150Mhz CPU boost on XBO, now in production

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Yes because any positive articles on Xbox One are 'prepared PR' pieces....

When You read into them, You will find a lot of speculative statements that make the subject look better, but You can't validate it by any means. This plus not so neural tone of message simply doesn't read like one issued by unbiased journalists. That's it, for me.
 
Almost every post of you is a WTF! moment, my friend.
First, where did you get that arbitrary 150 gflops from?
Second, you've spent weeks, if not months, expressing that there was virtually no gap between the consoles, only to come around after the slight clock bump to convince us the gap is whrinking...What gap again?

ok the difference will be night and day ..as games are showing...if this make u sleep better..but we both know isnt true

the 150 was just a number ...that would mean ...that with some gflops more ...200 / 300 arent a game changer...
 
Strangely enough. I know quite a few folks who have PS3 slims that are now failing. I don't know any 360 slim owners who are having machine owners.

I'm sure you know that your own personal observations mean little when compared to the millions of consoles sold. I have had one 360 failure and zero PS3 failures, but that means jack shit.
 
C'mon seriously? That was not a shot - only you guys would think that. I was in a meeting on my phone, shot out a quick tweet. Srsly.

Sony haven't announced the CPU speed, as people have noted. Plus - when I take a pot-shot at the competition I'm gonna be way more obvious than that. I'm not a fan of the passive-aggressive.

As I'm sure you've figured out - you don't announce something like this at the same time you're working on it. Obviously this has been in the works, but now that we're in full production we felt OK about announcing it.

Devs should start seeing this soon - so any performance gains were happening on the 1.6 boxes. (everything at PAX was on the 1.6). This is a boost to developers on top of the optimizations going on.

Lastly - can I PLEASE finally get you over this "we're having production issues" thing that's going around? We increased the GPU 6%. We increased the CPU almost 10%. We have been showing retail boxes. We are now in full production.

If at this point these facts don't outweigh random rumors...

Albert, while we all appreciate that you are regularly posting here, you really can't believe us to fully trust you.
First, you are paid to say what you say, while other anonymous sources post here freely for the sake of it and being here from a longer time than you they also have an impressive track record of truthfacts.
Second, posting with your real name is surely good from one perspective (we all know you really are an insider), but from another you are constrained in what you say, because your employer knows who you are, see first point.
Third, the yield issues were confirmed by more than one insider source, and since you're launching in only 13 countries, later and with far less supply than your competitor (otherwise you'll be shouting launch date and preorder numbers from the roof every day as others do) it's a truthfact you must have some kind of problems somewhere: your denial reasons for this are very variable - one day it's localization, the other is DRM removal, the other is "hey, we overclocked everything so it's proof all is good" - so don't blame us if we trust some anonymous source more than you.

On topic, this is of course a good news for Xbone, as long as it was really planned and well tested because doing changes this late in the process, and MS knows this very well, may eventually do more harm than good.
 
i think that if u show me two system...one with a beefier gpu all the system capable of 1.9 tf
and another with 15 co processor and a audio chip that free cpu cores..with a faster cpu capable of on paper of 1.4tf i would go with the second

This post has more flops than PS4, Xbox one and Titan combined.
 
the 15 special purpose processors count ...come from hotchip

You should really temper your expectations. The architecture itself will cause a lot of headache to just touch a little what PS4 will bring on the table. It's not what will determine his potential success, though.

X1 will be totally fine, but is arguably the weakest of the two.
 
i think that if u show me two system...one with a beefier gpu all the system capable of 1.9 tf
and another with 15 co processor and a audio chip that free cpu cores..with a faster cpu capable of on paper of 1.4tf i would go with the second

There is no fu***** 15 coprocessors the way you imagine them to be. Those are the move engines,the different blocks in Shape and co...if you think they are boosting the GPU, I've got a bridge to sell you.
The PS4 also have an audio chip, and the difference in CPUs is laughable, compared to the much larger difference between the GPUs.
You would go with nothing, mate, except with a shower of laughter from those who read your posts...
 
i think that if u show me two system...one with a beefier gpu all the system capable of 1.9 tf
and another with 15 co processor and a audio chip that free cpu cores..with a faster cpu capable of on paper of 1.4tf i would go with the second
And for that I am thankful. I can only imagine how nonsensical you'd be in an actual conversation, considering what you type on Neogaf. PSN is a stronger online community thanks to your decision. :)
 
You are really something. Your BS put misterxmedia to shame.



