2013 High-Res PC Screenshot Thread of Let the JPEG Die Already

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Sniper Ghost Warrior 2 - It is the ugliest looking Cryengine game i have ever seen.. graphically its an obvious console port but the game play is good, multiplayer only has 2 maps

I tried manually applying AA with the nvidia control panel but it still looks bad. The top screenshot is the target range and the bottom is multiplayer

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Sniper Ghost Warrior 2 - It is the ugliest looking Cryengine game i have ever seen.. graphically its an obvious console port but the game play is good, multiplayer only has 2 maps

I tried manually applying AA with the nvidia control panel but it still looks bad. The top screenshot is the target range and the bottom is multiplayer

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sniperghostwarrior2202akq5.png

I can actually tell which version of cryengine (release version that is) they are using. Hence why the AA and motionblur looks really borked.
 
Is that ENB available somewhere?

Jasmin never looks as good and that, I tried another one, Somethingsomwthingwithin, looks amazing indoors but way too bright outdoors.
 
Just Project ENB (preset Pure ENB, option Blur Sharp) + SweetFx + CoT ( Climates of Tamriel) + STEP v2.2a + Vurts Flora Overhaul Summer Edition v1.74 + Skyrim Bigger Trees... I can suggest you K-ENB, which is better, but more GPU taxing...
 
Next time don't post so many thalixte :lol
But you're new and I hope this won't be a problem :)

Those are like the best Skyrim pictures I've ever seen, really - nice job with the ENB

I wished that the fire would have way more particles.. looks like glue in Skyrim
 
Hey guys. First time posting here. When I save my images, they are uncompressed JPGs. If these don't fit the requirement, let me know and I'll start generating separate PNGs just for this thread. But FastStone creates such large PNGs... 7MB in some cases O_O

I still think these look quite good.

War Thunder
(using "Film Simple" LUT texture from in-game PostFX settings)
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Thanks! Yea, I noticed the Aliasing as well. When I went to check SweetFX, I had the SMAA set to the lowest level which explains a lot. LOL

Hopefully the next few will be sharper from here on out now that I changed it. :P
Injected SMAA won't work any miracles. Even with the best settings, the injector is limited to 1x. You'd need to throw more AA at something like Tomb Raider to get rid of aliasing :(
 
Injected SMAA won't work any miracles. Even with the best settings, the injector is limited to 1x. You'd need to throw more AA at something like Tomb Raider to get rid of aliasing :(
2x SGSSAA worked fine for me in Tomb Raider. Looked better than the in-game 2x MSAA (and obviously the shitty FXAA) and didn't drop the FPS down to 5 with TressFX turned on.

I'm trying to find a good reason not to inject as much SGSSAA as possible into every game I play, it looks so good and is such a minor performance impact. I injected 4xSGSSAA into StarCraft II yesterday and I didn't even know it was possible for the game to look that good. Especially since when Wings of Liberty launched Blizzard included no in-game Antialiasing option, I don't think that was patched in until late 2011 or so. So I'm used to playing a thousand hours of SC2 without AA. Even then, SGSSAA is still worlds better than whatever Blizzard chose to use for their in-engine AA method (it isn't labeled).

World of difference.
 
I'm trying to find a good reason not to inject as much SGSSAA as possible into every game I play

Didn't even know you could in Tomb Raider. I thought a lot of DX11 games weren't compatible with SGSSAA... and most DX9 games requires special AA bits to make it work. Please tell me I'm wrong!
 
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