2012 High-Res PC Screenshot Thread of Don't Use Imgur

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You mean the brick wall in corky's shots. That's tessalation, they using POM for some ground surfaces, like those vehicles tracks.

The heavy tesselation use in Crysis 2 impresses me more than what id did with the megatexture. The walls or floors look like they are made of individually placed bricks or tiles.

No, I meant specifically the POM used on the floors. Shit gets me hard.
 
Playing through Overlord now. I'd forgotten how good it is, and though my shots are kinda eh (didn't bother removing the hud or freeing the cam to set up a nice shot), it's really pretty and manages to capture a lot of what I missed in ME2 that was common in ME1. In fact, the whole idea of having these large, vehicle based hubs for side missions is something I personally would have pushed for Mass Effect 3. They don't nee to be huge in size or rich in missions. I just want a bit of an open hub to explore. The sense of scale is really great, and it makes it feel less like you're exploring a building or construct and instead like you're exploring a planet.

The non-existent hit rego on the Hammerhead still gets me though. I have no idea how this managed to slip by the team. You could take "Bad Combat Design 101" and the first class would be about how not to do what BioWare did.

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I'm not sure what the argument is here. I know the difference between the two. And Crysis 2 definitely uses POM, which is what I was referring to in my post when commenting on Corky's shots.

http://www.mycrysis.com/sites/default/files/imagecache/gallery_large/gallery/image/dx11_pom2_off.jpg?rev=300[/IMG

[IMG]http://www.mycrysis.com/sites/default/files/imagecache/gallery_large/gallery/image/dx11_pom2_on.jpg?rev=300[/IMG[/QUOTE]

Correct, the depth you see on the ground in [URL="http://h11.abload.de/img/crysis22012-01-2922-5uek4x.png"]this pic is due to pom. [/URL] Referring to the asphalt, not sure what the rocks to the left are affected by - probably tessellation.
 
Crysis 2 is highly overtessallated.

I agree, which is why this wonderful maldohd mod I'm using has options for a) Reducing overall tessellation and more importantly b) giving you the option to fully disable the ungodly superfluous water tessellation.
 
I agree, which is why this wonderful maldohd mod I'm using has options for a) Reducing overall tessellation and more importantly b) giving you the option to fully disable the ungodly superfluous water tessellation.

I thought the water tesselation was the only part of the DX11 patch that looked good :x
 
I thought the water tesselation was the only part of the DX11 patch that looked good :x

Well if they didn't go balls out and tessellate water that was under the world then sure I wouldn't mind, but when they start tessellating parts of the levels that you can't even access or see without idclip then I'm just grumpy :I

edit : I like it when the tessellation is subtle, like in this pic. You can clearly see the depth of the bricks but it's far exaggerated.

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Best part of Crysis 2's tessellation is how the shadows react perfectly to the additional grooves. Such a damn beautiful game.

EDIT: Removed for spoils.
 
Object specific motion blur in Crysis 2 is godly. The bit where the drill tentacle thing comes out of the ground, after the blackout stage, at night, while all the soldiers point their torches at it, is one of my favourite graphical show pieces of the game, despite how simple it is.

Here's the best and worst thing to come out of Mass Effect 2. HQ texture looks lovely. If it's too spoilery just say so and I'll nuke the images.

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Man, I might just replay ME1 and 2 soon. Is it cumbersome to install the HQ textures on the steamversions of the games?
 
Man, I might just replay ME1 and 2 soon. Is it cumbersome to install the HQ textures on the steamversions of the games?

I don't think they work with the Steam version unless you crack the .exe to avoid it booting through Steam. I could be wrong, though.
 
I don't think they work with the Steam version unless you crack the .exe to avoid it booting through Steam. I could be wrong, though.

Bah that's unfortunate. I'd stay clear from cracks considering there's like a 2500% chance they are infected somehow.
 
Holy fuck at some of these Crysis 2 screens. They can't be vanilla Crysis 2, right? Because I recall many saying they were disappointed with the game's visuals, but I'm not seeing anything disappointing with most of those images.
 
Nah, I've used cracks for a number of older games that needed them for an FOV injection hack or the like to get my perfect widescreen (KOTOR, SH2/3 are some examples IIRC), and my PC is perfectly clean.
 
