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2012 High-Res PC Screenshot Thread of Don't Use Imgur

ibm81h35FoAPAU.jpg

ibcqBd3KhyQEWm.jpg
 

Spazznid

Member
It was nice, but there was some micro-stuttering that may or may not be due to AO...

Also the Nvidia AO is pretty primitive (has the whole halo around moving objects and characters ruining the idea that these shadows exist in the corners and whatnot.)

itL4uVnDTW5DQ.png


i8q0tKmbX1FS0.png
 

Spazznid

Member
Have you got Anisotropic filtering on in those shots? The floor looks wrong in that second pic.

The tiles are not straight.

AF is at 16x, but using in-game settings. maybe Nvidia forceware could fix the slight loss in detail.
 
Kane & Lynch 2's Youtube filter is one of the most under-appreciated bits of post processing in gaming. In motion it looks fantastic and in a strange sense makes the game look "photo-realistic" (quite literally).
 
Kane & Lynch 2's Youtube filter is one of the most under-appreciated bits of post processing in gaming. In motion it looks fantastic and in a strange sense makes the game look "photo-realistic" (quite literally).

If it were at least a decent game, it'd practically be a masterpiece. There's so much right with it, except you know for all the parts where you have to push buttons and do things. As it is, it's maybe the best audio/visual experience in gaming.

Makes me wish I had some weed.
 
If it were at least a decent game, it'd practically be a masterpiece. There's so much right with it, except you know for all the parts where you have to push buttons and do things. As it is, it's maybe the best audio/visual experience in gaming.

Makes me wish I had some weed.

I didn't have a problem with it. Guns felt satisfying and the cover shooting mechanics were fairly solid. It was just repetitive and lacked innovation. Kane & Lynch are fantastic characters and the story made me feel dirty. Thankfully it was the perfect length so it didn't outstay its welcome. Online modes were fun, if short lived. I'd honestly say that it was one of my favourite games to come out in 2010, and especially since I got it for only £3.

Now the first K&L on the other hand, that's a real piece of shit with nothing going for it.
 

Spazznid

Member
I didn't have a problem with it. Guns felt satisfying and the cover shooting mechanics were fairly solid. It was just repetitive and lacked innovation. Kane & Lynch are fantastic characters and the story made me feel dirty. Thankfully it was the perfect length so it didn't outstay its welcome. Online modes were fun, if short lived. I'd honestly say that it was one of my favourite games to come out in 2010, and especially since I got it for only £3.

Now the first K&L on the other hand, that's a real piece of shit with nothing going for it.

I always wondered how that game got a sequel.
 

legacyzero

Banned
@LegacyZero: Yours FC3 posts really make it look like a next gen title. Darn does that thing look good. Do you play it like that or are they downsampled?

Those are downsampled. But they actually look that awesome.

I hope consoles can achieve at least that level of fidelity, otherwise I probably wont bite.

I actually have a 1600x900 monitor (mainly because I'm a cheap bastard and havn't bought one yet) but I'm actually downsampling from 2048x1152, and I have a steady 45 fps.
 

i-Lo

Member
I hope consoles can achieve at least that level of fidelity, otherwise I probably wont bite.

Both you and me brother.

I think the next gen consoles will achieve that sort of visual fidelity but not IQ (I mean even in here most of the screens are down sampled from unplayable resolutions). The generational difference doesn't depend as much on poly count (now) as it does on lighting (and then texture). In terms of facial detail they are already there during in-engine cinematics for the top tier titles. I think FC3 is a little more stylized (reminds me of Uncharted 1 with its character models) where everything is a bit shiner than usual and more saturated than normal. It makes it look absolute fantastic but weirdly enough, I only get the uber pretty vibe when I see yours and one other member's submission. My only minor complaint about the visual is the hand of the guy. When his forearm becomes visible enough to see hairs, they look a touch too low resolution compared to the surroundings and wish they'd just not opted to put that in, in the first place.
 