He's serious.

what part of the bs?

that 150 mhz at some month from launch is a big upclock? (what you expect water cooling and 500 mhz more? lol)

or that xb1 have more chips that offload cpu and gpu than ps4??

or that the gap is going to be smaller?

i think this are facts
 
ok the difference will be night and day ..as games are showing...if this make u sleep better..but we both know isnt true

the 150 was just a number ...that would mean ...that with some gflops more ...200 / 300 arent a game changer...

You don't make any sense...
 
This is great but MS don't have a great track record with cooling and reliability. Increased clock speed this close to launch would worry me if I was a potential XBone buyer.
 
How is that fud? It's not a BAD thing to go above 1.6GHz, it's just less efficient. Not less performance.

And yeah, 1.6 is the sweet spot for perf/w and tdp.

Problems is he didn't define what kind of efficiency..
For some perf/watt is efficient for other its how higher the frequency.
And i would bet that 99% cares about the latter when it comes to efficiency in consoles.
 
the 150 was just a number ...that would mean ...that with some gflops more ...200 / 300 arent a game changer...

So, if 150 (and even 200/300) GFLOPS aren't a game changer, how is 150MHz (which amounts to around 10 GFLOPS difference) a game changer?
 
That's exactly what I meant by saying "peak efficiency".



To be honest, the main reason why Xbox One has an external PSU is probably because it's a crap PSU with very low efficiency. A less efficient PSU is cheaper, but it will draw more power which will eventually result in more heat. You don't want to have a cheap PSU with low efficiency in a small gaming console.

It was more likely planned as external from the start.
 
There is no fu***** 15 coprocessors the way you imagine them to be. Those are the move engines,the different blocks in Shape and co...if you think they are boosting the GPU, I've got a bridge to sell you.
The PS4 also have an audio chip, and the difference in CPUs is laughable, compared to the much larger difference between the GPUs.
You would go with nothing, mate, except with a shower of laughter from those who read your posts...

im happy i can make you laugh then..the move engine do what they need to do like the shape ..and both offload the cpu/gpu ...the ps4 audio chip is nothing worth to cerny talk about
 
Digital Foundry is gonna get real busy place once the cross-platform games are out.

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Regarding audio chips from todays eurogamer article...
http://www.eurogamer.net/articles/digitalfoundry-xbox-one-cpu-speed-increased-in-production-hardware

Audio-wise, Microsoft's hardware is also impressive, with DSP effects, mixing and other features effectively available for "free" to developers, where PS4's set-up only decodes compressed audio formats. It's understood that these hardware features are being incorporated into major middlewares, which potentially sees the audio burden on CPU reduced on Xbox One
 
what part of the bs?

that 150 mhz at some month from launch is a big upclock? (what you expect water cooling and 500 mhz more? lol)

or that xb1 have more chips that offload cpu and gpu than ps4??

or that the gap is going to be smaller?

i think this are facts

Care to elaborate ? I'm really curious to see where you picked this up.
 
In few hours we will read that X1 is run by microscopic dwarfs running on hamster wheels for extra performance.
 
im happy i can make you laugh then..the move engine do what they need to do like the shape ..and both offload the cpu/gpu ...the ps4 audio chip is nothing worth to cerny talk about

The move engine don't offload the GPU, for Christ's sake, they're here to ensure an optimal memory flow and keep the CPU-GPU well fed. The PS4 doesn't need such a setup, it's memory configuration is sufficient.
 
the upclock is big and put the xb1 closer to ps4...whats wrong?! if u add all the things that offload gpu and cpu in the xb1 shape ...and that count of 15 processors (lots of them for graphics dont know if the shape is in the count) the console r going to be VERY VERY CLOSE
They were very very close and now there was a big upclock. Unless language is meaningless that would mean the Xbox One should now blast the PS4.

