150Mhz CPU boost on XBO, now in production

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Just to know Sony new flagship smartphone has a 2.2ghz quad core cpu...i really think 1.6ghz jags just wont kick past 2 years before it affects more ambitious games...

uggg. The speed numbers can't be directly compared, chip to chip, ever.....so much more involved than that.

God, Intel was so good at marketing "Hz" for chips it screwed up everyone's thinking on how CPUs really work.
 
nice little upclock there, doesn't really boost the performance that much, but every little helps.
People spinning this as meaning the xbox one is better should be ashamed of themselves.

it's the difference between say a 3.6. Ghz CPU and a 3.8 It's bigger than you think.
 
nice little upclock there, doesn't really boost the performance that much, but every little helps.
People spinning this as meaning the xbox one is better should be ashamed of themselves.
People spinning this as somehow bad news for the Xbox should be ashamed first. It's all nonsense, but there are levels of stupid you have to buy into first.
 
Just to know Sony new flagship smartphone has a 2.2ghz quad core cpu...i really think 1.6ghz jags just wont kick past 2 years before it affects more ambitious games...

Im not sure those figures are comparable like that, would like to think the Jaguars have more threads /instructions per clock cycle and more modern instructions than a smartphone chip.

So even though the clock speed could be higher in a smartphone, the amout of information processed could be double in the Jaguars. (im no processor expert.)
 
So unless I missed something they never actually announced officially the clock speed for the CPU. Then much like the GPU bump said, hey look at us we got a speed bump outta X. So if you never announced a base speed, who's to say it was always clocked at that speed.

It really seems like its a, hey xbox brand isn't getting enough positive coverage. Let's throw a bone out there for people to get them talking.
Both times they mentioned that the performance went up they cited what the original numbers were.
 
Let us know when your PS4 has *insert long list of PC excluse titles*

See how little your comment makes sense?

I have a capable PC already and it's my preferred platform. I just don't see a reason to keep bringing up console power in relation to PCs when there are some incredible games that are only available on consoles.
 
Jags are actually more in the class of smartphone/tablets...yes right now it is still better than the 2.2ghz quad snapdragon 800 , but 1.5 years later? Smartphone/tables soc cpu are converging to become more full fledged cpu...

of course not like a 1.75-2ghz jags will be a big leap over 1.6ghz, but they are so cheap already, every little drops count, i hope Sony is wise enough to squeeze their PS4 jags. The small tdp watts increase shouldnt be a problem...i overclock my cpu and the tdp shoots up by 110w+ watts....people have been overclocking their phones too.
 
Just to know Sony new flagship smartphone has a 2.2ghz quad core cpu...i really think 1.6ghz jags just wont kick past 2 years before it affects more ambitious games...

arm and x86 are different you cant compare the two architectures that easily there are other variables at play such as IPC and architecture (ARM is a RISC architecture)
also that phone is a high end device that will likely cost £200+ more than the PS4 so there is cost to factor in, the AMD cores may be cheaper.
 
People spinning this as somehow bad news for the Xbox should be ashamed first. It's all nonsense, but there are levels of stupid you have to buy into first.

lets be honest, bith groups are just as bad, there is no way this is a negative for the xbox it adds a little more value to the box, more than what people were going to get originally, how is that ever bad?

sorry for the double post....
 
I just hope that Sony is making the online stuff as good for a change. That would be one less reason to buy both. My wallet needs a break. But I'm sure I'll get both at one point or another. An XBOX One Halo 1-4 + Reach collection might do it. I'm going to play Destiny on my PS4 and try to forget about that prospect.

Yep. No way in hell I'm splurging on two simultaneous online passes. No fuckin way. Sony's online must be the equivalent of the slowest, sloppiest blozzel I've ever had, in order for me to pay for PS+. Will deffo get a PS4 down the line though.

@ BadTaste105

I've evolved bro. I'm a meaner, leaner DC R1D3R.
 
People spinning this as somehow bad news for the Xbox should be ashamed first. It's all nonsense, but there are levels of stupid you have to buy into first.

TBH apart from ekim, I haven't seen many posts on Gaf conveying good news towards the X1. I might have to put my editorial cap back on. Get things back in order.
 
