the major bad guys, etc. Give them more personality. The reaction so far to my comments indicates that maybe you all want Pauline to be text only and gibberish like everyone else and that would improve the game, whereas I'm saying I'd prefer it if they'd expand it to all major characters.
This post can't be serious.
 
I absolutely love Hi-Fi Rush but that game isn't even in the same genre. It's also extremely linear and pales in scope compared to this game.

In terms of value Bananza is, to me, obviously on a much higher scale. The amount of content presented here is pretty crazy, and that's compared to any game, not just platformers.

That said I don't really think there's anything wrong in wanting more voice acting etc. I think Nintendo is slowly moving in that direction.
 
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I think Nintendo fans are just less demanding honestly in general (which is part of why they've been so successful). You retitle this game something generic and put it on ps5 or xbox and it would probably do 1/10th of the sales.

Hi-Fi Rush came out a few years ago, was $29 at launch. Similar kind of game but with higher production values and to me more fun than this game (but it's close). That's probably the closest example I can give of a game where it was priced much lower, same style of game, but high production levels.

I'm not saying they have to be Final Fantasy, but the PS5 Ratchet and Clank and Hi-Fi Rush kill this game in the story/production value part without being too long with it. Unfortunately Ratchet and Clank isn't that great to play (in my opinion) but at least it has some sort of storyline.

I'm talking to the wrong crowd I know and you'll continue to piss on me, I'm just giving my opinion on this, which is I wish Nintendo would take cues from other people for their games. The fact that Pauline actually speaks is a step in the right direction which is what I want more of...like all the big kongs should have had spoken voices, all the major bad guys, etc. Give them more personality. The reaction so far to my comments indicates that maybe you all want Pauline to be text only and gibberish like everyone else and that would improve the game, whereas I'm saying I'd prefer it if they'd expand it to all major characters.
your opinion is valid, because in your view a storyline and VO makes a game better. That's fine.

in my pov, Nintendo fans are actually more demanding and harder than others, as we demand constant innovation and surprise. We'll be very sad to see Nintendo goes the route of just churning out high-production Action-Adventure 3rd person post-apocalyptic-North mythology games, which all kinda look similar and more or less play similar.

Would it be nice if Nintendo does a game like that? sure, I wouldn't mind seeing Nintendo do a follow up to Eternal Darkness with a fresh spin. But I would want some sort of something extra in it.

I would love to play hifi rush on S2, but not sure who would port it. It is a perfect fit for it.
 
I love the sounds of the characters especially the zebras.
It's fits the aesthetic they've gone for.
Also I think it's an area PlayStation could learn from as their games have become to expensive to make and full voice acting makes them more expensive and longer to make.
Bananza is showing how it should be done.
 
I love the sounds of the characters especially the zebras.
It's fits the aesthetic they've gone for.
Also I think it's an area PlayStation could learn from as their games have become to expensive to make and full voice acting makes them more expensive and longer to make.
Bananza is showing how it should be done.
I think this game was very expensive and took a long time to make as well though. Pulled from my ass but just a hunch.

Edit: yeah thread here:



Regarding the voice acting. It fits the game. If it was an RPG then i'd tend to agree but it wouldn't enhance this particular experience much for me personally.
 
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I love the sounds of the characters especially the zebras.
It's fits the aesthetic they've gone for.
Also I think it's an area PlayStation could learn from as their games have become to expensive to make and full voice acting makes them more expensive and longer to make.
Bananza is showing how it should be done.
I agree, I was trying to imagine Animal Crossing with full on voice acting just now and a big part of its identity/uniqueness/quirkiness would definitely be lost in a case like that imo.

It'd probably be fine for something like DK though. But I don't think adding "production values" necessarily makes the product better.
 
The gibberish in this game is not mindless repetitive N64 level gibberish sounds, you can clearly make out words like "Pauline", "DJ" or "Kong Bananza" that match what you are reading in the subtitles. Yes they saved some money because they don't have localize these voices in 8 different languages but let's not over exaggerate, there's also an argument to be made for how they did it in the game.
 
I think Nintendo fans are just less demanding honestly in general (which is part of why they've been so successful). You retitle this game something generic and put it on ps5 or xbox and it would probably do 1/10th of the sales.