Stallion Free

Cock Encumbered
I was talking about those 3K, 5K and 7K resolutions. Downsizing them is a great method for eliminating any aliasing.

The only shots in this thread posted from that resolution recently were those Mass Effect ones and those were taken with tiled shot. The game was never run at that resolution.

You said this though: "I mean even in here most of the screens are down sampled from unplayable resolutions."

That is completely false.
 

i-Lo

Member
The only shots in this thread posted from that resolution recently were those Mass Effect ones and those were taken with tiled shot. The game was never run at that resolution.

You said this though: "I mean even in here most of the screens are down sampled from unplayable resolutions."

That is completely false.

Yea I reread that as tile shot. I stand corrected.

Curiously however, are these games being actually played at these resolutions or are their picture just snapped by playing the game only for as long as required to do so (and then downsized) or does the downsampling occur in real time (something I haven't had the luxury of knowing because I am not a PC gamer)?

LEGO: Star Wars III: The Clone Wars - 3360x1890@1920x1080 + FXAA

LEGO: Lord of the Rings - 3840x2160@1920x1080 + SMAA

Renegade Ops - 3360x1890@1920x1080 + 4xMSAA

FIFA 13 DownS@2720x1530+ FXAA + SMAA + 4x MSAA + SweetFX + Various Mods

MAX PAYNE 3 DownS@2720x1530+ FXAA + SMAA + SweetFX

Pro evolution soccer 2013/ Downsampled from 3200X1800 / 4X sgssaa / SweetFX

Need for Speed: Most Wanted 3040x1710
 
It was nice, but there was some micro-stuttering that may or may not be due to AO...

Also the Nvidia AO is pretty primitive (has the whole halo around moving objects and characters ruining the idea that these shadows exist in the corners and whatnot.)
Actually, AO is also supposed to simulate 'contact shadows', hence the places where anything meets another surface should see some occlusion.

It is rather imprecise as a concession for performance. Only setting it to High Quality fixes that, but the frame rate hit is too hard for anyone not using high-end video cards.

As an example, Durante's Dark Souls has some excellent ambient occlusion that actually works the way it's supposed to.

Yea I reread that as tile shot. I stand corrected.

Curiously however, are these games being actually played at these resolutions or are their picture just snapped by playing the game only for as long as required to do so (and then downsized) or does the downsampling occur in real time (something I haven't had the luxury of knowing because I am not a PC gamer)?
Yes, they're actually being played at those resolutions. The downsampling occurs in real-time.

Possibly not at high frame rates, but they're being played.


Downsampled from 3200x1800:
pso20121130_225045_000.png
 
Yea I reread that as tile shot. I stand corrected.

Curiously however, are these games being actually played at these resolutions or are their picture just snapped by playing the game only for as long as required to do so (and then downsized) or does the downsampling occur in real time (something I haven't had the luxury of knowing because I am not a PC gamer)?

They are being played in that resolution. The downsampling occurs in real time.

This will have a pretty big impact on framerate depending on the game, so these people will have a high end PC to handle that.


lol, beaten nearly word for word
 

Zeliard

Member
Yea I reread that as tile shot. I stand corrected.

Curiously however, are these games being actually played at these resolutions or are their picture just snapped by playing the game only for as long as required to do so (and then downsized) or does the downsampling occur in real time (something I haven't had the luxury of knowing because I am not a PC gamer)?

Some people may purposefully jump to a higher, less playable resolution simply to take a certain pic, but I think in the majority of cases, people are playing at those resolutions.
 

Spazznid

Member
Downsampled from 3200x1800:
pso20121130_225045_000.png

One day. One day I will play this game the way you do. I just don't ever feel like playing at low levels again... Also I have like one friend who is interested in playing and he's not reliably on when I am nor I when he's on.

That ENB is making PSO so wonderfully good looking, though. I never get tired of your shots or your responses. Keep 'em comin'!
 
One day. One day I will play this game the way you do. I just don't ever feel like playing at low levels again... Also I have like one friend who is interested in playing and he's not reliably on when I am nor I when he's on.

