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1up: Nomura Hints at FF VII Remake

1up has recently set up a small interview (along with video interview) with Tetsuya Nomura. I'll get to the interesting part:

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1UP: OK. My last question is, the FF7 tech demo for PS3 is very provocative. And there are only probably about 15 million people out there who would like to see it become a game. Is he as interested in seeing an FF7 remake as everyone else is?

TN: The PS3 tech demo was actually not the perfect forum that he wanted to have. It was just timing that we had to submit something in time for E3, for the press conference. So, again, it was not perfect forum. And the 7 remake idea was always, always in conversation, just because it's so popular. And then just because of that tech demo here in the PS3 conference, that probably based more expectations of fans, obviously. And Kitase-san already has told Nomura-san so many times that if there is a remake, that should be created by Nomura. But, again, Nomura-san has so many other projects lined up already in the future schedule, so it's almost impossible to think about that and squeeze that in. But if there is a right time, it would be interesting to create.

Link: Here


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So to sum it up, its going to happen, and its probably going to happen once Nomura is finished with all of his current projects. Hold your breath for another 2-3 years.
 
this was mentioned a few weeks ago when the new EGM came out.

Kitase said something like "5 years and 300 people working on it" to give the full game the detail of the PS3 tech demo.
 
Correct me if I'm wrong, but didnt he also say that to make a FF7 remake of the quality that was shown in the tech demo in its entirety would take about 5 years??? I'm trying to find the article, but I can't seem to locate it anywhere (okay, I'm just to damn lazy to try to find). Either way, we would probably be going into nex-nex-gen when this game would be conceived. Which makes you how long its going to take to make a decent RPG for nex-gen consoles.
 
TheJollyCorner said:
this was mentioned a few weeks ago when the new EGM came out.

Kitase said something like "5 years and 300 people working on it" to give the full game the detail of the PS3 tech demo.

That was just a stupid and lame answer to hype the possibility of a remake IMO.
If a remake takes 5 year to be made then they aren't going to make next gen original FF because it would take 10 years?
 
I still think Kitase was exaggerating... or overplaying the production difficulty so people will be even more impressed when they show a 50% completed version next TGS. :D
 
I look at it this way, test the waters on PS3 hardware with a couple of games (mostly first generation), and then for second/third generation, bust out the remake. (To optimize graphics, and more development time, etc.) Anyways either way you look at it, Square is going from "It would take 500 men, etc." to "We might look into it once we get our sh*t togethor"

once again though, if they do remake it, they won't take it lightly, and will fully upgrade it to next gen standards (clothes, etc....just refer back to other thread), with nomura heading the project.
 
Well, after seeing AC about a hundred times, I'm used to the new character designs. I would definitely love playing FFVII looking like how the movie did.
 
fu4ow.gif

Give me my FF6 Remake and I'll buy whatever console/handheld I need to play it.
 
yes, because what gaming needs in the next generation is MORE pretty updates of previous generation games. that would be great!



/sarcasm
 
FFVI team isn't in Square-Enix anymore. Forget it.

They don't really need to be there just as long as they update the graphics, maybe add some voices, and don't turn the game into a fps or something.
 
If they do a remake, maybe they can come up with something better for that whole retardo part of the story where Aerith(is that what they're calling her now?) gets killed. They could have used a pheonix-down on her for fuk sakes.
 
DarknessTear said:
FFVI team isn't in Square-Enix anymore. Forget it.

Speaking of the FF VI team, they do have an interview with Sakaguchi @ 1up also. Mentions a few interesting things, like Lost Odyssey using the unreal 3 engine. Maybe someone should start a thread on that.

Link: Here

Either way, I think the 2d FFs should be remade in 2d (with bad ass upgraded 2d graphics of course) for handhelds possibly. But I doubt it would ever happen. I would probably wait for the FF 7 remake to happen first.
 
EGM
"Well, if the team were to decide to remake the game for PS3 with that level of quality, we'd have to hire 300 people and it would take about five years."

