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2014 High-Res PC Screenshot Thread of the Last Hope for Image Quality

misho8723

Banned
evilwithin2014-10-160btqev.png

How can you remove the filter used in the game?
 

RK9039

Member
Yeah those FF14 shots are so good, makes me want to go back into it. I used Sweetfx on it too, but my game didn't look anything as good as Teremap's images.
 

Teremap

Banned
What are you doing to get your FFXIV shots looking so good?
Yeah those FF14 shots are so good, makes me want to go back into it. I used Sweetfx on it too, but my game didn't look anything as good as Teremap's images.
Well, since people keep asking (had two people PM me for this, heh), I'm using this SweetFX binary with these settings, plus 4x SGSSAA with these bits: 0x004012C5 (in-game gamma must be set to 50 FYI), plus HBAO+.

There's two bits for HBAO+ you can use. 0x0000001F works with Transparent Lighting Quality set to "Normal" (which is the only setting you can use and still maintain a stable framerate with SLI) but can show up occasionally through fog, whereas 0x0000102B works with it set to "High" or "Normal" (and HDR must be enabled), but seems to bug out semi-randomly. There is no perfect HBAO+ profile, unfortunately.

Note that SGSSAA's performance hit is enormous and you need a really beefy machine to maintain a solid framerate with it enabled. Potential compromises for performance include lowering your resolution (which introduces blur) or lowering it to 2x instead of 4x (which obviously is half as effective at removing aliasing in motion). Or... just not using it at all, but the game looks kind of bad with no AA, tbh.
 

BONKERS

Member
At least TEW's grain in the shots shown seem better than early shots the dev showed off.
At least there is some chroma noise in there too

How is performance with downsampling? So much aliasing at native i've seen of the game.

It'd be nice if a 980 or high end GPU could at least manage a solid 30 at 4k.


UI still scale with resolution? Downsampling is the only way to get decent IQ in LoG1 but the UI makes it unplayable

Well, since people keep asking (had two people PM me for this, heh), I'm using this SweetFX binary with these settings, plus 4x SGSSAA with these bits: 0x004012C5 (in-game gamma must be set to 50 FYI), plus HBAO+.

There's two bits for HBAO+ you can use. 0x0000001F works with Transparent Lighting Quality set to "Normal" (which is the only setting you can use and still maintain a stable framerate with SLI) but can show up occasionally through fog, whereas 0x0000102B works with it set to "High" (and HDR must be enabled), but seems to bug out semi-randomly. There is no perfect HBAO+ profile, unfortunately.

Note that SGSSAA's performance hit is enormous and you need a really beefy machine to maintain a solid framerate with it enabled. Potential compromises for performance include lowering your resolution (which introduces blur) or lowering it to 2x instead of 4x (which obviously is half as effective at removing aliasing in motion). Or... just not using it at all, but the game looks kind of bad with no AA, tbh.


102B actually works with Transparent lighting quality on either setting in my testing. Only HDR needs to be enabled.

SGSSAA performance hit is worth it. Game needs it so hard.

So much aliasing.
 

TheRed

Member
How do you turn off the filter? I hate grain filters and even setting it to 0, there still seems to be grain.

r_skipglare 1 in console does it. In the PC performance thread there's more info on setting up with a config file. I've just been entering it in console when I start the game.
 
The dof tools are probably the best addition. Being able to adjust the distance and strength can help, even if subtle. And thank you :)

Oh I replaced that pic you quoted, didn't notice his cape clipping through his leg :p
 
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