150Mhz CPU boost on XBO, now in production

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I don't agree with your premise that Albert Penello is "good people": All I ever saw from him is blatant and meaningless PR, I've never gotten any real insight from his long-winded and often aggressive posts.

He's not aggressive, but there's a certain tone of passive aggressiveness. Something that is in many posts related to consoles.

And that comes from all sides. Not defending him, or trashing him. But it's worth noting.


I don't know what I expected.
 
No, Albert .. I just place more trust in Cboat atm. It's not grasping at straws when he doesnt have anything lose, besides his proven track record.

Yes, the ESRAM is embedded in the GPU and works in tandem. It's just that if you are yielding the same amound of chips at 800 or 853, you can always upclock. Doesnt mean the yield issue goes away. It's clear where we both stand at this point. ;-)

Good for the Xbone team, when can we see the FCC filing btw?

Isn't yields completely unrelated to heat issues anyway, its the amount of useable area on wafer? To produce the units, How would any heat issues effect yields
 
Lol at this joke post. This does nothing to change that. Several sources have confirmed production issues and I don't expect you to admit to them. Microsoft isn't known for its honesty. The only way I can see you admitting to such a thing is when you are trying to perfect the Elop effect. Btw, minimal boosts to clock speed is like putting a bandaid over a gash. You should have spent the money on the cup/gpu and not useless info deals and Kinect.

Dude seriously ? this makes you so angry as to attack someone?
 
Obviously a random forum poster knows more about the console's production than someone on the team.

Maybe I just don't believe everything a PR representative wants me to believe is the truth.

They cut their launch down this heavily because they won't have enough units available. The facts speak for themselves, doesn't matter how much Albert is trying to spin them.
 
And I think Albert could stand to at least admit it's Microsoft's fault for this skepticism.

Thank you sir.

I think I've admitted it a bunch. It's one of the reasons I came here - lots of questions, and in some cases the level of detail you guys needed/wanted wasn't going to happen in traditional PR channels.

So I can understand the skepticism. I generally look for those opportunities to clarify or add texture to what's going on.

We’ve been clear – our HW program is in really good shape. We’ve also said that due to the DRM change, it put pressure on our SW schedule which is why you’ve seen some features slip.

That said - the ESRAM thing is particularly frustrating because the only reason to believe it anymore is either because of people's natural tendency to want to be right, or just a blind belief that we should be mistrusted just because we are MS. At this point, for a community that holds itself to a high standard of “source” or “proof” – there is far more proof this rumor was wrong then proof it was right. Holding on to that belief anymore seems misguided at this point.
 
C'mon seriously? That was not a shot - only you guys would think that. I was in a meeting on my phone, shot out a quick tweet. Srsly.

Sony haven't announced the CPU speed, as people have noted. Plus - when I take a pot-shot at the competition I'm gonna be way more obvious than that. I'm not a fan of the passive-aggressive.

As I'm sure you've figured out - you don't announce something like this at the same time you're working on it. Obviously this has been in the works, but now that we're in full production we felt OK about announcing it.

Devs should start seeing this soon - so any performance gains were happening on the 1.6 boxes. (everything at PAX was on the 1.6). This is a boost to developers on top of the optimizations going on.

Lastly - can I PLEASE finally get you over this "we're having production issues" thing that's going around? We increased the GPU 6%. We increased the CPU almost 10%. We have been showing retail boxes. We are now in full production.

If at this point these facts don't outweigh random rumors...

Mr. Albert.. .is this why Dead Rising 3 looked to have a solid frame rate now? Because of this upclock?
 
Are you really championing such a meaningless PR damage control response?

How is it damage control? They bumped the specs. It's not a huge bump by any means, and it still falls a good distance behind PS4 in raw horsepower, but it's good news for them, so why would they need to control damage?
 
Good. I want two strong consoles to choose from. I don't see the value proposition of XBONE being there for me at launch (especially with the Kinetic $100 luxury tax), but I'm open to getting one down the road. That was looking like a much less likely proposition at one time.
 
Isn't yields completely unrelated to heat issues anyway, its the amount of useable area on wafer? To produce the units, How would any heat issues effect yields

This is what was eluded to. I don't know where people are getting the notion this was a heat issue, nor an issue pertaining to the cpu or gpu, despite the latter being linked to the Esram.
 
We’ve been clear – our HW program is in really good shape. We’ve also said that due to the DRM change, it put pressure on our SW schedule which is why you’ve seen some features slip.

That said - the ESRAM thing is particularly frustrating because the only reason to believe it anymore is either because of people's natural tendency to want to be right, or just a blind belief that we should be mistrusted just because we are MS. At this point, for a community that holds itself to a high standard of “source” or “proof” – there is far more proof this rumor was wrong then proof it was right. Holding on to that belief anymore seems misguided at this point.

It doesn't matter whether it is the ESRAM or anything else: It's clear this console seemingly is coming in hot and not at the projected amount of units. Your hardware program is probably not in the best of shapes.
 
haha not a chance have you seen that box and cooling solution, they engineered the thing to stay ON for ten years... and after writing off billions is a huge mistake at the start of last gen do you think they learned nothing? no.

zp1tfax.gif


Always turn off your consoles when not in use.
 