"On a PS3 FF game, we'll be able to have such incredibly detailed character models that when you change their clothing and equipment, we'll able to carry that look throughout battles, fields, and cinema scenes."


Nomura goes on to say that he working on many projects right now but if the timing is right it could happen. He is also very excited about the next gen systems and his team is working on several different projects
 
A story heavy game like an RPG is a far better candidate for a remake than some of the other remakes we've seen this gen, so while I'm not that much of a fan of remakes, this would probably be the best one.
 
DarknessTear said:
FFVI team isn't in Square-Enix anymore. Forget it.

Kitase was the co-director and writer of FFVI. He's now the head-honcho of the FF series. Itou, the other co-director, is also with Square last I heard.
Amano has never been 'officially' employed by Square. He's been 'freelance' since the old days. Uematsu is no longer 'officially' employed by Square, but he still does work for the FF games.
FFVI was the first FF project Sakaguchi didn't have a more 'hands-on' approach. It was the first time we was simply 'producer and supervisor'.

FFVI can be remade, no problem. I'd hope Kitase would get Nojima on board to touch-up the story, as well as Naora and Minabu to add more design strength to the original locationsn as well as the overall world design.
 
Vieo said:
If they do a remake, maybe they can come up with something better for that whole retardo part of the story where Aerith(is that what they're calling her now?) gets killed. They could have used a pheonix-down on her for fuk sakes.

If it makes you feel better, think of characters "dying" in battle as just being knocked out, and phoenix down as being something that wakes them up.
 
Vieo said:
They could have used a pheonix-down on her for fuk sakes.
The described effect of the Phoenix Down item is "Removes K.O. Status."
atomiswave said:
Mentions a few interesting things, like Lost Odyssey using the unreal 3 engine. Maybe someone should start a thread on that.
That's not really news, as CliffyB said it was an Unreal Engine 3.0 title at E3 this year.
 
Wouldn't having Aeris live take away from what made that game popular? Her death is one of the key parts that keeps people talking about it.
 
I am a big fan Of Final Fantasy 7, but I don't get the lust for a remake. All the time and money put into that could be put towards something new. why do all that just for the sake of better graphics.
 
Well, I'll give people this. A FF7 remake is more likely to happen than say, this was, and to be honest, I'm not totally convinced that it won't happen some day. The thing that gets to me is that there's pretty much *nothing*, to me anyway, at the moment that says it's likely. I've always seen the "Square Enix says they'd like to do it!" as more of a PR-type deal to keep people blissfully ignorant, but maybe I'm just too cynical.
 
What they can do is, seeing they already have all the main character's new design models locked, pull a few people off to the side and just have them make updated 3d models of all the backgrounds and settings. That way when they decide to go full bore into making the remake they can just work on NPCs, animation, effects and voice acting. :)
 
Yeah a common thing to mistake in the FF series is if someone loses all their HP they're knocked out and Phoenix Down is the only item that can heal that status.
 
Scott said:
The described effect of the Phoenix Down item is "Removes K.O. Status.


Give me a $%@#&^@ break.

Getting blasted by Emerald Weapon = K.O.
Getting crushed by Ruby Weapon = K.O.
Getting vaporized by Super Nova = K.O.

But getting stabbed by Sephiroth = Dead?

:Puts on his best Tony Soprano accent: Get the #$%@ outta here'!
 
Dante said:
I am a big fan Of Final Fantasy 7, but I don't get the lust for a remake. All the time and money put into that could be put towards something new. why do all that just for the sake of better graphics.

Bingo.
 
A remake couldn't replace the original FF7. I remember Sakaguchi saying that he dedicated the game to his mother who had passed on

BUT i'd love to see that world with the power of PS3, for sure. And maybe even a soundtrack using an orchestra AND synths.
 