I am surprised by the whole thread. consoles are very complex systems with many parts influencing the actual performance. predicting performance by now is nearly impossible. we just don't know enough. the problem I am talking about is called emergence, perhaps some of you already heard about it.

Blasphemy. Logic is not allowed in console warz.
 
So they improved the hardware and have added better testing and fans/cooling and you are still going to judge them on the first rounds of xbox 360s?

I had my first 360 die, my next one with the falcon chip is still going strong. The last few haven't had any problems so I'm not sure what you really want to hear now?
I waited on purpose for the Falcon board. It died on me a few months after the warranty. I didn't even played that much with it. Followed all "safety" guides, although i know how to take care of consoles anyway. Now i am left with a bunch of useless games. Unless of course i buy the thing again (i wonder how many consoles Microsoft would sell if people didn't have to buy it multiple times through the generation).

Of course i have a few friends with 360 consoles. Every single console they had died. The only working XBOX right now is the 2nd XBOX a friend bought that happens to be the Jasper board. This is the first revision that is supposed to be reliable but its also the 4th revision, released how many years later, 4? Thankfully for Microsoft, the generation lasted for so long and they had time to actually release a reliable console and and the Slim model.

I'm absolutely certain that the XBOX one will have some kind of hardware problems. Maybe they will fix them again after more revisions but there is no way i will ever waste my time and money on early Microsoft hardware. Lets see if they prove me wrong.
 
8 fully-loaded Jaguars with 1.6GHz strike above a fully-loaded Piledriver desktop CPU with 4 integer cores and 3.2GHz. The performance will be even better in a console environment where programmers can make use of all the instruction set extensions like AVX or the streaming SIMD extensions for every game.

Piledriver at 3.2? A one year old APU (this is a very important point)?!

People run their piledrivers at 3.2? Let alone... buy such cpus thinking they are great for gaming performance?!
 
Has Sony come out and said what their clock speed is? It would be nice if they could match it. I dont want anything getting in the way of multiplatform parity!
 
Has Sony come out and said what their clock speed is? It would be nice if they could match it. I dont want anything getting in the way of multiplatform parity!
Is CBOAT investigating?.I supposse that if CPU clock is really higher than 1.6 we will have a leak soon as it will be good advertising. Otherwise not.
Adam Boyes if you read this and there is a upclock spill the bean!.
 
Has Sony come out and said what their clock speed is? It would be nice if they could match it. I dont want anything getting in the way of multiplatform parity!

No, I don't think so.

People will now think the PS4 is weaker because they haven't revealed their CPU specs yet. :P

Even so, will this make a significant difference?
 
Just so you know, both have very underpowered CPUs. This gen is all about gpgu. And the PS4s GPU is a good degree more powerful than the XO's. This bump will help, but hardly. GPU advantages are going to be far more rewarding.
Except, you know, in the cases where a game is CPU-bound rather than GPU (or compute) bound. And since the CPUs are arguably underpowered, this is something that could well happen unless developers are careful.

Performance bumps are always "rewarding", except in the case where the thing that's being improved is already overpowered. That's not the case with regard to the CPUs, as you yourself state.

It is, however, a fairly small bump. Less than a core's worth of additional performance. But better than nothing. That's really all that needs to be said.

Well, you could say one other thing, I guess, if you insist on making this a vs. thread: The PS4 would probably benefit from a CPU bump more than the XB1 is likely to. That's because the PS4 CPU is almost certainly its "weakest link", in comparison to its more plentiful GPU and bandwidth resources. Similarly, the XB1 could clearly benefit more than the PS4 from a GPU bump, again because the GPU is thought of as being the weakest link in the XB1's "chain".
 
Clock frequency means nothing when you're comparing completely different processing architectures. The TDP of the processor you just mentioned (including GPU) is most likely below 3W. The TDP of the PS4 APU will be 30-40 times higher.
likewise TDP is also not everything. AMD/Intel is trying to get their TDP down to mobile parts while maintaining the level of their desktop parts. ARM/Qualcomm is trying to maintain their TDP while closing the gap with desktop cpus.

8 fully-loaded Jaguars with 1.6GHz strike above a fully-loaded Piledriver desktop CPU with 4 integer cores and 3.2GHz. The performance will be even better in a console environment where programmers can make use of all the instruction set extensions like AVX or the streaming SIMD extensions for every game.

