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Graphical Fidelity I Expect This Gen

im not asking for games to be released in 3 years. Just show some gameplay. Let us see why its taking 6-8 years to make a game. Some of these games have been in dev for 6+ years with no gameplay shown. its insane.

GTA6 is different because they have been showing a lot of the world and setpieces. ND showed a short cutscene set in a tiny ship. CD project showed a CG trailer and a demo they said is not in the game. Metro guys have shown fuck all. Cory has shown fuck all. I am willing to give these long dev cycles a pass if the evidence is there that the games will be revolutionary or at the very least ambitious. But lets face it, if they dont have anything to show that means they didnt have anything to show. We have seen this before with Bioware. They just sat there doing nothing for 3-5 years and then quickly put together games in the last 18 months.

Remember Jason reported that ND was being forced to crunch last year to have a vertical slice done by Christmas. The game would be 5.5 years in development at that point and they didnt even have a vertical slice done? Thats INSANE.
Game development doesn't work that way, usually. Graphics, lighting, character models ect tend to be finalized near the very end of development. If you see gameplay from 2+ years before release, then most likely there are a lot of smoke and mirrors going on

This gameplay trailer is close to what the final release was, but looking back it was clearly not a playable build at the time. Naughty Dog spent a bunch of resources to generate a trailer of what they hoped the game will look like at release

There is very little reason for big AAA games to show gameplay so far out. Developers risk either overpromising(like Watchdogs) or underpromising of how good the game will look at launch. Studios and publishers have realized the possible public backlash isn't worth it. It also uses unnessesary resources, instead of actually developing the game

Also, the Intergalactic narrow slice reported last year was surely very similar to the TLOU2 gameplay trailer. The majority of the game is surely done, but none of the sections have been polished. Given that they were showing it off to Sony Execs, they wanted to present a section that was fully complete, including graphics, lighting, CGI ect
 
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Game development doesn't work that way, usually. Graphics, lighting, character models ect tend to be finalized near the very end of development. If you see gameplay from 2+ years before release, then most likely there are a lot of smoke and mirrors going on

This gameplay trailer is close to what the final release was, but looking back it was clearly not a playable build at the time. Naughty Dog spent a bunch of resources to generate a trailer of what they hoped the game will look like at release

There is very little reason for big AAA games to show gameplay so far out. Developers risk either overpromising(like Watchdogs) or underpromising of how good the game will look at launch. Studios and publishers have realized the possible public backlash isn't worth it. It also uses unnessesary resources, instead of actually developing the game

Also, the Intergalactic narrow slice reported last year was surely very similar to the TLOU2 gameplay trailer. The majority of the game is surely done, but none of the sections have been polished. Given that they were showing it off to Sony Execs, they wanted to present a section that was fully complete, including graphics, lighting, CGI ect

Are you serious? it doesnt work that way? Dude, its been working that way for going on 40+ years now. TLOU2's gameplay demo was scripted as fuck, but the Uncharted 4 demos were literally taken straight from the game. this is not anyone's first rodeo. Everyone releases gameplay demos and trailers before launch, and polishes up those levels and cutscenes. The Rockstar guy who was taken out of context recently was trying to explain this very thing.

Let's say they reveal a gameplay trailer this E3. We all know the games are likely Fall 2027, early 2028 titles. Do you think the games visuals are finalized? By your own logic, they would be 2 years out and would require teams to go in and polish up the visuals to make sure the demo looks just as good as the final game would. In short, regardless of when they reveal it, they would have to take resources away from the team to polish up the cutscenes and gameplay scenes. It's called marketing and EVERYONE does it. it's part of the dev cycle. It's nothing new. Let's stop trying to glaze developers and make excuses for not having anything to fucking show after 5-7 years.

Metro finally getting a reveal this week a full 7+ years after their last game is INSANE. After playing Crimson, I am willing to concede that ambitious game can take 5-7 years of dev time nowadays. I am not going to excuse 7 years without showing anything because the Crimson Devs have been showing trailers and releasing 50 minutes of gameplay footage since Gamescom 2023.

