480p Works
But 16:9 hack is needed for proper 4:3 ratio.
And I don't know how to do it for the US version.
Code:
A0100234 24110000
A0100244 24130001
A0100784 00000000
A02F5414 24050000
A02F5480 00111D40
A02F4C6C 00111540
A01004F4 000793C3
A01007D8 24840032
A02F4C0C 0C0BD498
A02F4E20 0C0BBAA8
A02F4E24 3C056071
A02F4E28 34A52435
A02F4E2C 00052C38
A02F4E30 34A57160
A02F4E34 00052C38
A02F4E38 34A53524
A02F4E3C 0C0BBAA8
A02F4E40 24040044
A02F4E44 24050001
A02F4E48 0C0BBAA8
A02F4E4C 24040045
A02F4E50 080BD511
A02F4E54 0000202D
A02F52E0 3C020200
A02F52E8 00621025
A01004EC 24160002
A02F5438 0C0BD388
A0100238 24120050
A02F8B08 246301B8
208CEECC 3F19999A
*The above codes force 480p 4:3 for the Japan version of VF4 Evo.
*They are RAW codes that must be applied using the PS2 Patch Engine.(google it)
I assume you could use a program called Omniconvert (google it) and convert this format to work with a code-breaker type cheat disk so the PS2 original would work on a proper un-modded console.
You can also use GSMode Selector to run 1080i/1080p if you don't have an HD CRT for good 480p output. The game is still jaggies incarnate but this offers a gigantic improvement in image quality. The 16:9 option also makes the game appear slightly zoomed out, but this is because we are taking a 4:3 game and making it true 16:9 then reformatting it back to 4:3. GSM at 1080i/p helps correct this but reduces image quality.
I am not sure how to reformat these codes to work on a US version of the game or if they would even work to begin with.
It's very cool to know that some field rendered games can actually run in 480p 60fps on a real PS2.