I find that hard to believe. While clock frequency is not everything now, it is still like part of a thing. The reason why Haswell was not that impressive is partially due to the fact it is still running the same frequency range as the old SB/IB parts. Likewise SB ran at a much higher frequency range than the older Lynnfield parts.
 
You know whats funny about everyone arguing about the CPU bump and its significance is when you step back and think about just how relatively pathetic both CPU's are in general.
 
You know whats funny about everyone arguing about the CPU bump and its significance is when you step back and think about just how relatively pathetic both CPU's are in general.
Thats why a cpu bump is more necessary, to make them less pathetic.
Lets be honest.Console developers went the cheap route this time and decided to have one chip instead of two.Thats why they only could get into the only chip small underpowered cpu cores that are in the place of more Gpu resources and thats why these consoles dont have a 7950 at least.
 
You know whats funny about everyone arguing about the CPU bump and its significance is when you step back and think about just how relatively pathetic both CPU's are in general.

Wait, Xbox has dual CPU?
:)

And yeah, you are right - it's a great step forward from last gen, but they are not beasts like back then either.
 
C'mon seriously? That was not a shot - only you guys would think that. I was in a meeting on my phone, shot out a quick tweet. Srsly.

Sony haven't announced the CPU speed, as people have noted. Plus - when I take a pot-shot at the competition I'm gonna be way more obvious than that. I'm not a fan of the passive-aggressive.

As I'm sure you've figured out - you don't announce something like this at the same time you're working on it. Obviously this has been in the works, but now that we're in full production we felt OK about announcing it.

Devs should start seeing this soon - so any performance gains were happening on the 1.6 boxes. (everything at PAX was on the 1.6). This is a boost to developers on top of the optimizations going on.

Lastly - can I PLEASE finally get you over this "we're having production issues" thing that's going around? We increased the GPU 6%. We increased the CPU almost 10%. We have been showing retail boxes. We are now in full production.

If at this point these facts don't outweigh random rumors...
A November 22nd release date and a delay in 8 countries isn't something you do when production is going fine. Major Nelson just tweeted a pic of the very first Xbox One off the assembly line. Why did it take so long to start production? We're less than 3 months away from launch. Obviously there were things that prevented the console from going into full productions such as the GPU and CPU increases and who knows what else.

Just to be clear, just because your'e in full production, it doesn't mean there's no production issues.(or were to be exact).
 
You know whats funny about everyone arguing about the CPU bump and its significance is when you step back and think about just how relatively pathetic both CPU's are in general.

Wait, Xbox has dual CPU?
:)

And yeah, you are right - it's a great step forward from last gen, but they are not beasts like back then either.

I think you're missing the point. At this moment. Xbox One outclasses PS4 relative to CPU. It's a victory.
 
I'd say the GPU advantage the PS4 has is far more significant than the CPU advantage the Xbox has.

It doesn't matter. The Xbox One has a faster CPU. That's the important bit. That's the bit that allows us Xbox fans to hang on for the next 7-8 years. A victory is a victory.
 
I think you're missing the point. At this moment. Xbox One outclasses PS4 relative to CPU. It's a victory.

Its like 11Gflops dude - We dont even know what X1 uses for its processing OS/Kinect overhead + its the same hardware as Sonys they can upclock theirs if its an issue.

GPU is where its at Next gen
 
So surely the Xbox ONE has a very powerful audio chip, but it does not seem like performing some audio tasks on the CPU would require an entire core just for audio.
It would all depend on whether audio continues to "get better" at the same pace as the rest of the game, (graphics, AI, etc) or at a slower pace, or a faster one. I would assume that audio will get better, just because it can, but enough better that it continues to be a signicant load on the CPU? I don't know.

I believe the audio engine of Forza 4 was consuming an entire core on the 360. (Car games are notorious for the number of sounds they need to manipulate.) That's a full one-third of the 360's total CPU resources, in a game where the CPU was desperately needed for other things, like physics. If some PS4 car game attempted to do something similar, but at a higher quality, It doesn't seem impossible that it might burn an entire Jaguar core. It would certainly be an option, and options are a good thing.

Again, more CPU is always, always, better. Even if it's just a little better, developers will happily put it to use.
 