Porridge said:
A remake couldn't replace the original FF7. I remember Sakaguchi saying that he dedicated the game to his mother who had passed on

BUT i'd love to see that world with the power of PS3, for sure. And maybe even a soundtrack using an orchestra AND synths.

You bring up a good point. If there is a remake, there better be an enhanced soundtrack.
 
SolidSnakex said:
Wouldn't having Aeris live take away from what made that game popular? Her death is one of the key parts that keeps people talking about it.
Screw that. Palom and Porom turning themselves into stone to save everybody else was a hell of a lot cooler and more meaningful than the crappy Aeris death.

And I don't know why you couldn't just toss a soft on them...But it's still cooler!
 
Porridge said:
A remake couldn't replace the original FF7. I remember Sakaguchi saying that he dedicated the game to his mother who had passed on

BUT i'd love to see that world with the power of PS3, for sure. And maybe even a soundtrack using an orchestra AND synths.
I think you mean 5, sakaguchi dedicated the fifth one to his mother for it was released around the same time she had actually passed away.

Sakaquchi wasn't that involved with ff7 as some people think.
 
Ya know, ever since around the time that Sakaguchi left, S-E has been doing everything in their capability to cash out on FFVII. I mean, first you had Kingdom Hearts, but that wasn't a huge deal since the whole idea was a universe with all the different games/movies as words, but then you had that ridiculous tie-in with X-2 (and the conception of X-2 in the first place... but that's another story) plus FFVII AC, BC, and CC. Yeah I thought FFVII was really cool, but at the same time I was thinking that they're reaching the point where they're beating VII into the ground.
 
I don't have the best memories of FF7. I thought it was too long and I don't like Square's minigames, but if they remade it I'd buy the hell out of it.
 
One thing that is desparately needed is a overhaul of the translation for FFVII, I'm sure if a remake was made now the localization would be a hell of a lot better than the original FFVII.
 
IAmtheFMan said:
Ya know, ever since around the time that Sakaguchi left, S-E has been doing everything in their capability to cash out on FFVII.
Except, Sakaguchi was put on permanent vacation long before the Square Enix merger took place. Just because it took him years to actually leave the company, doesn't mean he was an active part of it. :P

Besides, what people fail to realize is that it's not about "cashing out on FFVII," and instead about broadening their new Polymorphic Content approach* to their franchises. It's an idea that originated from the Enix side of the company, and was first instituted with Full Metal Alchemist, not with FFVII. Instead, The Compilation of Final Fantasy VII (as they call it) is the second IP subjected to this approach, and is being used simply to test the waters to see if they can expand the concept to more IPs... well, that, and to make loads of cash in the process, naturally. Apparently, it was a successful experiment, as Square Enix is currently ramping up two new Polymorphic Content IPs, those being Code Age & World of Mana.

So, really, anybody complaining about "Final Fantasy VII milking" needs to adjust real quick, because they're just getting started.


*Note: If anybody is wondering what this "Polymorphic Content approach" is, it's basically the idea of spreading an IP across multiple platforms, and even sometimes various forms of media, in an effort to maximize exposure and, of course, sales.

Considering the thread, the best example would be The Compilation of Final Fantasy VII, which involves: Mobile titles ("Before Crisis: Final Fantasy VII" & "Final Fantasy VII: Snowboarding), a PS2 Third-Person Shooter meets Action/RPG Hybrid ("Dirge of Cerberus: Final Fantasy VII"), an OVA ("Last Order: Final Fantasy VII"), a DVD/UMD movie ("Final Fantasy VII: Advent Children"), a PSP Action/RPG ("Crisis Core: Final Fantasy VII"), and possibly even more titles in the future.

Hopefully that explains it well enough.
 
FFVII is my favourite RPG of all time and I want to make love to it, but a remake? Why? I only played the game once when it came out and I still remember almost every little thing that happened, the general dialogue -- everything is very vivid to me. If they're going to spend 3-5 years on making a FFVII game, give me FFVII-2, PLEASE.
 
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