Same goes for Coalition Games. They are getting a reveal in June. Thats 6.5 years after shipping Gears 5. Both games are likely 2027 titles. I can promise you they had to divert resources to get these trailers or gameplay demos ready. It's what everyone's been doing since forever.

Neil forced out Amy Henning in 2014 after shipping Left Behind in March. The gameplay director quit and went to work at Riot a few weeks later. 2 months later, they had a cutscene reveal ready. 6 months after that, they had a full 8 minute gameplay demo lifted straight out of the game for PSX. Another 6 months later, they had the infamous chase sequence ready. Again, this is after the studio had gone through turmoil of losing both directors and the creator of the fucking franchise. 6 months after shipping Uncharted 4, they revealed Lost Legacy using the intro level as the demo. 10 months after shipping Lost Legacy, they had the TLOU2 gameplay demo ready. Scripted or not, within two years of that demo, the game was out despite ND getting hacked, covid and shipping delays pushing the game back a couple of months, and Neil having to scrap and redo some Abby sections because they focus tested so poorly. 2 years.

Lets assume, everything takes twice as long now since they dont crunch like they used to. A demo that took 10 months to build, now takes 20. Lets make it 30 months. Thats 2 and a half years. We are now 6 years in. SIX. No demo.
 
Man, I have to say that after the latest patch, Crimson Desert is just about perfect with ray reconstruction and DLSS 4k performance. Interiors dont have that ridiculous boiling. The shimmering is almost all gone. The flickering is no longer present. Foliage looks detailed and not mushy. The LOD pop-ins are still there but i dont notice them as much unless im flying. And maybe im crazy but im pretty sure they added better moon lighting and more volumetric effects at night. It no longer looks like garbage after dark.

I want to say that yes, all this stuff shouldve been there at launch and my 90 hours of playtime in 20+ days shouldve been with all these fixes, but its really cool to see how far this game has come.

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It still looks awful in 1440p. These screenshots looks so much better than my game in motion. Went back to RR off again
 
I think WD was multiple PS3s running the game.
Of course, Ubi was in a bind and Yves had to turn to his mentor Saddam Hussein to find a solution.

Article:
In 2000, it was reported by numerous news media outlets, primarily the well-known far-right news aggregator World Net Daily, that Saddam Hussein, then President of Iraq, had secretly been stockpiling approximately 4,000 PlayStation 2 consoles. According to the rumors, Hussein and his military planned to somehow combine the consoles into a crude super-computer capable of advanced military applications.
 
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It still looks awful in 1440p. These screenshots looks so much better than my game in motion. Went back to RR off again
What card do you have? If its 4080 or above, try 4k scaling. 1440p DLSS is already using lower resolution textures, and post processing effects rendering at 1440p. I never game at 1440p for this reason.

The only game i was forced to play in 1440p was TLOU2 and I hated how it looked compared to 4kcb games like Horizon ZD, Death stranding and GOW 2018. It wasnt until they released the native 4k remaster where I finally started to see the amazing texture work and assets.

Crimson has an issue where effects are rendering at the internal resolution instead of the reconstructed resolution which I am pretty sure is the opposite of how its supposed to work. They might have fixed it with the latest patch because im not no longer seeing smearing and blurry post processing effects during combat when my abyss effects get triggered. But its possible dlss 1440p still has some of those issues.

I guess what im trying to say is that turn on RR after these latest fixes and turn down other settings. Without it the game is very flat.
 
Are you serious? it doesnt work that way? Dude, its been working that way for going on 40+ years now. TLOU2's gameplay demo was scripted as fuck, but the Uncharted 4 demos were literally taken straight from the game. this is not anyone's first rodeo. Everyone releases gameplay demos and trailers before launch, and polishes up those levels and cutscenes. The Rockstar guy who was taken out of context recently was trying to explain this very thing.

