Final Fantasy VII Remake literally getting God Mode

I'm 91 hours into rebirth and still have probably another 10 hours of story plus optional content. A super easy way to play through Remake and Rebirth finished before part 3 comes out and/or to make it less time consuming for a repeat playthrough is critically needed as peoples lives are busy and so many other games now exist and compete for time.
 
It's not that serious my god.


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NG+ from the start, Square Enix always innovating!

My question would be, will you still get trophies or achievements in this mode? Wouldn't that devaluate the achievements?
 


Final Fantasy VII Remake Intergrade on Switch 2 is 87.9 GB.

It will take up 34% of the Switch 2's internal storage when installed.


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Nintendo
 
It's a good thing? Why do people have issue with this? At least they didn't charge you for the cheat like Ubi or something lol.
Cheat existed since the creation of video games, and some people have fun playing that way, accept it.
 
I'm curious now. Do you think all cheats are dumb? Konami code? Classic Doom's cheats? Infinite ammo cheats? PS2 GTA's dozens of cheats?
It's all the same, if you finished the game at 100% and just wanna replay it with cheats ok fine, but if there's a boss you're stuck on, or just the game is just too hard and you don't wanna bother, yeah in that case I'm against it.

At the end everybody do what they want with their games, like they could buy a PS5 Pro just to watch dvds on a 14" 720 monitor.
 
What's so fun about that? If people just want "get through it" then why waste time playing it in the first place and if you want just to see the story then you better off just watch it from YouTube.
 
Now do it for FF16 and I might actually run through the remainder of the story just because it's so boring and repetitive the way it currently is.
 
This turns the game into little more than a movie, where the controller becomes nothing more than a play and pause button.
While a movie can certainly be entertaining, it strips away the core of what defines gaming: the challenge, the interaction, and the sense of achievement that comes from overcoming obstacles/bosses etc.
There is nothing wrong with passive entertainment so enjoy the experience if you opt to use God mode.
 
Why are you all so riled up on a cheat code?
You can now toggle a cheat in a single player game. So what? If I was a game designer i would add ALL KINDS of cheat codes, all of them only one menu away, that you can freely toggle with no repercussion.
 
It's all the same, if you finished the game at 100% and just wanna replay it with cheats ok fine, but if there's a boss you're stuck on, or just the game is just too hard and you don't wanna bother, yeah in that case I'm against it.

At the end everybody do what they want with their games, like they could buy a PS5 Pro just to watch dvds on a 14" 720 monitor.
That actually brings me to a point I'm unclear on for this game.

Question for the room: Are you able to turn on a cheat temporarily for a time then turn it off after?
 
i figured out what I was thinking of it was a head start mode for ff7 remake.
 
Now do it for FF16 and I might actually run through the remainder of the story just because it's so boring and repetitive the way it currently is.
FF16 kind of has this with special accessories you can equip from the start, stuff like auto combo and auto dodge, you essentially can't die.
 
I don't remember the last time I did this, but every so often I would use cheats on games that required a shitload of grinding. (That's probably not FF7, though.) But like, if there's a game where I just have to spend 5 hours doing the same thing over and over and over, sometimes I'll just spend one hour doing it, and give myself credit for five.

For example, I've been grinding money in Silksong for literal hours at this point. Sadly, I'm playing on Switch 2, where you can't cheat. But if I were playing on PC, I would have just farmed money for maybe an hour, then cheat engined the rest of the way there for myself.

No one asked for my opinion on cheating, but there it is.
 
Feels to me like they are so desperate for new consumers to get past Remake as fast as possible so they can buy Rebirth and be ready for Part 3.

What a complete clusterfuck this FF7Remake project has been. What should have been a simple 1-to-1 remake with newer graphics is now a complete commercial disaster.
Trying to stretch one game into a trilogy was inherently a bad idea but the way they went about our somehow managed to be the worst way possible
 
Trying to stretch one game into a trilogy was inherently a bad idea but the way they went about our somehow managed to be the worst way possible
Because the project fell victim to producer ego. The entire point of it was to be fanservice for the die-hard FF7 fans + introducing new fans to the franchise.

Changing the gameplay is one thing, but changing the story and adding a whole bunch of padding to make it a trilogy is just dumb.
 
Reminds me of when I went over my friends house and he was level 9999 at the Sector 5 Reactor.....
"Its not a gameshark I'm just a badass dude" :messenger_neutral:
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I mean... tbf - if by endgame every char wasn't maxed out, and doing max damage with every hit (and using W-materias to break the damage cap via multiple attacks), then what were you even doing with your playthrough.

Side note. As someone who obsessively spent god-knows-how-many hours grinding Tonberries to get everyone a Red Ribbon for the final battle, I thought it was a cute Easter Egg in the Advent Children film that everyone is still wearing theirs :messenger_heart:

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I mean... tbf - if by endgame every char wasn't maxed out, and doing max damage with every hit (and using W-materias to break the damage cap via multiple attacks), then what were you even doing with your playthrough.

Side note. As someone who obsessively spent god-knows-how-many hours grinding Tonberries to get everyone a Red Ribbon for the final battle, I thought it was a cute Easter Egg in the Advent Children film that everyone is still wearing theirs :messenger_heart:

9indta57r4sb1.jpg

The ribbons in AC are actually worn in remembrance of Aerith. But that would be neat if they function just like the in-game Ribbon accessory lol.

EDIT: Shit, forgot some people might not know about that still, so spoiler tagged.
 
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I guess I will never understand the people who use these type of cheats in a jrpg and later say the gameplay was fun. To me it doesnt feel like the Rocket Launcher in Resident Evil which you have to earn and afterwards you are able to just blast anything that posed a potential threat before into oblivion. This feels more like (re)playing a Super Mario Game with being in Star-mode 100% of the time, getting rescued the moment you fall somewhere and the ability to constantly jump/fly.

I am probably mad because I recently finished Final Fantasy XVI and Square Enix cant offer a difficulty mode for people who want a slight(!!) challenge but instead caters to people who dont even want to bother with the gameplay (why the hell do you have to play through the game - even twice - to unlock higher difficulties?).
It also annoys me how poorly these type of things are often communicated in the game. I put on one of the rings very early, realized during a boss fight how broken it is and wasnt allowed to remove it during the boss fight. It generally also clutters your inventory. Put this shit somewhere you have to actively seek out, not give it to the player from the get-go.
Persona 5 Royal did similar crap. I just wanted the costumes from the free DLC, but the game put in all the completely broken Persona in as well and there was no way to remove any of this. Its just annoying that I always have to check and go out of my way to not fuse some completely broken Persona.
Especially newcomers use this shit not being aware they are basically cheat-persona. I've also seen several people play OG FF7 and accidently turn on the constant limit-break cheat code without being aware.
 
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