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2014 High-Res PC Screenshot Thread of the Last Hope for Image Quality

BONKERS

Member
rfg_2014_06_22_15_24_8vk00.png


rfg_2014_06_23_01_31_gkjuu.png


The game completely freaks out if you try and driver down sample. It offers 16Xqaa, which generally works alright, but it still has quite amount of jagged edges at 1080p.

Furthermore, DX10 is completely broken and does not work. Anyone have any idea how to get Driver HBAO in this game?

1. For me , no problems downsampling in DX9. Only bad performance with MSAA added in because I only have a 570.

2. You CAN enhance the in game MSAA with SGSSAA
No AA http://i.minus.com/i6o7KoUcCD0f9.png
8xQ in game http://i.minus.com/ifDtFlxtwRkum.png
8xQ enhanced to 8xSGSSAA http://i.minus.com/ihRm6cCSdYc1i.png

It's not perfect but I assume all of the aliasing issues and inability to force SGSSAA is due to the fact that the G/N-Buffers in this game are sub sampled heavily and then upsampled with Discontinuity Sensitive Filtering. (At least judging by Volition's own paper on the game)

3. Doesn't look like you are using 16xAF in that first shot

4. you can use HBAO+ in Dx9 with 0x0000000D ATM. This is the first flag i've found so far with the least issues (Only real issue is that it can bleed in a minor way through some alpha effects). Am still testing but it works pretty decent so far.

Edit: 0x0000002D seems to work good too without the bleeding issue
 
1. For me , no problems downsampling in DX9. Only bad performance with MSAA added in because I only have a 570.

2. You CAN enhance the in game MSAA with SGSSAA
No AA http://i.minus.com/i6o7KoUcCD0f9.png
8xQ in game http://i.minus.com/ifDtFlxtwRkum.png
8xQ enhanced to 8xSGSSAA http://i.minus.com/ihRm6cCSdYc1i.png

It's not perfect but I assume all of the aliasing issues and inability to force SGSSAA is due to the fact that the G/N-Buffers in this game are sub sampled heavily and then upsampled with Discontinuity Sensitive Filtering. (At least judging by Volition's own paper on the game)

3. Doesn't look like you are using 16xAF in that first shot

4. you can use HBAO+ in Dx9 with 0x0000000D ATM. This is the first flag i've found so far with the least issues (Only real issue is that it can bleed in a minor way through some alpha effects). Am still testing but it works pretty decent so far.

Edit: 0x0000002D seems to work good too without the bleeding issue
AF is forced through NVCP, but for some reasons screenshots using MSI afterburner have the tendency to make it not work in this game. Really, I have no idea why. I definitely have it forced.
Wow, awesome work and thanks! I will try and compare the HBAO plus in comparison to the ingame implementation.
I think you can use SGSSAA in this game (Edit: after a little digging, it does seem no one was able to get SGSSAA to work at the time a few years ago), and as far as HBAO+ is concerned, someone would have to test the game to figure it out. I own the game, but don't have it installed.

Can I assume the game in DX10 was also not working for you? Well, I figured out what is breaking DX10 in Red Faction Guerrilla after some long internet searches.

Apparently a completely unrelated windows update for Internet Explorer 10 completely breaks DX10 mode in the game (causes body parts and geometry to disappear, light source flares appear through level geometry, generally unstable game). This fix was only discovered in january of this year, after DX10 had already been broken for about 3 years or so. Uninstalling Windows update kb2670838 fixes it.

Without DX10 you are missing things like blood decals, Ambient Occlusion, sun shafts, properly functioning menus, and some other smaller things.

But here is how the game works looks with DX10:
rfg_2014_06_23_03_58_fdsf6.png

Ambient Occlusion is pretty well implemented with the ingame option.
rfg_2014_06_23_03_59_d9s9n.png

Sun shafts as well.

It also appears that the AA is more HDR correct in DX10 (as it should be). Notice how much less jaggy these screens are in comparison to the first ones, even though the same AA is being used.
 
i4ur8tyvH5Vnn.png


Anyone know how to disable this PUTRID DoF?

Cannot figure it out. Have PostFX in custom settings set to low still won't go away

You have to disable PostFX completely in the config

Go to: *userprofile*\Documents\My Games\Far Cry 3, open GamerProfile.xml with texteditor (notepad). and change value PostFxQuality="false"
 

BONKERS

Member
That means I lose motion blur too right? ;(
Any other effects it turns off too?

Shouldn't one of the "Cinematic DoF" or "Game DoF" cvars be able to fix it if it's placed in the right place?

AF is forced through NVCP, but for some reasons screenshots using MSI afterburner have the tendency to make it not work in this game. Really, I have no idea why. I definitely have it forced.
Wow, awesome work and thanks! I will try and compare the HBAO plus in comparison to the ingame implementation.


Can I assume the game in DX10 was also not working for you? Well, I figured out what is breaking DX10 in Red Faction Guerrilla after some long internet searches.

Apparently a completely unrelated windows update for Internet Explorer 10 completely breaks DX10 mode in the game (causes body parts and geometry to disappear, light source flares appear through level geometry, generally unstable game). This fix was only discovered in january of this year, after DX10 had already been broken for about 3 years or so. Uninstalling Windows update kb2670838 fixes it.

Without DX10 you are missing things like blood decals, Ambient Occlusion, sun shafts, properly functioning menus, and some other smaller things.

But here is how the game works looks with DX10:
rfg_2014_06_23_03_58_fdsf6.png

Ambient Occlusion is pretty well implemented with the ingame option.
rfg_2014_06_23_03_59_d9s9n.png

Sun shafts as well.

