Another souls like?
I'm so sick of this shit. It seems like we get another one of these things every other day.Another souls like?
Yeah, not feeling it at all.Ehh...
It has already happened, multiple times lol. Where were you when Dark Messiah was released?first person melee combat? stop trying to make it happen, devs. it ain't happening.
Looks more like King's Field-like to meAnother souls like?
You're about 40 years and hundreds of games too late.first person melee combat? stop trying to make it happen, devs. it ain't happening.
Can I ask why that is a bad thing for you?Oh God fucking dammit first person... I had hopes for this
Then blaming an entire perspective isn't the right call.First person melee is just not the same as third person. You completely miss the spatial awareness required to attack, block , dodge and parry correctly especially in timing-heavy games like soulslikes.
You can see it in the gameplay here, too. He frequently misses blocks, parries and attacks not because he is bad but because he incorrectly positions himself. Again, because the first person view gives a warped view of the space in relation to the enemy.
Then blaming an entire perspective isn't the right call.
Zeno Clash does all of what you described really well and that game came out over a decade ago.
Your complaint essentially means these specific devs need to work on everything you've listed.
There are certain types of games, in my opinion, that need a wider viewing space to be comfortable. For example, I love KCD, but the stealth missions drove me up the wall because I never had time to see enemies coming and make a plan.Can I ask why that is a bad thing for you?
I never understood the reaction to a point of view with certain games, where people lament the fact it's one or the other. It's actually kind of bizarre to me (especially on an enthusiast forum) and leads me to believe that most have no clue how videogame development works. Not having a go at you personally here btw.
The only genre I find this can actually be detrimental to is strategy games but even those can make any type of perspective work these days.
This is from the Ghostrunners devs, by the way.
No because it was the first game that immediately came to my mind. I don't always have a very recent example of something always queued up in my mind for moments like this.Doesn't the fact that you have to bring up a game from 10+ years ago as an example of good implementation of first person melee basically prove my point?
First person melee is very hard to pull off correctly in a satisfying way, and I'm not sure the devs of this game will pull it off successfully based on the gameplay video.
Same shit that happened with Battle Royale's for a couple of years…it's tiring. The whole industry lacks creativity and originality now.I'm so sick of this shit. It seems like we get another one of these things every other day.
The worst part is it seems like the Chinese/Korean market that has started to open up more is nothing but soulslikes and gacha at least in the AA/AAA space.
Game Director Radosław Ratusznik walks us through more details, and gameplay, of Valor Mortis, the upcoming first-person action soulslike from the creators of Ghostrunner. Valor Mortis comes to Xbox Series consoles and PC in 2026.
Are you having fun yet, pal?Another souls like?
"It became evident very quickly that this isn't another Elden Ring, Lies of P, or Wuchang: Fallen Feathers. I can tell you first-hand, this is the most excited I've been for a Soulslike in years."Valor Mortis doesn't hide its genre or obvious inspiration. There are Lanterns serving as the usual Souls checkpoints, enemies respawn, and you lose your resources if you die. It's standard fare in that regard. However, I've been wanting a polished and powerful first-person Soulslike for a while. Everyone goes for third-person, and no one seems to see the potential of a first-person perspective.
One More Level has taken the plunge. You're a fallen Napoleon soldier in the 19th century, reanimated and revived. I jumped straight into the action with a sword in hand, a first-person camera angle in place, and the game teaching me the basics: How to attack, parry, and other common Souls techniques and movements.
I was elated to see that One More Level hadn't forgotten its roots. Valor Mortis still lets you perform a sizable dash à la Jack from Ghostrunner, and there's some fun parkour and traversal moments. But the core of the game's structure revolves around combat. This is a Soulslike, and I can say it gets the blood pumping and makes my heart beat furiously.
"One hour with Valor Mortis felt like seconds. As a huge Soulslike fan, this is the type of game I've been craving. If the tight-knit world-building and slick gameplay of Ghostrunner transfer over to Valor Mortis, this might be a sleeper GOTY contender."My hour-long demo saw me finish with a sword in my right hand for light and strong strikes, and interchangeable gadgets for my left hand: A pistol or the ability to spew fire from my hand. If you're familiar with Bioshock or the Dishonored franchise, you'll know what I'm talking about.