Hi-Fi Rush came out a few years ago, was $29 at launch. Similar kind of game but with higher production values and to me more fun than this game (but it's close). That's probably the closest example I can give of a game where it was priced much lower, same style of game, but high production levels.

I'm not saying they have to be Final Fantasy, but the PS5 Ratchet and Clank and Hi-Fi Rush kill this game in the story/production value part without being too long with it. Unfortunately Ratchet and Clank isn't that great to play (in my opinion) but at least it has some sort of storyline.

I'm talking to the wrong crowd I know and you'll continue to piss on me, I'm just giving my opinion on this, which is I wish Nintendo would take cues from other people for their games. The fact that Pauline actually speaks is a step in the right direction which is what I want more of...like all the big kongs should have had spoken voices, all the major bad guys, etc. Give them more personality. The reaction so far to my comments indicates that maybe you all want Pauline to be text only and gibberish like everyone else and that would improve the game, whereas I'm saying I'd prefer it if they'd expand it to all major characters.
Hi-fi Rush is light years away from this game.

People were just shocked that Xbox released something that wasn't completely shit. So it got hyped to the heavens.
 
Hi-fi Rush is light years away from this game.

People were just shocked that Xbox released something that wasn't completely shit. So it got hyped to the heavens.
I still have a ways to go but I'm probably going to rate DK slightly lower than HFR. Not that they're similar games or really in competition with each other. Both games are phenomenal.
 
The gibberish in this game is not mindless repetitive N64 level gibberish sounds, you can clearly make out words like "Pauline", "DJ" or "Kong Bananza" that match what you are reading in the subtitles. Yes they saved some money because they don't have localize these voices in 8 different languages but let's not over exaggerate, there's also an argument to be made for how they did it in the game.
The rhythm of the gibberish in the songs has a very similar cadence to Japanese as well.
 
That's like rating Doom slightly higher than DK.
Doom is also a great game? I'm confused lol. I haven't finished DK yet, but this is where my vibes are currently. I might be one of the only people here that played all of these. Maybe you did too.

Hi-Fi Rush: I gave it a 10/10. I was blown away by the game. The visuals, the music, the positive vibes, it's just insanely good. The writing is actually successfully funny, which is difficult. Voice acting is perfect. One part actually brought a tear to my eye literally, and it wasn't even a sad part. It was just so clearly someone's dream project and the music, visuals, pacing, and audio were all synced together so perfectly it was one of those times where you can tell this is the game they were dreaming of making and they did it. Boss fights are phenomenal.

Doom Dark Ages: I gave it 9/10. One of my favorite FPS ever. OST is underrated. The shield adds a whole new dimension to FPS combat for me that was fantastic and it almost feels like a platinum games title with bullet hell, counters, and fluid combat at all times. The abilities are all integrated together thoughtfully as well, with shield bash into shotgun, nail gun into shield throw, and so on. The dragon levels are a huge highlight for me, basically turning it into Panzer Dragoon. Game is really underrated by a lot of people. Didn't achieve perfection for me though because it looks a little drab at times, likely just on console without the raytracing. Pacing takes a hit in the middle. And the story and cutscenes were a missed opportunity to be a bit better.

Donkey Kong Bananza: I'm so far leaning towards a 9.5/10. I wanted to give it a 10, but so far there hasn't been enough great platforming to truly elevate it to the perfect score range. The music so far is a let down. The transformations aren't that great so far, especially the Zebra. Boss fights are just a hair too simple for their own good. It's still insanely good though, and one of my favorite collect-a-thon platformers of all time. I love the bizarre and odd art style, even though it looks a little ugly at times. It's just missing that tiny spark to truly hit the perfect score for me.

All 3 games are great.
 
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Finished up the main story this morning. Fantastic from beginning to end. I left myself a lot of bananas to go back to. I'm not a completionist so we'll see if I 100% it, but I'll definitely be getting a bunch more.

Absolutely loved the ending stretch of the game, so many nods to the Rare DKC trilogy. My favourite being the fakeout at the end ala DKC1, with the Kremling Kredits rolling and then leading to another K. Rool fight in NDC no less.
 
Absolutely loved the ending stretch of the game, so many nods to the Rare DKC trilogy. My favourite being the fakeout at the end ala DKC1, with the Kremling Kredits rolling and then leading to another K. Rool fight in NDC no less.
Yeah, it's incredible! I'm hoping this game sells gangbusters because I really want a full-blown continuation with more of everything from that sequence.
 
