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1UP DMC4 Kobayashi interview

phrenal

Neo Member
Talks about how real the TGS trailer was, the difficulty, and other things.

[For the Tokyo Game Show trailer] Dante's movements and some of that stuff is actually in-game, but some of the special effects are still just things that we had going [for the trailer]."

1UP Link
 
So basically, some aspects were real... but some things are effects that they haven't yet implemented into the real game.

A mish-mash.

Man, I can't wait for next-gen DMC. The wait is gonna kill me.
 
1up said:
One thing that he is certain of is that the game will not be as challenging as the recently released Devil May Cry 3.

PUSSIES WIN :(

everything else sounds promising, though -- i'm glad they don't plan on drastic changes, as dmc is one of the few capcom franchises that doesn't need reinvention. though what we've seen isn't nearly as exciting as the mgs4 trailer, dmc4 is probably my most anticipated next-gen game.
 
I wonder if the fact that Dante looks so different is due to his model being CG outsourced to some CG company? Kind of like how Tidus in-game is completely different from Tidus CG in FFX.
 
Amir0x said:
So basically, some aspects were real... but some things are effects that they haven't yet implemented into the real game.

A mish-mash.

Man, I can't wait for next-gen DMC. The wait is gonna kill me.

It's not gonna kill you. :P There are so many good games out there -- finish your stack of warez first. After you're finished, you'll find that it'll be fall 2006 already.

Drohne: pussies FTW. Still, I think giving folks the option to play it super hard (and rewarding them appropriately) as opposed to forcing them to do so is a smart move.
 
but selectable difficulty levels rarely produce the same effect as an inherently difficult game. rationally i can see that dmc3's difficulty quirks frustrated a lot of players who might otherwise have enjoyed its design. but there's something uniquely tense and satisfying about games in which failure is punished, and dmc3 is one of the few modern games of that kind. i guess i'll always have 2d shooters? :/
 
chespace said:
It's not gonna kill you. :P There are so many good games out there -- finish your stack of warez first. After you're finished, you'll find that it'll be fall 2006 already.

Yeah, I hear you. I was just exaggerating anyway, there's plenty of games to play in the meanwhile. Now we have a long wait til' the next DMC, though, so lovers of that type of game will be hard up for a while. Next-gen Ninja Gaiden is pretty far away too, so we're really in the middle of hardcore action gamers sahara.

drohne: Man! They're gonna make it less challenging... that is disappointing. Like che said, I hope they add a superhard mode just for us "harder"core.
 
In DMC though, difficulty sliders act as an extension of the overarching progression slightly moreso than the standard 'choose your poison' methodology, similarly to something like Diablo. The progression and alterations made to each bump are practically tuned for the experienced player and their pre-loaded Dante. So long as this ideology remains intact, it's no big thing giving 'normal' to the candyland crowd.

It does seem to be a situation where the critical reception has made an impact on development moreso than the dedicated fanbase...or rather DMC could be finished moonlighting as the grizzled niche actionfest dressed up for mass consumption.
 
Brandon F said:
In DMC though, difficulty sliders act as an extension of the overarching progression slightly moreso than the standard 'choose your poison' methodology, similarly to something like Diablo. The progression and alterations made to each bump are practically tuned for the experienced player and their pre-loaded Dante. So long as this ideology remains intact, it's no big thing giving 'normal' to the candyland crowd.

It does seem to be a situation where the critical reception has made an impact on development moreso than the dedicated fanbase...or rather DMC could be finished moonlighting as the grizzled niche actionfest dressed up for mass consumption.

Do you ever post on GAF totally stoned? Because what you wrote up there made sense, in a really dense and deliberate sort of way. :)
 
chespace said:
Do you ever post on GAF totally stoned? Because what you wrote up there made sense, in a really dense and deliberate sort of way. :)

If you read the post backwards, I reveal the true release date for the Revolution console. It's a secret to everybody though. ;)
 
Brandon F said:
In DMC though, difficulty sliders act as an extension of the overarching progression slightly moreso than the standard 'choose your poison' methodology, similarly to something like Diablo. The progression and alterations made to each bump are practically tuned for the experienced player and their pre-loaded Dante. So long as this ideology remains intact, it's no big thing giving 'normal' to the candyland crowd.

Normal is too much of a compromise, IMO. Give the weaksauce gamers a 'very easy' mode that is seperate from the real difficulty levels and I'll be happy. Basically, give them a mode that holds their hand every step of the way. Everybody wins and the actual fans have to put up with less whining over the long term.
 
