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[Rumor] Steam Controller Price Leaked. $99

$99 seems fair given the feature set and how well it'll work with SteamInput out of the box. Touch sensitive TMR sticks and the touchpads? sign me the fuck up.

I hope when the SteamMachine comes out you can order it w/o the controller because I'll surely already have them...
 
no, this is a insane price for a controller


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for everything the deck offers $99 is a way fair price.
Except with the Joy-cons you are getting

- 2 Functional controllers (for many multiplayer game)
- IR sensors/Mouse controls in both controllers
- HD Rumble
- Gyro/motion sensing in both controllers

Even if it's slightly overpriced the functionality and tech at least covers the majority of its costs. Hardly "insane" as you put it.
 
$99 for the features are perfectly reasonable.

BUT

I think this indicates to me a minimum $999 base Steam Machine if the usual 10:1~ish console to controller price ratio applies.

Actually, the ratio is more like 8:1 With packed in controller going by past consoles, and Im betting SM does not pack in the controller...

$1200 2TB Steam Machine?!?
 
What type of sticks does it have?
Edit: TMR. Nice, then yeah it might be worth that.

Sticks being expensive is a lame marketing gimmick. TMR/hall replacement sticks are $3 - $5 each for retail buyers which would likely make them around $1-$1.5 at wholesale for a console manufacturer. The cost of regular sticks at scale is around $0.50 to $0.75. The market should have pushed back harder against drift since we had hall effect sticks in the Dreamcast 25 years ago.
 
Sticks being expensive is a lame marketing gimmick. TMR/hall replacement sticks are $3 - $5 each for retail buyers which would likely make them around $1-$1.5 at wholesale for a console manufacturer. The cost of regular sticks at scale is around $0.50 to $0.75. The market should have pushed back harder against drift since we had hall effect sticks in the Dreamcast 25 years ago.
Yeah, but people are comparing it to the DualSense. That shit is like £60+ (I got a TMR replacement thing for like £80 or something so I don't have to worry anymore). Having 3 DualSense controllers that drifted I would rather pay £89 once than £60 multiple times.

I have two 8BitDo controllers for PC (one HE and the other TMR), no track pad but yeah. I don't know if I would get this controller but it seems OK for the price.
 
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Yeah, but people are comparing it to the DualSense. That shit is like £60+ (I got a TMR replacement thing for like £80 or something so I don't have to worry anymore). Having 3 DualSense controllers that drifted I would rather pay £89 once than £60 multiple times.

I have two 8BitDo controllers for PC (one HE and the other TMR), no track pad but yeah. I don't know if I would get this controller but it seems OK for the price.

Your experience is why companies overcharge. They know they are losing a customer who would buy a faulty product three times rather than repair it once for $10. Nintendo fans are the wildest since the switch controllers require nothing beyond a screwdriver for repairs. I've made bank reviving "broken' joycons with a $0.5 ribbon cable or $1 drop in joystick.
 
A bit expensive but day one. The functionality of the Steam Deck controller is pretty much endgame for me and this looks to be the extension of that.
 
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The one I bought 2 years ago to replace the one that came with my launch PS5 and developed stick drift is also now stick drifting bad.

At least Nintendo will replace my joycons free if they drift with basically no questions asked even after the warranty is up, but Sony and Microsoft don't give a fuck. They're knowingly and willingly using old, outdated, and flawed technology and refuse to take responsibility when it stops working. It's ridiculous.
This is revisionist history. Nintendo was the only company that refused to repair your controller even if it was under warranty, which is why they faced a class action lawsuit and Sony and Microsoft didnt. Thats why they are forced to do it for free. Their controllers get stick drift more often due to smaller components which are more fragile.
 
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The features are nice, and all controllers are expensive these days unfortunately, but that thing looks huge and awkward. I'll wait to hear people's impressions.