It also appears that the AA is more HDR correct in DX10 (as it should be). Notice how much less jaggy these screens are in comparison to the first ones, even though the same AA is being used.

DX10 was full of issues for me.

Maybe i'll have to check that update
 

One3rd

Member
Love the contrast between the main focus and the background in this shot. This isn't vanillan Skyrim though is it? I don't remember the lighting looking like that.

1. For me , no problems downsampling in DX9. Only bad performance with MSAA added in because I only have a 570.

2. You CAN enhance the in game MSAA with SGSSAA
No AA http://i.minus.com/i6o7KoUcCD0f9.png
8xQ in game http://i.minus.com/ifDtFlxtwRkum.png
8xQ enhanced to 8xSGSSAA http://i.minus.com/ihRm6cCSdYc1i.png

It's not perfect but I assume all of the aliasing issues and inability to force SGSSAA is due to the fact that the G/N-Buffers in this game are sub sampled heavily and then upsampled with Discontinuity Sensitive Filtering. (At least judging by Volition's own paper on the game)

3. Doesn't look like you are using 16xAF in that first shot

4. you can use HBAO+ in Dx9 with 0x0000000D ATM. This is the first flag i've found so far with the least issues (Only real issue is that it can bleed in a minor way through some alpha effects). Am still testing but it works pretty decent so far.

Edit: 0x0000002D seems to work good too without the bleeding issue

AF is forced through NVCP, but for some reasons screenshots using MSI afterburner have the tendency to make it not work in this game. Really, I have no idea why. I definitely have it forced.
Wow, awesome work and thanks! I will try and compare the HBAO plus in comparison to the ingame implementation.


Can I assume the game in DX10 was also not working for you? Well, I figured out what is breaking DX10 in Red Faction Guerrilla after some long internet searches.

Apparently a completely unrelated windows update for Internet Explorer 10 completely breaks DX10 mode in the game (causes body parts and geometry to disappear, light source flares appear through level geometry, generally unstable game). This fix was only discovered in january of this year, after DX10 had already been broken for about 3 years or so. Uninstalling Windows update kb2670838 fixes it.

Without DX10 you are missing things like blood decals, Ambient Occlusion, sun shafts, properly functioning menus, and some other smaller things.

But here is how the game works looks with DX10:
rfg_2014_06_23_03_58_fdsf6.png

Ambient Occlusion is pretty well implemented with the ingame option.
rfg_2014_06_23_03_59_d9s9n.png

Sun shafts as well.

It also appears that the AA is more HDR correct in DX10 (as it should be). Notice how much less jaggy these screens are in comparison to the first ones, even though the same AA is being used.
Nice work guys, I may have to give this "destruction simulator" another go. Has any other game engine done this level of detailed destruction since?
 

Thorgal

Member
Love the contrast between the main focus and the background in this shot. This isn't vanillan Skyrim though is it? I don't remember the lighting looking like that.


For the dof i am using Dynavision .
The lighting is from realistic lighting overhaul.

I am not using any major texture overhauls except the official High res dlc pack + the unofficial fixes .

I am running a few other ones but nothing that alters anything visible in those shots.
takes surprisingly little to make Skyrim look good

If anyone is interested i am wiling to pm my mod list for proof :p
 

Alo81

Low Poly Gynecologist
It's a good time for W games.

The Witcher 2 and WatchDogs shots in the past 5 pages have been totally killer.

Also, Unreal, your Skyrim shots of the icy areas looks beautiful. That shade of blue is lovely.
 

Spazznid

Member
Love the contrast between the main focus and the background in this shot. This isn't vanillan Skyrim though is it? I don't remember the lighting looking like that.




Nice work guys, I may have to give this "destruction simulator" another go. Has any other game engine done this level of detailed destruction since?

Red_Faction_Armageddon_Game_Cover.jpg



Despite the hate, it's a great game. Give it a chance and buy it on sale. They went out of business due to it's poor sales.
 

RedSwirl

Junior Member
I'm liking that Fallout mod set. Most of the time I don't like the color schemes and such that people apply to Bethesda games, but these Fallout 3 shots add just the right amount of vegetation and post-processing to the game if you ask me.
 

Leb

Member
To the heroes posting the supersampled Witcher 2 shots, can you comment on how performance with raw (or injected) supersampling compares to Ubersampling (which I think the devs stated was 2x2 internal supersampling with extra magic [better anisotropy + ??])?

Additionally, how do you feel that the two techniques compare with respect to the temporal dimension?
 

One3rd

Member
Red_Faction_Armageddon_Game_Cover.jpg



Despite the hate, it's a great game. Give it a chance and buy it on sale. They went out of business due to it's poor sales.
I know, I have it as well. Could not get enough of the destructive capabilities, although I think I liked the sandbox aspect of Red Faction: Guerilla a bit more.

The first Red Faction's "tunnel burrowing rockets of awesome" were impressive for the tech that was available at the time. Hell, it's impressive now! Look how far we've come in terrain deformation in FPS's, In 2001 we had Red Faction's Geo-Mod. In 2014 we have BF4's Levelution. I guess there are trade-offs for shiny graphics and lens flare. =)

you should unquote that man.
Totally, let that image free!
[Edit: much better]
 

Wanny

Member
I'm liking that Fallout mod set. Most of the time I don't like the color schemes and such that people apply to Bethesda games, but these Fallout 3 shots add just the right amount of vegetation and post-processing to the game if you ask me.

Colors won't hurt. It's much more interesting to look at, no?
 

Dave_6

Member
I bought Skyrim off the Steam sale the other day just because of all the screens posted in here. I've never modded a game in my short PC gaming time frame. Which ones would you guys recommend?
 
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