Given the position they were in, advantageous compared to
The competition, could they have done better? Have they set things up things well for PS6 or coasted on a previously kicked off wave?
For Sony this generation -which still hasn't finished got their top grossing one, and more profitable than the other ones combined, and increased their market share (when also counting Nintendo, who has been breaking many records too) from 45% to 55% and got the highest active userbase ever for any console brand in gaming history.
Regarding MS they could have done it better, yes. But like many other ones before are moving away from home console maker business because got destroyed by PS.
The previous one doing so, Nintendo, had a great result moving their home console stuff to their portable system, where they have been dominating and setting new records. I don't think Nintendo could have done it better.
Yes, Sony could have done it better, and would have achieved it if they wouldn't have to face so many challenges: covid / bitcoin miners boom / EVs market boom / Russian market getting blocked / AI datacenters boom / US tariffs / US & Israel attacks to Iran causing to block Ormuz, general huge inflation caused reduction of availability and price increase of components, which meant periods of not being able to produce and sell as much units as desired and having to increase prices of the console across the generation instead of being able to reduce its price over time, as happened in previous generations.
In addition to this the industry had a period of big consolidation, with among others their direct rival acquiring Activision Blizzard and Bethesda and giving away AAA games day one dificulting competition. At the same time Nintendo kept breaking records in the portable side, and in PC Steam kept growing.
Despite everything, Sony overcame all this and kept improving all their metrics achieving record numbers and grew not only in PS, but also setting new records highly expanding their performance in accesories, off-PS first party games (mainly PC, helping double first party revenue) or movie/tv show/anime adaptations.
Sure, there are many things that Sony could have done better even in the conditions they had/have to face, like some acquisitions or some games that didn't work (even if it's normal that a portion of developments fail, and not all acquisitions are successful), or their wokism / DEI focus issue that made them lose many fans, talented devs and highly successful IP.
I personally would have prefered to see them doing other things, like avoiding the wokism/DEI think and focus on certain IPs and characters I love (some of which would have performed better than what they did, but other IPs I love are dead because of business reasons), to improve the store helping visibility for indies better curating for each customer what is shown, and to make easier for indies to publish on PS, outside PS I'd have released Sony games only in their own Sony PC store and minimum 2 years after the PS release, I'd have licensed IP usage -particularly those who don't have potential to be profitable with AAA games today- to a few curated top tier external small top quality indies (not the ones who did GOW Sons of Sparta) but if we look at the objective metrics they did a stunning job despite all the huge challenges they faced. In many areas they're post the best numbers ever for any console brand in gaming history.
Regarding PS6, in almost all areas they are in a pretty long multi year growing trend, so the logical forecast is to expect them to continue growing: more hardware revenue, more software revenue particularly from addons but also from a digital full game sales and game sub revenue increase, accesories increase, off-PS first party revenue increase, off-gaming adaptations increase. Physical game sales is one of the handful metrics that kept decreasing (in general, not only in PS) as people moves their purchases from physical to digital, but this is something they can't fight. Same goes with game revenue moving from full game sales to addons (or from non-GaaS to GaaS), it will continue shifting as happened/is happening in all platforms and they can't stop it.
In the first party side they'll have a bigger and more talented selection of teams than they had when they were going to start PS5 or PS4 (IMO Bungie+Housemarque+Firesprite+Nixxes > London+Manchester+Pixel Opus). Many of them having now bigger teams and being working on more games at the same time. They have stunning tech and engines in the works that will take a few years but will blow us away. I'm not talking about PS6 stuff, but things that PS5 allowed but required a lot of work and won't be seen in published games until maybe a year or two.
I think the main challenge for PS6 will be these economics things they couldn't control in the PS5 gen: countries with huge inflation and debt with their economy and currencies about to collapse, the old western economical elite prefering to destroy the world than to allowing BRICS to become the new hegemon causing wars and poorness in the countries they control plus maybe even eventually throwing nukes, price increases of components and shipments caused by things like oil prices skyrocketing due to these people and their wars and piracy to loot key resources, but also to something that I think will be the next big tech stuff after the AI boom: robots becoming mainstream. I think all this may cause a too high increase of components skyrocketing console and PC gaming hardware. I think these will be their main headaches, not PC (Steam, Xbox) or portables (Nintendo).
Imagine a new stealth game like Syphon Filter in the current days...
Bring back
Syphon Filter (Bend)
The Getaway (RIP London studio)
Sly (Sucker Punch)
Jak & Daxter (ND)
Out of these I'd bring back Syphon Filter, but making that Physint is secretly a MGS-esque Syphon Filter reboot, secretly codeveloped by Bend, who would be in charge of sequels once Kojima retires.
I also want (these one would sell a lot):
- Uncharted 5: Nate as protagonist, not Uncharted Ladies 2
- Uncharted Nathan Drake Collection remade
- TLOU 3: flashback focused with Ellie and Tommy telling together estories they had with Joel, who would be the main protagonist
- Ghost of Tsushima 2 (Jin Sakai as protagonist, direct sequel with the 2nd invasion)
- Days Gone 2
And I also want (these pretty likely never won't happen because may not sell enough:
- Wipeout: new game that remakes ALL the circuits, vehicles, game modes and music tracks of ALL the previous games plus adds new ones, made by Firesprite (ex-Liverpool Studio) + Sega
- Motorstorm: same, made by Firesprite (ex-Evolution) + Sega
- Killzone Reborn: Killzone 1+2+3+Liberation+Mercenary+Shadowfall remade, each one being a chapter of a single optionally coop FPS (including Liberation) campaign. Codeveloped by Guerrilla, Bungie and People Can Fly
- New Parappa sequel: give it to some crazy small indie very passionate about the game that nails the vibe
- New Loco Roco sequel: either made by a small team at Team Asobi, or license it to some small indie, or leave it to some darling (not F2P) mobile gaming studio like Nitrome
- Gravity Rush 3 by Bokeh + XDEV Japan + all the usual support teams who work for Sony