MiguelItUp
Member
1997 by a landslide IMO...
2007 definitely the runner-up for me.
2007 definitely the runner-up for me.
Last edited:
I actually miss the more action driven destruction driven gameplay loop of GTA 1/2 over the more narrative driven recent GTA's. Even now playing GTA V I can't help but feel ripped off that causing tons of destruction doesn't somehow net me a ton of money. It's pretty lame that blowing stuff up is not an actual "goal" of these games.I remember playing GTA 1 in 1997. The game was so great back then.
The GTA series was an integral part of my life since then.
Where is Gravity Rush 2 in 2017???????1997
Blast Corps
Blood
Carmageddon
Castlevania: Symphony of the Night
Colony Wars
Crash Bandicoot 2
Diablo
Diddy Kong Racing
Doom 64
Dungeon Keeper
Einhander
Fallout
Final Fantasy Tactics
Final Fantasy VII
Goldeneye 007
Gran Turismo
Grand Theft Auto
MDK
Mega Man Legends
Mega Man X4
Mortal Kombat 4
Myth: The Fallen Lords
NFL GameDay 98
Oddworld: Abe's Oddysee
Quake II
Sid Meier's Gettysburg
Star Fox 64
Star Wars Jedi Knight: Dark Forces II
The Curse of Monkey Island
Tomb Raider II
Total Annihilation
Turok: Dinosaur Hunter
2007
Assassin's Creed
Bioshock
Call of Duty 4: Modern Warfare
Command & Conquer 3: Tiberium Wars
Crackdown
Crysis
Dirt
Enemy Territory: Quake Wars
Europa Universalis III
Final Fantasy Tactics: The War of the Lions
Forza Motorsport 2
Galactic Civilizations II: Dark Avatar
God of War II
Guitar Hero III: Legends of Rock
Half-Life 2: Episode 2
Halo 3
Mass Effect
Metroid Prime 3: Corruption
Ninja Gaiden Sigma
Pac-Man Championship Edition
Portal
Project Gotham Racing 4
Puzzle Quest: Challenge of the Warlords
Ratchet & Clank Future: Tools of Destruction
Ratchet & Clank: Size Matters
Rock Band
Skate
Super Mario Galaxy
Super Paper Mario
Supreme Commander
Syphon Filter: Logan's Shadow
Team Fortress 2
The Darkness
The Legend of Zelda: Phantom Hourglass
The Lords of the Rings Online
The Witcher
Tom Clancy's Ghost Recon Advanced Warfighter 2
Tomb Raider: Anniversary
Uncharted: Drake's Fortune
Unreal Tournament 3
Warhawk
World in Conflict
World of Warcraft: Burning Crusade
Zack & Wiki: Quest for Barbaros Treasure
2017
Assassin's Creed Origins
Cuphead
Destiny 2
Dirt 4
Divinity: Original Sin II
Final Fantasy XIV: Stormblood
Fortnite
Forza Motorsport 7
Hellblade
Hollow Knight
Horizon Zero Dawn
Injustice 2
Lone Echo
Mario + Rabbis: Kingdom Battle
Metroid: Samus Returns
Nex Machina
NieR: Automata
Night in the Woods
Nioh
Opus Magnum
Persona 5
PlayerUnknown's Battlegrounds
Prey
Project CARS 2
Pyre
Resident Evil 7
Sonic Mania
South Park: The Fractured but Whole
Splatoon 2
Super Mario Odyssey
SteamWorld Dig 2
The Legend of Zelda: Breath of the Wild
Thimbleweed Park
Total War: Warhammer 2
Uncharted: The Lost Legacy
What Remains of Edith Finch
Wipeout Omega Collection
Wolfenstein II: The New Colossus
Yeah, i agree. I guess it would be even more controversial if the main goal was causing havoc.I actually miss the more action driven destruction driven gameplay loop of GTA 1/2 over the more narrative driven recent GTA's. Even now playing GTA V I can't help but feel ripped off that causing tons of destruction doesn't somehow net me a ton of money. It's pretty lame that blowing stuff up is not an actual "goal" of these games.
Nailed it, lol.1997 =2007 =2017 =
Not because 2017 we had Gravity Rush 2... So is a perfect 10.Nailed it, lol.
I can see that. The problem for me is that 2007 was a major downturn for me or during the big downturn. EA was swallowing up companies left and right. Madden became the only football game in town. Competition among baseball titles was also drying up. The market, in general, was struggling with spiraling development costs and particularly the AA development studios were going under or being bought out by hungry publishers like EA. It's not a great time in gaming to me even with Nintendo finding new life via the DS and Wii as it marked a change in strategies that we see across the market and not just with Nintendo -- it's as though suddenly everything became about costs rather than pushing the boundaries of what we can do. Graphical fidelity went up but a lot of novelty evaporated.Anyone choosing 2017 has a recency bias or hasn't actually played (or realized the influence of) the 2007 or 1997 games.
I chose 2007, but I can see the argument for either 1997 or 2007.
It's like if you don't know what you're doing in a modern game you're not going to have fun until you figure it out first, sadly.
I'm a long time PC player. I've been playing cRPGs as far back as the very early '90s. I was cutting my teeth on games like BattleTech and MegaTraveller. You will find with these games that they are not overly complicated to start but you will have to make notes on where you are going and what you need to be looking for in order to progress through the game (ie. there's no quest log, no list of quests to click on and open, no quest markers on a map, no fast travel option).Interesting point of view and most likely as a console gamer. For pc gamers, going into the 2010's, the dumbing down and consolification of previous hardcore pc franchises was the number one lamentation. The last thing a pc gamer would have ever said about modern gaming is that its complex. Because what games were actually doing was taking older franchises and games and striping features from them and streamlining them.
I feel like you could pick any year from the '90s over anything from 2010-2022.1998 was better than 1997 IMO:
Resident Evil 2
Half-Life
Zelda Ocarina of Time
Metal Gear Solid
Sonic Adventure
Baldur's Gate
Banjo-Kazooie
Panzer Dragoon Saga
StarCraft
Grim Fandango
Thief: The Dark Project
F-Zero X
Unreal
Xenogears
Street Fighter Alpha 3
97 Japan
98 West
1998 was better than 1997 IMO:
Resident Evil 2
Half-Life
Zelda Ocarina of Time
Metal Gear Solid
Sonic Adventure
Baldur's Gate
Banjo-Kazooie
Panzer Dragoon Saga
StarCraft
Grim Fandango
Thief: The Dark Project
F-Zero X
Unreal
Xenogears
Street Fighter Alpha 3
I feel like you could pick any year from the '90s over anything from 2010-2022.
Kinda true, but PC gaming in 1998 stands alone in the entire history of gaming. Genres were forged or reinvented that year that we follow to this day. Half Life for example split the gaming world into games before HL and games after HL. Half Life-s dna is in everything from Resident Evil 4, to Uncharted to Call of Duty. Thief created the modern stealth genre that every stealth game or game with stealth elements to this very moment picked and used. Shadows, light, sound - the game nailed everything from the first try, while being the first - with no blueprint. Rainbow Six and Delta Force lays the foundation for the tactical genre. Unreal comes out and gives the unreal engine to the world - think about it, every single unreal engine game ever made, the entire market that exists today, its all thanks to this PC game from 1998. Steam and everything that encompases today, everything that it means for gaming today, comes from the PC game Half Life from 1998. Thats besides the worldwide gamedesign shift if produced with its sheer briliance as a game.
These are just four games that shaped and moved the entire industry and every platform, not just pc or just consoles - and they all came in 1998. You cant compare 2017 or whatever modern year with that.