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Imgur is officially shit, they've decreased quality much further. I'm done with this service ;\
Just look what have they done with a picture
http://i.minus.com/iOIVfoUUGetme.jpg
http://i.imgur.com/771LV.jpg
its... slightly sharper?Imgur is officially shit, they've decreased quality much further. I'm done with this service ;\
Just look what have they done with a picture
http://i.minus.com/iOIVfoUUGetme.jpg
http://i.imgur.com/771LV.jpg
Downsampled from 2560x1400 with High FXAA. The performance increased a LOT when I turned off the DX11 stuff. Are those features broken or just ridiculous performance hogs?
Someone explain this for my stupidness.
What is the difference between following the steps in this guide for 1440p supersampling, and just entering a custom resolution of 2560x1440 without fiddling with the timings?
While downsampling questions are being answered, what res would I need to use to downsample to 1440p?
Keeping with the usual doubling to 1440/2160 downsample to 1080 it'd be 5120x2880. My 670 doesn't even handle native 1440p as well as I was hoping so no chance at that.
A couple of pics from Fallout 3. Yeah it's ugly, but it's got a great personality.
I dont know why Zenimax has a guy like Carmack working for them and doesn't already have him building a dream engine for Bethesda.
http://h11.abload.de/img/fallout3_1t3ksf.jpg
http://h11.abload.de/img/fallout3_2bfkzi.jpg
Thought I would check out Rayman and see how looks at 2560X1440 native.
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It still looks like magic in motion, but in stills its starting to show it's 720p origins at that res.
Someone explain this for my stupidness.
What is the difference between following the steps in this guide for 1440p supersampling, and just entering a custom resolution of 2560x1440 without fiddling with the timings?
I'm pretty sure it ran at 1080p on the consoles, so I'm assuming all the artwork would be at that resolution.
Keeping with the usual doubling to 1440/2160 downsample to 1080 it'd be 5120x2880. My 670 doesn't even handle native 1440p as well as I was hoping so no chance at that.
That's likely because it only has 2GB of RAM. Also, the Keplers apparently have a bug where they can't go higher than 2880x1620 at the moment for some reason.
Right, I forgot to mention that. My bad! :x
I like how everyone who compares game graphics to PS2 quality reveal their ignorance of what PS2 quality is actually like. Y'know - no normal or specular shading, low (640x480!) resolution, weak anti-aliasing, low-resolution textures (nothing above 512x512, and that's at the high end)... yeah, a bit disingenuous to compare any modern PC game to PS2-quality. Certainly PSO2 is not technologically advanced by any means, but PS2 quality? Heh.
VRAM never comes close to getting maxed out even in the most demanding games unless you are using more AA than you have memory for.
Thought I would check out Rayman and see how looks at 2560X1440 native.
![]()
![]()
It still looks like magic in motion, but in stills its starting to show it's 720p origins at that res.
Then again, at the time I checked there was ~400MB of that ram inexplicitly taken up by mystery programs prior to even launching the game.
It's Windows Aero. You get most of the reserved VRAM back when running a game, though.
I only have about 150mb used from Aero, Steam and Firefox etc.
Goddamn Arkham City is a great looking game.
Goddamn Arkham City is a great looking game.
Is there a complete car pack about at all??
Goddamn Arkham City is a great looking game.
Easily top five this generation for me. Not even kidding. I actually don't think it gets the acclaim it deserves for its visuals, both from an artistic and technical standpoint.