Let's say they reveal a gameplay trailer this E3. We all know the games are likely Fall 2027, early 2028 titles. Do you think the games visuals are finalized? By your own logic, they would be 2 years out and would require teams to go in and polish up the visuals to make sure the demo looks just as good as the final game would. In short, regardless of when they reveal it, they would have to take resources away from the team to polish up the cutscenes and gameplay scenes. It's called marketing and EVERYONE does it. it's part of the dev cycle. It's nothing new. Let's stop trying to glaze developers and make excuses for not having anything to fucking show after 5-7 years.

Metro finally getting a reveal this week a full 7+ years after their last game is INSANE. After playing Crimson, I am willing to concede that ambitious game can take 5-7 years of dev time nowadays. I am not going to excuse 7 years without showing anything because the Crimson Devs have been showing trailers and releasing 50 minutes of gameplay footage since Gamescom 2023.

Same goes for Coalition Games. They are getting a reveal in June. Thats 6.5 years after shipping Gears 5. Both games are likely 2027 titles. I can promise you they had to divert resources to get these trailers or gameplay demos ready. It's what everyone's been doing since forever.

Neil forced out Amy Henning in 2014 after shipping Left Behind in March. The gameplay director quit and went to work at Riot a few weeks later. 2 months later, they had a cutscene reveal ready. 6 months after that, they had a full 8 minute gameplay demo lifted straight out of the game for PSX. Another 6 months later, they had the infamous chase sequence ready. Again, this is after the studio had gone through turmoil of losing both directors and the creator of the fucking franchise. 6 months after shipping Uncharted 4, they revealed Lost Legacy using the intro level as the demo. 10 months after shipping Lost Legacy, they had the TLOU2 gameplay demo ready. Scripted or not, within two years of that demo, the game was out despite ND getting hacked, covid and shipping delays pushing the game back a couple of months, and Neil having to scrap and redo some Abby sections because they focus tested so poorly. 2 years.

Lets assume, everything takes twice as long now since they dont crunch like they used to. A demo that took 10 months to build, now takes 20. Lets make it 30 months. Thats 2 and a half years. We are now 6 years in. SIX. No demo.
Whether you like it or not, marketing for games has drastically changed. You don't see big AAA studios releasing raw gameplay footage years in advance. The studios obviously could if they wanted to. It doesn't mean that they are lazy or are behind schedule, which you continously insinuate. It is much more common now for games to be announced and launched within a year

I don't like it either. I miss the days of getting hyped by major gameplay reveals, but It has become abundantly clear for big AAA studios that putting out gameplay far out isn't worth the trouble. The hype generated from a gameplay trailer 2 years before release is no different than a gameplay trailer released 6 months before release. Or if there is a difference, it is negligible. Look at how successful RE9 has been, even though it wasn't announced till last summer

The only studios showing raw gameplay years before release are relatively unknown studios trying to elevate their studios profile in the industry. Studios like Pearl Abyss with Crimson Desert. AAA studios know that every frame of a gameplay reveal will be compared to their launch version. They don't want to endure the scrutiny for a game 2+ years away from release, where things constantly subject to change in the development cycle
 
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thats very close to my 5080. maybe 10-15% slower? Go to Ultra settings and see if you can get DLSS 4k performance to hover around 55-60 fps in the open world. You wont notice the drops with gsync.

The main issues plaguing the game with RR on have been resolved. I went from this monstrosity to a very clean image in just one patch. Oh and turn off the new Detail Decroative Mesh Detail setting off. This was the main culprit behind the pop-in as it tried to load various little pebbles and small pieces of extra foliage. You wont notice them with it turned off.

xvHkfvE.gif
 
Of course, Ubi was in a bind and Yves had to turn to his mentor Saddam Hussein to find a solution.