The more I think about it, though, the more I want to look into buying some sort of third party controller that's wired only, no battery. I never understood the point of wireless controllers anyway, except as a great way to make customers have to buy a new one sooner. :pie_thinking:
 
Okay so after a little digging I finally found this link from IGN which is like a guide to the GameCube launch in the US.




Also found this which is from a Nintendo Power I guess



Another IGN article for the PlayStation 2 stating the same $35 MSRP for DualShock 2



Did you also know that 100 years ago a $1 would be worth $18.45 today?
 
I see they're going for that Fisher Price vibe.
Function > form. You can say that to any controller not using TMR or hall effect in 2026. Just throwaway toys and planned obsolescence at this point for not including those.
while worth it to some, it's overpriced for a lot for what it is for the mainstream. but I think valve knows that and is ok with it.
Its a premium controller with the latest tech and supported by Valve. $100 isn't bad for a western and branded controller with these specs.
 
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Did you also know that 100 years ago a $1 would be worth $18.45 today?
And even that is using their phony inflations statistics to distort the real devaluation of currency. In reality we had a precious metal standard at that time and the truth is much worse.

If you had available to you a "Peace" dollar which was in wide circulation and use at that time, it would consist of .77 troy ounces which would equate to about 60 US dollars today in purchasing power for the metal value. Even if you had paper dollars, they were likely silver certificates and were redeemable for silver on demand so whether you had paper or coinage, silver was backing and maintaining the strength of your purchasing power.

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/derail
 
Just hit me there's a lot of Half-Life 3 rumors going around. What if HL3 is a showcase title for the Steam Controller's features.
Haptics, gyro, grip sense, capacitive thumbsticks.

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Just hit me there's a lot of Half-Life 3 rumors going around. What if HL3 is a showcase title for the Steam Controller's features.
Haptics, gyro, grip sense, capacitive thumbsticks.

3a0.jpg

It has thumbstick/trackpad/buttons capacitive sensors too

From Valve's patent

one or more physical biofeedback sensors, in operation, the at least one processor: provides game play to a video game player via a user interface that provides functionality for a video game, the game play comprising a plurality of individual components; receives, from the one or more physical biofeedback sensors, biofeedback measures for the video game player while the video game player is playing the video game; processes the biofeedback measures to determine responses of the video game player to the plurality of individual components during the game play of the video game; and modifies or augments the game play of the video game based at least in part on the determined responses of the video game player.

Now a ton of stuffs have been datamined from HL:X
  • Mood Systems: Non-player characters (NPCs) will likely have a mood system that influences their facial expressions, gestures, and movement. For example, sad characters might walk with their heads low, or injured characters may struggle to walk.
  • Advanced AI and Procedural Animation: The game is reported to use advanced AI that allows NPCs to react more realistically to the player's actions, with procedural animations enhancing the realism of character interactions and speech.
  • Adaptive Difficulty and Enemy Tactics: Beyond character emotion, the game's AI is rumored to adapt to the player's gameplay style in real-time. If a player repeatedly uses a specific strategy, enemies may learn to counter it, creating a unique experience for every playthrough.
  • Physically Based Reactions: There are indications of extensive use of systems that result in detailed, physics-based reactions to damage, such as enemies stumbling realistically when shot in the legs.
HL3 is rumoured to have procedural open world design, what if the game changes as you go depending on how you react to it? Maybe you're in panic, your character is low on ammo and low on health, what if the game throws you a bone like a crate around the corner to have some relief / dopamine hit? What if the game balances this fine line of being difficult but still rewarding? Or if it sees you are enjoying the difficulty, it starves the map of help more than usual?

Though I don't know how that would play out with mouse and keyboard, I guess there would be a default "no sensor" mode, controller would be level 1, and VR Frame would be level 2.
 
This is revisionist history. Nintendo was the only company that refused to repair your controller even if it was under warranty, which is why they faced a class action lawsuit and Sony and Microsoft didnt. Thats why they are forced to do it for free. Their controllers get stick drift more often due to smaller components which are more fragile.

The point is they do it free now while the others just tell you to fuck off.
 
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