Holy fuck at some of these Crysis 2 screens. They can't be vanilla Crysis 2, right? Because I recall many saying they were disappointed with the game's visuals, but I'm not seeing anything disappointing with most of those images.

It's modded, but really though it's not even close to the amount of mods that go into say skyrim. I've only downloaded a 150~ mb mod ( Quality mod 1.7 ) that stands for some of the lens effects among others and a 900~ high res/config ( maldo hd 3.0 ) mod that tweaks the game. A month or so ago I re-played through the first 1/3rd of the witcher 2 using max settings plus ubersampling and as ridiculously beautiful the game is I'd still give the crown to dx11 crysis 2 + minor mods.


I hope that it will run fine on my 570 all maxed out (DX11+HQ Texture) (without aa, I don't care)...

I'm using two 560 tis clocked to stock 570 speeds and when I had a 1080p monitor I managed to stay around 60 fps using dx11 + high res pack + max settings. A 570 should easily be able to stay above 30.


Nah, I've used cracks for a number of older games that needed them for an FOV injection hack or the like to get my perfect widescreen (KOTOR, SH2/3 are some examples IIRC), and my PC is perfectly clean.

Guess that goes to show how long ago it was since I visited 10^6-games.
 
I need to see some gameplay footage of a completely modded Crysis 2 running at max settings/DX11.
 
Man, I might just replay ME1 and 2 soon. Is it cumbersome to install the HQ textures on the steamversions of the games?

I just posted this on the last page, but is anti aliasing broken on nVidia cards for ME1? I can't get it working no matter what settings I choose in nVidia Inspector.

Sorry for the repost, but I think my last post got buried in all these awesome screenshots.
 
It's modded, but really though it's not even close to the amount of mods that go into say skyrim. I've only downloaded a 150~ mb mod ( Quality mod 1.7 ) that stands for some of the lens effects among others and a 900~ high res/config ( maldo hd 3.0 ) mod that tweaks the game. A month or so ago I re-played through the first 1/3rd of the witcher 2 using max settings plus ubersampling and as ridiculously beautiful the game is I'd still give the crown to dx11 crysis 2 + minor mods.




I'm using two 560 tis clocked to stock 570 speeds and when I had a 1080p monitor I managed to stay around 60 fps using dx11 + high res pack + max settings. A 570 should easily be able to stay above 30.




Guess that goes to show how long ago it was since I visited 10^6-games.
I hope so, I've seen some benchmarks in the level with the street in the night and the fps were ok (min 24 max 40) (with AA I suppose), but I'm still worried for the level with "big monster and many explosion".
With Battlefield 3, Crysis Warhead, Hard Reset, Metro 2033 (i.e.) I don't have any problem, let's hope for the same with Crysis 2 lol.
 
I need to see some gameplay footage of a completely modded Crysis 2 running at max settings/DX11.

I could probably fraps something quick and dirty that might be able to convey the looks/feel. Though I lack editing software so I'll just upload a raw fraps file, unless youtube crashes on me as usual ._.

I just posted this on the last page, but is anti aliasing broken on nVidia cards for ME1? I can't get it working no matter what settings I choose in nVidia Inspector.

Sorry for the repost, but I think my last post got buried in all these awesome screenshots.

Which bits did you use? I'm looking at a list and they're recommending "0x080100c5" for UE2.5/3 games.

edit :

also, cryteks attention to these weapon models and their details is just mindboggling. Look at the "handle" of this fragmentation grenade, they even bothered to model ( what I assume ) what looks like metal casting defects like gas porosity.

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I could probably fraps something quick and dirty that might be able to convey the looks/feel. Though I lack editing software so I'll just upload a raw fraps file, unless youtube crashes on me as usual ._.

Fraps at 1080p60 takes up 4 gigs for a minute and a half of footage. Make it a short clip or pray to god your internet connection is up to the task.
 
Fraps at 1080p60 takes up 4 gigs for a minute and a half of footage. Make it a short clip or pray to god your internet connection is up to the task.

hah my internet is bloody sub par. I was under the impression that youtube only showed 30 fps regardless, nonetheless my pc would never ever be able to manage fraps 60 fps at 2560x1440.

Right now I just tried to fraps a short segment at 30 fps and quarter (?) size, which I assume is 720p ended up 2gb for barely 2min :'[
 
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