Article:
In 2000, it was reported by numerous news media outlets, primarily the well-known far-right news aggregator World Net Daily, that Saddam Hussein, then President of Iraq, had secretly been stockpiling approximately 4,000 PlayStation 2 consoles. According to the rumors, Hussein and his military planned to somehow combine the consoles into a crude super-computer capable of advanced military applications.
The idea of creating computer clusters with cheap consoles was already nothing new by then really, the NCSA actually built one in 2003 and there's probably quite a few militaries around the world that experimented with the concept.
We do officially know that the US military built one made of PS3s but I'm not aware of them ever trying to run games with it.

Would be a cool experiment though. Imagine if console makers actually went through the trouble of making a SLI-style connection for consoles where you can pair 2 or 3 consoles to boost game performance.
But then I can already imagine some devs being lazy AF and requiring 2 PS5s to run games with decent performance :messenger_tears_of_joy:

 
The idea of creating computer clusters with cheap consoles was already nothing new by then really, the NCSA actually built one in 2003 and there's probably quite a few militaries around the world that experimented with the concept.
We do officially know that the US military built one made of PS3s but I'm not aware of them ever trying to run games with it.

Would be a cool experiment though. Imagine if console makers actually went through the trouble of making a SLI-style connection for consoles where you can pair 2 or 3 consoles to boost game performance.
But then I can already imagine some devs being lazy AF and requiring 2 PS5s to run games with decent performance :messenger_tears_of_joy:

Fun fact, ND was using 3 PS3s connected to each other in order to render the pre-rendered cutscenes in the Uncharted games and TLOU1. They were using in game assets but had way better lighting and character models. Thats what 3x the power of PS3 gives you.

Insane that they switched to realtime cutscenes in the PS4 gen and still offered a generational leap. PS3 era was wild. So much innovation from devs who were beat down and dejected by the cell, but refused to give up and ended up doing insane things with it.
 
Another dev thats gone 7 years without showing anything.

I am going to start keeping record now:
- Coalition Studios - 6.5 years since Gears 5. Only a CG reveal made by Blur Studios.
- 4A Games - 7+ years since Metro Exodus. Nothing.
- Cory Barlog - 8 years since GOW. Nothing.
- Naughty Dog/Neil Druckman - 6 years since TLOU2. Only one inengine cutscene.
- CD Project Red - 5.5 years since Cyberpunk, only one CG trailer and one tech demo. No gameplay footage or even a story trailer.
- Ubisoft Montreal - 5.5 years since Valhalla's release. Nothing.
- Sony Bend - 7 years since Days Gone. Nothing.
- Crystal Dynamics - 5.5 years since Avengers. Only one CG trailer released since.
- Quantic Dream - 8 years since Detroit. Only one CG trailer released since.
- Guerrilla Games - 4+ years since HFW's release. No Horizon 3 footage.

its like devs forgot how to make games since covid.
4A lost a lot of their devs who made their own studio then put out that crappy La Quimera plus the whole Russian invasion thing, I'm happy to cut them more slack than the others. Surprised we haven't seen anything at all though.
 
I bought Metro on Day One. In fact, it was the main reason why i went back into PC gaming after purchasing a pro and x1x mid gen instead of upgrading like ive always done. Metro came along with RTGI and Alex convinced me to get a prebuilt 2080 PC.

But the game was very mid in terms of art style. I just couldnt appreciate the tech. I never got past the first open world level because the game was so boring, but the visuals did nothing for me. The footage of the other open world areas was also very ugly. Bland desert and a very brown forest area. Thanks but no thanks.

Lets hope they hire better artists and create a more aesthetically pleasing world.
Metro was gorgeous, not sure why it didn't click for you. I played it on an old ass 1070 without any RT too lol.
 
Metro was gorgeous, not sure why it didn't click for you. I played it on an old ass 1070 without any RT too lol.
Probably a victim of high expectations. Alex convinced me to drop $1,500 on a new PC so i was expecting something revolutionary. Got Anthem for free with it and now the visuals in that game blew me away.

Their first RTGI implementation was also broken. The remastered one was more of what we expect from RTGI. I remember the very first cutscene when you get put in a back of a van, and the only light source is this tiny 2 inch rectangle window, and the sunlight just illuminates your wife's face and nothing else. i also didnt understand RTGI back then and kept turning it on and off in outdoor areas not realizing it doesnt do much there.