Many self-admitted gamers equate normal difficulty settings to be 'weaksauce' in many titles, IMO. If (you think) you're a badass, then you shouldn't hesitate to shove both balls into the barrel by choosing the hard or even more difficult settings, anyway. Casual, mainstream, or not, I would think that most people would not pick the very easy setting...makes them seem inept...and games are, to a great degree, an ego thing.

Good to see that the look of Dante isn't finalized yet. The one shown in the teaser is like Lazenby replacing Connery...except that Connery is actually in Tecmo's action game... I guess Dante could be Moore, though.
 
Localization
In Kobayashi's most recent game, Devil Kings [pictured left], the U.S. version had a number of significant changes from the Japanese release, such as different character designs to make the game more appealing for Western customers. Kobayashi has stated in interviews that he wishes he could have made more changes to the game to make it even more appropriate for a U.S. audience and that Capcom may start to do this with more of their titles. Could Devil May Cry 4 be next?

NO!!
 
MightyHedgehog said:
Many self-admitted gamers equate normal difficulty settings to be 'weaksauce' in many titles, IMO. If (you think) you're a badass, then you shouldn't hesitate to shove both balls into the barrel by choosing the hard or even more difficult settings, anyway. Casual, mainstream, or not, I would think that most people would not pick the very easy setting...makes them seem inept...and games are, to a great degree, an ego thing.

You know, that actually pisses me off when I see a game slammed by a reviewer (and in this case, I mean anyone, not just tardly magazines) for being 'too easy', when its abundantly clear they played it on whatever passes for normal, and the game DOES have higher difficulty settings. WTF? That isn't a worthwhile complaint if the game allows you to make it harder.

Now actually having meaningful and interesting difficulty levels... that's another rant entirely :P
 
Kakusha said:

Wasn't the reaction to them doing that to Devil Kings pretty negative? I don't know why they'd do that again. Atleast with DMC4 it shouldn't happen. It already seems like its designed for US audiences.
 
MightyHedgehog said:
Many self-admitted gamers equate normal difficulty settings to be 'weaksauce' in many titles, IMO. If (you think) you're a badass, then you shouldn't hesitate to shove both balls into the barrel by choosing the hard or even more difficult settings, anyway. Casual, mainstream, or not, I would think that most people would not pick the very easy setting...makes them seem inept...and games are, to a great degree, an ego thing.

It's less of an ego thing when whining about the game's difficulty starts. And anyway, DMC3 wasn't all that difficult to begin with. After the initial bump, everything sort of levelled out and the game was not truly hard again until you got to Dante Must Die mode. However, not many could surpass that initial bump and this was after switching to easy. A mode seperate from the others where the focus is to hold your hand and lead you down the path would at the very least placate those that complained about the difficulty.
 
Victrix said:
You know, that actually pisses me off when I see a game slammed by a reviewer (and in this case, I mean anyone, not just tardly magazines) for being 'too easy', when its abundantly clear they played it on whatever passes for normal, and the game DOES have higher difficulty settings. WTF? That isn't a worthwhile complaint if the game allows you to make it harder.

I believe that it is indeed a valid complain. When I start a game, I would start it on the default settings so it's usually Normal mode for me in all games. I wouldn't want to go 10 hours into the game only to find that it's too easy/hard and have to start all over again on another difficulty setting just to make things more interesting for myself. It gets boring playing through the same shit all over again, you know?


slade said:
Normal is too much of a compromise, IMO. Give the weaksauce gamers a 'very easy' mode that is seperate from the real difficulty levels and I'll be happy. Basically, give them a mode that holds their hand every step of the way. Everybody wins and the actual fans have to put up with less whining over the long term.

And what difference would that make from DMC3? It had a very easy mode as well and people still complained.

Most people don't start games on very easy because most people actually have egos. If you think you're so badass, then you should just follow MightyHedgehog's suggestion and start all your games on the higher difficulty levels and let the rest of us "weaksauce" gamers have our "normal" modes.

I swear, some of you guys nurture all kinds of perceived notions and ultimately, delusions, about your own gaming abilities just to feed your own ego.

"OMGWTF!! LOOK AT ME!! I'M SO FUCKING 1337 AND TOTALLY 0WNZING DMC3 ON NORMAL MODE!!! I RULEZZ AND YOU GUYS ARE WEAKSAUCE!! I 0WNZ j00!!!"
 
There are those who complain and others who make flawless playthroughs on hardest modes while doing it stylishly.
Seeing videos of such can change one's perspective on game difficulty.