If we went with your assumption that the console are going to be VERY VERY CLOSE while also incorporating this recent upclock, it would mean it would be a extremely slight increase to lessen the very very slight gap, as the PS4 is still ahead.

whats wrong with you man?
I don't know. I think I attended too many English lessons in school.
 
Care to elaborate ? I'm really curious to see where you picked this up.

most games used 1 core of the old x360 cpu ...other games also 2 (forza)
ps4 will use cpu cores for the audio

xb1 no

move engines can comprime decomprime textures stuff that cpu should do ...etc etc

someone answered before me

from eurogamer
"Audio-wise, Microsoft's hardware is also impressive, with DSP effects, mixing and other features effectively available for "free" to developers, where PS4's set-up only decodes compressed audio formats. It's understood that these hardware features are being incorporated into major middlewares, which potentially sees the audio burden on CPU reduced on Xbox One"
 
So, if 150 (and even 200/300) GFLOPS aren't a game changer, how is 150MHz (which amounts to around 10 GFLOPS difference) a game changer?


I can see that my high end computer uses to be bottlenecked by CPU (and is a 5 Ghz sandy with 4C/8T) when gaming. CPU is responsible to maintain a good framerate when there are many objects on screen, and that is always linked to the viewing distance and the LOD of all elements.

If Xbone can free up one core with shape, thats 6 * 1.75 over 5 * 1.6 (unconfirmed ps4) and overall a 31% of cpu advantage.

You can only increase framerate reducing resolution IF your cpu is good enough.

Right now I've already decided that I will not buy any console at lauch because of my pc, but I would wait to see the performance of multiplatform games as Assassin's Creed IV, Wath Dogs, etc before trying to guess which console will have the more stable framerate.
 
Funny thing is, with a beefier GPU, PS4 would benefit more for any CPU improvement than Xbone. Xbone was more balanced as is than PS4, wich is bottlenecked by CPU.

PS4's case is big enough to hold an efficient cooling system, I have no worries in that regard. There are a lot of thinnier laptops with bigger TDP numbers out there, and not all of them melt. So we should wait for final clocks from Sony before claim anything.
 
Xbone's audio hardware is cool, I hope devs can do some neat stuff with it. But audio processing isn't that much of a hit (and GPGPU can even do certain audio processing tasks).
 
From Eurogamer article
The combination of the CPU performance increase in combination with its cluster of custom "Data Move Engines" strongly suggests that while PlayStation 4 has an undoubted graphics hardware advantage, the Xbox One's CPU capabilities are a significant step ahead.

Anyone mind explaining what does "significant step ahead" mean?
 
I don't remember Sony ever actually going in depth as to the exact capabilities of the PS4's audio hardware. Care to link me too where they did?

http://www.eurogamer.net/articles/digitalfoundry-face-to-face-with-mark-cerny

Digital Foundry: Is there dedicated audio processing hardware within the PlayStation 4? What can it do?

Mark Cerny: There's dedicated audio hardware. The principal thing that it does is that it compresses and decompresses audio streams, various formats. So some of that is for the games - you'll have many, many audio streams in MP3 or another format and the hardware will take care of that for you. Or, on the system side for example, audio chat - the compression and decompression of that.
 
They were very very close and now there was a big upclock. Unless language is meaningless that would mean the Xbox One should now blast the PS4.

If we went with your assumption that the console are going to be VERY VERY CLOSE while also incorporating this recent upclock, it would mean it would be a extremely slight increase to lessen the very very slight gap, as the PS4 is still ahead.