Whether you like it or not, marketing for games has drastically changed. You don't see big AAA studios releasing raw gameplay footage years in advance. The studios obviously could if they wanted to. It doesn't mean that they are lazy or are behind schedule, which you continously insinuate. It is much more common now for games to be announced and launched within a year

I don't like it either. I miss the days of getting hyped by major gameplay reveals, but It has become abundantly clear for big AAA studios that putting out gameplay far out isn't worth the trouble. The hype generated from a gameplay trailer 2 years before release is no different than a gameplay trailer released 6 months before release. Or if there is a difference, it is negligible. Look at how successful RE9 has been, even though it wasn't announced till last summer

The only studios showing raw gameplay years before release are relatively unknown studios trying to elevate their studios profile in the industry. Studios like Pearl Abyss with Crimson Desert. AAA studios know that every frame of a gameplay reveal will be compared to their launch version. They don't want to endure the scrutiny for a game 2+ years away from release, where things constantly subject to change in the development cycle
you are right that most western devs are now doing this. So i guess we will see just what 7 years of dev time gets us in Metro and Gears. I think ND is bound to deliver. Their gameplay team is still top notch. Not sure about graphics but im sure intergallctic's gameplay will blow us away.
 
April 16th with Metro and AC Black Flag. Let's fucking go.



Ubisoft has had 2 generations to improve their amazing water rendering from Black Flag. PS3 and 360 were around 200-250 gflops. We are now upto 10,000 and 12,000 gflops. Thats 48x more graphics horsepower. I want to see some insane water simulations please. Its not like they have to waste a lot of GPU power rendering foliage in the middle of the sea. hell, even RTGI can be limited to the ship when its out in the ocean, and have the rest of the GPU just work on water simulation.
 
April 16th with Metro and AC Black Flag. Let's fucking go.



Ubisoft has had 2 generations to improve their amazing water rendering from Black Flag. PS3 and 360 were around 200-250 gflops. We are now upto 10,000 and 12,000 gflops. Thats 48x more graphics horsepower. I want to see some insane water simulations please. Its not like they have to waste a lot of GPU power rendering foliage in the middle of the sea. hell, even RTGI can be limited to the ship when its out in the ocean, and have the rest of the GPU just work on water simulation.


I am excited for both games because they are going to look amazing 😍
 
Some more Samson 4k DLAA. Really like the lighting and materials. I am a sucker for UE5 lighting, and this game just has that perfect grimy look GTA4 was going for. Took almost two decades but we are finally here. I just wish the streets were a bit more populated.

1hdiaHx.gif


I hope they are using latest Anvil version?

AC3 remaster was pretty horrible...
yes, its a full remake like Demon Souls. not a remaster. Built on the AC Shadows tech. They already released the remaster last gen iirc.
 
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This looks so ugly IMO.
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Checks Out Bell Curve GIF


But to be fair, this has been par for the course in gaming forums for decades... Gran Turismo + bad compression has been one of the easiest targets because it's so easy to go out of bounds with it.

If the fidelity keeps up most of the time, what the f is the point of focusing on the flawed parts.
 
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thats very close to my 5080. maybe 10-15% slower? Go to Ultra settings and see if you can get DLSS 4k performance to hover around 55-60 fps in the open world. You wont notice the drops with gsync.

The main issues plaguing the game with RR on have been resolved. I went from this monstrosity to a very clean image in just one patch. Oh and turn off the new Detail Decroative Mesh Detail setting off. This was the main culprit behind the pop-in as it tried to load various little pebbles and small pieces of extra foliage. You wont notice them with it turned off.

xvHkfvE.gif

I saw a mess similar to this yesterday and it depended on how much light went in indirectly from the GI, it was at dawn. When the sun was higher there was no problems, it was outdoor though and not indoor.
 