Few examples:
Devil May Cry: DMD, no items, no damage, S Rank.
Shinobi & Kunoichi: Slaying bosses in one try.
Contra Shattered Soldier: All levels in a row, 100% kill, 0 damage.

:D
 
Alright, just read the interview, all that is important:

---TGS trailer was both using in-game assests and some CGi. Basically things like the special effects (sparks etc.) were CGi and the model and background + cloth animation was in-game. I assume specail effects mean sparks n' shit right?

---Production of DMC4 started immediatly after RE4/DMC3 was completed (which was probably near-at the same time.


---Kobayashi states development team is from key members of DMC1 and key members of DMC3.

---Kobayashi says DMC2 was too easy, fans complained, so they made DMC3 hard, but fans complained it was too hard, so he wants to get DMC4 'just-right' (yeah, no shit dude) But continually stresses that him and his studio only worked on DMC1, which had the most balanced (for the middle-set) than all other DMC games. So I'll give him credit there.

---Kobayashi says DMC4 will have big changes, although nothing drastic like Killer 7, and it won't turn into some pseudo-FPS like RE4 did or anything.

---He is using DMC3 as the base. Seeing what worked, and what didn't work. Specifically, he felt the game having great action + great story is a full element they want to bring to DMC4. Basically this is just saying DMC4 will have a strong (or at the least for an action game) element to story.

---He says RE5 is "not him" or representative of his studio, that is why it was taken away from him and Studio 4 and given to Studio 2 (onimusha guys). He says they wanted DMC4 to be made as a debut exclusive PS3 title and in order to that, they wanted Studio 4 which made DMC1, the DMC that took the longest and costed the most to make. Thus everything such as budget and timing would already by known by the producer and various staff.
 
I bet if the US version had JPN's continue system all the OMG SO DIFFICULT complains would disappear. As it is in the US rev, I agree that it's cheap and I didn't like it in DMC1 either. It wasn't even needed as an artificial game extender, I have the import and it took me about 15-20 hours to finish the game the first time. I hope the "die and start the level all over again" shit is gone from all versions in DMC4.
 
C- Warrior said:
---He is using DMC3 as the base. Seeing what worked, and what didn't work. Specifically, he felt the game having great action + great story is a full element they want to bring to DMC4. Basically this is just saying DMC4 will have a strong (or at the least for an action game) element to story.
Thats exactly what I hope they do. DMC had a good balance of both. The story wasnt like MGS and FF, but it was still good and the action just speaks for itself. lets just hope that theyw ill expand on both.

i really would like them to stick with the different styles of fighting such as trickster, swordsman, gunslinger etc and maybe add some more. That worked really well in DMC3!
 
jett said:
I bet if the US version had JPN's continue system all the OMG SO DIFFICULT complains would disappear. As it is in the US rev, I agree that it's cheap and I didn't like it in DMC1 either. It wasn't even needed as an artificial game extender, I have the import and it took me about 15-20 hours to finish the game the first time. I hope the "die and start the level all over again" shit is gone from all versions in DMC4.
Me too. DMC3 was a very well balanced difficulty level, the only problem was that wehn you died you would have to start from the beginning and the mission just became really tedious.
 
ElyrionX said:
And what difference would that make from DMC3? It had a very easy mode as well and people still complained.

See second post. Obviously, easy was not easy enough if complaints still arose. However, even with my method, I can see people complaining about how difficulty ramps up too much from one level to the next and then all those complaints about balance would start. They might need to take the Itagaki approach and offer a mode like Ninja Dog where no qualms are made about how your hand is being held.

Finally, this isn't about an ego thing so much as it is about them not messing up a formula that worked so well for me this time around. DMC3 is one of the few games I've replayed so extensively since I owned a Genesis, all those years ago. The last game that happened with was Resident Evil 2.
 
jett said:
I bet if the US version had JPN's continue system all the OMG SO DIFFICULT complains would disappear. As it is in the US rev, I agree that it's cheap and I didn't like it in DMC1 either. It wasn't even needed as an artificial game extender, I have the import and it took me about 15-20 hours to finish the game the first time. I hope the "die and start the level all over again" shit is gone from all versions in DMC4.

...the import...riiiight ;)

no wonder why NPD for DMC3 is equal to DMC2 =/
 
There is difficulty and then there is cheap and tedious, unfortunately DMC3 had fine difficulty for the most part, but the cheap and tediuos of starting a area over after dying gets old. Making items super ass expensive didn't help better things either.
 