What Giga Hertz range is the wireless in the PS4? That is the clue to your max clock speed you seem to confuse.

The rest of your post is fine, it just looks strange when this is how it ends.


Yes.

They'll definitely have the standard 2.4GHz frequency (WiFi and Bluetooth) but I'm unsure if they'll carry the 5GHz frequency (would be nice). It does seem an odd number but the FCC filing specifically states:

"Maximum clock frequency in the system: 2.75GHz"
 
It just seems weird that they bumped it the 53mHz a while back, and now they come out and say they're bumping it again, only 3 months away from releasing. Shouldn't they be in the full swing of production by now? Seems rushed.

No, they previously increased the GPU clock speed.

This is the first time they increased the CPU clock speed.

They are in full production now as well. Just because we got the new today didn't mean the decision was made today.

Mr. Albert.. .is this why Dead Rising 3 looked to have a solid frame rate now? Because of this upclock?

Re-read his post. PAX consoles were still at 1.6. This should definitely help them nail a locked 30fps though.
 
"PS4 is so powerful!" So why is Killzone running at 30fps and BF4 running < 1080p.

"Great CPU bump for Xbone!" Now enjoy janky Ryse and killer instinct @ 720p.

This gen sucks hard already. Specs are shit.

This is already known man, the CPU is trash, the GPU is trash, XB1 memory is trash, PS4 memory is great, XB1 pricing=shit, Ps4 pricing=SSJ4...buy a PC and live like a god...
 
I love the psps unlocked mhz. Just seemed so cool at the time when it got a power boost out of nowhere. Ps4 secret power boost would be just as cool.
 
That said - the ESRAM thing is particularly frustrating because the only reason to believe it anymore is either because of people's natural tendency to want to be right, or just a blind belief that we should be mistrusted just because we are MS. At this point, for a community that holds itself to a high standard of &#8220;source&#8221; or &#8220;proof&#8221; &#8211; there is far more proof this rumor was wrong then proof it was right. Holding on to that belief anymore seems misguided at this point.

I'm sorry, but again, you're wrong. The only real reason someone should take in account the ESRAM problems rumor was because an industry insider, who is almost always right said outright that your company had problems with it.

It's the same guy who almost 10 years ago had the 360's specs right. It's not because someone wants to be right, but because it is a trusted source.

EDIT: Unfortunately I know my post will not be answered to, anyway.
 
Isn't yields completely unrelated to heat issues anyway, its the amount of useable area on wafer? To produce the units, How would any heat issues effect yields
Chip yield is x working amount of chips for speed y. In some cases, you can provide higher voltage to meet the speed rating which in turn raises the dissipated heat.
 
Put lipstick on that pig.

Exactly.

And the reason this is should be obvious to Albert, as it was in the link I posted in my last post. The reason gamers are skeptical about everything related to MS PR is because they keep changing shit every other day. The list is so long at this point it's easily the most confusing videogame launch in history. And I think Albert could stand to at least admit it's Microsoft's fault for this skepticism.

The problem continues to perpetuate as Microsoft tosses out Red Herring after Red Herring to try and stop the bad PR. The "we upclocked the GPU and CPU so we can't possibly have a yield problem!" was classic. The great thing about NeoGAF is that we have folks who work in the industry who understand die size vs. yields and bin frequencies vs. yield. You can't pull the wool over the collective eyes of NeoGAF.
 
Ok, i understand. Maybe the system already are finalized, and these changes (increase in CPU and GPU speed) were done before the production started. But that is just my guess.
I edited my post a bit:

GPU and CPU clock increase could be in the patch, but it's not, it's being manufactured with the clock increases.

Online DRM removal required you to be online (to patch out) to be able to play offline. Welp, when they flick that switch everyone connected online before so it's not a problem to make it online required as always planned.

Not to say I think this will happen, but after the 180 I think suspicions are warranted.
 
Thank you sir.

I think I've admitted it a bunch. It's one of the reasons I came here - lots of questions, and in some cases the level of detail you guys needed/wanted wasn't going to happen in traditional PR channels.

So I can understand the skepticism. I generally look for those opportunities to clarify or add texture to what's going on.

We’ve been clear – our HW program is in really good shape. We’ve also said that due to the DRM change, it put pressure on our SW schedule which is why you’ve seen some features slip.

That said - the ESRAM thing is particularly frustrating because the only reason to believe it anymore is either because of people's natural tendency to want to be right, or just a blind belief that we should be mistrusted just because we are MS. At this point, for a community that holds itself to a high standard of “source” or “proof” – there is far more proof this rumor was wrong then proof it was right. Holding on to that belief anymore seems misguided at this point.
I don't see any proof the rumors are wrong, can you provide them?

The facts I see is that the Xbox One is releasing only in 13 countries I will never believe that MS original plan involved releasing their system in less than 21 countries. Either there were HW issues or the system was intended to release later.
 
A little strange that they're making these small, last minute speed increases to the GPU and CPU. I wonder how much difference do they think it will make.
 
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