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I couldn't find a single good capture of FH6, wtf is this? Makes my eyes bleed. Microsoft is terrible at captures but even the freaking previews it's bad. I refuse to believe it looks that blurry.
 
This is why things like DLSS 5 are so important, they provide actual generational leaps.

If devs can modify the look of it, it will be the most important feature all gen (So will the Sony equivalent)

Otheerwise, yes, we'll be stuck with fucking handlheld ports all gen. Enjoy.
DLSS 5 isn't needed, actual next gen engines, assets and hardware power is needed. We need companies to stop being greedy and hardware to actually allow next gen leaps. The Series S was a stupid idea and same with the PS6 portable unless it could scale everything the same with only resolution change.
 
Sweet mary Jesus, TLOU 2 looks Sharp as fuckk on PSSR 2

Looks like a brand new game. The only thing out of date is the lighting.

time to replay my GOAT for the 6th time :messenger_loudly_crying: (in chronological order this time) (in between CD sessions)

The game still trades blows with the heavy hitters this gen,

I booted up TLOU Part 1 just to see the improvements. It feels like a whole new game. It's wild really.
 
I know Samson ended up being disappointing, but Replaced is out today and reviewed really well. Looks amazing as well.



Between RE9, Crimson Desert, Pragmata and now Replaced, this year is off to an insane start. Saros and James Bond are up next, and I have no doubt they will be fantastic as well.

Fable, GTA6, Wolverine, Phantom Blade Zero, Silent Hill Townfall are all looking really good. Shame Tomb Raider was delayed. Pretty sure Marvel 1943 is going to miss this year as well. Still, a pretty awesome year after a rough couple of years.
 
This ex-Rockstar artist loves the game's visuals and is near obssessed with the game, but even he agrees that the wind is too much.



AC Shadows did these effects so much better. They actually released a behind the scenes video on their wind tech just today.

 
I know Samson ended up being disappointing
Now that you've had some time with it, are there any redeemable qualities aside from the graphics? Is the combat and driving really that terrible? Think the game can see some improvements with a few patches - game has a good foundation?
 
Now that you've had some time with it, are there any redeemable qualities aside from the graphics? Is the combat and driving really that terrible? Think the game can see some improvements with a few patches - game has a good foundation?
honestly, i havent been playing the missions at all. Just been driving around and checking out the city and visuals. I called it disappointing because of the reviews (56) and performance issues. Waiting for the game to get some patches before doing the story missions.

The first patch fixed some of the performance issues but the floaty controls ( both driving and while on foot) are going to be patched in the next few patches I hope.
 
April 16th with Metro and AC Black Flag. Let's fucking go.



Ubisoft has had 2 generations to improve their amazing water rendering from Black Flag. PS3 and 360 were around 200-250 gflops. We are now upto 10,000 and 12,000 gflops. Thats 48x more graphics horsepower. I want to see some insane water simulations please. Its not like they have to waste a lot of GPU power rendering foliage in the middle of the sea. hell, even RTGI can be limited to the ship when its out in the ocean, and have the rest of the GPU just work on water simulation.

Considering that they revealed ACIV at a PS4 event I see them doing it for the remake at SOP too.
 
I hope they are using latest Anvil version?

AC3 remaster was pretty horrible...

I remember Luke Stephens said in one of his videos that Black Flag Resynced was rumored to be developed by the Skull & Bones studio and that it wasn't a full-fledged remake. It took the wind out of my sails ( :messenger_winking_tongue: ). Hopefully it's just a rumor and BF will get a great remake using the latest Anvil tech.
 
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April 16th with Metro and AC Black Flag. Let's fucking go.



Ubisoft has had 2 generations to improve their amazing water rendering from Black Flag. PS3 and 360 were around 200-250 gflops. We are now upto 10,000 and 12,000 gflops. Thats 48x more graphics horsepower. I want to see some insane water simulations please. Its not like they have to waste a lot of GPU power rendering foliage in the middle of the sea. hell, even RTGI can be limited to the ship when its out in the ocean, and have the rest of the GPU just work on water simulation.