Himuro said:
Then people should learn how to play the games they're complaining about. Game journalists especially.

Angry, much?

I wasn't complaining about the difficulty -- in fact, nobody was. It's just a FACT that it's hard so therefore entire droves of people got turned off. Hence, our question to Kobayashi.
 
Himuro said:
I'm not that angry, it's just that I found it silly to lower a game's score because of the difficulty, when you can be in charge of the difficulty yourself through multiple game modes, lots and lots of lives if you want them, and the game literally *requires* practice so shouldn't that be a factor as well? I'm still raw from the little recognition DMC3 has gotten when a game that feels infinitely inferior released in the same month..which will go unnamed, got much much better recognition than DMC3. A game that got more recognition than DMC3 when it took DMC's core combat and simplified it, and DMC3 gets 7.0's because it's "too hard"? Bullshit.

It's just that things likt that really make me worry for the future of the industry, or rather in the whole scheme of things: DMC. DMC was a great game with excellent difficulty. People complained that it was too hard and we got *that* game. Yeah DMC2. Which was shit. People complained the game was too easy. Then DMC3 comes out and literally out does everything the original had to offer gameplay wise and storywise, and people are like "it's too hard so I'll dock points. It's most definitely the same score DMC2 had simply because of this. Damn! What are yellow orbs?"

DMC2's difficulty level is hardly the main problem with the game.

While I did not face much frustration myself with the default difficulty levels on DMC and DMC3, I would have preferred being able to continue immediately outside the boss's area without a yellow orb.
 
I just always felt that if you're a reviewer who doesn't like hard games, stay away from reviewing it. IMO, you can judge graphics, you can judge controls, but whats hard for one person is perfect and 'finally a worthwhile' experience for somebody else.

Meh, it doesn't matter. DMC3 recieved majority review scores in the 9's from major websites and mags, anyway. Given the game's challenge to have a few people here and there not dig it's difficulty is -totally understandable- But the fact that 1up gave Beatdown, Castlevania Curse of Darkness, higher scores than DMC3 pretty much says that 1up's review was bullshit. Sorry but Chaos Legion higher? No way.
 
Kobayashi learning from his mistakes. Good, good.

DMC4 will be better when it is more fairly balanced with the difficulty. Hopefully the same attitude is taken towards the PSP version too. :D
 
Mrbob said:
Kobayashi learning from his mistakes. Good, good.

DMC4 will be better when it is more fairly balanced with the difficulty. Hopefully the same attitude is taken towards the PSP version too. :D

Kobayashi had nothing to do with DMC2, DMC3 dumbshit. My god how fuckin dumb are you? ;P

The DMC1 team started working on RE4 (and the 50 bajallion versions of it) after 2001.
 
Well then he heard the feedback from DMC3 and is fixing the wrongdoings with the game! I don't live and breath DMC info though so I'm privvy to make some mistakes. :D

Maybe Kobayashi can help bring DMC series back to glory.
 
He was comparing DMC changes to Killer7?

Killer7 wasn't developed by Capcom, only published by it.

What an interesting comparison.
 
C- Warrior said:
...and that was your first one for today. DMC3 is king, didn't the GAF poll where DMC3 got more votes than NG prove that to you :D


Hahahahahhaha.

GAF should never be taken as a barometer of anything. Otherwise RE4 would be the highest selling game of all time.
 
Mrbob said:
Well then he heard the feedback from DMC3 and is fixing the wrongdoings with the game! I don't live and breath DMC info though so I'm privvy to make some mistakes. :D

Maybe Kobayashi can help bring DMC series back to glory.

DMC3 destroys the two previous ones. Seriously, shut the hell up.
 
After Devil May Cry 2 was released and many players complained that it was too easy, Devil May Cry 3 came along and players complained it was too hard. For Devil May Cry 4, Kobayashi wants to get the difficulty just right. "I've only been involved with DMC 1, but I've seen DMC 3...and everything that went into the game, and I always hear talk about how difficult it was and how it was set too difficult, and that is one of the things that I do want to make sure to address properly in Devil May Cry 4."
Now I'm pissed off reading this.......Because I enjoyed DMC3 for its difficulty....

FUCKING.....SON OF A BITCH.

Which one of you pussies told them that it was too fucking hard!?!?!?!?!

AGH! FUCK! DMC4 is going to suck hard. Thank you little pussyfucks that told them it was too fucking hard. MAN. Makes me hate whiners like these.
 
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