Have you got Anisotropic filtering on in those shots? The floor looks wrong in that second pic.
Kane & Lynch 2's Youtube filter is one of the most under-appreciated bits of post processing in gaming. In motion it looks fantastic and in a strange sense makes the game look "photo-realistic" (quite literally).
If it were at least a decent game, it'd practically be a masterpiece. There's so much right with it, except you know for all the parts where you have to push buttons and do things. As it is, it's maybe the best audio/visual experience in gaming.
Makes me wish I had some weed.
I didn't have a problem with it. Guns felt satisfying and the cover shooting mechanics were fairly solid. It was just repetitive and lacked innovation. Kane & Lynch are fantastic characters and the story made me feel dirty. Thankfully it was the perfect length so it didn't outstay its welcome. Online modes were fun, if short lived. I'd honestly say that it was one of my favourite games to come out in 2010, and especially since I got it for only £3.
Now the first K&L on the other hand, that's a real piece of shit with nothing going for it.
@LegacyZero: Yours FC3 posts really make it look like a next gen title. Darn does that thing look good. Do you play it like that or are they downsampled?
I hope consoles can achieve at least that level of fidelity, otherwise I probably wont bite.
1440p is not unplayable. Most of the screens here are downsampled from that or the 16:10 equivalent 1600p.
I was talking about those 3K, 5K and 7K resolutions. Downsizing them is a great method for eliminating any aliasing.
The only shots in this thread posted from that resolution recently were those Mass Effect ones and those were taken with tiled shot. The game was never run at that resolution.
You said this though: "I mean even in here most of the screens are down sampled from unplayable resolutions."
That is completely false.
LEGO: Star Wars III: The Clone Wars - 3360x1890@1920x1080 + FXAA
LEGO: Lord of the Rings - 3840x2160@1920x1080 + SMAA
Renegade Ops - 3360x1890@1920x1080 + 4xMSAA
FIFA 13 DownS@2720x1530+ FXAA + SMAA + 4x MSAA + SweetFX + Various Mods
MAX PAYNE 3 DownS@2720x1530+ FXAA + SMAA + SweetFX
Pro evolution soccer 2013/ Downsampled from 3200X1800 / 4X sgssaa / SweetFX
Need for Speed: Most Wanted 3040x1710
Actually, AO is also supposed to simulate 'contact shadows', hence the places where anything meets another surface should see some occlusion.It was nice, but there was some micro-stuttering that may or may not be due to AO...
Also the Nvidia AO is pretty primitive (has the whole halo around moving objects and characters ruining the idea that these shadows exist in the corners and whatnot.)
Yes, they're actually being played at those resolutions. The downsampling occurs in real-time.Yea I reread that as tile shot. I stand corrected.
Curiously however, are these games being actually played at these resolutions or are their picture just snapped by playing the game only for as long as required to do so (and then downsized) or does the downsampling occur in real time (something I haven't had the luxury of knowing because I am not a PC gamer)?
Yea I reread that as tile shot. I stand corrected.
Curiously however, are these games being actually played at these resolutions or are their picture just snapped by playing the game only for as long as required to do so (and then downsized) or does the downsampling occur in real time (something I haven't had the luxury of knowing because I am not a PC gamer)?
Yea I reread that as tile shot. I stand corrected.
Curiously however, are these games being actually played at these resolutions or are their picture just snapped by playing the game only for as long as required to do so (and then downsized) or does the downsampling occur in real time (something I haven't had the luxury of knowing because I am not a PC gamer)?
Downsampled from 3200x1800:
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Thanks!One day. One day I will play this game the way you do. I just don't ever feel like playing at low levels again... Also I have like one friend who is interested in playing and he's not reliably on when I am nor I when he's on.
That ENB is making PSO so wonderfully good looking, though. I never get tired of your shots or your responses. Keep 'em comin'!
Yes, they're actually being played at those resolutions. The downsampling occurs in real-time.
Possibly not at high frame rates, but they're being played.
Downsampled from 3200x1800:
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They are being played in that resolution. The downsampling occurs in real time.
This will have a pretty big impact on framerate depending on the game, so these people will have a high end PC to handle that.
lol, beaten nearly word for word
Some people may purposefully jump to a higher, less playable resolution simply to take a certain pic, but I think in the majority of cases, people are playing at those resolutions.
I just said, "wow" out loud. Thank you all for your responses.
Speaking of fraps, does anyone elses Fraps crash when trying to take screenshots at resolutions higher than 1440p?
Yes, because it can't go any higher than that.
Uh yes it can, I take screenshots at 2560x1600 (playing FC3 at said resolution) as well as 3024x1890
Screenshots can be taken in games running at resolutions up to 2880x1600 or 3840x1200
I just posted something about this on reddit today so I'll recycle it here for you.
First open up Nvidia Control Panel. You can just do a windows search for it.
I'm working under the assumption that you have a monitor with a 16:9 aspect ratio.
So what I'm doing in that image is making a custom screen resolution that is a multiple of 16:9 and larger than my default resolution.
My monitor is 1080p, so if I render at 1440p, then the games will come out a lot smoother with less aliasing.
Once the custom resolution is made and saved, games that support it will let you select it as a resolution option.
There's no way you get a playable framerate with this, right?
I tried this out and when I select the custom res in game I notice that it seemed to make everything a bit darker causing me to up the brightness. Is this normal?
That's because downsampling like that is done in gamma space, but it should be done in linear space.
You can see the effect if you open this image in another tab and scale it down to 50% in your browser (ctrl + mousewheel in chrome, ctrl + 0 goes back to 100%) http://filmicgames.com/Images/XenonGamma/MipMap_01.png
This is what it looks like for me in chrome:
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Ideally the big image on the left would appear just as the smaller ones (which are downsampled in linear space), but most browsers rescale in gamma space just like the driver-based downsampling.
I'm not using downsampling because it just looks wrong to me and i'm actually thinking about writing a custom hook that does resampling in linear space. But that depends on how much spare time i have in the coming weeks.
I see. So is cranking up the brightness the only way to counter it at the moment?
Far Cry 3 looks nice in stills. As soon as you start driving and/or flying around it is pop in central. Really disappointing.That mountain is about to lift off
Ambient Occlusion. On Nvidia cards you can force it. The high quality option looks quite nice.