You've made the point before it doesn't work like that due to improved resolution and framerate eating up massive percentages of the CPU and GPU improvements. AC Black Flag ran at 720p/25fps on PS3 then 1080p/30fps on PS4 and the same game would run at 4k/60fps on PS5 so... you suddenly don't have all that much rendering and compute power to upgrade the visuals that much outside of textures. I'm sure the water will look a lot better but throwing around numbers like "48x!!! the GPU" is meaningless and setting people up for disappointment.

The latest Pokemon is the game to beat in terms of water :)
 
I remember Luke Stephens said in one of his videos that Black Flag Resynced was rumored to be developed by the Skull & Bones studio and that it wasn't a full-fledged remake. It took the wind out of my sails ( :messenger_winking_tongue: ). Hopefully it's just a rumor and BF will get a great remake using the latest Anvil tech.
Don't really like this type of conversation but Luke Stephens is full of shit. I don't understand why the dude is so big in the medium, he jumpstarted his career by plagiarizing and he has been caught before trying to use supposed "connections" to earn clout only to be outed as a liar.
And he's quick to change his tune to the most popular opinion online whenever he gets more serious pushback.
He might be right about Black Flag or he might be wrong but I wouldn't pay much attention to him if I were you tbh.
 
Because NV paid for it, to sell their cards. Even old C2077 better with RT.
Even game from 2004 have better refelctions
n9ahmplquo6e1.jpeg

LOL. RT mode in this game and RE9 is essentially the same as RT in all other games between RE8 and RE4 when Capcom games were AMD sponsored. RT in this engine is weak as fuck to run well on consoles and RDNA2 GPUs.

Without Nvidia and Path tracing we wouldn't get proper versions of RE9 and pragmata.

And those reflections are planar reflections, developers dropped then because they were heavy and in PS4 gen we had almost all games use ugly SSR on water. Ray Tracing again allowed us to have good reflections in games.
 
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Don't really like this type of conversation but Luke Stephens is full of shit. I don't understand why the dude is so big in the medium, he jumpstarted his career by plagiarizing and he has been caught before trying to use supposed "connections" to earn clout only to be outed as a liar.
And he's quick to change his tune to the most popular opinion online whenever he gets more serious pushback.
He might be right about Black Flag or he might be wrong but I wouldn't pay much attention to him if I were you tbh.
He is well respected inside the AC internal teams and his feedback is often noted. Not a fan personally either but a lot of "influencers" opinions are taken by development teams for good or for bad because they see it as the "fan feedback".

AC is more in a state because all the different studios not being on the same page. It's like having 4 different head chefs in charge of a main course dinner. Some want to focus on visuals and scale. Other on combat. Others on stealth. The next game is about witches lol…
 
And those reflections are planar reflections, developers dropped then because they were heavy and in PS4 gen we had almost all games use ugly SSR on water. Ray Tracing again allowed us to have good reflections in games.
For the longest time i didnt know that Planar reflections were essentially rendering the game world twice. Cant waste half of your GPU on rendering reflections.

I am ok with using planar reflections on mirrors like ND and Insomniac do in their games. Most of those mirrors are in tiny rooms and bathrooms where the GPU load is probably very low anyway.

Honestly what I get out of this is Capcom's implentation of ray tracing sucks. What they call "ray tracing" can look worse than screen space or cube mapped reflections from other games.
Yeah, its trash if it needs path tracing and ray reconstruction to look good. I think its because they target 60 fps and run into cpu and vram limits on consoles. The smaller the bvh, the worse the game's RT effects look.

That said, the game looks absolutely fantastic on PC with or without ray tracing. Play the demo and see for yourself. It doesnt even have path tracing and its a stunner. Some of the best visuals ive seen this gen. The material quality is fantastic. Dont go by those screenshots.
 