That ENB is making PSO so wonderfully good looking, though. I never get tired of your shots or your responses. Keep 'em comin'!
Thanks!

But, uh, no ENB or SweetFX here. The game uses Gameguard, and Gameguard does not take kindly to any sort of process injection. :(
 

i-Lo

Member
Yes, they're actually being played at those resolutions. The downsampling occurs in real-time.

Possibly not at high frame rates, but they're being played.


Downsampled from 3200x1800:
pso20121130_225045_000.png

They are being played in that resolution. The downsampling occurs in real time.

This will have a pretty big impact on framerate depending on the game, so these people will have a high end PC to handle that.


lol, beaten nearly word for word

Some people may purposefully jump to a higher, less playable resolution simply to take a certain pic, but I think in the majority of cases, people are playing at those resolutions.

I just said, "wow" out loud. Thank you all for your responses.
 

Alo81

Low Poly Gynecologist
I just said, "wow" out loud. Thank you all for your responses.

For me personally, the resolution is usually playable. There have been exceptions in the past but more often than not the resolution is set, then Fraps is just set to automatically take pictures while I play.





Speaking of fraps, does anyone elses Fraps crash when trying to take screenshots at resolutions higher than 1440p?
 

scitek

Member
Uh yes it can, I take screenshots at 2560x1600 (playing FC3 at said resolution) as well as 3024x1890

They must've recently raised the limit then. I remember a couple months back trying to take some shots at 1620p and the highest it would allow was 2880x1600 or some asinine number.

Screenshots can be taken in games running at resolutions up to 2880x1600 or 3840x1200

Far Cry 3

screenshot0035dnpur.png


screenshot0041f1qzl.png
 

Witchfinder General

punched Wheelchair Mike
I just posted something about this on reddit today so I'll recycle it here for you.

First open up Nvidia Control Panel. You can just do a windows search for it.



I'm working under the assumption that you have a monitor with a 16:9 aspect ratio.
So what I'm doing in that image is making a custom screen resolution that is a multiple of 16:9 and larger than my default resolution.
My monitor is 1080p, so if I render at 1440p, then the games will come out a lot smoother with less aliasing.
Once the custom resolution is made and saved, games that support it will let you select it as a resolution option.



There's no way you get a playable framerate with this, right?

I tried this out and when I select the custom res in game I notice that it seemed to make everything a bit darker causing me to up the brightness. Is this normal?
 

.nimrod

Member
I tried this out and when I select the custom res in game I notice that it seemed to make everything a bit darker causing me to up the brightness. Is this normal?

That's because downsampling like that is done in gamma space, but it should be done in linear space.
You can see the effect if you open this image in another tab and scale it down to 50% in your browser (ctrl + mousewheel in chrome, ctrl + 0 goes back to 100%) http://filmicgames.com/Images/XenonGamma/MipMap_01.png

This is what it looks like for me in chrome:
iFXc9.png


Ideally the big image on the left would appear just as the smaller ones (which are downsampled in linear space), but most browsers rescale in gamma space just like the driver-based downsampling.

I'm not using downsampling because it just looks wrong to me and i'm actually thinking about writing a custom hook that does resampling in linear space. But that depends on how much spare time i have in the coming weeks.
 

Witchfinder General

punched Wheelchair Mike
That's because downsampling like that is done in gamma space, but it should be done in linear space.
You can see the effect if you open this image in another tab and scale it down to 50% in your browser (ctrl + mousewheel in chrome, ctrl + 0 goes back to 100%) http://filmicgames.com/Images/XenonGamma/MipMap_01.png

This is what it looks like for me in chrome:
iFXc9.png


Ideally the big image on the left would appear just as the smaller ones (which are downsampled in linear space), but most browsers rescale in gamma space just like the driver-based downsampling.

I'm not using downsampling because it just looks wrong to me and i'm actually thinking about writing a custom hook that does resampling in linear space. But that depends on how much spare time i have in the coming weeks.

I see. So is cranking up the brightness the only way to counter it at the moment?
 
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