I don't know. I think I attended too many English lessons in school.

i never said the ps4 isnt ahead..im saying ..imagining how it will go ( coz im a gamer from 25 years) that only 1 of 2 developers ...payed hard to take advance of the FULL capabilities of the system taking their time ....will show the difference between this two system...and as we can imagine ..they will be naughty dog....and someone else..(ssm maybe)...all the others..will have no time/resources and theres no reason to go to take that couple of hundres of gflops of advantage ...to show something more...this mean to me that is another x360 ps3 situation
 
Potential Shape will free up CPU resources compared to the PS4, how much depends on what the game is doing, but it is an advantage XB1 has over the PS4

Slim advantage,if any! You're way overstating the importance of shape and the amount of resources it would take to emulate it. I invite you to dig up the recent slide on the subject on MS recent hardware presentation.
Wow! at people acting like there is some sensational new information when every bit and every piece was already exposed and taken into account almost a year ago. Only difference is the slight clock bump for both the CPU and GPU. Still inconsequential...welcome, but negligeable.
 
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Mark Cerny: There's dedicated audio hardware. The principal thing that it does is that it compresses and decompresses audio streams, various formats. So some of that is for the games - you'll have many, many audio streams in MP3 or another format and the hardware will take care of that for you. Or, on the system side for example, audio chat - the compression and decompression of that.
Principal =/= only.
 
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Principal =/= only.
Beat me to the punch. :)

Edit:Also I think Leadbetter's also exaggerating a tad when mentioning how much of a CPU advantage the XBOne has but that's par for the course when he writes an article comparing the consoles anyway.
Also I could be wrong but I didn't think the DME's were an advantage over the PS4 per se, I thought they mainly helped mitigate some of the disadvantages of using DDR3+ESRAM?
 
Potential Shape will free up CPU resources compared to the PS4, how much depends on what the game is doing, but it is an advantage XB1 has over the PS4

Yeah, but two cores are reserved for the OS on the Xbox ONE. So if the PS4 will have less than one core reserved as it was rumored, the PS4 will still have more CPU power available for games, even if the CPU clock will be a little bit lower. However, the point is we don't know the clock of the PS4 CPU, as it was never confirmed.
 
Xbone's audio hardware is cool, I hope devs can do some neat stuff with it. But audio processing isn't that much of a hit (and GPGPU can even do certain audio processing tasks).

Not really true unless you're just processing simple mp3s. Handling a large amount of uncompressed 24-bit wave files at even 44.1khz is pretty demanding, especially if you're doing real-time effects on said files and everything has to be in sync with 30 or 60 fps visuals.

With more storage space and more RAM you'll see more high quality audio being used in games.
 
Slim advantage,if any! You're way overstating the importance of shape and the amount of resources it would take to emulate it. I invite you to dig up the recent slide on the subject on MS recent hardware presentation.
Wow! at people acting like there is some sensational new information when every bit and every piece was already exposed and taken into account almost a year ago. Only difference is the slight clock bump for both the CPU and GPU. Still inconsequential...welcome, but negligeable.

so freeing up cpu cores is a slim advantage? ...to emulate it u will need pretty much another 8 jaguar cores...as bkillian said
 
I remember when I got my first PC (well my family got it's first PC) and it had a 133MHz Intel CPU and I thought that was a huge deal (as my dad chose to spend the extra cash and get a PC with about 13 more MHz). Still seems a little surreal that these days you can get something like a 150MHz increase just by overclocking or tweaking things without having to get a whole new CPU.

Plus - when I take a pot-shot at the competition I'm gonna be way more obvious than that. I'm not a fan of the passive-aggressive.

Does that mean you (MS) are going to take pot-shots at the competition in the future? I miss old school video game beefs, everyone now is far too nice and friendly. I used to love the old stuff like "Blast Processing" and "Genesis does what Nintendon't!". ;)

I used to really like the discussions I had in school about Sega vs Nintendo. It was like supporting a sports team, you joined 1 side and that was it.

But then again back then I don't remember much trolling like there is now (I think the worst it got was something like "your console smells because we got 4 buttons")... Might be best to stay as you are.
 
From Eurogamer article


Anyone mind explaining what does "significant step ahead" mean?

9% ahead ? :)

I think it's a strange statement for someone as informed as Leadbetter should be. The DMEs aren't an advantage to Xbox vs PS4 when they're doing things that simply don't need to be done on PS4 (i.e. trucking data between two pools of memory). They also do decompression duty, but PS4 also has dedicated data decompression hardware.
 
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