The next game is about witches lol…
Which sounds amazing imo. Witch hunts in medieval europe sounds like an amazing setting to explore with tons of potential. From the leaks at least this sounds like it might be the best AC game since Unity.
And the potential for visual goodness after Shadows is there too, they might finally redeem themselves from Vallhalla's mid everything.
 
Because NV paid for it, to sell their cards. Even old C2077 better with RT.
Even game from 2004 have better refelctions
n9ahmplquo6e1.jpeg

I know this is typical argument circulating around the Threat interactive "mah 970 should still run modern games damnit!", on top of the usual Nvidia killed the world from AMD fanboys, but there's no way you do planar reflections for water with how modern games are pushing in details. Thinking that devs just forgot the fundamental mirror technique from Mario 64 is fucking cute. That image above is a straw man's argument.


As Bojji Bojji said, RE engine RT implementation is basically AMD's OG sponsored crap that keeps finding its way into 2026. Thanks AMD I guess.
 
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I know this is typical argument circulating around the Threat interactive "mah 970 should still run modern games damnit!", on top of the usual Nvidia killed the world from AMD fanboys, but there's no way you do planar reflections for water with how modern games are pushing in details. Thinking that devs just forgot the fundamental mirror technique from Mario 64 is fucking cute. That image above is a straw man's argument.


As Bojji Bojji said, RE engine RT implementation is basically AMD's OG sponsored crap that keeps finding its way into 2026. Thanks AMD I guess.
i think they are just limited by 60 fps. Dragons Dogma 2's RTGI has way better coverage than the PS5 Pro's RTGI in RE9. Im guessing the 60 fps target also limits them in Pragmata.

DD2 had RTGI at 30 fps on base consoles. RE9 skipped it RTGI altogether on consoles because they were 60 fps with no 30 fps mode.
 
Why does this Forza Horizon 6 release feel so lukewarm and uneventful? It's so unexciting & it looks very last-gen, the streets are so empty, have they not seen how dense cities can get in Cyberpunk 2077 (PS5, Xbox & PC versions) on the streets? Spider Man 2 city streets?

I am not going to buy this crap.
Remember when HaloGearsForza was a thing?

time travel animation GIF by Disney Pixar
 
Which sounds amazing imo. Witch hunts in medieval europe sounds like an amazing setting to explore with tons of potential. From the leaks at least this sounds like it might be the best AC game since Unity.
And the potential for visual goodness after Shadows is there too, they might finally redeem themselves from Vallhalla's mid everything.
I'm excited for it aswell. My point was there doesn't seem to be any sort of consensus on what AC is. To me it should have stealth mechanics on the level of MGSV with melee combat on the level of the Arkham games. I'm replaying Unity and outside of the visuals and story the rest of it is an absolute joke in terms of gameplay quality. The RPG trilogies stealth was much improved but the combat was a really sloppy attempt at the Souls combat system with Worlds far too big bloated to the gills.

If ever a huge AAA series needed a reboot it would be Assassin's Creed imo. Scale back the scope, World size, bloating and spin offs and remakes. Get back to making a series of games that follow through on a singular narrative. Get all your teams using the same engine, stealth mechanics and combat system for starters. Maybe then we can get a quality game every two years.

And to keep it on topic. Blowing us away with the visuals. 1440p/60fps with RT for GI and reflections is a good base for PS6. Maybe UE5 is a valid option especially if it speeds up development. The new consoles will actually be able to handle nanite, lumen and vsm with good IQ at 60fps.
 
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So apparently (Tom Henderson) the next mainline God of War game will be announced at the SOP next week?

Cory's game, finally.

Better be true, lets see what they've been cooking for 6+ years...

Hopefully they go back to their old ways in terms of scale and pushing fidelity. We shall see.
 
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Wife of War.

But if it looks good...
The Faye game is a completely different game I hear, that could be announced during Summer.

I thinkg this one is the Kratos Egypt game.

Edit: Back in the day, there would have been a super healthy internal competition between Wolverine and God of War, and both games would be better for it. Now I bet they all just jerk eachother off.
 
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