It doesn't matter. The Xbox One has a faster CPU. That's the important bit. That's the bit that allows us Xbox fans to hang on for the next 7-8 years. A victory is a victory.

Cyber you are my boy.

Wait, Xbox has dual CPU?
:)

And yeah, you are right - it's a great step forward from last gen, but they are not beasts like back then either.

The days of the machines that required a blood sacrifice are sadly coming to a end.
 
Killer Instincts particle and physics galore makes so much sense now *drools*

This will sound silly, but my jaw dropped when I saw those particle effects. Kind of like Resogun on PS4.

Dat particles. How can something so trivial make me so happy? :O
 
This will sound silly, but my jaw dropped when I saw those particle effects. Kind of like Resogun on PS4.

Dat particles. How can something so trivial make me so happy? :O

Yeah the particles are my favorite part. Its like Fantavision and Bloody Roar made a baby.
 
It would all depend on whether audio continues to "get better" at the same pace as the rest of the game, (graphics, AI, etc) or at a slower pace, or a faster one. I would assume that audio will get better, just because it can, but enough better that it continues to be a signicant load on the CPU? I don't know.

I believe the audio engine of Forza 4 was consuming an entire core on the 360. (Car games are notorious for the number of sounds they need to manipulate.) That's a full one-third of the 360's total CPU resources, in a game where the CPU was desperately needed for other things, like physics. If some PS4 car game attempted to do something similar, but at a higher quality, It doesn't seem impossible that it might burn an entire Jaguar core. It would certainly be an option, and options are a good thing.

Again, more CPU is always, always, better. Even if it's just a little better, developers will happily put it to use.

Sony has its own dedicated audio chip.

http://www.gamechup.com/mark-cerny-ps4-contains-a-dedicated-audio-processing-chip/
 
A November 22nd release date and a delay in 8 countries isn't something you do when production is going fine. Major Nelson just tweeted a pic of the very first Xbox One off the assembly line. Why did it take so long to start production? We're less than 3 months away from launch. Obviously there were things that prevented the console from going into full productions such as the GPU and CPU increases and who knows what else.

Just to be clear, just because your'e in full production, it doesn't mean there's no production issues.(or were to be exact).


What you fail to realize is that everything you said happens at everyconsole launch regardless of company.

Sony is only releasing the PS4 in the U.S. & Canada on the 15th and 2 weeks later in the other regions. The Wii U hasn't launched in Brazil yet. Does that mean Sony & Nintendo are having production issues? Of course not! It was simply a business decision that both companies made.
 
To summarise:

These arent last minute changes, they just announced them now.

The fan/heatsink on the XB1 are very big. there is a lot of room in there to prevent a repeat of the RROD.

If you look at the last line of xbox's - they were very reliable - the xbox one has been tested and they have designed it to run quiet, cool and that is also why there is so much space inside.

Although its impossible to say for sure, it's obvious that this RROD will not happen on a wide spread level as this would be very damaging to the company.

I dont think you have to let reliability affect your purchase - if you dont want an xbox, dont get one, if you do, then dont let the reliability of hardware created 7 or so years ago which is a different system affect your choice.

This
 
Imagine that Yosh tweets

2 > 1.75

504 instant

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What you fail to realize is that everything you said happens at everyconsole launch regardless of company.

Sony is only releasing the PS4 in the U.S. & Canada on the 15th and 2 weeks later in the other regions. The Wii U hasn't launched in Brazil yet. Does that mean Sony & Nintendo are having production issues? Of course not! It was simply a business decision that both companies made.
The differentiator between Nintendo, Sony and Microsoft was that Microsoft reduced the amount of regions it launches in. They announced a shit ton more than they are actually delivering.

If you want to play smart then you need to encompass all the arguments and not just create false equivalence.
 
What you fail to realize is that everything you said happens at everyconsole launch regardless of company.

Sony is only releasing the PS4 in the U.S. & Canada on the 15th and 2 weeks later in the other regions. The Wii U hasn't launched in Brazil yet. Does that mean Sony & Nintendo are having production issues? Of course not! It was simply a business decision that both companies made.

Sony may launch in 30+ countries but the question how much consoles will they send to tier 2 or lower countries.

Like 1k here,10k there drop 20k over here ship the rest to US and UK ooh don't forget japan 100k stay here.
 
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