The pistol is great for enemies with big weak points, whereas fire is perfect to coat enemies with a crispy blast of flames and can quickly build up huge damage. I found I needed all three weapons to overcome the boss at the end of the demo. I won't spoil things, but the boss is big, nasty, malformed, and took some beating.
The fascinating part of the fight for me was that the boss had plenty of weak points to target. Other Souls games emphasize elemental damage and weaknesses, and resistances. The pistol was a necessity, and the weak points added dynamism to the fight. There's a lot of diversity in Valor Mortis' gameplay, but you can still upgrade your main stats, like your health and parry capabilities. The unique environment is bolstered by visions of fallen soldiers, so you can learn more about the world—acting as a collectible in some ways.
I'm so sick of this shit. It seems like we get another one of these things every other day.
The worst part is it seems like the Chinese/Korean market that has started to open up more is nothing but soulslikes and gacha at least in the AA/AAA space.
Jean-Luc got their hands on the Valor Mortis Gamescom demo. With it they go through a tutorial section, and make their way through a level including a boss fight. See timestamps below.
0:00 Intro
0:31 Tutorial Start
1:47 First Combat
2:18 Stealth Attack
3:21 Quest Start
4:43 Parry and Posture
5:20 Pistol Acquired
7:19 Rekindling Lantern
8:43 Gaining Fire Transmutation
9:32 Using Fire Magic
11:34 Fighting Various Enemies
18:40 Leveling Up
22:12 Boss Fight
Let's be honest, the Soulslike genre is getting a little crowded. It feels like every other week there's a new contender stepping into the ring, promising to be the next Elden Ring or Bloodborne. Most of them are… fine. They check the boxes: punishing difficulty, grimdark fantasy setting, bonfire-equivalents, and losing all your hard-earned XP when a random skeleton sneezes on you.
Valor Mortis isn't trying to hide its lineage. You've got your Lanterns (bonfires), respawning enemies, and the soul-crushing penalty of losing your resources upon death. It's all there. But One More Level did something so simple, yet so revolutionary, that it changes everything: they made it first-person.
I know, it sounds like a gimmick. But for years, I've wondered why no one has truly committed to a polished, triple-A first-person Soulslike. The potential for immersion is massive. One More Level didn't just see that potential; they grabbed it, polished it, and are now preparing to beat us over the head with it. You're a fallen soldier from Napoleon's army in the 19th century, brought back from the dead, and the world is immediately in your face.
The demo dropped me right into the thick of it. With a sword in hand, the game walked me through the familiar dance of attacking, parrying, and dodging. But this time, it felt different.
Thankfully, the devs haven't forgotten what made Ghostrunner so special. The DNA of their previous work is woven into the fabric of Valor Mortis. The movement feels incredible. You have a satisfying dash that gets you out of tight spots, and the level design incorporates parkour elements that make traversal feel fluid and engaging. But make no mistake, combat is king.
My hour-long demo armed me with a trusty sword for light and heavy attacks, but my left hand was the real star of the show. It became a multi-tool of destruction, with interchangeable gadgets that felt straight out of BioShock or Dishonored. I had a pistol, perfect for popping the glowing weak spots on larger enemies, and a pyromancer's glove that let me spew fire like a dragon with an upset stomach.
This isn't just for show. The combat loop encourages you to use your entire arsenal. During the demo's final boss—a massive, malformed monstrosity that clearly skipped leg day and every other day—I had to constantly switch between my tools. I'd use the pistol to stagger it by hitting its weak points, douse it in flames to apply a damage-over-time effect, then dash in with my sword for a few precious hits before retreating. It's a dynamic, strategic dance of death that feels both fresh and challenging.
The setting itself is a huge part of the appeal. Instead of another generic medieval kingdom, we get a twisted, plague-ridden 19th-century Europe. You're fighting through the ranks of your former, now-corrupted comrades, with Napoleon's ghostly whispers goading you on. It's weird, it's unique, and it's dripping with atmosphere. This kind of bold, off-the-wall setting is what helped games like Lies of P stand out, and Valor Mortis is poised to do the same.
The world is also filled with lore, told through visions of fallen soldiers that act as collectibles, slowly piecing together the grim narrative. It encourages you to slow down and soak in the beautifully grim environments—something the art team at One More Level clearly relishes after players zipped through their gorgeous cyberpunk cities in Ghostrunner.
My hour with Valor Mortis flew by in what felt like minutes. It's rare for a pre-alpha demo to feel this polished, this confident in its identity.