Doom is also a great game? I'm confused lol. I haven't finished DK yet, but this is where my vibes are currently. I might be one of the only people here that played all of these. Maybe you did too.

Hi-Fi Rush: I gave it a 10/10. I was blown away by the game. The visuals, the music, the positive vibes, it's just insanely good. The writing is actually successfully funny, which is difficult. Voice acting is perfect. One part actually brought a tear to my eye literally, and it wasn't even a sad part. It was just so clearly someone's dream project and the music, visuals, pacing, and audio were all synced together so perfectly it was one of those times where you can tell this is the game they were dreaming of making and they did it. Boss fights are phenomenal.

Doom Dark Ages: I gave it 9/10. One of my favorite FPS ever. OST is underrated. The shield adds a whole new dimension to FPS combat for me that was fantastic and it almost feels like a platinum games title with bullet hell, counters, and fluid combat at all times. The abilities are all integrated together thoughtfully as well, with shield bash into shotgun, nail gun into shield throw, and so on. The dragon levels are a huge highlight for me, basically turning it into Panzer Dragoon. Game is really underrated by a lot of people. Didn't achieve perfection for me though because it looks a little drab at times, likely just on console without the raytracing. Pacing takes a hit in the middle. And the story and cutscenes were a missed opportunity to be a bit better.

Donkey Kong Bananza: I'm so far leaning towards a 9.5/10. I wanted to give it a 10, but so far there hasn't been enough great platforming to truly elevate it to the perfect score range. The music so far is a let down. The transformations aren't that great so far, especially the Zebra. Boss fights are just a hair too simple for their own good. It's still insanely good though, and one of my favorite collect-a-thon platformers of all time. I love the bizarre and odd art style, even though it looks a little ugly at times. It's just missing that tiny spark to truly hit the perfect score for me.

All 3 games are great.
Sorry I get you now. I thought you were directly comparing the two.

Agreed they are all decent games.
 
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Why is HFR being compared to this game?
They are both very different..must be the xbox fans last cry!?
I played HFR when it came out its a ok game, I played a few hours, it was nothing very special...this game tho is like crack, I feel like I'm a kid playing Mario 64 for the very 1st time,
Just my opinion of course
 
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your opinion is valid, because in your view a storyline and VO makes a game better. That's fine.

in my pov, Nintendo fans are actually more demanding and harder than others, as we demand constant innovation and surprise. We'll be very sad to see Nintendo goes the route of just churning out high-production Action-Adventure 3rd person post-apocalyptic-North mythology games, which all kinda look similar and more or less play similar.

Would it be nice if Nintendo does a game like that? sure, I wouldn't mind seeing Nintendo do a follow up to Eternal Darkness with a fresh spin. But I would want some sort of something extra in it.

I would love to play hifi rush on S2, but not sure who would port it. It is a perfect fit for it.
Nintendo fans demands constant innovation ??
No most of them just gobble up whatever Nintendo give them.
But yes, Nintendo innovates a lot of times for their main series.

Metroid Prime 4 has absolutely zero innovations, yet every Nintendo fan is hyped.

I'm one of the biggest Metroid fan here (my pseudo comes from it), but come on, a fourth entry in the prime series ? They couldn't think of anything else to innovate with the gameplay ? 3rd person Metroid has so much potential…

Kirby (how many 2D episodes before the 3D one ?), Fire Emblem, Metroid, Splatoon, Mario Party, Mario (all Sports really), Pokémon, Pikmin, Hyrule Warriors, Animal Crossing, Luigi's Mansion, Paper Mario, Xenoblade…

Most of those series keep iterating on the same basis. I don't mind it at all most of the time, but to say that Nintendo fans are more demanding about innovation… well no. They're just happy it is there when it's there. Otherwise they will buy the same licence they cherish from their childhood, or they're just kids who just want fun. And that's fine.

But MP4 just seems boring. I've played that gameplay 4 times already (yes the one on DS too), so I don't really care. I'll buy it because it's Metroid and I don't want it to flop so it'll be forgotten again.
 
Metroid Prime 4 isn't out yet we have no idea what's in there.

Second, if you played DK and didn't think it was innovative I don't know what you could possibly want. This game is constantly surprising.
 
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